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zsoltiabeka10

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Posts posted by zsoltiabeka10

  1. Hey,
    When opening an extended shop my game dies:

     0x0824093b in CShopEx::AddGuest (this=<optimized out>, ch=<optimized out>, owner_vid=<optimized out>, bOtherEmpire=<optimized out>) at shopEx.cpp:128
            pack = {header = 38 '&', size = 22428, subheader = 10 '\n'}
            pack2 = {owner_vid = 35740, shop_tab_count = 3 '\003'}
            temp = "ARMOR", '\000' <repeats 15 times>, ">\000\000\000\000\000\000\000\004\000\000\000\000\363.\000\000\372", '\000' <repeats 15 times>, "\001", '\000' <repeats 25 times>, "\001\320\a", '\000' <repeats 39 times>, "\001\000\000\000\000\375.\000\000\250a", '\000' <repeats 14 times>, "\001", '\000' <repeats 67 times>...
            buf = <optimized out>
            size = <optimized out>

    Any ideas why?

    Thanks in advance!

  2. @ Mali A small thing that I've found out with the InitializeMailBoxTable() function:
    If you have it like in the repo, whenever you try /reload the mailbox table will fail and you can't reload your protos and stuff because it returns false if the table isn't empty.

    I changed it to skip loading it into the pointer if it already has data (from booting up the server).
    Because clearing the memory and inserting into it again caused me attachments reappear so that method didn't work for me.

    Maybe that could be a solution if anyone else having a problem like that.

    //repo
    bool CClientManager::InitializeMailBoxTable()
    {
    	if (m_map_mailbox.empty() == false)
    		return false;
    
    	.....
    
    }
    
    // change ?
    bool CClientManager::InitializeMailBoxTable()
    {
    	//if (m_map_mailbox.empty() == false)
    		//return false;
    
    	if (!m_map_mailbox.empty())
    		return true;
    
    	....
     }

     

  3. 3 hours ago, Mali said:

    hey, check the repo

    Thanks it's good now!

    p.s: you have a typo in the repo:

    void initmail()
    {
    	static PyMethodDef s_methods[] =
    	{
    		{ "GetMailAddData",				mailGetMailAddData,						METH_VARARGS },
    		{ "GetMailData",				mailGetMailData,						METH_VARARGS },
    		{ "GetMailDict",				mailGetMailDict,						METH_VARARGS },
    		{ "GetMailItemAttribute",		mailGetMailItemAttribute,				METH_VARARGS },
    		{ "GetMailItemData",			mailGetMailItemData,					METH_VARARGS },
    		{ "GetMailItemMetinSocket",		mailGetMailItemMetinSocket,				METH_VARARGS },
    		{ NULL,							NULL,									NULL		 },
    	};
    
    	PyObject* poModule = Py_InitModule("mail", s_methods);
    
    	void initmail()
    {
    	static PyMethodDef s_methods[] =
    	{
    		{ "GetMailAddData",				mailGetMailAddData,						METH_VARARGS },
    		{ "GetMailData",				mailGetMailData,						METH_VARARGS },
    		{ "GetMailDict",				mailGetMailDict,						METH_VARARGS },
    		{ "GetMailItemAttribute",		mailGetMailItemAttribute,				METH_VARARGS },
    		{ "GetMailItemData",			mailGetMailItemData,					METH_VARARGS },
    		{ "GetMailItemMetinSocket",		mailGetMailItemMetinSocket,				METH_VARARGS },
    		{ NULL,							NULL,									NULL		 },
    	};
    
    	PyObject* poModule = Py_InitModule("mail", s_methods);

    Maybe fix it for others to don't get confused 😄

  4. On 8/25/2020 at 2:21 AM, Catalin2o14 said:

    I do have these.

     

    uiminimap:

    Spoiler
    import ui
    import uiScriptLocale
    import wndMgr
    import chr
    import player
    import miniMap
    import localeInfo
    import net
    import app
    import colorInfo
    import constInfo
    import background
    import time
    import snd
    import chat
    import bestproductiongame
    import background
    import time
    import re
    import os
    import uiCommon
    import systemSetting
    import serverInfo
    
    class MapTextToolTip(ui.Window):
    	def __init__(self):			
    		ui.Window.__init__(self)
    
    		textLine = ui.TextLine()
    		textLine.SetParent(self)
    		textLine.SetHorizontalAlignCenter()
    		textLine.SetOutline()
    		textLine.SetHorizontalAlignRight()
    		textLine.Show()
    		self.textLine = textLine
    
    	def __del__(self):			
    		ui.Window.__del__(self)
    
    	def SetText(self, text):
    		self.textLine.SetText(text)
    
    	def SetTooltipPosition(self, PosX, PosY):
    		if localeInfo.IsARABIC():
    			w, h = self.textLine.GetTextSize()
    			self.textLine.SetPosition(PosX - w - 5, PosY)
    		else:
    			self.textLine.SetPosition(PosX - 5, PosY)
    
    	def SetTextColor(self, TextColor):
    		self.textLine.SetPackedFontColor(TextColor)
    
    	def GetTextSize(self):
    		return self.textLine.GetTextSize()
    
    class AtlasWindow(ui.ScriptWindow):
    
    	class AtlasRenderer(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    			self.AddFlag("not_pick")
    
    		def OnUpdate(self):
    			miniMap.UpdateAtlas()
    
    		def OnRender(self):
    			(x, y) = self.GetGlobalPosition()
    			fx = float(x)
    			fy = float(y)
    			miniMap.RenderAtlas(fx, fy)
    
    		def HideAtlas(self):
    			miniMap.HideAtlas()
    
    		def ShowAtlas(self):
    			miniMap.ShowAtlas()
    
    	def __init__(self):
    		self.tooltipInfo = MapTextToolTip()
    		self.tooltipInfo.Hide()
    		self.infoGuildMark = ui.MarkBox()
    		self.infoGuildMark.Hide()
    		self.AtlasMainWindow = None
    		self.mapName = ""
    		self.board = 0
    
    		ui.ScriptWindow.__init__(self)
    
    	def __del__(self):
    		ui.ScriptWindow.__del__(self)
    
    	def SetMapName(self, mapName):
    		if 949==app.GetDefaultCodePage():
    			try:
    				self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName])
    			except:
    				pass
    
    	def LoadWindow(self):
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
    		except:
    			import exception
    			exception.Abort("AtlasWindow.LoadWindow.LoadScript")
    
    		try:
    			self.board = self.GetChild("board")
    
    		except:
    			import exception
    			exception.Abort("AtlasWindow.LoadWindow.BindObject")
    
    		self.AtlasMainWindow = self.AtlasRenderer()
    		self.board.SetCloseEvent(self.Hide)
    		self.AtlasMainWindow.SetParent(self.board)
    		self.AtlasMainWindow.SetPosition(7, 30)
    		self.tooltipInfo.SetParent(self.board)
    		self.infoGuildMark.SetParent(self.board)
    		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
    		self.Hide()
    
    		miniMap.RegisterAtlasWindow(self)
    
    	def Destroy(self):
    		miniMap.UnregisterAtlasWindow()
    		self.ClearDictionary()
    		self.AtlasMainWindow = None
    		self.tooltipAtlasClose = 0
    		self.tooltipInfo = None
    		self.infoGuildMark = None
    		self.board = None
    
    	def OnUpdate(self):
    
    		if not self.tooltipInfo:
    			return
    
    		if not self.infoGuildMark:
    			return
    
    		self.infoGuildMark.Hide()
    		self.tooltipInfo.Hide()
    
    		if FALSE == self.board.IsIn():
    			return
    
    		(mouseX, mouseY) = wndMgr.GetMousePosition()
    		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)
    
    		if FALSE == bFind:
    			return
    
    		if "empty_guild_area" == sName:
    			sName = localeInfo.GUILD_EMPTY_AREA
    
    		if localeInfo.IsARABIC() and sName[-1].isalnum():
    			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))						
    		else:
    			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
    			
    		(x, y) = self.GetGlobalPosition()
    		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
    		self.tooltipInfo.SetTextColor(dwTextColor)
    		self.tooltipInfo.Show()
    		self.tooltipInfo.SetTop()
    
    		if 0 != dwGuildID:
    			textWidth, textHeight = self.tooltipInfo.GetTextSize()
    			self.infoGuildMark.SetIndex(dwGuildID)
    			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
    			self.infoGuildMark.Show()
    
    	def Hide(self):
    		if self.AtlasMainWindow:
    			self.AtlasMainWindow.HideAtlas()
    			self.AtlasMainWindow.Hide()
    		ui.ScriptWindow.Hide(self)
    
    	def Show(self):
    		if self.AtlasMainWindow:
    			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
    			if bGet:
    				self.SetSize(iSizeX + 15, iSizeY + 38)
    
    				if localeInfo.IsARABIC():
    					self.board.SetPosition(iSizeX+15, 0)
    
    				self.board.SetSize(iSizeX + 15, iSizeY + 38)
    				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
    				self.AtlasMainWindow.ShowAtlas()
    				self.AtlasMainWindow.Show()
    		ui.ScriptWindow.Show(self)
    
    	def SetCenterPositionAdjust(self, x, y):
    		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)
    
    	def OnPressEscapeKey(self):
    		self.Hide()
    		return TRUE
    
    def __RegisterMiniMapColor(type, rgb):
    	miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2])
    
    class MiniMap(ui.ScriptWindow):
    
    	CANNOT_SEE_INFO_MAP_DICT = {
    		"metin2_map_monkeydungeon" : FALSE,
    		"metin2_map_monkeydungeon_02" : FALSE,
    		"metin2_map_monkeydungeon_03" : FALSE,
    		"metin2_map_devilsCatacomb" : FALSE,
    		"metin2_map_wood_event1" : FALSE,
    		"metin2_map_n_flame_dungeon_01" : FALSE,
    		"metin2_map_n_snow_dungeon_01" : FALSE,
    	}
    
    	def __init__(self):
    		ui.ScriptWindow.__init__(self)
    
    		self.__Initialize()
    
    		miniMap.Create()
    		miniMap.SetScale(2.0)
    
    		self.AtlasWindow = AtlasWindow()
    		self.AtlasWindow.LoadWindow()
    		self.AtlasWindow.Hide()
    
    		self.tooltipMiniMapOpen = MapTextToolTip()
    		self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
    		self.tooltipMiniMapOpen.Show()
    		self.tooltipMiniMapClose = MapTextToolTip()
    		self.tooltipMiniMapClose.SetText(localeInfo.UI_CLOSE)
    		self.tooltipMiniMapClose.Show()
    		self.tooltipScaleUp = MapTextToolTip()
    		self.tooltipScaleUp.SetText(localeInfo.MINIMAP_INC_SCALE)
    		self.tooltipScaleUp.Show()
    		self.tooltipScaleDown = MapTextToolTip()
    		self.tooltipScaleDown.SetText(localeInfo.MINIMAP_DEC_SCALE)
    		self.tooltipScaleDown.Show()
    		self.tooltipAnimesfer = MapTextToolTip()
    		self.tooltipAnimesfer.SetText(localeInfo.ANIMESFER)
    		self.tooltipAnimesfer.Show()
    		self.tooltipCombatZone = MapTextToolTip()
    		self.tooltipCombatZone.SetText(localeInfo.COMBAT_ZONE)
    		self.tooltipCombatZone.Show()
    		self.tooltipAtlasOpen = MapTextToolTip()
    		self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
    		self.tooltipAtlasOpen.Show()
    		self.tooltipInfo = MapTextToolTip()
    		self.tooltipInfo.Show()
    
    		if miniMap.IsAtlas():
    			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
    		else:
    			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_CAN_NOT_SHOW_AREAMAP)
    
    		self.tooltipInfo = MapTextToolTip()
    		self.tooltipInfo.Show()
    
    		self.mapName = ""
    
    		self.isLoaded = 0
    		self.canSeeInfo = TRUE
    		
    		# AUTOBAN
    		self.imprisonmentDuration = 0
    		self.imprisonmentEndTime = 0
    		self.imprisonmentEndTimeText = ""
    		# END_OF_AUTOBAN
    
    	def __del__(self):
    		miniMap.Destroy()
    		ui.ScriptWindow.__del__(self)
    
    	def __Initialize(self):
    		self.positionInfo = 0
    		self.observerCount = 0
    		if constInfo.MINIMAP_MAPNAME_ENABLE:
    			self.MapNameInfo = ""
    		if constInfo.MINIMAP_DATETIME_ENABLE:
    			self.DateTimeInfo = 0
    
    		self.OpenWindow = 0
    		self.CloseWindow = 0
    		self.ScaleUpButton = 0
    		self.ScaleDownButton = 0
    		self.AnimesferButton = 0
    		self.MiniMapHideButton = 0
    		self.MiniMapShowButton = 0
    		self.AtlasShowButton = 0
    		if (app.WJ_COMBAT_ZONE):
    			self.btnCombatZone = 0
    
    		self.tooltipMiniMapOpen = 0
    		self.tooltipMiniMapClose = 0
    		self.tooltipScaleUp = 0
    		self.tooltipScaleDown = 0
    		self.tooltipAtlasOpen = 0
    		self.tooltipInfo = None
    		self.serverInfo = None
    
    	def SetMapName(self, mapName):
    		self.mapName=mapName
    		self.AtlasWindow.SetMapName(mapName)
    
    		if app.TOURNAMENT_PVP_SYSTEM:
    			if player.IsTournamentMap():
    				self.canSeeInfo = FALSE
    				self.HideMiniMap()
    				ui.ScriptWindow.Hide(self)
    
    		if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName):
    			self.canSeeInfo = FALSE
    			self.HideMiniMap()
    			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP_CANNOT_SEE)
    		else:
    			self.canSeeInfo = TRUE
    			self.ShowMiniMap()
    			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
    			
    	# AUTOBAN
    	def SetImprisonmentDuration(self, duration):
    		self.imprisonmentDuration = duration
    		self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration
    		
    		self.__UpdateImprisonmentDurationText()
    		
    	def __UpdateImprisonmentDurationText(self):
    		restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0)
    		
    		imprisonmentEndTimeText = localeInfo.SecondToDHM(restTime)
    		if imprisonmentEndTimeText != self.imprisonmentEndTimeText:
    			self.imprisonmentEndTimeText = imprisonmentEndTimeText
    			self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText))
    	# END_OF_AUTOBAN
    
    	def Show(self):
    		self.__LoadWindow()
    
    		ui.ScriptWindow.Show(self)
    
    	def __LoadWindow(self):
    		if self.isLoaded == 1:
    			return
    
    		self.isLoaded = 1
    
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    			if localeInfo.IsARABIC():
    				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "Minimap.py")
    			else:
    				pyScrLoader.LoadScriptFile(self, "UIScript/MiniMap.py")
    		except:
    			import exception
    			exception.Abort("MiniMap.LoadWindow.LoadScript")
    
    		try:
    			self.OpenWindow = self.GetChild("OpenWindow")
    			self.MiniMapWindow = self.GetChild("MiniMapWindow")
    			self.ScaleUpButton = self.GetChild("ScaleUpButton")
    			self.ScaleDownButton = self.GetChild("ScaleDownButton")
    			self.AnimesferButton = self.GetChild("AnimesferButton")
    			self.MiniMapHideButton = self.GetChild("MiniMapHideButton")
    			self.AtlasShowButton = self.GetChild("AtlasShowButton")
    			self.CloseWindow = self.GetChild("CloseWindow")
    			self.MiniMapShowButton = self.GetChild("MiniMapShowButton")
    			self.positionInfo = self.GetChild("PositionInfo")
    			self.observerCount = self.GetChild("ObserverCount")
    			self.serverInfo = self.GetChild("ServerInfo")
    			if (app.WJ_COMBAT_ZONE):
    				self.btnCombatZone = self.GetChild("BattleButton")
    			self.wndMds = self.GetChild("Mds")
    			if constInfo.MINIMAP_MAPNAME_ENABLE:
    				self.MapNameInfo = self.GetChild("MapNameInfo")
    			if constInfo.MINIMAP_DATETIME_ENABLE:
    				self.DateTimeInfo = self.GetChild("DateTimeInfo")
    		except:
    			import exception
    			exception.Abort("MiniMap.LoadWindow.Bind")
    
    		self.GetChild("Mds").SetFontName("Tahoma:10.8")
    
    		if constInfo.MINIMAP_MAPNAME_ENABLE==0:
    			self.MapNameInfo.hide()
    
    		if constInfo.MINIMAP_POSITIONINFO_ENABLE==0:
    			self.positionInfo.Hide()
    
    		self.serverInfo.SetText(net.GetServerInfo())
    		self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp))
    		self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown))
    		self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap))
    		self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap))
    		self.wndCostume = None
    		if (app.WJ_COMBAT_ZONE):
    			self.btnCombatZone.SetEvent(ui.__mem_func__(self.OpenCombatZoneWindow))
    			self.btnCombatZone.Down()
    
    		if miniMap.IsAtlas():
    			self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas))
    
    		(ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition()
    		self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)
    
    		(ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition()
    		self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY)
    
    		(ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition()
    		self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY)
    
    		(ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition()
    		self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY)
    
    		(ButtonPosX, ButtonPosY) = self.AnimesferButton.GetGlobalPosition()
    		self.tooltipAnimesfer.SetTooltipPosition(ButtonPosX, ButtonPosY)
    
    		(ButtonPosX, ButtonPosY) = self.btnCombatZone.GetGlobalPosition()
    		self.tooltipCombatZone.SetTooltipPosition(ButtonPosX, ButtonPosY)
    
    		(ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition()
    		self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)
    
    		self.ShowMiniMap()
    
    	def Destroy(self):
    		self.HideMiniMap()
    
    		self.wndMds = 0
    		self.wndMdsSlot = 0
    
    		self.AtlasWindow.Destroy()
    		self.AtlasWindow = None
    
    		self.ClearDictionary()
    
    		self.__Initialize()
    
    	def UpdateObserverCount(self, observerCount):
    		if observerCount>0:
    			self.observerCount.Show()
    		elif observerCount<=0:
    			self.observerCount.Hide()
    
    		self.observerCount.SetText(localeInfo.MINIMAP_OBSERVER_COUNT % observerCount)
    
    	if constInfo.MINIMAP_MAPNAME_ENABLE:
    		def UpdateMapName(self, MapName):
    			self.MapNameInfo.SetText("|cfff64e3f|h" + MapName)
    
    	if constInfo.MINIMAP_DATETIME_ENABLE:
    		def UpdateDateTime(self, dateTime):
    			self.DateTimeInfo.SetText("|cff00ffea|h" + dateTime)
    
    	def OnUpdate(self):
    		(x, y, z) = player.GetMainCharacterPosition()
    		miniMap.Update(x, y)
    		import constInfo
    		self.wndMds.SetText(str(constInfo.pe))
    
    		self.positionInfo.SetText("|cff00ccff(%.0f, %.0f)" % (x/100, y/100))
    
    		if self.tooltipInfo:
    			if TRUE == self.MiniMapWindow.IsIn():
    				(mouseX, mouseY) = wndMgr.GetMousePosition()
    				(bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY)
    				if bFind == 0:
    					self.tooltipInfo.Hide()
    				elif not self.canSeeInfo:
    					self.tooltipInfo.SetText("%s(%s)" % (sName, localeInfo.UI_POS_UNKNOWN))
    					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
    					self.tooltipInfo.SetTextColor(dwTextColor)
    					self.tooltipInfo.Show()
    				else:
    					if localeInfo.IsARABIC() and sName[-1].isalnum():
    						self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
    					else:
    						self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
    					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
    					self.tooltipInfo.SetTextColor(dwTextColor)
    					self.tooltipInfo.Show()
    			else:
    				self.tooltipInfo.Hide()
    			
    			# AUTOBAN
    			if self.imprisonmentDuration:
    				self.__UpdateImprisonmentDurationText()				
    			# END_OF_AUTOBAN
    
    		if TRUE == self.MiniMapShowButton.IsIn():
    			self.tooltipMiniMapOpen.Show()
    		else:
    			self.tooltipMiniMapOpen.Hide()
    
    		if TRUE == self.MiniMapHideButton.IsIn():
    			self.tooltipMiniMapClose.Show()
    		else:
    			self.tooltipMiniMapClose.Hide()
    
    		if TRUE == self.ScaleUpButton.IsIn():
    			self.tooltipScaleUp.Show()
    		else:
    			self.tooltipScaleUp.Hide()
    
    		if TRUE == self.ScaleDownButton.IsIn():
    			self.tooltipScaleDown.Show()
    		else:
    			self.tooltipScaleDown.Hide()
    
    		if TRUE == self.AnimesferButton.IsIn():
    			self.tooltipAnimesfer.Show()
    		else:
    			self.tooltipAnimesfer.Hide()
    
    		if TRUE == self.btnCombatZone.IsIn():
    			self.tooltipCombatZone.Show()
    		else:
    			self.tooltipCombatZone.Hide()
    
    		if TRUE == self.AtlasShowButton.IsIn():
    			self.tooltipAtlasOpen.Show()
    		else:
    			self.tooltipAtlasOpen.Hide()
    
    	def OnRender(self):
    		(x, y) = self.GetGlobalPosition()
    		fx = float(x)
    		fy = float(y)
    		miniMap.Render(fx + 4.0, fy + 5.0)
    
    	def Close(self):
    		self.HideMiniMap()
    
    	def HideMiniMap(self):
    		miniMap.Hide()
    		self.OpenWindow.Hide()
    		self.CloseWindow.Show()
    
    	def ShowMiniMap(self):
    		if not self.canSeeInfo:
    			return
    
    		miniMap.Show()
    		self.OpenWindow.Show()
    		self.CloseWindow.Hide()
    
    	def isShowMiniMap(self):
    		return miniMap.isShow()
    
    	if (app.WJ_COMBAT_ZONE):
    		def OnAskCombatZoneQuestionDialog(self):
    			import uiCommon
    			self.combatZoneLeaveQuestionDialog = uiCommon.QuestionDialog2()
    			self.combatZoneLeaveQuestionDialog.SetText1(uiScriptLocale.EXIT_BATTLE_FIELD_COLLECTED_POINTS % (player.GetCombatZonePoints()))
    			self.combatZoneLeaveQuestionDialog.SetText2(uiScriptLocale.EXIT_BATTLE_FIELD)
    			self.combatZoneLeaveQuestionDialog.SetWidth(320)
    			self.combatZoneLeaveQuestionDialog.SetAcceptEvent(lambda arg = TRUE: self.OnToggleCombatZoneQuestionDialog(arg))
    			self.combatZoneLeaveQuestionDialog.SetCancelEvent(lambda arg = FALSE: self.OnToggleCombatZoneQuestionDialog(arg))
    			self.combatZoneLeaveQuestionDialog.Open()
    
    		def OnToggleCombatZoneQuestionDialog(self, answer):
    			if not self.combatZoneLeaveQuestionDialog:
    				return
    
    			self.combatZoneLeaveQuestionDialog.Close()
    			self.combatZoneLeaveQuestionDialog = None
    
    			if not answer:
    				return
    
    			net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_LEAVE, net.COMBAT_ZONE_EMPTY_DATA)
    			return TRUE
    
    		def OpenCombatZoneWindow(self):
    			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    				return
    			if player.IsCombatZoneMap():
    				self.OnAskCombatZoneQuestionDialog()
    			else:
    				net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_OPEN_RANKING, net.COMBAT_ZONE_EMPTY_DATA)
    
    	def ScaleUp(self):
    		miniMap.ScaleUp()
    
    	def __IsSpecialMap(self):
    		Blocked_MAPS = [
    			"season1/metin2_map_oxevent",
    			"season2/metin2_map_guild_inside01",
    			"season2/metin2_map_empirewar01",
    			"season2/metin2_map_empirewar02",
    			"season2/metin2_map_empirewar03",
    			"metin2_map_dragon_timeattack_01",
    			"metin2_map_dragon_timeattack_02",
    			"metin2_map_dragon_timeattack_03",
    			"metin2_map_skipia_dungeon_boss",
    			"metin2_map_skipia_dungeon_boss2",
    			"metin2_map_devilsCatacomb",
    			"metin2_map_deviltower1",
    			"metin2_map_t1",
    			"metin2_map_t2",
    			"metin2_map_t3",
    			"metin2_map_t4",
    			"metin2_map_t5",
    			"metin2_map_wedding_01",
    			"metin2_map_ring",
    			"metin2_map_gemi",
    			"gm_guild_build",
    			"metin2_map_duel"
    		]
    
    		if str(background.GetCurrentMapName()) in Blocked_MAPS:
    			return TRUE
    
    		return FALSE
    
    	def ScaleDown(self):
    		miniMap.ScaleDown()
    
    	def ShowAtlas(self):
    		if not miniMap.IsAtlas():
    			return
    		if not self.AtlasWindow.IsShow():
    			self.AtlasWindow.Show()
    
    	def ToggleAtlasWindow(self):
    		if not miniMap.IsAtlas():
    			return
    		if self.AtlasWindow.IsShow():
    			self.AtlasWindow.Hide()
    		else:
    			self.AtlasWindow.Show()
    
    	def UpdateChannelInfo(self, channel):
    		if constInfo.SERVER_TYPE == 1:
    			srvName = serverInfo.SERVER_1
    		elif constInfo.SERVER_TYPE == 2:
    			srvName = serverInfo.SERVER_2
    		else:
    			srvName = serverInfo.SERVER_1
    		if channel == 99:
    			serverInfoStr = srvName + ' - Ortak Kanal'
    		else:
    			serverInfoStr = srvName + ' - ' + str(channel) + '. Kanal'
    		self.serverInfo.SetText(serverInfoStr)
    		net.SetServerInfo(serverInfoStr)

    interfacemodule:

    Spoiler
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import snd
    import translate
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild
    import ui
    import uiHelp
    import os
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import time
    import uiGameButton
    import uiTip
    import uiCube
    if app.ENABLE_OKAY_CARD:
    	import uiCards
    import miniMap
    import uiyoutuber
    import uiyoutube
    if app.ENABLE_SHOW_CHEST_DROP:
    	import uiChestDrop
    if app.WJ_ITEM_COMBINATION_SYSTEM:
    	import uiitemcombination
    if app.ENABLE_SASH_SYSTEM:
    	import uisash
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiSelectItem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale
    if app.TOURNAMENT_PVP_SYSTEM:
    	import uitournament
    import event
    import app
    import localeInfo
    if app.ENABLE_EVENT_INFORMATION_SYSTEM:
    	import uiEvent
    	import uiMiniGameAttendance
    import net
    if app.ENABLE_KINGDOMS_WAR:
    	import uikingdomswar
    if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    	import uikeyboard
    if app.WJ_CHANGELOOK_SYSTEM:
    	import uichangelook
    if app.ENABLE_MELEY_LAIR_DUNGEON:
    	import uidragonlairranking
    if app.WJ_CHANGELOOK_SYSTEM:
    	import uichangelook
    if app.WJ_OFFLINESHOP_SYSTEM:
    	import uiOfflineShop
    	import uiOfflineShopBuilder
    if app.WJ_SHOP_SEARCH_SYSTEM:
    	import uiPrivateShopSearch
    	
    import uisystemgems
    import uiWonExchange
    
    IsQBHide = 0
    statutahta1 = 0
    Nesnedepomenu = 0
    class Interface(object):
    	CHARACTER_STATUS_TAB = 1
    	CHARACTER_SKILL_TAB = 2
    
    	def __init__(self):
    		systemSetting.SetInterfaceHandler(self)
    		self.windowOpenPosition = 0
    		if app.WJ_ENABLE_TRADABLE_ICON:
    			self.onTopWindow = player.ON_TOP_WND_NONE
    		self.dlgWhisperWithoutTarget = None
    		self.inputDialog = None
    		self.tipBoard = None
    		self.bigBoard = None
    		self.wndGiftBox = None
    
    		# ITEM_MALL
    		self.mallPageDlg = None
    		# END_OF_ITEM_MALL
    
    		self.wndWeb = None
    		self.wndTaskBar = None
    		self.wndCharacter = None
    		self.wndInventory = None
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			self.wndExtendedInventory = None
    		self.wndExpandedTaskBar = None
    		self.wndDragonSoul = None
    		self.wndDragonSoulRefine = None
    		self.wndExpandedMoneyTaskbar = None
    		self.wndChat = None
    		self.wndMessenger = None
    		self.wndMiniMap = None
    		self.wndGuild = None
    		self.wndGuildBuilding = None
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot = None
    		if app.ENABLE_SHOW_CHEST_DROP:
    			self.dlgChestDrop = None
    		self.OpenLinkQuestionDialog = None
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			self.wndOfflineShopManager = None
    			self.wndOfflineShopManager2 = None
    		self.listGMName = {}
    		self.wndQuestWindow = {}
    		self.wndQuestWindowNewKey = 0
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			self.offlineShopAdvertisementBoardDict = {}
    		event.SetInterfaceWindow(self)
    
    	def __del__(self):
    		systemSetting.DestroyInterfaceHandler()
    		event.SetInterfaceWindow(None)
    
    	def SetStream(self, stream):
    		self.stream = stream
    
    	def __OnClickGiftButton(self):
    		if self.wndGameButton:
    			if not self.wndGiftBox.IsShow():
    				self.wndGiftBox.Open()
    			else:
    				self.wndGiftBox.Close()
    
    	def ClearGift(self):
    		if self.wndGameButton:
    			self.wndGameButton.HideGiftButton()
    		if self.wndGiftBox:
    			self.wndGiftBox.Clear()
    			self.wndGiftBox.Refresh()
    	def OpenGift(self):
    		if self.wndGameButton:
    			self.wndGameButton.ShowGiftButton()
    
    	################################
    	## Make Windows & Dialogs
    	def __MakeUICurtain(self):
    		wndUICurtain = ui.Bar("TOP_MOST")
    		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    		wndUICurtain.SetColor(0x77000000)
    		wndUICurtain.Hide()
    		self.wndUICurtain = wndUICurtain
    
    	def __MakeMessengerWindow(self):
    		self.wndMessenger = uiMessenger.MessengerWindow()
    
    		from _weakref import proxy
    		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
    		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
    
    	def __MakeGuildWindow(self):
    		self.wndGuild = uiGuild.GuildWindow()
    
    	def __MakeChatWindow(self):
    
    		wndChat = uiChat.ChatWindow()
    
    		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
    		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
    		wndChat.SetHeight(200)
    		wndChat.Refresh()
    		wndChat.Show()
    
    		self.wndChat = wndChat
    		self.wndChat.BindInterface(self)
    		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
    		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
    
    	def __MakeTaskBar(self):
    		wndTaskBar = uiTaskBar.TaskBar()
    		wndTaskBar.LoadWindow()
    		self.wndTaskBar = wndTaskBar
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_OFFLINE_SHOP, ui.__mem_func__(self.ToggleOffShopMain))
    		if uiTaskBar.TaskBar.IS_EXPANDED:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
    			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
    			self.wndExpandedTaskBar.LoadWindow()
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_PET_GUI, ui.__mem_func__(self.TogglePetMain))
    			#self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_OFF_SHOP, ui.__mem_func__(self.ToggleOffShopMain))
    			#self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_EFSUN_BOT1, ui.__mem_func__(self.ToggleBot1Main))
    			#self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_OTOMATIK_AV, ui.__mem_func__(self.OtomatikAv))
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
    
    		else:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND_MONEY, ui.__mem_func__(self.ToggleExpandedMoneyButton))
    		self.wndExpandedMoneyTaskbar = uiTaskBar.ExpandedMoneyTaskBar()
    		self.wndExpandedMoneyTaskbar.LoadWindow()
    		self.wndExpandedMoneyTaskbar.BindInterfaceClass(self)
    
    		self.wndEnergyBar = None
    		import app
    		if app.ENABLE_ENERGY_SYSTEM:
    			wndEnergyBar = uiTaskBar.EnergyBar()
    			wndEnergyBar.LoadWindow()
    			self.wndEnergyBar = wndEnergyBar
    
    	def __MakeParty(self):
    		wndParty = uiParty.PartyWindow()
    		wndParty.Hide()
    		self.wndParty = wndParty
    
    	if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    		def __MakeQuickSlot(self):
    			wndQuickSlot = uikeyboard.NewQuickSlot()
    			wndQuickSlot.LoadWindow()
    			self.wndQuickSlot = wndQuickSlot
    
    	def __MakeGameButtonWindow(self):
    		wndGameButton = uiGameButton.GameButtonWindow()
    		wndGameButton.SetTop()
    		wndGameButton.Show()
    		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
    		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
    		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
    		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
    		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
    		wndGameButton.SetButtonEvent("GIFT", ui.__mem_func__(self.__OnClickGiftButton))
    		self.wndGameButton = wndGameButton
    
    	def __IsChatOpen(self):
    		return TRUE
    
    	def panel_info(self):
    		import uistatisticspanel
    		import net
    		import introLogin
    		self.wndCounter = introLogin.ConnectingDialog()
    		self.wndCounter.Open(0.0)
    		self.wndCounter.SetText("Birkaç dakika bekleyin ...")
    		self.wndCounter.SAFE_SetTimeOverEvent(self.__OnClickExpandButton)
    		self.wndCounter.SAFE_SetExitEvent(self.Close)
    
    	def __OnClickExpandButton(self):
    		import net
    		net.SendChatPacket("/open_userpanel")
    
    	def __MakeWindows(self):
    		wndCharacter = uiCharacter.CharacterWindow()
    		wndInventory = uiInventory.InventoryWindow()
    		wndInventory.BindInterfaceClass(self)
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			wndExtendedInventory = uiInventory.ExtendedInventoryWindow()
    			wndExtendedInventory.BindInterfaceClass(self)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
    			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
    		else:
    			wndDragonSoul = None
    			wndDragonSoulRefine = None
    
    		wndMiniMap = uiMiniMap.MiniMap()
    		wndSafebox = uiSafebox.SafeboxWindow()
    		if app.WJ_ENABLE_TRADABLE_ICON:
    			wndSafebox.BindInterface(self)
    
    		wndMall = uiSafebox.MallWindow()
    		self.wndMall = wndMall
    
    		wndChatLog = uiChat.ChatLogWindow()
    		wndChatLog.BindInterface(self)
    
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			wndOfflineShopManager = uiOfflineShop.OfflineShopManagerWindow()
    			self.wndOfflineShopManager = wndOfflineShopManager
    			wndOfflineShopManager2 = uiOfflineShop.OfflineShopManagerWindow2()
    			self.wndOfflineShopManager2 = wndOfflineShopManager2
    
    		self.wndCharacter = wndCharacter
    		self.wndInventory = wndInventory
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			self.wndExtendedInventory = wndExtendedInventory
    		self.wndDragonSoul = wndDragonSoul
    		self.wndDragonSoulRefine = wndDragonSoulRefine
    		self.wndMiniMap = wndMiniMap
    		self.wndSafebox = wndSafebox
    		self.wndChatLog = wndChatLog
    		
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
    			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    
    		if app.ENABLE_SHOW_CHEST_DROP:
    			self.dlgChestDrop = uiChestDrop.ChestDropWindow()
    
    		if app.ENABLE_KINGDOMS_WAR:
    			self.wndKingdomsWar = uikingdomswar.Window()
    			
    		self.wndWonExchange = uiWonExchange.WonExchangeWindow()
    		self.wndWonExchange.BindInterface(self)
    
    	def __MakeDialogs(self):
    		self.wndyoutuber = uiyoutuber.YoutubeWindow()
    		self.wndyoutuber.Hide()
    		self.wndyoutuber.BindInterfaceClass(self)
    		self.wndyoutube = uiyoutube.WebWindow()
    		self.wndyoutube.LoadWindow()
    		self.wndyoutube.Hide()
    		self.dlgExchange = uiExchange.ExchangeDialog()
    		if app.WJ_ENABLE_TRADABLE_ICON:
    			self.dlgExchange.BindInterface(self)
    			self.dlgExchange.SetInven(self.wndInventory)
    			self.wndInventory.BindWindow(self.dlgExchange)
    		self.dlgExchange.LoadDialog()
    		self.dlgExchange.SetCenterPosition()
    		self.dlgExchange.Hide()
    
    		self.dlgPointReset = uiPointReset.PointResetDialog()
    		self.dlgPointReset.LoadDialog()
    		self.dlgPointReset.Hide()
    
    		self.dlgShop = uiShop.ShopDialog()
    		if app.WJ_ENABLE_TRADABLE_ICON:
    			self.dlgShop.BindInterface(self)
    		self.dlgShop.LoadDialog()
    		self.dlgShop.Hide()
    
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			self.dlgOfflineShop = uiOfflineShop.OfflineShopDialog()
    			self.dlgOfflineShop.LoadDialog()
    			self.dlgOfflineShop.Hide()
    
    		self.dlgRestart = uiRestart.RestartDialog()
    		self.dlgRestart.LoadDialog()
    		self.dlgRestart.Hide()
    
    		self.dlgSystem = uiSystem.SystemDialog(self.stream)
    		self.dlgSystem.LoadDialog()
    		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
    
    		self.dlgSystem.Hide()
    
    		self.dlgPassword = uiSafebox.PasswordDialog()
    		self.dlgPassword.Hide()
    
    		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
    		self.hyperlinkItemTooltip.Hide()
    
    		self.tooltipItem = uiToolTip.ItemToolTip()
    		self.tooltipItem.Hide()
    
    		self.tooltipSkill = uiToolTip.SkillToolTip()
    		self.tooltipSkill.Hide()
    
    		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
    		self.privateShopBuilder.Hide()
    
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			self.offlineShopBuilder = uiOfflineShopBuilder.OfflineShopBuilder()
    			self.offlineShopBuilder.Hide()
    
    		self.dlgRefineNew = uiRefine.RefineDialogNew()
    		if app.WJ_ENABLE_TRADABLE_ICON:
    			self.dlgRefineNew.SetInven(self.wndInventory)
    			self.wndInventory.BindWindow(self.dlgRefineNew)
    		self.dlgRefineNew.Hide()
    
    	def __MakeHelpWindow(self):
    		self.wndHelp = uiHelp.HelpWindow()
    		self.wndHelp.LoadDialog()
    		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
    		self.wndHelp.Hide()
    
    	def __MakeTipBoard(self):
    		self.tipBoard = uiTip.TipBoard()
    		self.tipBoard.Hide()
    
    		self.bigBoard = uiTip.BigBoard()
    		self.bigBoard.Hide()
    
    	def __MakeWebWindow(self):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			import uiWeb
    			self.wndWeb = uiWeb.WebWindow()
    			self.wndWeb.LoadWindow()
    			self.wndWeb.Hide()
    
    	if app.ENABLE_MELEY_LAIR_DUNGEON:
    		def __MakeMeleyRanking(self):
    			self.wndMeleyRanking = uidragonlairranking.Window()
    			self.wndMeleyRanking.LoadWindow()
    			self.wndMeleyRanking.Hide()
    
    	if app.WJ_CHANGELOOK_SYSTEM:
    		def __MakeChangeLookWindow(self):
    			self.wndChangeLook = uichangelook.Window()
    			self.wndChangeLook.LoadWindow()
    			self.wndChangeLook.Hide()
    
    			if self.wndInventory:
    				self.wndInventory.SetChangeLookWindow(self.wndChangeLook)
    
    	if app.WJ_ITEM_COMBINATION_SYSTEM:
    		def __MakeCombinationWindow(self):
    			self.wndItemCombination = uiitemcombination.ItemCombinationWindow()
    			self.wndItemCombination.LoadWindow()
    			self.wndItemCombination.Hide()
    
    			self.wndSkillBookCombination = uiitemcombination.SkillBookCombinationWindow()
    			self.wndSkillBookCombination.LoadWindow()
    			self.wndSkillBookCombination.Hide()
    
    			if self.wndInventory:
    				self.wndInventory.SetCombinationWindow(self.wndItemCombination, self.wndSkillBookCombination)			
    
    	if app.ENABLE_NEW_ENCHANT_ATTR:
    		def __MakeEnchantAttrWindow(self):
    			self.wndEnchantAttr = uiAttrDialog.AttrDialogWindow()
    			self.wndEnchantAttr.LoadWindow()
    			self.wndEnchantAttr.Hide()
    
    	if app.WJ_SHOP_SEARCH_SYSTEM:
    		def __MakePrivateShopSearchWindow(self):
    			self.wndPrivateShopSearch = uiPrivateShopSearch.PrivateShopSearchDialog()
    			self.wndPrivateShopSearch.LoadWindow()
    			self.wndPrivateShopSearch.Hide()
    
    	if app.ENABLE_EVENT_INFORMATION_SYSTEM:
    		def __MakeEventWindow(self):
    			self.wndEvent = uiEvent.EventWindow(self)
    			self.wndEvent.LoadWindow()
    			self.wndEvent.Hide()
    			
    		def __MakeMiniGameAttendance(self):
    			self.wndMiniGameAttendance = uiMiniGameAttendance.MiniGameAttendance()
    			self.wndMiniGameAttendance.Hide()
    			
    	if app.ENABLE_SASH_SYSTEM:
    		def __MakeSashWindow(self):
    			self.wndSashCombine = uisash.CombineWindow()
    			self.wndSashCombine.LoadWindow()
    			self.wndSashCombine.Hide()
    
    			self.wndSashAbsorption = uisash.AbsorbWindow()
    			self.wndSashAbsorption.LoadWindow()
    			self.wndSashAbsorption.Hide()
    
    			if self.wndInventory:
    				self.wndInventory.SetSashWindow(self.wndSashCombine, self.wndSashAbsorption)
    
    	def __MakeCubeWindow(self):
    		self.wndCube = uiCube.CubeWindow()
    		self.wndCube.LoadWindow()
    		self.wndCube.Hide()
    
    	def __MakeCubeResultWindow(self):
    		self.wndCubeResult = uiCube.CubeResultWindow()
    		self.wndCubeResult.LoadWindow()
    		self.wndCubeResult.Hide()
    
    	if app.TOURNAMENT_PVP_SYSTEM:
    		def __MakeTournamentWindow(self):
    			self.wndTournament = uitournament.Window()
    			self.wndTournament.Initialize()
    			self.wndTournament.Hide()
    
    		def AddTournamentResultWindow(self, leftTime, membersOnline_A, membersOnline_B, membersDead_A, membersDead_B, memberLives):
    			self.wndTournament.Append([int(leftTime), str(membersOnline_A), str(membersOnline_B), str(membersDead_A), str(membersDead_B), str(memberLives)])
    
    	if app.WJ_SECURITY_SYSTEM:
    		def __MakeSecurityWindow(self):
    			self.wndSecurityWindow = uiSafebox.SecurityDialog()
    			self.wndSecurityWindow.Hide()
    
    	if app.ENABLE_OKAY_CARD:
    		def __MakeCardsInfoWindow(self):
    			self.wndCardsInfo = uiCards.CardsInfoWindow()
    			self.wndCardsInfo.LoadWindow()
    			self.wndCardsInfo.Hide()
    
    		def __MakeCardsWindow(self):
    			self.wndCards = uiCards.CardsWindow()
    			self.wndCards.LoadWindow()
    			self.wndCards.Hide()
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def __MakeItemSelectWindow(self):
    		self.wndItemSelect = uiSelectItem.SelectItemWindow()
    		self.wndItemSelect.Hide()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    	
    	#################################  GAYA SYSTEM ##########################
    	def __MakeGayaGui(self):
    		self.wndGayaG = uisystemgems.SelectGems()
    		self.wndGayaG.LoadWindow()
    		self.wndGayaG.Hide()
    
    		self.wndGayaM = uisystemgems.SelectGemsShop()
    		self.wndGayaM.LoadWindow()
    		self.wndGayaM.Hide()
    ######################## 		END GAYA SYSTEM #####################
    
    	def MakeInterface(self):
    		self.__MakeMessengerWindow()
    		self.__MakeGuildWindow()
    		self.__MakeChatWindow()
    		self.__MakeParty()
    		self.__MakeWindows()
    		self.__MakeDialogs()
    		
    		# GAYA SYSTEM
    		self.__MakeGayaGui()
    ##################        END GAYA SYSTEM #################
    
    		self.__MakeUICurtain()
    		self.__MakeTaskBar()
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.__MakeQuickSlot()
    		self.__MakeGameButtonWindow()
    		self.__MakeHelpWindow()
    		self.__MakeTipBoard()
    		self.__MakeWebWindow()
    		if app.ENABLE_MELEY_LAIR_DUNGEON:
    			self.__MakeMeleyRanking()
    		self.__MakeCubeWindow()
    		self.__MakeCubeResultWindow()
    		if app.TOURNAMENT_PVP_SYSTEM:
    			self.__MakeTournamentWindow()
    		if app.WJ_SECURITY_SYSTEM:
    			self.__MakeSecurityWindow()
    		if app.ENABLE_OKAY_CARD:
    			self.__MakeCardsInfoWindow()
    			self.__MakeCardsWindow()
    			#self.__MakeCardsIconWindow()
    		if app.WJ_CHANGELOOK_SYSTEM:
    			self.__MakeChangeLookWindow()
    		if app.ENABLE_EVENT_INFORMATION_SYSTEM:
    			self.__MakeEventWindow()
    			self.__MakeMiniGameAttendance()
    		if app.ENABLE_SASH_SYSTEM:
    			self.__MakeSashWindow()
    		if app.WJ_ITEM_COMBINATION_SYSTEM:
    			self.__MakeCombinationWindow()
    		if app.WJ_SHOP_SEARCH_SYSTEM:
    			self.__MakePrivateShopSearchWindow()
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.__MakeItemSelectWindow()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    
    		self.wndInventory.SetItemToolTip(self.tooltipItem)
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			self.wndExtendedInventory.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_SASH_SYSTEM:
    			self.wndSashCombine.SetItemToolTip(self.tooltipItem)
    			self.wndSashAbsorption.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
    			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
    		self.wndSafebox.SetItemToolTip(self.tooltipItem)
    		if app.WJ_CHANGELOOK_SYSTEM:
    			self.wndChangeLook.SetItemToolTip(self.tooltipItem)
    		if app.WJ_ITEM_COMBINATION_SYSTEM:
    			self.wndItemCombination.SetItemToolTip(self.tooltipItem)
    			self.wndSkillBookCombination.SetItemToolTip(self.tooltipItem)	
    		self.wndCube.SetItemToolTip(self.tooltipItem)
    		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
    		if app.WJ_SHOP_SEARCH_SYSTEM:
    			self.wndPrivateShopSearch.SetItemToolTip(self.tooltipItem)
    
    		# ITEM_MALL
    		self.wndMall.SetItemToolTip(self.tooltipItem)
    		# END_OF_ITEM_MALL
    
    		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
    		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
    		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.SetItemToolTip(self.tooltipItem)
    			self.wndQuickSlot.SetSkillToolTip(self.tooltipSkill)
    		self.wndGuild.SetSkillToolTip(self.tooltipSkill)
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		if app.ENABLE_SHOW_CHEST_DROP:
    			self.dlgChestDrop.SetItemToolTip(self.tooltipItem)
    
    		self.dlgShop.SetItemToolTip(self.tooltipItem)
    		self.dlgExchange.SetItemToolTip(self.tooltipItem)
    		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			self.dlgOfflineShop.SetItemToolTip(self.tooltipItem)
    			self.offlineShopBuilder.SetItemToolTip(self.tooltipItem)
    
    		self.__InitWhisper()
    		self.DRAGON_SOUL_IS_QUALIFIED = TRUE
    
    	#@if app.ENABLE_HTTP_SYSTEM:
    	def AnswerOpenLink(self, answer):
    		if not self.OpenLinkQuestionDialog:
    			return
    
    		self.OpenLinkQuestionDialog.Close()
    		self.OpenLinkQuestionDialog = None
    
    		if not answer:
    			return
    
    		link = constInfo.link
    		os.system(link)
    
    	def MakeHyperlinkTooltip(self, hyperlink):
    		tokens = hyperlink.split(":")
    		if tokens and len(tokens):
    			type = tokens[0]
    			if "item" == type:
    				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
    			elif "BESTProduction" == type:
    				self.OpenWhisperDialog(str(tokens[1]))
    			#if app.ENABLE_HTTP_SYSTEM:
    			if "web" == type and tokens[1].startswith("httpXxX") or "web" == type and tokens[1].startswith("httpsXxX"):
    				OpenLinkQuestionDialog = uiCommon.QuestionDialog2()
    				OpenLinkQuestionDialog.SetText1(localeInfo.CHAT_OPEN_LINK_DANGER)
    				OpenLinkQuestionDialog.SetText2(localeInfo.CHAT_OPEN_LINK)
    				OpenLinkQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerOpenLink(arg))
    				OpenLinkQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerOpenLink(arg))
    				constInfo.link = "start " + tokens[1].replace("XxX", "://").replace("&","^&")
    				OpenLinkQuestionDialog.Open()
    				self.OpenLinkQuestionDialog = OpenLinkQuestionDialog
    			elif "sysweb" == type:
    				os.system("start " + tokens[1].replace("XxX", "://"))
    			elif "youtube" == type:
    				url = "https://www.youtube.com/youtube/videos.php?youtube=%s" % str(tokens[1])
    				self.YoutubeShow(url)
    			elif "BESTProduction" == type:
    				self.OpenWhisperDialog(str(tokens[1]))
    
    	## Make Windows & Dialogs
    	################################
    	def YoutubeLink(self):
    		self.wndyoutuber.Show()
    
    	def YoutubeShow(self, url):
    		self.wndyoutube.Open(url)
    
    	def Close(self):
    		if self.dlgWhisperWithoutTarget:
    			self.dlgWhisperWithoutTarget.Destroy()
    			del self.dlgWhisperWithoutTarget
    
    		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
    			uiQuest.QuestDialog.QuestCurtain.Close()
    
    		if self.wndQuestWindow:
    			for key, eachQuestWindow in self.wndQuestWindow.items():
    				eachQuestWindow.nextCurtainMode = -1
    				eachQuestWindow.CloseSelf()
    				eachQuestWindow = None
    		self.wndQuestWindow = {}
    		
    		if self.wndMiniMap:
    			self.wndMiniMap.Destroy()
    			
    		del self.wndMiniMap
    
    		if self.wndChat:
    			self.wndChat.Destroy()
    
    		if self.wndTaskBar:
    			self.wndTaskBar.Destroy()
    
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			if self.wndQuickSlot:
    				self.wndQuickSlot.Destroy()
    
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Destroy()
    
    		if self.wndExpandedMoneyTaskbar:
    			self.wndExpandedMoneyTaskbar.Destroy()
    
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Destroy()
    
    		if self.wndCharacter:
    			self.wndCharacter.Destroy()
    
    		if self.wndInventory:
    			self.wndInventory.Destroy()
    
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			if self.wndExtendedInventory:
    				self.wndExtendedInventory.Destroy()
    				
    		if self.wndDragonSoul:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoul.Destroy()
    
    		if self.wndDragonSoulRefine:
    			self.wndDragonSoulRefine.Destroy()
    
    		if self.dlgExchange:
    			self.dlgExchange.Destroy()
    
    		if self.wndyoutuber:
    			self.wndyoutuber.Destroy()
    		if self.wndyoutube:
    			self.wndyoutube.Destroy()
    
    		if self.dlgPointReset:
    			self.dlgPointReset.Destroy()
    
    		if self.wndGiftBox:
    			self.wndGiftBox.Clear()
    			self.wndGiftBox.Hide()
    			self.wndGiftBox.Destroy()
    		del self.wndGiftBox
    		if self.dlgShop:
    			self.dlgShop.Destroy()
    
    		if self.dlgRestart:
    			self.dlgRestart.Destroy()
    
    		if self.dlgSystem:
    			self.dlgSystem.Destroy()
    
    		if self.dlgPassword:
    			self.dlgPassword.Destroy()
    
    		if self.wndSafebox:
    			self.wndSafebox.Destroy()
    
    		if self.wndWeb:
    			self.wndWeb.Destroy()
    			self.wndWeb = None
    
    		if self.wndMall:
    			self.wndMall.Destroy()
    
    		if self.wndParty:
    			self.wndParty.Destroy()
    
    		if self.wndHelp:
    			self.wndHelp.Destroy()
    
    		if app.ENABLE_MELEY_LAIR_DUNGEON:
    			if self.wndMeleyRanking:
    				self.wndMeleyRanking.Destroy()
    
    		if app.ENABLE_SASH_SYSTEM:
    			if self.wndSashCombine:
    				self.wndSashCombine.Destroy()
    
    			if self.wndSashAbsorption:
    				self.wndSashAbsorption.Destroy()
    
    		if app.WJ_CHANGELOOK_SYSTEM:
    			if self.wndChangeLook:
    				self.wndChangeLook.Destroy()
    
    		if app.WJ_ITEM_COMBINATION_SYSTEM:
    			if self.wndItemCombination:
    				self.wndItemCombination.Destroy()
    
    			if self.wndSkillBookCombination:
    				self.wndSkillBookCombination.Destroy()
    
    		if app.ENABLE_OKAY_CARD:
    			if self.wndCardsInfo:
    				self.wndCardsInfo.Destroy()
    
    			if self.wndCards:
    				self.wndCards.Destroy()
    
    		if app.WJ_SHOP_SEARCH_SYSTEM:
    			if self.wndPrivateShopSearch:
    				self.wndPrivateShopSearch.Destroy()
    
    		if app.ENABLE_EVENT_INFORMATION_SYSTEM:
    			if self.wndEvent:
    				self.wndEvent.Destroy()
    				
    			if self.wndMiniGameAttendance:
    				self.wndMiniGameAttendance.Destroy()
    				
    		if self.wndCube:
    			self.wndCube.Destroy()
    
    		if self.wndCubeResult:
    			self.wndCubeResult.Destroy()
    
    		if app.WJ_SECURITY_SYSTEM:
    			if self.wndSecurityWindow:
    				self.wndSecurityWindow.Destroy()
    
    		if self.wndMessenger:
    			self.wndMessenger.Destroy()
    			
    		###################  GAYA SYSTEM  ###########
    		if self.wndGayaG:
    			self.wndGayaG.Destroy()
    
    		if self.wndGayaM:
    			self.wndGayaM.Destroy()
    ####################### END GAYA SYSTEM #################
    
    		if self.wndGuild:
    			self.wndGuild.Destroy()
    
    		if self.privateShopBuilder:
    			self.privateShopBuilder.Destroy()
    
    		if self.dlgRefineNew:
    			self.dlgRefineNew.Destroy()
    
    		if self.wndGuildBuilding:
    			self.wndGuildBuilding.Destroy()
    
    		if self.wndGameButton:
    			self.wndGameButton.Destroy()
    
    		# ITEM_MALL
    		if self.mallPageDlg:
    			self.mallPageDlg.Destroy()
    		# END_OF_ITEM_MALL
    
    		if app.ENABLE_SHOW_CHEST_DROP:
    			if self.dlgChestDrop:
    				self.dlgChestDrop.Destroy()
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		if self.wndItemSelect:
    			self.wndItemSelect.Destroy()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			if (self.dlgOfflineShop):
    				self.dlgOfflineShop.Destroy()
    
    			if (self.offlineShopBuilder):
    				self.offlineShopBuilder.Destroy()
    
    			if (self.wndOfflineShopManager):
    				self.wndOfflineShopManager.Destroy()
    
    			if (self.wndOfflineShopManager2):
    				self.wndOfflineShopManager2.Destroy()
    				
    		if self.wndWonExchange:
    			self.wndWonExchange.Destroy()
    
    		self.wndChatLog.Destroy()
    		for btn in self.questButtonList:
    			btn.SetEvent(0)
    		for btn in self.whisperButtonList:
    			btn.SetEvent(0)
    		for dlg in self.whisperDialogDict.itervalues():
    			dlg.Destroy()
    		for brd in self.guildScoreBoardDict.itervalues():
    			brd.Destroy()
    		for dlg in self.equipmentDialogDict.itervalues():
    			dlg.Destroy()
    
    		# ITEM_MALL
    		del self.mallPageDlg
    		# END_OF_ITEM_MALL
    
    		del self.wndGuild
    		del self.wndMessenger
    		del self.wndUICurtain
    		del self.wndChat
    		del self.wndTaskBar
    		if app.TOURNAMENT_PVP_SYSTEM:
    			del self.wndTournament
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			del self.wndQuickSlot
    		if self.wndExpandedTaskBar:
    			del self.wndExpandedTaskBar
    		del self.wndEnergyBar
    		del self.wndCharacter
    		del self.wndInventory
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			if self.wndExtendedInventory:
    				del self.wndExtendedInventory
    		if self.wndDragonSoul:
    			del self.wndDragonSoul
    		if self.wndDragonSoulRefine:
    			del self.wndDragonSoulRefine
    		del self.wndyoutuber
    		del self.wndyoutube
    		del self.dlgExchange
    		del self.dlgPointReset
    		del self.dlgShop
    		del self.dlgRestart
    		del self.dlgSystem
    		del self.dlgPassword
    		del self.hyperlinkItemTooltip
    		del self.tooltipItem
    		del self.tooltipSkill
    		del self.wndSafebox
    		del self.wndMall
    		del self.wndParty
    		del self.wndHelp
    		if app.ENABLE_MELEY_LAIR_DUNGEON:
    			del self.wndMeleyRanking
    		if app.ENABLE_SASH_SYSTEM:
    			del self.wndSashCombine
    			del self.wndSashAbsorption
    		if app.WJ_CHANGELOOK_SYSTEM:
    			del self.wndChangeLook
    		if app.WJ_ITEM_COMBINATION_SYSTEM:
    			del self.wndItemCombination
    			del self.wndSkillBookCombination
    		if app.WJ_SHOP_SEARCH_SYSTEM:
    			del self.wndPrivateShopSearch
    		if app.ENABLE_EVENT_INFORMATION_SYSTEM:
    			del self.wndEvent
    			del self.wndMiniGameAttendance
    		del self.wndCube
    		del self.wndCubeResult
    		if app.WJ_SECURITY_SYSTEM:
    			del self.wndSecurityWindow
    			
    		################## GAYA SYSTEM #####################
    		del self.wndGayaG
    		del self.wndGayaM
    ##################### END GAYA SYSTEM #####################
    
    		if app.ENABLE_OKAY_CARD:
    			del self.wndCardsInfo
    			del self.wndCards
    
    		del self.privateShopBuilder
    		del self.inputDialog
    		del self.wndChatLog
    		del self.dlgRefineNew
    		del self.wndGuildBuilding
    		del self.wndGameButton
    		del self.tipBoard
    		del self.bigBoard
    		del self.wndItemSelect
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			del self.dlgOfflineShop
    			del self.wndOfflineShopManager
    			del self.wndOfflineShopManager2
    			
    		del self.wndWonExchange
    
    		if app.ENABLE_SHOW_CHEST_DROP:
    			if self.dlgChestDrop:
    				del self.dlgChestDrop
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		if app.WJ_OFFLINESHOP_SYSTEM:
    			self.offlineShopAdvertisementBoardDict = {}
    		uiChat.DestroyChatInputSetWindow()
    
    		if app.ENABLE_KINGDOMS_WAR:
    			if self.wndKingdomsWar:
    				self.wndKingdomsWar.Destroy()
    
    			del self.wndKingdomsWar
    
    	## Self
    	def SetOpenBoniSwitcherEvent(self, event):
    		self.wndInventory.SetOpenBoniSwitcherEvent(event)
    
    	## Skill
    	def OnUseSkill(self, slotIndex, coolTime):
    		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
    		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.OnUseSkill(slotIndex, coolTime)
    		self.wndGuild.OnUseSkill(slotIndex, coolTime)
    
    	def OnActivateSkill(self, slotIndex):
    		self.wndCharacter.OnActivateSkill(slotIndex)
    		self.wndTaskBar.OnActivateSkill(slotIndex)
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.OnActivateSkill(slotIndex)
    
    	def OnDeactivateSkill(self, slotIndex):
    		self.wndCharacter.OnDeactivateSkill(slotIndex)
    		self.wndTaskBar.OnDeactivateSkill(slotIndex)
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.OnDeactivateSkill(slotIndex)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.OnChangeCurrentSkill(skillSlotNumber) 
    
    	def SelectMouseButtonEvent(self, dir, event):
    		self.wndTaskBar.SelectMouseButtonEvent(dir, event)
    
    	## Refresh
    	def RefreshAlignment(self):
    		self.wndCharacter.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.wndTaskBar.RefreshStatus()
    		self.wndCharacter.RefreshStatus()
    		self.wndInventory.RefreshStatus()
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			self.wndExtendedInventory.RefreshStatus()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.RefreshStatus()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshStatus()
    		if self.wndExpandedMoneyTaskbar:
    			self.wndExpandedMoneyTaskbar.RefreshStatus()
    
    	def RefreshStamina(self):
    		self.wndTaskBar.RefreshStamina()
    		
    	def costume_hide_clear(self):
    		self.wndInventory.costume_hide_clear()
    	def costume_hide_list(self,slot,index):
    		self.wndInventory.costume_hide_list(slot,index)
    	def costume_hide_load(self):
    		self.wndInventory.costume_hide_load()
    
    	def RefreshSkill(self):
    		self.wndCharacter.RefreshSkill()
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.RefreshSkill()
    		self.wndTaskBar.RefreshSkill()
    
    	def RefreshInventory(self):
    		self.wndTaskBar.RefreshQuickSlot()
    		self.wndInventory.RefreshItemSlot()
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.RefreshQuickSlot()
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			self.wndExtendedInventory.RefreshItemSlot()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshItemSlot()
    
    	def RefreshCharacter(self):
    		self.wndCharacter.RefreshCharacter()
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.RefreshQuickSlot()
    		self.wndTaskBar.RefreshQuickSlot()
    
    	def RefreshQuest(self):
    		self.wndCharacter.RefreshQuest()
    
    	def RefreshSafebox(self):
    		self.wndSafebox.RefreshSafebox()
    
    	# ITEM_MALL
    	def RefreshMall(self):
    		self.wndMall.RefreshMall()
    
    	def OpenItemMall(self):
    		if not self.mallPageDlg:
    			self.mallPageDlg = uiShop.MallPageDialog()
    
    		self.mallPageDlg.Open()
    	# END_OF_ITEM_MALL
    
    	def RefreshMessenger(self):
    		self.wndMessenger.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.wndGuild.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.wndGuild.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.wndGuild.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.wndGuild.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.wndGuild.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.wndGuild.RefreshGuildGradePage()
    
    	def DeleteGuild(self):
    		self.wndMessenger.ClearGuildMember()
    		self.wndGuild.DeleteGuild()
    
    	def RefreshMobile(self):
    		self.dlgSystem.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.dlgSystem.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.dlgSystem.OnBlockMode(mode)
    
    	## Calling Functions
    	# PointReset
    	def OpenPointResetDialog(self):
    		self.dlgPointReset.Show()
    		self.dlgPointReset.SetTop()
    
    	def ClosePointResetDialog(self):
    		self.dlgPointReset.Close()
    
    	# Shop
    	if (app.WJ_COMBAT_ZONE):
    		def OpenShopDialog(self, vid, points, curLimit, maxLimit):
    			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    				return
    			self.wndInventory.Show()
    			self.wndInventory.SetTop()
    			self.dlgShop.Open(vid, points, curLimit, maxLimit)
    			self.dlgShop.SetTop()
    	else:
    		def OpenShopDialog(self, vid):
    			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    				return
    			self.wndInventory.Show()
    			self.wndInventory.SetTop()
    			self.dlgShop.Open(vid)
    			self.dlgShop.SetTop()
    
    	def CloseShopDialog(self):
    		self.dlgShop.Close()
    
    	def RefreshShopDialog(self):
    		self.dlgShop.Refresh()
    
    	if app.ENABLE_SHOW_CHEST_DROP:
    		def AddChestDropInfo(self, chestVnum, pageIndex, slotIndex, itemVnum, itemCount):
    			self.dlgChestDrop.AddChestDropItem(int(chestVnum), int(pageIndex), int(slotIndex), int(itemVnum), int(itemCount))
    
    		def RefreshChestDropInfo(self, chestVnum):
    			self.dlgChestDrop.RefreshItems(chestVnum)
    
    	if app.WJ_OFFLINESHOP_SYSTEM:
    		def OpenOfflineShopDialog(self, vid):
    			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    				return
    			self.wndInventory.Show()
    			self.wndInventory.SetTop()
    			self.dlgOfflineShop.Open(vid)
    			self.dlgOfflineShop.SetTop()
    
    		def CloseOfflineShopDialog(self):
    			self.dlgOfflineShop.Close()
    
    		def RefreshOfflineShopDialog(self):
    			self.dlgOfflineShop.Refresh()
    
    	## Quest
    	def OpenCharacterWindowQuestPage(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		self.wndCharacter.Show()
    		self.wndCharacter.SetState("QUEST")
    
    	def OpenQuestWindow(self, skin, idx):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    
    		wnds = ()
    
    		q = uiQuest.QuestDialog(skin, idx)
    		q.SetWindowName("QuestWindow" + str(idx))
    		q.Show()
    		if skin:
    			q.Lock()
    			wnds = self.__HideWindows()
    
    			# UNKNOWN_UPDATE
    			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
    			# END_OF_UNKNOWN_UPDATE
    
    		if skin:
    			q.AddOnCloseEvent(q.Unlock)
    		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
    		self.wndQuestWindow[self.wndQuestWindowNewKey] = q
    
    		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
    
    		# END_OF_UNKNOWN_UPDATE
    
    	def RemoveQuestDialog(self, key):
    		del self.wndQuestWindow[key]
    
    	## reload q crash fix
    	def HideAllQuestWindow(self):
    		tempList = []
    		for i,v in self.wndQuestWindow.iteritems():
    			tempList.append(v)
    
    		for i in tempList:
    			i.OnCancel()
    
    	## Exchange
    	def StartExchange(self):
    		self.dlgExchange.OpenDialog()
    		self.dlgExchange.Refresh()
    
    	def EndExchange(self):
    		self.dlgExchange.CloseDialog()
    
    	def RefreshExchange(self):
    		self.dlgExchange.Refresh()
    
    	if app.WJ_ENABLE_TRADABLE_ICON:
    		def CantTradableItemExchange(self, dstSlotIndex, srcSlotIndex):
    			self.dlgExchange.CantTradableItem(dstSlotIndex, srcSlotIndex)
    
    	## Party
    	def AddPartyMember(self, pid, name):
    		self.wndParty.AddPartyMember(pid, name)
    
    		self.__ArrangeQuestButton()
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.wndParty.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.wndParty.RemovePartyMember(pid)
    
    		##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤
    		self.__ArrangeQuestButton()
    
    	def LinkPartyMember(self, pid, vid):
    		self.wndParty.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.wndParty.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.wndParty.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.wndParty.ExitParty()
    
    		##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤
    		self.__ArrangeQuestButton()
    
    	def PartyHealReady(self):
    		self.wndParty.PartyHealReady()
    
    	def ChangePartyParameter(self, distributionMode):
    		self.wndParty.ChangePartyParameter(distributionMode)
    
    	## Safebox
    	def AskSafeboxPassword(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if self.wndSafebox.IsShow():
    			return
    
    		# SAFEBOX_PASSWORD
    		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/safebox_password ")
    		# END_OF_SAFEBOX_PASSWORD
    
    		self.dlgPassword.ShowDialog()
    
    	def OpenSafeboxWindow(self, size):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		self.dlgPassword.CloseDialog()
    		self.wndSafebox.ShowWindow(size)
    
    	def RefreshSafeboxMoney(self):
    		self.wndSafebox.RefreshSafeboxMoney()
    
    	def CommandCloseSafebox(self):
    		self.wndSafebox.CommandCloseSafebox()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		if self.wndMall.IsShow():
    			return
    		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/mall_password ")
    		self.dlgPassword.ShowDialog()
    
    	def OpenMallWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndMall.ShowWindow(size)
    
    	def CommandCloseMall(self):
    		self.wndMall.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def OnStartGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
    
    		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
    		guildWarScoreBoard.Open(guildSelf, guildOpp)
    		guildWarScoreBoard.Show()
    		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
    
    	def OnEndGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
    
    		key = uiGuild.GetGVGKey(guildSelf, guildOpp)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].Destroy()
    		del self.guildScoreBoardDict[key]
    
    	# GUILDWAR_MEMBER_COUNT
    	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
    		key = uiGuild.GetGVGKey(gulidID1, guildID2)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    	# END_OF_GUILDWAR_MEMBER_COUNT
    
    	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
    		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		guildBoard = self.guildScoreBoardDict[key]
    		guildBoard.SetScore(gainGuildID, opponentGuildID, point)
    
    	## PK Mode
    	def OnChangePKMode(self):
    		self.wndCharacter.RefreshAlignment()
    		self.dlgSystem.OnChangePKMode()
    
    	## Refine
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
    		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.dlgRefineNew.AppendMaterial(vnum, count)
    
    	## Show & Hide
    	def ShowDefaultWindows(self):
    		self.wndTaskBar.Show()
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.Show()
    		self.wndMiniMap.Show()
    		self.wndMiniMap.ShowMiniMap()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    
    	def ShowAllWindows(self):
    		self.wndTaskBar.Show()
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			self.wndQuickSlot.Show()
    		self.wndCharacter.Show()
    		self.wndInventory.Show()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Show()
    			self.wndDragonSoulRefine.Show()
    		self.wndChat.Show()
    		self.wndMiniMap.Show()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Show()
    			self.wndExpandedTaskBar.SetTop()
    		if self.wndExpandedMoneyTaskbar:
    			self.wndExpandedMoneyTaskbar.Show()
    			self.wndExpandedMoneyTaskbar.SetTop()
    			
    		if self.wndWonExchange:
    			self.wndWonExchange.Show()
    
    	def HideAllWindows(self):
    		if self.wndTaskBar:
    			self.wndTaskBar.Hide()
    
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			if self.wndQuickSlot:
    				self.wndQuickSlot.Hide()
    
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Hide()
    
    		if app.ENABLE_DETAILS_UI:
    			if self.wndCharacter:
    				self.wndCharacter.Close()
    		else:
    			if self.wndCharacter:
    				self.wndCharacter.Hide()
    
    		if self.wndInventory:
    			self.wndInventory.Hide()
    
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			if self.wndExtendedInventory:
    				self.wndExtendedInventory.Hide()
    		
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoulRefine.Hide()
    
    		if self.wndChat:
    			self.wndChat.Hide()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Hide()
    
    		if self.wndMessenger:
    			self.wndMessenger.Hide()
    
    		if self.wndGuild:
    			self.wndGuild.Hide()
    
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Hide()
    
    		if self.wndExpandedMoneyTaskbar:
    			self.wndExpandedMoneyTaskbar.Hide()
    			
    		if self.wndWonExchange:
    			self.wndWonExchange.Hide()
    
    	def ShowMouseImage(self):
    		self.wndTaskBar.ShowMouseImage()
    		
    	def IsShowDlgQuestionWindow(self):
    		if self.wndInventory.IsDlgQuestionShow():
    			return True
    		elif self.wndDragonSoul.IsDlgQuestionShow():
    			return True
    		elif self.dlgShop.IsDlgQuestionShow():
    			return True
    		elif self.wndWonExchange.IsDlgQuestionShow():
    			return True
    		else:
    			return False
    
    	def CloseDlgQuestionWindow(self):
    		if self.wndInventory.IsDlgQuestionShow():
    			self.wndInventory.ExternQuestionDialog_Close()
    		if self.wndDragonSoul.IsDlgQuestionShow():
    			self.wndDragonSoul.ExternQuestionDialog_Close()
    		if self.dlgShop.IsDlgQuestionShow():
    			self.dlgShop.ExternQuestionDialog_Close()
    		if self.wndWonExchange.IsDlgQuestionShow():
    			self.wndWonExchange.ExternQuestionDialog_Close()
    
    	def YeniLink(self):
    		if FALSE == self.wndChat.IsEditMode():
    			self.wndChat.OpenChat()
    		self.wndChat.SetChatFocus()
    
    	def HideMouseImage(self):
    		self.wndTaskBar.HideMouseImage()
    
    	def ToggleChat(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if TRUE == self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    		else:
    			# ŔĄĆäŔĚÁö°ˇ ż­·ČŔ»¶§´Â äĆĂ ŔÔ·ÂŔĚ ľČµĘ
    			if self.wndWeb and self.wndWeb.IsShow():
    				pass
    			else:
    				self.wndChat.OpenChat()
    
    	def IsOpenChat(self):
    		return self.wndChat.IsEditMode()
    
    	def SetChatFocus(self):
    		self.wndChat.SetChatFocus()
    
    	def OpenRestartDialog(self):
    		self.dlgRestart.OpenDialog()
    		self.dlgRestart.SetTop()
    
    	def CloseRestartDialog(self):
    		self.dlgRestart.Close()
    
    	def ToggleSystemDialog(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if FALSE == self.dlgSystem.IsShow():
    			self.dlgSystem.OpenDialog()
    			self.dlgSystem.SetTop()
    		else:
    			self.dlgSystem.Close()
    
    	def OpenSystemDialog(self):
    		self.dlgSystem.OpenDialog()
    		self.dlgSystem.SetTop()
    
    	def ToggleMessenger(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if self.wndMessenger.IsShow():
    			self.wndMessenger.Hide()
    		else:
    			self.wndMessenger.SetTop()
    			self.wndMessenger.Show()
    
    	def ToggleMiniMap(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
    			if FALSE == self.wndMiniMap.isShowMiniMap():
    				self.wndMiniMap.ShowMiniMap()
    				self.wndMiniMap.SetTop()
    			else:
    				self.wndMiniMap.HideMiniMap()
    
    		else:
    			self.wndMiniMap.ToggleAtlasWindow()
    
    	def PressMKey(self):
    		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
    			self.ToggleMessenger()
    
    		else:
    			self.ToggleMiniMap()
    
    	def SetMapName(self, mapName):
    		self.wndMiniMap.SetMapName(mapName)
    
    	def MiniMapScaleUp(self):
    		self.wndMiniMap.ScaleUp()
    
    	def MiniMapScaleDown(self):
    		self.wndMiniMap.ScaleDown()
    
    	def ToggleCharacterWindow(self, state):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndCharacter.IsShow():
    				self.OpenCharacterWindowWithState(state)
    			else:
    				if state == self.wndCharacter.GetState():
    					self.wndCharacter.OverOutItem()
    					if app.ENABLE_DETAILS_UI:
    						self.wndCharacter.Close()
    					else:
    						self.wndCharacter.Hide()
    				else:
    					self.wndCharacter.SetState(state)
    
    	def OpenCharacterWindowWithState(self, state):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if FALSE == player.IsObserverMode():
    			self.wndCharacter.SetState(state)
    			self.wndCharacter.Show()
    			self.wndCharacter.SetTop()
    
    	def ToggleCharacterWindowStatusPage(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def OtomatikAv(self):
    		import uiotomatikav
    		self.otomatikav = uiotomatikav.otomatikav()
    		self.otomatikav.Show()
    
    	def ToggleInventoryWindow(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndInventory.IsShow():
    				self.wndInventory.Show()
    				self.wndInventory.SetTop()
    				if not self.wndExpandedMoneyTaskbar.IsShow():
    					self.wndExpandedMoneyTaskbar.Show()
    			else:
    				self.wndInventory.OverOutItem()
    				self.wndInventory.Close()
    				if self.wndExpandedMoneyTaskbar.IsShow():
    					self.wndExpandedMoneyTaskbar.Hide()
    
    	if app.ENABLE_GROWTH_PET_SYSTEM:
    		def TogglePetMain(self):
    			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    				return
    			if FALSE == player.IsObserverMode():
    				if FALSE == self.wndExpandedTaskBar.IsShow():
    					self.wndExpandedTaskBar.Show()
    					self.wndExpandedTaskBar.SetTop()
    				else:
    					self.wndExpandedTaskBar.Close()
    			net.SendChatPacket("/gift")
    
    	def ToggleOffShopMain(self):
    		print "click_offline_shop_button"
    		net.SendChatPacket("/open_offlineshop")
    
    	if app.WJ_SPLIT_INVENTORY_SYSTEM:
    		def ToggleExtendedInventoryWindow(self):
    			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    				return
    			if FALSE == player.IsObserverMode():
    				if self.wndExtendedInventory.IsShow():
    					self.wndExtendedInventory.OverOutItem()
    					self.wndExtendedInventory.Close()
    				else:
    					self.wndExtendedInventory.Show()
    
    	def ToggleBot1Main(self):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    			import uiefsunlar
    			self.ToggleBot1Main = uiefsunlar.OptionDialog()
    			self.ToggleBot1Main.Show()
    
    	def ToggleExpandedButton(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    
    	def ToggleExpandedMoneyButton(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndExpandedMoneyTaskbar.IsShow():
    				self.wndExpandedMoneyTaskbar.Show()
    				self.wndExpandedMoneyTaskbar.SetTop()
    			else:
    				self.wndExpandedMoneyTaskbar.Close()
    				
    	def Highlight_Item(self, inven_type, inven_pos):
    		if not app.ENABLE_HIGHLIGHT_SYSTEM:
    			if player.DRAGON_SOUL_INVENTORY == inven_type:
    				if app.ENABLE_DRAGON_SOUL_SYSTEM:
    					self.wndDragonSoul.HighlightSlot(inven_pos)
    		else:
    			if inven_type == player.INVENTORY:
    				self.wndInventory.HighlightSlot(inven_pos)
    			elif inven_type == player.DRAGON_SOUL_INVENTORY:
    				if app.ENABLE_DRAGON_SOUL_SYSTEM:
    					self.wndDragonSoul.HighlightSlot(inven_pos)
    			elif app.ENABLE_SPECIAL_INVENTORY_SYSTEM and (inven_type == player.SKILL_BOOK_INVENTORY or inven_type == player.UPGRADE_ITEMS_INVENTORY or inven_type == player.STONE_ITEMS_INVENTORY):
    				self.wndExtendedInventory.HighlightSlot(inven_pos)
    				
    	def DragonSoulActivate(self, deck):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
    
    	def DragonSoulDeactivate(self):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.DeactivateDragonSoul()
    			
    	def DragonSoulGiveQuilification(self):
    		self.DRAGON_SOUL_IS_QUALIFIED = True
    		if (self.wndExpandedTaskBar): # Just call SetToolTipText If self.wndExpandedTaskbar is not None
    			self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
    	
    	def ToggleDragonSoulWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    					else:
    						try:
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    						except:
    							self.wndPopupDialog = uiCommon.PopupDialog()
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    				else:
    					self.wndDragonSoul.Close()
    		
    	def ToggleDragonSoulWindowWithNoInfo(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    				else:
    					self.wndDragonSoul.Close()
    				
    	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
     
    	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
     
    	def OpenDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if False == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Show()
    					if None != self.wndDragonSoul:
    						if False == self.wndDragonSoul.IsShow():
    							self.wndDragonSoul.Show()
    
    	def CloseDragonSoulRefineWindow(self):
    		if False == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if True == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Close()
    
    	def ClickTaskBarOfflineShopButton(self):
    		net.SendChatPacket("/open_offlineshop")
    
    	if app.WJ_OFFLINESHOP_SYSTEM:
    		def ToggleOfflineShopAdminPanelWindow(self, i, time):
    			if (self.wndOfflineShopManager.IsShow() == TRUE):
    				self.wndOfflineShopManager.Close()
    			else:
    				self.wndOfflineShopManager.Open(i, time)
    
    		def ToggleOfflineShopAdminPanelWindow2(self):
    			if (self.wndOfflineShopManager2.IsShow() == TRUE):
    				self.wndOfflineShopManager2.Close()
    			else:
    				self.wndOfflineShopManager2.Open()
    
    	def ToggleGuildWindow(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if not self.wndGuild.IsShow():
    			if self.wndGuild.CanOpen():
    				self.wndGuild.Open()
    			else:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
    		else:
    			self.wndGuild.OverOutItem()
    			self.wndGuild.Hide()
    
    	def ToggleChatLogWindow(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if self.wndChatLog.IsShow():
    			self.wndChatLog.Hide()
    		else:
    			self.wndChatLog.Show()
    
    	def CheckGameButton(self):
    		if self.wndGameButton:
    			self.wndGameButton.CheckGameButton()
    
    	def __OnClickStatusPlusButton(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def __OnClickSkillPlusButton(self):
    		self.ToggleCharacterWindow("SKILL")
    
    	def __OnClickQuestButton(self):
    		self.ToggleCharacterWindow("QUEST")
    
    	def __OnClickHelpButton(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		player.SetPlayTime(1)
    		self.CheckGameButton()
    		self.OpenHelpWindow()
    
    	def __OnClickBuildButton(self):
    		self.BUILD_OpenWindow()
    
    	def OpenHelpWindow(self):
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		self.wndUICurtain.Show()
    		self.wndHelp.Open()
    
    	def CloseHelpWindow(self):
    		self.wndUICurtain.Hide()
    		self.wndHelp.Close()
    
    	def OpenWebWindow(self, url):
    		self.wndWeb.Open(url)
    
    		self.wndChat.CloseChat()
    
    	if app.ENABLE_MELEY_LAIR_DUNGEON:
    		def OpenMeleyRanking(self):
    			self.wndMeleyRanking.Open()
    
    		def RankMeleyRanking(self, line, name, members, time):
    			self.wndMeleyRanking.AddRank(line, name, members, time)
    
    	# show GIFT
    	def ShowGift(self):
    		self.wndTaskBar.ShowGift()
    
    	def CloseWbWindow(self):
    		self.wndWeb.Close()
    		
    	################# GAYA SYSTEM ############################
    	def OpenGuiGaya(self):
    		self.wndGayaG.Open()
    
    	def GayaCheck(self):
    		self.wndGayaG.SucceedGaya()
    
    	def OpenGuiGayaMarket(self):
    		self.wndGayaM.Open()
    
    	def GayaMarketItems(self,vnums,gaya,count):
    		self.wndGayaM.Information(vnums,gaya,count)
    		self.wndGayaM.LoadInformation()
    
    	def GayaMarketSlotsDesblock(self,slot0,slot1,slot2,slot3,slot4,slot5):
    		self.wndGayaM.SlotsDesblock(slot0,slot1,slot2,slot3,slot4,slot5)
    
    	def GayaMarketClear(self):
    		self.wndGayaM.Clear()
    
    	def GayaTime(self,time):
    		self.wndGayaM.Time(time)
    ################# GAYA SYSTEM ############################
    
    	if app.WJ_CHANGELOOK_SYSTEM:
    		def ActChangeLook(self, iAct):
    			if iAct == 1:
    				if not self.wndChangeLook.IsOpened():
    					self.wndChangeLook.Open()
    
    				if not self.wndInventory.IsShow():
    					self.wndInventory.Show()
    
    				self.wndInventory.RefreshBagSlotWindow()
    			elif iAct == 2:
    				if self.wndChangeLook.IsOpened():
    					self.wndChangeLook.Close()
    
    				self.wndInventory.RefreshBagSlotWindow()
    			elif iAct == 3 or iAct == 4:
    				if self.wndChangeLook.IsOpened():
    					self.wndChangeLook.Refresh()
    
    				self.wndInventory.RefreshBagSlotWindow()
    
    	if app.ENABLE_OKAY_CARD:
    		def OpenCardsInfoWindow(self):
    			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    				return
    			self.wndCardsInfo.Open()
    
    		def OpenCardsWindow(self, safemode):
    			self.wndCards.Open(safemode)
    
    		def UpdateCardsInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points):
    			self.wndCards.UpdateCardsInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points)
    
    		def UpdateCardsFieldInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
    			self.wndCards.UpdateCardsFieldInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)
    
    		def CardsPutReward(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
    			self.wndCards.CardsPutReward(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)
    
    	if app.WJ_ITEM_COMBINATION_SYSTEM:
    		## Costume
    		def OpenItemCombinationWindow(self):
    			self.wndItemCombination.Open()
    			if self.wndInventory.IsShow() == FALSE:
    				self.wndInventory.Show()
    
    		def SucceedItemCombinationWork(self):
    			self.wndItemCombination.Clear()
    
    		def OpenSkillBookCombinationWindow(self):
    			self.wndSkillBookCombination.Open()
    			if self.wndInventory.IsShow() == FALSE:
    				self.wndInventory.Show()
    
    		def SucceedSkillBookCombinationWork(self):
    			self.wndSkillBookCombination.Clear()
    
    		def CloseCombinationWindow(self):
    			if self.wndItemCombination.IsShow() == TRUE:
    				self.wndItemCombination.Close()
    
    			elif self.wndSkillBookCombination.IsShow() == TRUE:
    				self.wndSkillBookCombination.Close()
    
    	if app.WJ_SHOP_SEARCH_SYSTEM:
    		def OpenPrivateShopSearch(self, type):
    			self.wndPrivateShopSearch.Open(type)
    
    		def RefreshShopSearch(self):
    			self.wndPrivateShopSearch.RefreshMe()
    			self.wndPrivateShopSearch.RefreshList()
    
    	if app.ENABLE_EVENT_INFORMATION_SYSTEM:
    		def ShowEventWindowDialog(self):
    			self.wndEvent.Refresh()
    			self.wndEvent.OpenEventInfoDialog()
    			
    		def RefreshEventWindowDialog(self):
    			self.wndEvent.Refresh()
    			
    		def BossHuntersTimeStamp(self, day):
    			self.wndMiniGameAttendance.MiniGameAttendanceSetDay(day)
    			
    		def BossHuntersClearMission(self, value):
    			self.wndMiniGameAttendance.MiniGameAttendanceSetMissionClear(value)
    			
    		def OpenMiniGameAttendance(self):
    			self.wndMiniGameAttendance.MiniGameAttendanceSetShowMax(8)
    			self.wndMiniGameAttendance.Open()
    			
    	if app.ENABLE_SASH_SYSTEM:
    		def ActSash(self, iAct, bWindow):
    			if iAct == 1:
    				if bWindow == TRUE:
    					if not self.wndSashCombine.IsOpened():
    						self.wndSashCombine.Open()
    
    					if not self.wndInventory.IsShow():
    						self.wndInventory.Show()
    				else:
    					if not self.wndSashAbsorption.IsOpened():
    						self.wndSashAbsorption.Open()
    					
    					if not self.wndInventory.IsShow():
    						self.wndInventory.Show()
    
    				self.wndInventory.RefreshBagSlotWindow()
    			elif iAct == 2:
    				if bWindow == TRUE:
    					if self.wndSashCombine.IsOpened():
    						self.wndSashCombine.Close()
    				else:
    					if self.wndSashAbsorption.IsOpened():
    						self.wndSashAbsorption.Close()
    
    				self.wndInventory.RefreshBagSlotWindow()
    			elif iAct == 3 or iAct == 4:
    				if bWindow == TRUE:
    					if self.wndSashCombine.IsOpened():
    						self.wndSashCombine.Refresh(iAct)
    				else:
    					if self.wndSashAbsorption.IsOpened():
    						self.wndSashAbsorption.Refresh(iAct)
    
    				self.wndInventory.RefreshBagSlotWindow()
    
    	def OpenCubeWindow(self):
    		self.wndCube.Open()
    		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
    			return
    		if FALSE == self.wndInventory.IsShow():
    			self.wndInventory.Show()
    
    	def UpdateCubeInfo(self, gold, itemVnum, count):
    		self.wndCube.UpdateInfo(gold, itemVnum, count)
    
    	def CloseCubeWindow(self):
    		self.wndCube.Close()
    
    	def FailedCubeWork(self):
    		self.wndCube.Refresh()
    
    	def SucceedCubeWork(self, itemVnum, count):
    		self.wndCube.Clear()
    
    		print "ĹĄşę Á¦ŔŰ Ľş°ř! [%d:%d]" % (itemVnum, count)
    
    		if 0:
    			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
    			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
    			self.wndCubeResult.Open()
    			self.wndCubeResult.SetTop()
    
    	if app.WJ_SECURITY_SYSTEM:
    		def OpenSecurityCreate(self):
    			self.wndSecurityWindow.ShowDialog(TRUE)
    
    		def OpenSecurityDialog(self):
    			self.wndSecurityWindow.ShowDialog(FALSE)
    
    		def CloseSecurityCreate(self):
    			self.wndSecurityWindow.CloseDialog()
    
    		def CloseSecurityDialog(self):
    			self.wndSecurityWindow.CloseDialog()
    
    	def __HideWindows(self):
    		hideWindows = self.wndTaskBar,\
    						self.wndCharacter,\
    						self.wndInventory,\
    						self.wndMiniMap,\
    						self.wndGuild,\
    						self.wndMessenger,\
    						self.wndChat,\
    						self.wndParty,\
    						self.wndGameButton,
    
    		if self.wndEnergyBar:
    			hideWindows += self.wndEnergyBar,
    
    		if self.wndExpandedTaskBar:
     			hideWindows += self.wndExpandedTaskBar,
    			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			hideWindows += self.wndDragonSoul,\
    						self.wndDragonSoulRefine,
    
    		if self.wndExpandedMoneyTaskbar:
    			hideWindows += self.wndExpandedMoneyTaskbar,
    
    		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
    			hideWindows += self.wndQuickSlot,
    
    		if app.WJ_SPLIT_INVENTORY_SYSTEM:
    			if self.wndExtendedInventory:
    				hideWindows += self.wndExtendedInventory,
    				
    		hideWindows += self.wndWonExchange,
    
    		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
    		map(lambda x:x.Hide(), hideWindows)
    		import sys
    
    		self.HideAllQuestButton()
    		self.HideAllWhisperButton()
    
    		if self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    
    		return hideWindows
    		
    	def ToggleWonExchangeWindow(self):
    		if player.IsObserverMode():
    			return
    
    		if False == self.wndWonExchange.IsShow():
    			self.wndWonExchange.SetPage(uiWonExchange.WonExchangeWindow.PAGE_SELL)
    			self.wndWonExchange.Show()
    			self.wndWonExchange.SetTop()
    		else:
    			self.wndWonExchange.Hide()
    
    	def __ShowWindows(self, wnds):
    		import sys
    		map(lambda x:x.Show(), wnds)
    		global IsQBHide
    		if not IsQBHide:
    			self.ShowAllQuestButton()
    		else:
    			self.HideAllQuestButton()
    
    		self.ShowAllWhisperButton()
    
    	def BINARY_OpenAtlasWindow(self):
    		if self.wndMiniMap:
    			self.wndMiniMap.ShowAtlas()
    
    	def BINARY_SetObserverMode(self, flag):
    		self.wndGameButton.SetObserverMode(flag)
    
    	def BINARY_OpenSelectItemWindow(self):
    		self.wndItemSelect.Open()
    
    	def OpenInputNameDialogPet(self, slot):
    		inputDialog = uiCommon.InputDialogName()
    		inputDialog.SetTitle("Pet isim deđiţtir")
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.ChangePetName))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		inputDialog.slot = slot
    		self.inputDialog = inputDialog
    
    	def ChangePetName(self):
    		net.SendChatPacket("/pet_change_name {0} {1}".format(str(self.inputDialog.slot), str(self.inputDialog.GetText())))
    		self.ClosePrivateShopInputNameDialog()
    
    	def OpenPrivateShopInputNameDialog(self):
    		inputDialog = uiCommon.InputDialog()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    
    	def ClosePrivateShopInputNameDialog(self):
    		self.inputDialog = None
    		return TRUE
    
    	def OpenPrivateShopBuilder(self):
    
    		if not self.inputDialog:
    			return TRUE
    
    		if not len(self.inputDialog.GetText()):
    			return TRUE
    
    		self.privateShopBuilder.Open(self.inputDialog.GetText())
    		self.ClosePrivateShopInputNameDialog()
    		return TRUE
    
    	def AppearPrivateShop(self, vid, text):
    
    		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.privateShopAdvertisementBoardDict[vid] = board
    
    	def DisappearPrivateShop(self, vid):
    
    		if not self.privateShopAdvertisementBoardDict.has_key(vid):
    			return
    
    		del self.privateShopAdvertisementBoardDict[vid]
    		uiPrivateShopBuilder.DeleteADBoard(vid)
    
    	def OpenOfflineShopInputNameDialog(self):
    		if constInfo.INPUT_DIALOG_SHOP == 1:
    			import chat
    			chat.AppendChat(1, "<Cevrimdisi Pazar> Aktif bir pencere mevcut.")
    			return
    		inputDialog = uiCommon.InputDialogShop()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenOfflineShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.CloseOfflineShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    		constInfo.INPUT_DIALOG_SHOP = 1
    
    	def CloseOfflineShopInputNameDialog(self):
    		self.inputDialog.Close()
    		self.inputDialog = None
    		constInfo.INPUT_DIALOG_SHOP = 0
    		return TRUE
    
    	def OpenOfflineShopBuilder(self):
    		if (not self.inputDialog):
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINE_SHOP_NOT_TITLE)
    			return TRUE
    
    		if (not len(self.inputDialog.GetText())):
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINE_SHOP_NOT_TITLE)
    			return TRUE
    
    		self.offlineShopBuilder.Open(self.inputDialog.GetText(), self.inputDialog.GetStyle())
    		self.CloseOfflineShopInputNameDialog()
    		return TRUE
    
    	def AppearOfflineShop(self, vid, text):
    		board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.offlineShopAdvertisementBoardDict[vid] = board
    
    	def DisappearOfflineShop(self, vid):
    		if (not self.offlineShopAdvertisementBoardDict.has_key(vid)):
    			return
    
    		del self.offlineShopAdvertisementBoardDict[vid]
    		uiOfflineShopBuilder.DeleteADBoard(vid)
    
    	#####################################################################################
    	### Equipment ###
    
    	def OpenEquipmentDialog(self, vid):
    		import uiequipmentdialog
    
    		if app.ENABLE_PVP_ADVANCED:
    			if self.equipmentDialogDict.has_key(vid):
    				self.equipmentDialogDict[vid].Destroy()
    				self.CloseEquipmentDialog(vid)
    
    		dlg = uiequipmentdialog.EquipmentDialog()
    		dlg.SetItemToolTip(self.tooltipItem)
    		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
    		dlg.Open(vid)
    
    		self.equipmentDialogDict[vid] = dlg
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
    
    	def CloseEquipmentDialog(self, vid):
    		if not vid in self.equipmentDialogDict:
    			return
    
    		if app.ENABLE_PVP_ADVANCED:
    			if self.equipmentDialogDict.has_key(vid):
    				self.equipmentDialogDict[vid].Destroy()
    
    		del self.equipmentDialogDict[vid]
    
    	#####################################################################################
    	### Quest ###
    	def BINARY_ClearQuest(self, index):
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    	def RecvQuest(self, index, name):
    		# QUEST_LETTER_IMAGE
    		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    	def BINARY_RecvQuest(self, index, name, iconType, iconName):
    
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    		btn = uiWhisper.WhisperButton()
    
    		import item
    
    		# QUEST_LETTER_IMAGE
    		##!! 20061026.levites.Äů˝şĆ®_ŔĚąĚÁö_±łĂĽ
    		if "item"==iconType:
    			item.SelectItem(int(iconName))
    			buttonImageFileName=item.GetIconImageFileName()
    		else:
    			buttonImageFileName=iconName
    
    		if name[0] == '*':
    			btn.SetUpVisual("locale/hu/icon/scroll_close_blue.tga")
    			btn.SetOverVisual("locale/hu/icon/scroll_open_blue.tga")
    			btn.SetDownVisual("locale/hu/icon/scroll_open_blue.tga")
    			name = name[1:]
    		elif name[0] == '~':
    			btn.SetUpVisual("locale/hu/icon/scroll_close_golden.tga")
    			btn.SetOverVisual("locale/hu/icon/scroll_open_golden.tga")
    			btn.SetDownVisual("locale/hu/icon/scroll_open_golden.tga")
    			name = name[1:]
    		elif name[0] == '&':
    			btn.SetUpVisual("locale/hu/icon/scroll_close_green.tga")
    			btn.SetOverVisual("locale/hu/icon/scroll_open_green.tga")
    			btn.SetDownVisual("locale/hu/icon/scroll_open_green.tga")
    			name = name[1:]
    		elif name[0] == '+':
    			btn.SetUpVisual("locale/hu/icon/scroll_close_purple.tga")
    			btn.SetOverVisual("locale/hu/icon/scroll_open_purple.tga")
    			btn.SetDownVisual("locale/hu/icon/scroll_open_purple.tga")
    			name = name[1:]
    		else:
    			btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
    			btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
    			btn.SetDownVisual(localeInfo.GetLetterOpenImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    		if localeInfo.IsARABIC():
    			btn.SetToolTipText(name, 0, 35)
    			btn.ToolTipText.SetHorizontalAlignCenter()
    		else:
    			btn.SetToolTipText(name, -20, 35)
    			btn.ToolTipText.SetHorizontalAlignLeft()
    
    		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
    		btn.Show()
    
    		btn.index = index
    		btn.name = name
    
    		self.questButtonList.insert(0, btn)
    		self.__ArrangeQuestButton()
    
    	def __ArrangeQuestButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		if self.wndParty.IsShow():
    			xPos = 100 + 30
    		else:
    			xPos = 20
    
    		if localeInfo.IsARABIC():
    			xPos = xPos + 15
    
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    
    		count = 0
    		for btn in self.questButtonList:
    
    			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
    			count += 1
    			global IsQBHide
    			if IsQBHide:
    				btn.Hide()
    			else:
    				btn.Show()
    
    	def __StartQuest(self, btn):
    		event.QuestButtonClick(btn.index)
    		self.__DestroyQuestButton(btn)
    
    	def __FindQuestButton(self, index):
    		for btn in self.questButtonList:
    			if btn.index == index:
    				return btn
    
    		return 0
    
    	def __DestroyQuestButton(self, btn):
    		btn.SetEvent(0)
    		self.questButtonList.remove(btn)
    		self.__ArrangeQuestButton()
    
    	def HideAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Hide()
    
    	def ShowAllQuestButton(self):
    		if app.ENABLE_KINGDOMS_WAR:
    			if self.wndKingdomsWar.IsShow():
    				return
    
    		for btn in self.questButtonList:
    			btn.Show()
    
    	def __InitWhisper(self):
    		chat.InitWhisper(self)
    
    	def OpenWhisperDialogWithoutTarget(self):
    		if not self.dlgWhisperWithoutTarget:
    			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    			dlgWhisper.BindInterface(self)
    			dlgWhisper.LoadDialog()
    			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    			dlgWhisper.Show()
    			self.dlgWhisperWithoutTarget = dlgWhisper
    
    			self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		else:
    			self.dlgWhisperWithoutTarget.SetTop()
    			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    
    	def RegisterTemporaryWhisperDialog(self, name):
    		if not self.dlgWhisperWithoutTarget:
    			return
    
    		btn = self.__FindWhisperButton(name)
    		if 0 != btn:
    			self.__DestroyWhisperButton(btn)
    
    		elif self.whisperDialogDict.has_key(name):
    			oldDialog = self.whisperDialogDict[name]
    			oldDialog.Destroy()
    			del self.whisperDialogDict[name]
    
    		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
    		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
    		self.dlgWhisperWithoutTarget = None
    		self.__CheckGameMaster(name)
    
    	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
    		def OpenWhisperDialog(self, name, language = "", empire = ""):
    			if not self.whisperDialogDict.has_key(name):
    				dlg = self.__MakeWhisperDialog(name)
    				dlg.OpenWithTarget(name)
    				if language != "" and empire != "":
    					dlg.SetFlag(language, empire)
    				dlg.chatLine.SetFocus()
    				dlg.Show()
    
    				self.__CheckGameMaster(name)
    				btn = self.__FindWhisperButton(name)
    				if 0 != btn:
    					dlg.SetFlag(btn.languageID, btn.empireID)
    					self.__DestroyWhisperButton(btn)
    	else:
    		def OpenWhisperDialog(self, name):
    			if not self.whisperDialogDict.has_key(name):
    				dlg = self.__MakeWhisperDialog(name)
    				dlg.OpenWithTarget(name)
    				dlg.chatLine.SetFocus()
    				dlg.Show()
    
    				self.__CheckGameMaster(name)
    				btn = self.__FindWhisperButton(name)
    				if 0 != btn:
    					self.__DestroyWhisperButton(btn)
    
    	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
    		def RecvWhisper(self, name, language = "", empire = ""):
    			if not self.whisperDialogDict.has_key(name):
    				btn = self.__FindWhisperButton(name)
    
    				if 0 == btn:
    					btn = self.__MakeWhisperButton(name, language, empire)
    					btn.Flash()
    					if app.WINDOWS_PM_MESAJ:
    						app.FlashApplication()
    					chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    				else:
    					if language != "" and empire != "":
    						btn.languageID = language
    						btn.empireID = empire
    					if app.WINDOWS_PM_MESAJ:
    						btn.Flash()
    					app.FlashApplication()
    
    			elif self.IsGameMasterName(name):
    				dlg = self.whisperDialogDict[name]
    				dlg.SetGameMasterLook()
    
    				if language != "" and empire != "":
    					dlg.SetFlag(language, empire)
    	else:
    		def RecvWhisper(self, name):
    			if not self.whisperDialogDict.has_key(name):
    				btn = self.__FindWhisperButton(name)
    				if 0 == btn:
    					btn = self.__MakeWhisperButton(name)
    					btn.Flash()
    					chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    				else:
    					btn.Flash()
    			elif self.IsGameMasterName(name):
    				dlg = self.whisperDialogDict[name]
    				dlg.SetGameMasterLook()
    
    	def MakeWhisperButton(self, name):
    		self.__MakeWhisperButton(name)
    
    	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
    		def SetInterfaceFlag(self, name, language, empire):
    			if self.whisperDialogDict.has_key(name):
    				self.whisperDialogDict[name].SetFlag(language, empire)
    			else:
    				btn = self.__FindWhisperButton(name)
    				if btn != 0:
    					btn.languageID = language
    					btn.empireID = empire	
    
    	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
    		def ShowWhisperDialog(self, btn):
    			try:
    				self.__MakeWhisperDialog(btn.name)
    				dlgWhisper = self.whisperDialogDict[btn.name]
    				dlgWhisper.OpenWithTarget(btn.name)
    				if btn.languageID != "" and btn.empireID != "":
    					dlgWhisper.SetFlag(btn.languageID, btn.empireID)
    				dlgWhisper.Show()
    				self.__CheckGameMaster(btn.name)
    			except:
    				import dbg
    				dbg.TraceError("interface.ShowWhisperDialog - Failed to find key#11111")
    			self.__DestroyWhisperButton(btn)
    	else:
    		def ShowWhisperDialog(self, btn):
    			try:
    				self.__MakeWhisperDialog(btn.name)
    				dlgWhisper = self.whisperDialogDict[btn.name]
    				dlgWhisper.OpenWithTarget(btn.name)
    				dlgWhisper.Show()
    				self.__CheckGameMaster(btn.name)
    			except:
    				import dbg
    				dbg.TraceError("interface.ShowWhisperDialog - Failed to find key#22222")
    			self.__DestroyWhisperButton(btn)
    
    	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
    		def MinimizeWhisperDialog(self, name, languageID, empireID):
    			if 0 != name:
    				self.__MakeWhisperButton(name, languageID, empireID)
    			self.CloseWhisperDialog(name)
    	else:
    		def MinimizeWhisperDialog(self, name):
    			if 0 != name:
    				self.__MakeWhisperButton(name)
    			self.CloseWhisperDialog(name)
    
    	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
    		def CloseWhisperDialog(self, name):
    			if not isinstance(name, str):
    				chat.AppendChat(chat.CHAT_TYPE_INFO, "Acesta nu este un nume")
    				return
    			if 0 == name:
    				if self.dlgWhisperWithoutTarget:
    					self.dlgWhisperWithoutTarget.Destroy()
    					self.dlgWhisperWithoutTarget = None
    				return
    			try:
    				if self.whisperDialogDict.has_key(name):
    					dlgWhisper = self.whisperDialogDict[name]
    					dlgWhisper.Destroy()
    					del self.whisperDialogDict[name]
    			except:
    				import dbg
    				dbg.TraceError("interface.CloseWhisperDialog - Failed to find key#33333")
    	else:
    		def CloseWhisperDialog(self, name):
    			if 0 == name:
    				if self.dlgWhisperWithoutTarget:
    					self.dlgWhisperWithoutTarget.Destroy()
    					self.dlgWhisperWithoutTarget = None
    				return
    			try:
    				dlgWhisper = self.whisperDialogDict[name]
    				dlgWhisper.Destroy()
    				del self.whisperDialogDict[name]
    			except:
    				import dbg
    				dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")	
    
    	def __ArrangeWhisperButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		xPos = screenWidth - 70
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    		#yCount = (screenHeight - 285) / 63
    
    		count = 0
    		for button in self.whisperButtonList:
    
    			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
    			count += 1
    
    	def __FindWhisperButton(self, name):
    		for button in self.whisperButtonList:
    			if button.name == name:
    				return button
    
    		return 0
    
    	def __MakeWhisperDialog(self, name):
    		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    		dlgWhisper.BindInterface(self)
    		dlgWhisper.LoadDialog()
    		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    		self.whisperDialogDict[name] = dlgWhisper
    
    		self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		return dlgWhisper
    
    	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
    		def __MakeWhisperButton(self, name, languageID = "", empireID = ""):
    			whisperButton = uiWhisper.WhisperButton()
    			whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    			whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    			whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    			if self.IsGameMasterName(name):
    				whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    			else:
    				whisperButton.SetToolTipText(name)
    			whisperButton.ToolTipText.SetHorizontalAlignCenter()
    			whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    			whisperButton.Show()
    			whisperButton.name = name
    			whisperButton.languageID = languageID
    			whisperButton.empireID = empireID
    			self.whisperButtonList.insert(0, whisperButton)
    			self.__ArrangeWhisperButton()
    			return whisperButton
    	else:
    		def __MakeWhisperButton(self, name):
    			whisperButton = uiWhisper.WhisperButton()
    			whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    			whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    			whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    			if self.IsGameMasterName(name):
    				whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    			else:
    				whisperButton.SetToolTipText(name)
    			whisperButton.ToolTipText.SetHorizontalAlignCenter()
    			whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    			whisperButton.Show()
    			whisperButton.name = name
    			self.whisperButtonList.insert(0, whisperButton)
    			self.__ArrangeWhisperButton()
    			return whisperButton
    
    	def __DestroyWhisperButton(self, button):
    		button.SetEvent(0)
    		self.whisperButtonList.remove(button)
    		self.__ArrangeWhisperButton()
    
    	def HideAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Hide()
    
    	def ShowAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Show()
    
    	def __CheckGameMaster(self, name):
    		if not self.listGMName.has_key(name):
    			return
    		if self.whisperDialogDict.has_key(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def RegisterGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return
    		self.listGMName[name] = "GM"
    
    	def IsGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return TRUE
    		else:
    			return FALSE
    
    	def BUILD_OpenWindow(self):
    		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
    		self.wndGuildBuilding.Open()
    		self.wndGuildBuilding.wnds = self.__HideWindows()
    		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
    
    	def BUILD_CloseWindow(self):
    		self.__ShowWindows(self.wndGuildBuilding.wnds)
    		self.wndGuildBuilding = None
    
    	def BUILD_OnUpdate(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if self.wndGuildBuilding.IsPositioningMode():
    			import background
    			x, y, z = background.GetPickingPoint()
    			self.wndGuildBuilding.SetBuildingPosition(x, y, z)
    
    	def BUILD_OnMouseLeftButtonDown(self):
    		if not self.wndGuildBuilding:
    			return
    
    		# GUILD_BUILDING
    		if self.wndGuildBuilding.IsPositioningMode():
    			self.wndGuildBuilding.SettleCurrentPosition()
    			return TRUE
    		elif self.wndGuildBuilding.IsPreviewMode():
    			pass
    		else:
    			return TRUE
    		# END_OF_GUILD_BUILDING
    		return FALSE
    
    	def BUILD_OnMouseLeftButtonUp(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if not self.wndGuildBuilding.IsPreviewMode():
    			return TRUE
    
    		return FALSE
    
    	def BULID_EnterGuildArea(self, areaID):
    		# GUILD_BUILDING
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    
    		if mainCharacterName != masterName:
    			return
    
    		if areaID != player.GetGuildID():
    			return
    		# END_OF_GUILD_BUILDING
    
    		self.wndGameButton.ShowBuildButton()
    
    	def BULID_ExitGuildArea(self, areaID):
    		self.wndGameButton.HideBuildButton()
    
    	#####################################################################################
    
    	def IsEditLineFocus(self):
    		if self.ChatWindow.chatLine.IsFocus():
    			return 1
    
    		if self.ChatWindow.chatToLine.IsFocus():
    			return 1
    
    		return 0
    
    	def EmptyFunction(self):
    		pass
    
    	def GetInventoryPageIndex(self):
    		if self.wndInventory:
    			return self.wndInventory.GetInventoryPageIndex()
    		else:
    			return -1
    
    	if app.WJ_ENABLE_TRADABLE_ICON:
    		def SetOnTopWindow(self, onTopWnd):
    			self.onTopWindow = onTopWnd
    
    		def GetOnTopWindow(self):
    			return self.onTopWindow
    
    		def RefreshMarkInventoryBag(self):
    			self.wndInventory.RefreshMarkSlots()
    
    	if app.ENABLE_KINGDOMS_WAR:
    		def ActKingdomsWar(self, act, score1, score2, score3, limitKills, deads, limiDeads, timeRemained):
    			if self.wndKingdomsWar:
    				if act == 1:
    					self.wndKingdomsWar.ShowWindow(score1, score2, score3, limitKills, deads, limiDeads, timeRemained)
    					global IsQBHide
    					IsQBHide = 1
    					for btn in self.questButtonList:
    						btn.Hide()
    				elif act == 2:
    					self.wndKingdomsWar.RefreshScore(score1, score2, score3, limitKills)
    				elif act == 3:
    					self.wndKingdomsWar.RefreshDeads(deads, limiDeads)
    
    
    	if app.ENABLE_FISH_EVENT_SYSTEM:
    		def MiniGameFishUse(self, shape, useCount):
    			if self.wndEvent:
    				self.wndEvent.MiniGameFishUse(shape, useCount)
    
    		def MiniGameFishAdd(self, pos, shape):
    			if self.wndEvent:
    				self.wndEvent.MiniGameFishAdd(pos, shape)
    
    		def MiniGameFishReward(self, vnum):
    			if self.wndEvent:
    				self.wndEvent.MiniGameFishReward(vnum)
    
    		def MiniGameFishCount(self, count):
    			if self.wndEvent:
    				self.wndEvent.MiniGameFishCount(count)
    
    		def SetFishEventStatus(self, isEnable):
    			if isEnable:
    				if not self.wndEvent:
    					self.wndEvent = uiMiniGame.MiniGameWindow()
    
    					if self.tooltipItem:
    						if self.wndEvent:
    							self.wndEvent.SetItemToolTip(self.tooltipItem)
    
    					if app.WJ_ENABLE_TRADABLE_ICON:
    						if self.wndEvent:	
    							self.wndEvent.BindInterface(self)
    
    						if self.wndInventory:
    							if self.wndEvent:
    								self.wndEvent.BindInventory(self.wndInventory)
    
    				self.wndEvent.IntegrationMiniGame(True)
    			else:
    				if self.wndEvent:
    					self.wndEvent.IntegrationMiniGame(False)
    
    
    if __name__ == "__main__":
    
    	import app
    	import wndMgr
    	import systemSetting
    	import mouseModule
    	import grp
    	import ui
    	import localeInfo
    
    	app.SetMouseHandler(mouseModule.mouseController)
    	app.SetHairColorEnable(TRUE)
    	wndMgr.SetMouseHandler(mouseModule.mouseController)
    	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    	mouseModule.mouseController.Create()
    
    	class TestGame(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    
    			localeInfo.LoadLocaleData()
    			player.SetItemData(0, 27001, 10)
    			player.SetItemData(1, 27004, 10)
    
    			self.interface = Interface()
    			self.interface.MakeInterface()
    			self.interface.ShowDefaultWindows()
    			self.interface.RefreshInventory()
    			#self.interface.OpenCubeWindow()
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def OnUpdate(self):
    			app.UpdateGame()
    
    		def OnRender(self):
    			app.RenderGame()
    			grp.PopState()
    			grp.SetInterfaceRenderState()
    
    	game = TestGame()
    	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	game.Show()
    
    	app.Loop()

     

  5. Hi guys, I'm trying to install this system: 

    This is the hidden content, please

    Everything works ok but when I try to equip the talisman (right clicking or moving to the slot) it just stays in the inventory and wouldn't go to the slot.

    I tried checking char_item.cpp:

    bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell) function
      
      case ITEM_COSTUME:
    		case ITEM_WEAPON:
    		case ITEM_ARMOR:
    		case ITEM_ROD:
    		case ITEM_RING:		// ˝Ĺ±Ô ąÝÁö ľĆŔĚĹŰ
    		case ITEM_BELT:		// ˝Ĺ±Ô ş§Ć® ľĆŔĚĹŰ
    			// MINING
    		case ITEM_PICK:
    			// END_OF_MINING
    			if (!item->IsEquipped()){
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("equiping."));
    				EquipItem(item);
    				}
    			else{
    				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("unequip."));
    				UnequipItem(item);
    				}
    			break;

    And it returns true so it's trying to equip it.

    Syslog sends out USE_ITEM

     

    However 

    EquipItem does not return as true.

    It stucks at iWearCell

    bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)
    {
    	....
          
          if (iWearCell < 0)
    		{
    		ChatPacket(CHAT_TYPE_INFO, "Error 4");
    		return false;
    		}
          
        ....
    	
    	ChatPacket(CHAT_TYPE_INFO, LC_TEXT("equip item-> true."));
    
    	return true;
    }

    iWearCell is called with FindEquipCell:

    Returns -1: 

    int CItem::FindEquipCell(LPCHARACTER ch, int iCandidateCell)
    {
      	this returns true....
        ....
        if ((0 == GetWearFlag() || ITEM_TOTEM == GetType()) && ITEM_COSTUME != GetType() && ITEM_DS != GetType() && ITEM_SPECIAL_DS != GetType() && ITEM_RING != GetType() && ITEM_BELT != GetType() && ITEM_ARMOR != GetType()){
    		ch->ChatPacket(CHAT_TYPE_INFO, "r Error 1");
    		return -1;
    	}
      	.....
          
        this returns false .... why???
         
        else if (GetWearFlag() & WEARABLE_PENDANT){
    		ch->ChatPacket(CHAT_TYPE_INFO, "r ok 1");
    		return WEAR_PENDANT;
    	}
      
        .....
          

     

    Any ideas what am I missing or what could be the cause of this?

     

    Thanks in advance.

    • Metin2 Dev 7
    • Good 1
    • Love 1
  6. Hi guys,

     

    I'm trying to fix my Special Inventory system that I got.

     

    Edit: everything working fine but moving from special to inventory.

    I can move from normal to special.

    I tried editing the SelectEmptySlot and __SendMoveItemPacket even trying to write something if its called but nothing. Where does it call to move from special to inventory or where should it call from if its missing?

     

    Thanks in advance.

     

    Spoiler

    • Metin2 Dev 1
    • Love 2
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