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Vanilla

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Everything posted by Vanilla

  1. Since vanilla core got to a point where it's stable I'm done with version 2.4.1 If there are no crucial bugs discovered anymore, this will be the last version released on metin2dev. 2.5 Is in progress. But it won't be released here anymore. It's something personal. I'll still give support as I did before for vanilla 2.4.1 here. Please do not pm me where you can get 2.5. if it's out. Currently there's no safe place to release it. So if I don't find one, 2.4.1 will be the last public version of vanilla.
  2. Hello dear metin2dev's, I'm currently looking for someone who is able to create and animate models. Why? Aruna2 should be something more and currently I'm having a lots of ideas and I'm really inspired from some things... And for these things I need new monsters to work properly and have animations I'd show. I don't need expert work, but as good as possible If you like Attack on Titan (the manga/anime) then you're welcome! It's one of the sources where I'm getting a lot of ideas... So please just pm me! We're a really small team so someone new would fit perfectly Currently we've this place free for someone. Language doesn't matter, it's a german server but if it works good we'll expand to english version soon. We'd also chat properly in English. For those who don't know the project: http://metin2dev.org/board/topic/1723-aruna2-early-access-german-server/ Best Regards, Vanilla
  3. New hotfixed version. -> General <- * Rollback to debugging - Linker optimization (Context: Didn't match with the debugging. Still GOLD is now used and works pretty well with debugging) - Optimization flags for the gamefile (Context: They made some trouble with the gamecore) + gdb full support + Raised debugging level to 3 + static build (please test it!) - Remove support for trigraphs (Context: they were important for the gamefile, I removed them because I thought it was a bug. Mistake from me. Now they're back) -> Gameplay <- * Fixed the bug with invisibility This hotfixed version should fix a lot of bugs. I also made a dbcache for 4 inventory pages to make sure it's supported there too. Now it'd be fully supported by the serverside part. Download: here
  4. Guys, calm down. I'm gonna release a new hotfixed version (with invisibility bug etc. fixed), debugging is back and some optimizations are gone because they made some problems. Still pending test. And please, as I said before. Think before you're reporting a bug. Many of the things you state here are only made by misconfiguring your server and not the vanillacore itself.
  5. SYSERR: Jun 19 13:29:10 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Table 'account.iptocountry' doesn't exist query: SELECT IP_FROM, IP_TO, COUNTRY_NAME FROM iptocountry SYSERR: Jun 19 13:29:10 :: Load: DirectQuery failed(SELECT IP_FROM, IP_TO, COUNTRY_NAME FROM iptocountry) SYSERR: Jun 19 13:29:30 :: __GetAdminInfo: __GetAdminInfo() ==> DirectQuery failed(SELECT mID,mAccount,mName,mContactIP,mServerIP,mAuthority FROM gmlist WHERE mServerIP='ALL' or mServerIP='25.123.234.100') You better first fix these errors.
  6. That's the reason I told "when the server is released I could possibly think of making a guide for that" just because then it's clear that the server was the first who actually got this idea and made it into a live version. So no one can tell them they've stolen. I for myself am too someone who doesn't like the whole "stealing" theory. But let's face it. It's bad to be blamed as a thief and many players do that and it's especially bad when you're being called like that even if you managed to make the idea into a live version first and now you're getting blamed for it? That's why I told: Not until their server is released. I don't want to put any risk into anyone and I don't want to be the reason that someone maybe uses this idea, installs it, turns his/her server on and blames the others for being thieves.
  7. Installed the fix, thanks to ricky92. I guess this should do it now. I didn't change anything to the chat nor the anti exp function. Maybe it's some optimization that'd go berserk with that. I'll have a look at it. You can solve the problem with CTRL+G clientside.
  8. The reason I won't make a tutorial is exactly the same RoxaLyssa mentioned. It's their work, I won't just be shitty about it and release how to do exactly the same. It's their feature, if their server's up it's no problem since everybody know who got the idea first and who made it first. But now it's not okay to steal their idea. I didn't have the idea earlier. It sounds cool but I won't need it nor would I steal it. I already told you some crucial hints how to do something like that. The actual merging process is something more difficult and requires knowledge how maps work.. @woaning: I don't want to sound rude but please refrain from advertising your server. We already know it's from SY2 and that's okay. Statements like "SY2. Stay tuned" are nothing else than advertising and that shouldn't belong here.
  9. It does support newer versions of gcc. But it's compiled with gcc 4.9.1 so maybe a lib mismatch could cause your problem. I'm fetching the other libs and upload them for you. Just put them into the /usr/local/lib32/metin2/ directory like the others. Maybe it's just a lib fault that's why it's getting incompatible (because some libs are fetched from /lib)
  10. This thread is not for troubleshooting your problems. Your fault is made by a misconfiguration. I'm currently rolling back with the linker optimization and enable gdb-support. It seems I can't find the issue with invisibility. For me it works fine without any bugs, that's why I can't test or reproduce the bug to fix it.
  11. you can use one environment for all parts of the map, that'd be no problem. Of course it'd be done with maps that actually fit together.. Assembling the fire world with map1 would make no sense and additionally it'd look awful. But assembling all the map1's of every empire is no problem.
  12. You can make further adjustments with the world editor, so there won't be any lines disturbing you. You can also create a way on your own so you can REALLY connect the two maps and let player walk to the other region.
  13. you can either implement source code changes (but you'll have to make further edits to make the public code working) or use vanilla core, where you can start without txt. Up to you, as far as I know there aren't any libs currently and dif's won't do anything to help you with that.
  14. That'd be. I'm now reverting the change with the linker optimization since it doesn't give that much (and may even cause these strange bugs you mentioned) and turn gdb-support back on. It's more worth to have the full debug symbols (I'm currently pending test with a higher debugging level).
  15. yes, db works also with txt. Please read the first post.. Please stop posting bugs that actually aren't. Most of the bugs reported aren't and only are caused by misconfiguration or incompatibility with the client which isn't fully modified to bear some features you want to enable. Please make sure you're configuring it right - if there are still errors, then first try to solve them and if you do then refrain from posting them as bugs if they're still not regarding to the core itself.. I'm currently working on some minor bug fixed like when you enable EMPIRE_CHAT: 1 it'd say that empire_chat is deprecated and not global_chat. Though the flag will still be correctly set (so for now you can still use empire_chat and it'll work but in 2.5 it'll be removed). Also I'm currently creating a seperate branch to make further tests into new versions. Also I'm thinking about compiling a windows version. I've now added my paypal email if you want to donate to the project. I appreciate everything you do
  16. I'm going to have a second look on that. @Dev S.: It's working pretty fine for me.
  17. It works, people managed to use it. I can't give support for 4 inventory pages cause I don't use it and therefore can't tell you how to use it.
  18. locale_string.txt Example for red empire: "Shinsoo"; "My_red_empire"; Just like the others
  19. Yep, you're right with that, buuut the problem is - we've got beginners. We can't expect them to handle such things. Mysql_real_escape_string isn't the best, you showed that to me and I have to agree, you're right. The only problem is - how to explain it that beginners can understand it without much knowledge about php to edit their scripts? mysql_real_escape_string is a function everyone can easily implement even without much knowledge about php. But sanitize filters - as good as they are - are more complex in that way. They can't simply use the same function over and over and that's the problem for beginners. I'd of course give a big hint to it and tell that it's by far better to use sanitize filters instead of mysql_real_escape_string, but I guess for beginners the old one will do until they really want to optimize their code and make a better homepage out of it. Then they can read about the sanitize filters you mention. How about that suggestion? Oh and don't worry Slang turns posts more protocative most of the time, I acknowledge your statement that you didn't want that so it's fine
  20. @EzionX: I think he knows but well you know the drill. "There are no girls on the internet" 'n stuff. Honestly I don't care how they're calling me, I got used to it @xCPx: No need to try being provocative, that won't work on me. Thank you for your contribution, I'll check it and edit the guide. I only learned it with mysql_real_escape_string (which still works though not everyone uses it). But I guess it's never too late to jump on the train, huh?
  21. Download of hotfixed version: [Hidden Content] Have fun! I've also edited the download in the first page so you'll now automatically download the hotfixed vanilla version.
  22. As I told you: Today But I'm currently optimizing the new code I've written. It'll now handle - as I mentioned before - the locale-function. If there's no entry in the locale, it'll just use the english empire names. There's a bit optimization to do so the code will be as fast as possible. If the next test works out as planned then it's going to be released.
  23. @Sentox: It isn't. The server removes the invisibility, but the client binary doesn't do the same. Therefore the caracter remains invisible for you, but still it isn't invisible at all. You are free to use the gamefile in other languages too. I'm currently changing the source to use the locale-file. You can then simply add the 3 empire names and translate them in your locale-file: Shinsoo Chunjo Jinno
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