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Problem with costume weapon claw


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ItemData.h :

        enum EWeaponSubTypes
        {
            WEAPON_SWORD,
            WEAPON_DAGGER,
            WEAPON_BOW,
            WEAPON_TWO_HANDED,
            WEAPON_BELL,
            WEAPON_FAN,
            WEAPON_ARROW,
            WEAPON_MOUNT_SPEAR,
            WEAPON_CLAW,
            WEAPON_NUM_TYPES,
            WEAPON_NONE = WEAPON_NUM_TYPES+1,
        };

 

and

 

        enum ECostumeSubTypes
        {
            COSTUME_BODY,                //0    갑옷(main look)
            COSTUME_HAIR,                //1    헤어(탈착가능)
            COSTUME_ACCE,
            COSTUME_MOUNT,
            COSTUME_WEAPON_SWORD = 9,
            COSTUME_WEAPON_DAGGER,
            COSTUME_WEAPON_BOW,
            COSTUME_WEAPON_TWO_HANDED,
            COSTUME_WEAPON_BELL,
            COSTUME_WEAPON_FAN,
            COSTUME_WEAPON_CLAW,
            COSTUME_NUM_TYPES,
        };

 

 

 

Item_leght.h :

 

enum EWeaponSubTypes
{
    WEAPON_SWORD,
    WEAPON_DAGGER,
    WEAPON_BOW,
    WEAPON_TWO_HANDED,
    WEAPON_BELL,
    WEAPON_FAN,
    WEAPON_ARROW,
    WEAPON_MOUNT_SPEAR,
    WEAPON_CLAW,
    WEAPON_NUM_TYPES,
};

 

and

 

 

enum ECostumeSubTypes
{
    COSTUME_BODY = ARMOR_BODY,            // [중요!!] ECostumeSubTypes enum value는  종류별로 EArmorSubTypes의 그것과 같아야 함.
    COSTUME_HAIR = ARMOR_HEAD,            // 이는 코스츔 아이템에 추가 속성을 붙이겠다는 사업부의 요청에 따라서 기존 로직을 활용하기 위함임.
    COSTUME_ACCE,
    COSTUME_MOUNT,
    COSTUME_WEAPON_SWORD = 9,
    COSTUME_WEAPON_DAGGER,
    COSTUME_WEAPON_BOW,
    COSTUME_WEAPON_TWO_HANDED,
    COSTUME_WEAPON_BELL,
    COSTUME_WEAPON_FAN,
    COSTUME_WEAPON_CLAW,
    COSTUME_NUM_TYPES,
};

 

 

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