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problem costume weapon


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1 hour ago, shenhui19860214 said:

cheak length.h

all add here be:

enum EWearPositions
{
[..]
    WEAR_COSTUME_HAIR,    // 20
#ifdef COSTUME_WEAPON
    WEAR_COSTUME_WEAPON,//21
#endif
    WEAR_RING1,            // 22    : 신규 반지슬롯1 (왼쪽)
    WEAR_RING2,            // 23    : 신규 반지슬롯2 (오른쪽)

    WEAR_BELT,            // 24    : 신규 벨트슬롯

    WEAR_MAX = 32    // 
};

enum EParts
{
    PART_MAIN,
    PART_WEAPON,
    PART_HEAD,
    PART_HAIR,
    #ifdef COSTUME_WEAPON
    PART_WEAPON_SUB,
    #endif
    PART_MAX_NUM,
};

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On 16.03.2016 at 5:08 PM, alondark said:

gametype.h edit index

so i have in userinteface\gametype.h:

 

#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;    // [ÁÖÀÇ] ¼ýÀÚ(19) ÇϵåÄÚµù ÁÖÀÇ. ÇöÀç ¼­¹ö¿¡¼­ ÄÚ½ºÃõ ½½·ÔÀº 19ºÎÅÍÀÓ. ¼­¹ö common/length.h ÆÄÀÏÀÇ EWearPositions ¿­°ÅÇü Âü°í.
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
    #ifdef ENABLE_COSTUME_WEAPON
    const DWORD    c_Costume_Slot_Weapon        = c_Costume_Slot_Start + 1;
    const DWORD c_Costume_Slot_Count    = 3;
    #else
    const DWORD c_Costume_Slot_Count    = 2;
    #endif
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
[..]
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    #ifdef ENABLE_COSTUME_WEAPON
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
    #else
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 21;
    #endif
#endif

 

On 16.03.2016 at 4:20 PM, AlCapone said:

gametype.h or uiinventory in uiscript.

gametype.h i post up,  uiinventory in root maybe? but what uiinventory add?

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