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Posts posted by Mano
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hey guys
i'm using VS 2012 but when i compile my client source i got this error
SpoilerError 1 error C1083: Cannot open include file: 'initializer_list': No such file or directory E:\Beta3\Source\Client Source\Extern\Extern\include\boost\unordered\unordered_map.hpp 27
the error are in these lines
Spoiler#if !defined(BOOST_NO_0X_HDR_INITIALIZER_LIST)
#include <initializer_list>
#endifi don't know what is this problem so if you can help me i'll be glad for that help
kind regards
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hey guys
i have little question
how can i make item like 71127 for example unable to put into taskbar
waiting for your help
kind regards
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@M.Sorin can you add me on skype : -Edit-
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in men's costumes put an antiflag in item_proto like this
SpoilerANTI_FEMALE
do the same with women's costumes
SpoilerANTI_MALE
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great job dude
waiting for official one
thanks for release
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good job brother
keep it up
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just in cmd_general
search :
SpoilerACMD(do_pkmode)
add under
Spoilerif (ch->GetMapIndex() == 41)
return;41 is the map index so replace it with the map you want
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it is better to use self-made source not compiled one but anyway thank you
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nice work
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google translator
thanks for share
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it's not the full system
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70063 transform_costume ITEM_USE USE_CHANGE_ATTRIBUTE 1 ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_MYSHOP ITEM_STACKABLE | LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 70064 enchant_costume ITEM_USE USE_CHANGE_ATTRIBUTE 1 ANTI_DROP | ANTI_SELL | ANTI_GIVE | ANTI_MYSHOP ITEM_STACKABLE | LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
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thanks for share
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ahahah even after adding it into
CInstanceBase* CNetworkActorManager::__AppendCharacterManagerActor(SNetworkActorData& rkNetActorData)
under
kCreateData.m_dwLevel=rkNetActorData.m_dwLevel;
i had added this as you said
#if defined(WJ_SHOW_MOB_INFO) kCreateData.m_dwAIFlag=rkNetActorData.m_dwAIFlag; #endif
and there is still bug on it the * is not shown
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i added it and the mob level is working good but Aggressive mobs is not working
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epic release from epic developer
gonna test it today
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what about msm in root ?
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any idea how to make it work ?
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70063 ؤع½؛ئ¬ ¼س¼؛ ہüأ¼ ؛¯°و ITEM_USE USE_RESET_COSTUME_ATTR 1 NONE ITEM_STACKABLE | LOG NONE NONE 200000 200000 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 70064 ؤع½؛ئ¬ ¼س¼؛ ء¾·ù ؛¯°و ITEM_USE USE_CHANGE_COSTUME_ATTR 1 NONE ITEM_STACKABLE | LOG NONE NONE 400000 400000 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
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so what is the fix for it ?
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it is the same
maybe you can check my char_item.cpp i think it is not implemented in the right place
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Hmm, yes, I forgot the GameLib> ItemData.cpp, sorry and I'll edit the download with this:
const char* CItemData::GetUseTypeString() const { if (GetType() != CItemData::ITEM_TYPE_USE) return "NOT_USE_TYPE"; switch (GetSubType()) { case USE_TUNING: return DEF_STR(USE_TUNING); case USE_DETACHMENT: return DEF_STR(USE_DETACHMENT); case USE_CLEAN_SOCKET: return DEF_STR(USE_CLEAN_SOCKET); case USE_CHANGE_ATTRIBUTE: return DEF_STR(USE_CHANGE_ATTRIBUTE); case USE_ADD_ATTRIBUTE: return DEF_STR(USE_ADD_ATTRIBUTE); case USE_ADD_ATTRIBUTE2: return DEF_STR(USE_ADD_ATTRIBUTE2); case USE_ADD_ACCESSORY_SOCKET: return DEF_STR(USE_ADD_ACCESSORY_SOCKET); case USE_PUT_INTO_ACCESSORY_SOCKET: return DEF_STR(USE_PUT_INTO_ACCESSORY_SOCKET); case USE_PUT_INTO_BELT_SOCKET: return DEF_STR(USE_PUT_INTO_BELT_SOCKET); case USE_PUT_INTO_RING_SOCKET: return DEF_STR(USE_PUT_INTO_RING_SOCKET); case USE_CHANGE_COSTUME_ATTR: return DEF_STR(USE_CHANGE_COSTUME_ATTR); case USE_RESET_COSTUME_ATTR: return DEF_STR(USE_RESET_COSTUME_ATTR); } return "USE_UNKNOWN_TYPE"; }
Same thing man
can't add any ATTR to the Costume
Error while compiling client source
in Community Support - Questions & Answers
Posted
BUMP