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Everything posted by JulianMX
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Wom2 maps , they are public.
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Problem with tree size.
JulianMX replied to JulianMX's topic in Community Support - Questions & Answers
I use speedTree3 and work like shit when I export something. The tree don´t have leaves , his size is normal , if I don´t put the tree in the map he has not textures.. I don´t know what´s happened.. There isn´t any other method to do this? -
Problem with tree size.
JulianMX replied to JulianMX's topic in Community Support - Questions & Answers
I set 900+ and the size is the same... What version of speedtree do you use? -
Problem with tree size.
JulianMX replied to JulianMX's topic in Community Support - Questions & Answers
Can you explain better please? What do you mean with ´´in SpeedTree´´ , you mean the program to create trees? I think so , thanks a lot! -
Hello , so today I´m here to ask two questions. I use WorldEditor Remix and when I import a tree you have a option named ´´tree size´´ but putting whatever you put , always the tree stay the same size. I mean , maybe I want a gigantic tree and that option doesn´t work , my question is if I have that error because the world editor or in any world editor version is the same? And another question is that world editor has a option named ´´wind speed´´ and when you use that the trees move their leaves because it´s wind... obviously.. The thing is that when I put that in-game the wind speed is the same like all the time. Thanks a lot for your help!
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When I save the file it´s shows me this and if I put YES he give me 3 .TGA files. The last part of WE I didn´t understand. I mean... I save the tree in speedtree , then he gives me the NAME.SPT file (for world editor) but I dont have the .DDS texture files and then IF the tree do not have texture .... he crashes obviously.
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Hello , so I have a question.. When I create a tree and I save with the program only gives to me the .SPT file but If I want to use that tree in world editor I need the .SPT file and another 2 or 3 .DDS files. So when I try tu use the tree in world editor without the .DDS files it´s crashes , my question is why the program only gives to me the .SPT file , where are the others files? Maybe I do something wrong when I save.. Thanks a lot!
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Hello , so I have a question.. When I create a tree and I save with the program only gives to me the .SPT file but If I want to use that tree in world editor I need the .SPT file and another 2 or 3 .DDS files. So when I try tu use the tree in world editor without the .DDS files it´s crashes , my question is why the program only gives to me the .SPT file , where are the others files? Maybe I do something wrong when I save.. Thanks a lot!
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Hi, watch PM
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Map Start Position problem
JulianMX replied to Sonitex's topic in Community Support - Questions & Answers
That´s because you have to put the map on channel 99 or quit the map from channel 99 (one of the two options) -
You can create better with unreal engine but that map on the vídeo keep the metin2 style and it´s ok. The skybox , trees etc... make all like a upgrade of Metin2 and I like it.
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Another question , the part of ´´wind´´ can be saved? I mean I modify the strenght of the wind (To be faster) in trees and I can see how it is moving faster but when I try to load again the map it stays the same and doesn´t change. I was trying save with the .msnev file and normal save but doesn´t work.
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That simple? All this time I tought that the environment script its only to load existing .msnev files but I was wrong , you can do the other thing too. Thanks very much, God bless you
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Hello , I have one question about World Edit. Its can be possible to put a skybox without the .msnev file? I mean to put in the client because in world edit you can do that but only to see the sky. The thing is that I have many skyboxes but no one has the .msnev file , they are just the images. So yeah, can it be possible? Maybe if I take a msnev file from another skybox? But how could I do that when I put the another skybox .msnev file read another images from another skybox? Thanks for your help.
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Sugestions for Website Metin2...
JulianMX replied to iRETEMAG's topic in Community Support - Questions & Answers
Well, I think all , the backround is nice but the other things are very simple , you need something epic , when your users enter in your web they have to say wow. -
UP
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Im just replacing old ones , with replace I mean that I change the sky in world edit , then I put the map in the OutDoor with the sky changed and that´s would be all. Note : In the enviornment part I have the skyboxes that I change so they dont miss in the client or something like that. Note 2 : I look a little and the overriding skyboxes are maps like flame_dungeon (that map dont change the skybox with any skybox , low or high definition) but I dont think thats its my problem in map 1 because in map 1 the skybox change but with a low quality skybox and I dont see any metin2_patch for MAP 1 in pack.
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Hi , someone knows what needs a metin2 client to support HD skybox textures? I ask because everytime I put a 3D skybox on my server nothing changes and the original sky stays. I tested with skyboxes with low quality and it´s work perfectly but with 3D skyboxes it does not work so I would like to know what I need to change in the client to work. Note : Sorry for making 3 topics , google chrome fails... Note2: Sorry for my english. King regards , Julian
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We have already solved but thank you very much
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UP
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Nothing here
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I can not put the registration on my web and I don´t know why because it tells me the registration is disabled but do not understand why he say that and how could fix it, someone could help me? PD : Before you ask is not the ´´register: true"´´ I have already that. PD2: Sorry if my english is bad Thanks!