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Posts posted by Summex
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22 hours ago, Mahtox said:
Ok so I want to help you to make this serverfile better, I made a list what to implement and improve.
-4 Inventory and 6 skill preinstalled
-Won system or Max gold (or both)
-Sash system
-Custome mount with the mount system renewal
-Add the newer weapons, armors, accessories (lv115-120)
-Add some newer original map like Nemere, Meley, OchaoI know it could take a couple day, but then it would worth the price.
QuoteMy goal was to make a reference r40250 serverfile as official as possible compared to what GF had back when their files got leaked in early 2014.
No new systems added, only bug fixes.- 1
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10 hours ago, avatarjorn said:
Noob question: Where can I find list of items that contain something, like apprentice box etc, to edit what they contain. Where is handled giving items on first log into new character. And where are handled drops from monsters? Im super new to metin source so want to understand the structure abit
You should use google or post your questions as a thread in the appropriate section here in the forum. What you have asked is not specific to these serverfiles and as such should not be discussed in this topic, unless you have found a bug or problem with any of those functions. Good luck!
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On 12/2/2021 at 12:59 PM, MarcoJorge said:
how to organize pasta pack?
What do you mean by pasta?
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Guys,
it is good to give feedback, report bugs and to state your wishes for this project and of course there are a lot of things that could still be done so that people with all kinds of setup can run these files the way they want to (64bit, running the server on windows, not using an extern folder, compiling the game in vs etc.). But keep in mind that @ TMP4 has already created something quite amazing here for free that the community has been lacking for literal years!
Not everything will be included. Some things will be added, some won't. Some things make sense to add, some don't. I for one am excited to see how this project will continue to develop and am really thankful for all the work that has already been done on it. Thanks a lot
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I've had the idea for quite a while to use this rendered background not only at the login but also at the character (or empire) selection. There you could load in the map (or even position) where the character last logged out. Would be a pretty cool feature in my opinion
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Great Idea and well executed! If you don't mind me asking: What where these files and client originally based on?
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Looks very good! I already enjoyed the earlier versions and this seems to be even better. It's like a mini SDK for Metin
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Love it! I think there is a lot of potential in improving old, already existing content that once was planned for the game. It just has a different more fitting feel to it than most other content being created.
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On 3/9/2020 at 2:11 PM, Ace said:
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which are the best files with which you can build a server
now forget the source. It's only about the basic files.
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Which clients do most take?
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Which public source do most people use? please only free
I don't like to take source from eg MartySama, which you have
to buy first.
Files: 34k Untouched
Client: No clue, propably an official one from around that time
Source: Marty or Vanilla
Others prefer Fliege Files which are great aswell, though I'd argue sticking to the offical Files is even cleaner
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which are the best files with which you can build a server
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I`ve seen it happen to Beran-Setao aswell. Also there is a similiar bug where the killed mob just runs away into the distance and disappears instead of playing the death animation. That one also happens to smaller mobs like Stray Dog etc. Would be nice if someone has some insight on these issues.
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Nice contribution, keep it up !
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vor 17 Minuten schrieb Shelby:
#include "check_server.h" in config.cpp
ah yes, i had removed that one at some earlier point. Now it gave me the malloc_options error again which I fixed with what you had posted earlier. Then I could compile the game ! Thanks now when compiling the db I got the malloc_option error aswell. I fixed that one the same way (had to delete 1 line from main.cpp). And was able to execute gmake all with no errors. Thanks a lot for the help.
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On 11/21/2018 at 9:21 PM, Shelby said:
This one?
No, this one:
SpoilerSpoiler -
vor 3 Minuten schrieb Shelby:
why you deleted the libserverky and checks, if someone says a shit, it means something goes wrong.
i restored the makefile with the libserverkey part, the error posted is still the one that shows up
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vor 2 Minuten schrieb Shelby:
add in makefile
INCDIR += -I../../libserverkey
That doesnt change anything about the error from the second image Did you see that one? I just edited the post
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Ofcourse! *facepalm* Alright, I deleted all the references in the makefile. But those don't seem to be the only ones. I already tried deleting the corresponding line on the next error but that just led to more and more errors, deleting etc so I thought it was a better Idea to restore the files and ask you guys.
Edit: Actually this is the error when all the files are restored:
The other image shows what happens when I delete this
TOKEN("server_key") { CheckServer::AddServerKey(value_string); continue; }
in config.cpp
SpoilerSpoiler- 1
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vor 42 Minuten schrieb Shelby:
remove Metin2Server_Check(); from main.cpp
it's useless
void Metin2Server_Check() { #ifdef _USE_SERVER_KEY_ if (false == CheckServer::CheckIp(g_szPublicIP)) { #ifdef _WIN32 fprintf(stderr, "check ip failed\n"); #endif g_isInvalidServer = true; } return; #endif if (LC_IsEurope() || test_server) return; // 브라질 ip if (strncmp (g_szPublicIP, "189.112.1", 9) == 0) { return; } // 캐나다 ip if (strncmp (g_szPublicIP, "74.200.6", 8) == 0) { return; } return; static const size_t CheckServerListSize = 1; static const char* CheckServerList[] = { "202.31.178.251"}; static const int CheckServerPort = 7120; socket_t sockConnector = INVALID_SOCKET; for (size_t i = 0 ; i < CheckServerListSize ; i++) { sockConnector = socket_connect( CheckServerList[i], CheckServerPort ); if (0 < sockConnector) break; } if (0 > sockConnector) { if (true != LC_IsEurope()) // 유럽은 접속을 하지 못하면 인증된 것으로 간주 g_isInvalidServer = true; return; } char buf[256] = { 0, }; socket_read(sockConnector, buf, sizeof(buf) - 1); sys_log(0, "recv[%s]", buf); if (strncmp(buf, "OK", 2) == 0) g_isInvalidServer = false; else if (strncmp(buf, "CK", 2) == 0) g_isInvalidServer = true; socket_close(sockConnector); }
I thought I had already done that, but it seems that I've missed a line! That error is now gone, thanks for that However a new one comes up when linking (hopefully the last):
Spoiler- 1
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Hey guys!
I've been trying to compile a clean version of the mainline_released source on a 64bit FreeBSD Machine using a chroot / jail. I think I got everything set up correctly and am able to compile the source, however when I do compile I get the following error:
Edit: adding #include <stdlib.h> to SIM.h in libserverkey (fixed?) this error
The new error now is:
I already recieved a bunch of errors before which I were able to fix. I am compiling with g++49. The only changes to the source are removed time bomb / license.
If anyone knows how to fix this error, I'd be grateful as for now I have run out of ideas and google isn't being helpful.
SpoilerSpoiler- 1
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Looks great, thats a fantastic Skybox you got there!
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Looks really good! But the white swinging effect when attacking is too much.
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To improve fps we would have to recode the rendering. Its just too old and unoptimized to utilize modern hardware properly
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vor 2 Stunden schrieb Sandbone:
Solved #closerequest
Care to share your solution ?
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Would be interested in it aswell if there are any differences between the possible ways at all
[40250] Reference Serverfile + Client + Src [15 Available Languages]
in Binaries
Posted
This is a free release, why do people keep thinking they will get personal support for anything?
The audacity of some of these guys is truly a sight to behold