Krusty
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Posts posted by Krusty
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On 5.11.2016 at 5:02 PM, AndyOpris said:
Soon,I will upload this set !
Where is the download for the models?
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Ah okey, thank you very much!
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I have a bug with my drop system for groups.
Only one member drops all items... how can i fix this that all members drops items and not only 1 who makes the most dmg?
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Can you upload this set to?
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from offi? its look nice.
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What is this weapon there?
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Hello guys,
so when yang bomb drops on the ground and ive got this i dont get money bcs its going in inventory like this.
anyone knows how to fix this? -
Same problem, someone have a fix?
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Same error, fix?
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my client is using python22.dll after this and not python27.dll why?
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I'm looking for Meley's Lair.
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Hey... i have a problem with my lycan.
On some mounts i cant hit from the back.
But on some its working fine... someone have a solution?
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look for a good patcher with starting arguments and where i can use visible backgrounds,
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4 hours ago, ds_aim said:
1. I'm not a scammer.
2. Bye metin. I'm done with all idiots. This is last login , you forgot when 1 year ago i release sources client.. that 60% of you use? In that time i was a scamm er too
Yes, you scam in this time to,
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Im searching for a clientprotection like this
But i dont pay 300e for only libs and not for a fucking scammer like ds_aim.
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12 minutes ago, PACI said:
seconds * minutes * hours * days * years
So to one day, keep only de 3600s (which is 60 * 60 * 1).
#define GLOBAL_LIMIT_TIME 1604188800UL // 11/01/2020 @ 12:00am (UTC)
i have only this, hope you can help me with this
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how can i change the time from time_bomb to one day?
limitTime = time.mktime(time.localtime()) + 3600 * 24 * 365 * 1
is this right?
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i have this error from guildstorage,
0324 03:09:21607 :: File "ui.py", line 1550, in OnOverInItem
0324 03:09:21607 :: File "ui.py", line 88, in __call__
0324 03:09:21607 :: File "ui.py", line 79, in __call__
0324 03:09:21607 :: File "uiguildstorage.py", line 217, in OverInItem
0324 03:09:21607 :: File "uiToolTip.py", line 966, in AddRefineItemData
0324 03:09:21607 :: File "uiToolTip.py", line 1054, in AddItemData
0324 03:09:21607 :: File "uiToolTip.py", line 1465, in __AdjustMaxWidth
0324 03:09:21607 :: File "uiToolTip.py", line 1477, in __AdjustAttrMaxWidth
0324 03:09:21607 :: IndexError
0324 03:09:21607 :: :
0324 03:09:21607 :: list index out of range
0324 03:09:21607 :: -
this system is very buggy ^^
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i have this problem to. Some fixxes?
Aura different colors m1, g1, p bug!
in Community Support - Questions & Answers
Posted · Edited by Metin2 Dev
Core X - External 2 Internal
Hello im using this code for the different colors!
InstanceBaseEffect.cpp Such nach: void CInstanceBase::__Warrior_SetGeomgyeongAffect(bool isVisible) Ersetz die Funktion mit: void CInstanceBase::__Warrior_SetGeomgyeongAffect(bool isVisible) { if (isVisible) { if (IsWearingDress()) return; if (m_kWarrior.m_dwGeomgyeongEffect) __DetachEffect(m_kWarrior.m_dwGeomgyeongEffect); m_GraphicThingInstance.SetReachScale(1.5f); UINT iEffect = EFFECT_WEAPON + WEAPON_ONEHAND; if (m_GraphicThingInstance.IsTwoHandMode()) { iEffect = EFFECT_WEAPON + WEAPON_TWOHAND; DWORD dwSkillGrade = 0, dwSlotIndex = 0; if (CPythonPlayer::Instance().GetSkillSlotIndex(4, &dwSlotIndex)) { if (dwSlotIndex < SKILL_MAX_NUM) { dwSkillGrade = CPythonPlayer::Instance().GetSkillGrade(dwSlotIndex); if (dwSkillGrade == 0) iEffect = EFFECT_AFFECT + 50; else if (dwSkillGrade == 1) iEffect = EFFECT_AFFECT + 51; else if (dwSkillGrade == 2) iEffect = EFFECT_AFFECT + 52; else if (dwSkillGrade == 3) iEffect = EFFECT_AFFECT + 53; } } } else { DWORD dwSkillGrade = 0, dwSlotIndex = 0; if (CPythonPlayer::Instance().GetSkillSlotIndex(4, &dwSlotIndex)) { if (dwSlotIndex < SKILL_MAX_NUM) { dwSkillGrade = CPythonPlayer::Instance().GetSkillGrade(dwSlotIndex); if (dwSkillGrade == 0) iEffect = EFFECT_AFFECT + 50; else if (dwSkillGrade == 1) iEffect = EFFECT_AFFECT + 51; else if (dwSkillGrade == 2) iEffect = EFFECT_AFFECT + 52; else if (dwSkillGrade == 3) iEffect = EFFECT_AFFECT + 53; } } } m_kWarrior.m_dwGeomgyeongEffect = __AttachEffect(iEffect); } else { m_GraphicThingInstance.SetReachScale(1.0f); __DetachEffect(m_kWarrior.m_dwGeomgyeongEffect); m_kWarrior.m_dwGeomgyeongEffect=0; } } Geh in die Playersettingmodule und fueg folgendes ein: chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+50, "equip_right_hand", "d:/ymir work/pc/warrior/effect/Aura1-19.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+51, "equip_right_hand", "d:/ymir work/pc/warrior/effect/AuraM.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+52, "equip_right_hand", "d:/ymir work/pc/warrior/effect/AuraG.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+53, "equip_right_hand", "d:/ymir work/pc/warrior/effect/AuraP.mse")
As you see in the picture, if you have aura p you see all auras red, if you have aura m for example you the all auras in blue how can i fix this?