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enzi

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Posts posted by enzi

  1. Hi,

    Yesterday I realized that effects for skills are not working properly as I was always playing as body warrior I was not able to see it cause for body warrior every skill works normaly 😄

    This is how it looks
    https://metin2.download/video/zeO00juP5Iinnl8vLiUCczx5szJSw2En/.mp4

    but for only body warrior everything works well
    https://metin2.download/video/Yg2sPIuIaPBZ2rG6GSibf24Mbad0fX7D/.mp4

     

    Btw nothing in syserr.

    Anyone know what can be a problem or can someone tell me what methods, functions or packets are responsible for skill effects so I would be able to debug it?

     

    Thank in advance

  2. Hello,

    Im trying to compile Binary as Debug but I everytime get these errors with FoxFS

     - FoxFS.lib was build with release instead of Debug now this error is gone

     - I fixed this error by updating cryptopp and using same libs in binary + foxfs

    For me its first time building Debug with FoxFS so Im completly lost.

    I tried to google it for hours but I wont find anything that make sense.

     

    Anyone know how to fix this?

    EDIT: As I fixed errors above I have still 1 remaining  - I have added FoxFS.lib in UserInterface.cpp, it can be seen on image

    Thank you

    Spoiler

    Spoiler

    Spoiler

  3. That is most common error when you are editing packet.h without really understanding what are you doing 🙂 My advice for you is fully compare packet.h from binary+game they must be same..

    check for duplicates, check if you dont have something // in game but dont in binary, check if every packet is defined in right way in (PythonNetworkStreamPhaseGame/Item.cpp)

    ex. if this packet in binary = 80 it has to be 80 in game too

    HEADER_CG_GUILD								= 80,

    as last that = 80 must be unique so you cant use it for another packet, but be carefull there are 2 types of headers CG and GC (if you use 80 in CG packets you are free to use same number in GC but you cant use same number in 1 type of packets)

    ex. WRONG

    HEADER_CG_GUILD								= 80,
    HEADER_CG_WHEEL_DESTINY						= 80,

    I hope this will helps, if it dont, insert here your packet.h files I will look at it 🙂

    • Love 1
  4. 17 hours ago, ElRenardo said:

    Hi,

    I saw this topic up again and so I took a few minutes to think about it.

    As you can see on the images posted before, the "dot" seems to appear only on the right edge of a character.

     

    I managed to fix arial and tahoma latin alphabet by reducing the vertices right and bottom from 0.5.

    You will have to do the same for the Outline rendering.

     

    I cannot paste the code here myself as I don't have the original file and I did modify the rendering method before.

    Please let me know if it's working in other alphabets too.

    I tried tons of fixes and no one helps me.. Im tired of finding solutions for this.. Im trying it more than year but nothing works for me :( If someone can help me I will pay for it..

    • Confused 1
  5. Hi.. Today i tried to use ingame mapeditor by musicinstructor without extern py-loader but everytime when i try to use it i get error in sysser

    1021 17:55:12187 :: CGraphicThingInstance::RegisterModelThing(iModelThing=0, pModelThing=d:\ymir work\pc\warrior\warrior_novice.gr2)

    I added it to game.py

    onPressKeyDict[app.DIK_F5]    = lambda : self.__MapEditor()

        def __MapEditor(self):
            import mapeditor
            if 0==interfaceModule.mapedit:
                interfaceModule.mapedit = 1
                self.uimapedit = mapeditor.MapEditor()
                self.uimapedit.Show()
            else:
                interfaceModule.mapedit = 0
                self.uimapedit = mapeditor.MapEditor()
                self.uimapedit.Hide()

    interfacemodule.py

    mapedit = 0

    There is mapeditor.py

    Someone know where can be problem?

     

    EnZi

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