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JulianMX

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Posts posted by JulianMX

  1. 7 minutes ago, Sonitex said:

    None :P I just know that when I was trying out SpeedTree.. Try to set it in the SpeedTree 3

    I use speedTree3 and work like shit when I export something. The tree don´t have leaves , his size is normal , if I don´t put the tree in the map he has not textures.. I don´t know what´s happened..

    There isn´t any other method to do this?

  2. 1 hour ago, Sonitex said:

    For the tree size, in SpeedTree set the size above "500" :) Semmse like Metin2 uses bigger sizes for trees

    Can you explain better please? What do you mean with  ´´in SpeedTree´´ , you mean the program to create trees?

    53 minutes ago, flygun said:

    About the wind ...i think "wind" isn't enable in the game ..

    I think so , thanks a lot!

  3. Hello , so today I´m here to ask two questions.

    I use WorldEditor Remix and when I import a tree you have a option named ´´tree size´´ but putting whatever you put , always the tree stay the same size.

    I mean , maybe I want a gigantic tree and that option doesn´t work , my question is if I have that error because the world editor or in any world editor version is the same?

    And another question is that world editor has a option named ´´wind speed´´ and when you use that the trees move their leaves because it´s wind... obviously..

    The thing is that when I put that in-game the wind speed is the same like all the time.

    Thanks a lot for your help!

  4. When I save the file it´s shows me this and if I put YES he give me 3 .TGA files.

    4a47h.png

    The last part of WE I didn´t understand.

    I mean... I save the tree in speedtree , then he gives me the NAME.SPT file (for world editor) but I dont have the .DDS texture files and then IF the tree do not have texture .... he crashes obviously.

  5. Hello , so I have a question.. When I create a tree and I save with the program only gives to me the .SPT file but If I want to use that tree in world editor I need the .SPT file and another 2 or 3 .DDS files.

    So when I try tu use the tree in world editor without the .DDS files it´s crashes , my question is why the program only gives to me the .SPT file , where are the others files? Maybe I do something wrong when I save..

    Thanks a lot!

  6. Hello , so I have a question.. When I create a tree and I save with the program only gives to me the .SPT file but If I want to use that tree in world editor I need the .SPT file and another 2 or 3 .DDS files.

    So when I try tu use the tree in world editor without the .DDS files it´s crashes , my question is why the program only gives to me the .SPT file , where are the others files? Maybe I do something wrong when I save..

    Thanks a lot!

  7. You can create better with unreal engine but that map on the vídeo keep the metin2 style and it´s ok.

    The skybox , trees etc... make all like a upgrade of Metin2 and I like it.

    • Love 1
  8. 1 hour ago, metin2team said:

    f9ca57be18.pngif you add the images then go all the way up.
    cf49c3d7b3.pngyou save the file you'll get the .msenv file you want :)

    Another question , the part of ´´wind´´ can be saved? I mean I modify the strenght of the wind (To be faster) in trees and I can see how it is moving faster but when I try to load again the map it stays the same and doesn´t change. I was trying save with the .msnev file and normal save but doesn´t work.

  9. 20 minutes ago, metin2team said:

    f9ca57be18.pngif you add the images then go all the way up.
    cf49c3d7b3.pngyou save the file you'll get the .msenv file you want :)

     

    That simple? All this time I tought that the environment script its only to load existing .msnev files but I was wrong , you can do the other thing too. Thanks very much, God bless you :) 

  10. Hello , I have one question about World Edit.

    Its can be possible to put a skybox without the .msnev file? I mean to put in the client because in world edit you can do that but only to see the sky. The thing is that I have many skyboxes but no one has the .msnev file , they are just the images. So yeah, can it be possible? Maybe if I take a msnev file from another skybox? But how could I do that when I put the another skybox .msnev file read another images from another skybox?

    Thanks for your help.

     

     

  11. 7 hours ago, galet said:

    Some skyboxes in metin2_patch are overriding your skyboxes, did you use a new name for the skybox or you are just replacing old ones ?

    Im just replacing old ones , with replace I mean that I change the sky in world edit , then I put the map in the OutDoor with the sky changed and that´s would be all.

    Note : In the enviornment part I have the skyboxes that I change so they dont miss in the client or something like that.

    Note 2 : I look a little and the overriding skyboxes are maps like flame_dungeon (that map dont change the skybox with any skybox , low or high definition) but I dont think thats its my problem in map 1 because in map 1 the skybox change but with a low quality skybox and I dont see any metin2_patch for MAP 1 in pack.

     

  12. Hi , someone knows what needs a metin2 client to support HD skybox textures? I ask because everytime I put a 3D skybox on my server nothing changes and the original sky stays.

    I tested with skyboxes with low quality and it´s work perfectly but with 3D skyboxes it does not work so I would like to know what I need to change in the client to work.

    Note : Sorry for making 3 topics , google chrome fails...

    Note2: Sorry for my english.

     

    King regards , Julian ^_^

  13. I can not put the registration on my web and I don´t know why because it tells me the registration is disabled but do not understand why he say that and how could fix it, someone could help me?

    PD : Before you ask is not the ´´register: true"´´ I have already that.

    PD2: Sorry if my english is bad <_<

    Thanks!

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