Jump to content

Shisui

Former Staff
  • Posts

    977
  • Joined

  • Last visited

  • Days Won

    15
  • Feedback

    0%

Posts posted by Shisui

  1. Try :

    quest daily begin
        state start begin
            when login or levelup with pc.get_level() > 74 begin
                if get_global_time() > pc.getqf(tempo) then
                    set_state(info)
                end
            end
        end
     
        state info begin -- info about the mission
            when letter begin
                send_letter("")
            end -- letter sent
             
            when button or info begin
                say_title("")
                say("")
                say("")
                say("")
                say("")
                say("")
                local risp = select("","")
                if risp == 2 then return end -- Cancel
                pc.setqf("dif", 0) -- difficulty FLAG (0=pedra sangue)
                set_state(running)
            end -- when closed
        end -- INFO closed
     
        state running begin
            pc.setqf("done", 0) -- quest completed FLAG (0=not completed, 1=completed)
            if pc.getqf("dif") == 0 then
                pc.setqf("mob_to_kill",math.random(691, 1901, 791, 1304, 2206, 1093, 2091))
                -- how many kills
                local qta = {
                            3, 4, 5, 6
                            }
                pc.setqf("qta_to_kill",qta[math.random(1, 4)])
                -- recompensa pedra sangue
                pc.setqf("reward", 30190)
            end
     
            when letter begin
                if pc.getqf("dif") == 0 then
                    send_letter("")
                end
            end
     
            when button or info begin -- info about the quest
                if pc.getqf("done") == 0 then -- if he didn't complete the quest
                    if pc.getqf("dif") == 0 then
                    say_title("")
                    say("")
                    say("")
                    say("")
                    say("")
                    say_reward("" .. qta_to_kill .. mob_name(pc.getqf(mob_to_kill)))
                    say_reward("" .. pc.getqf(reward) .. "")
                    end
                else
                    say_title("")
                    say("" ..pc.get_name() .. "")
                    say("")
                    wait()
                    if pc.getqf("dif") == 0 then
                        say_reward("" .. pc.getqf(reward) .. "")
                        pc.give_item2(30190, 1)
                    end
                    -- timer FLAG, this quest is repeatable once per day (24h)
                    pc.setqf("tempo", get_global_time()+86400) -- 60*60*24
                    -- deleting FLAGS
                    pc.delqf("mob_to_kill")
                    pc.delqf("reward")
                    pc.delqf("qta_to_kill")
                    pc.delqf("dif")
                    pc.delqf("done")
                    set_state(__COMPLETE__)
                end
            end
     
            when pc.getqf(mob_to_kill).kill begin
                pc.setqf("qta_to_kill",(pc.getqf(qta_to_kill))-1)
                if pc.getqf(qta_to_kill) == 0 then
                    pc.setqf("done", 1)
                    send_letter("")
                end
            end
        end -- closed RUNNING
     
        state __COMPLETE__ begin
            when enter begin
                q.done()
            end
        end -- closed __COMPLETE__
    end -- closed QUEST

    DGp4f.png
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.