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yagokurt

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Everything posted by yagokurt

  1. Hi, i'm looking for some1 who can fix the bugs that i report and fix some corecrash too, i send the core debug. My major bug to fix is this one. If you use an energy crystal and mount it just get a double effect, and if you have the dragon soul system activated this effect just get infinity. If you need more info you can contact me here or on skype: yagokurt
  2. Unbroken IMDb: http://www.imdb.com/title/tt1809398/ A nice movie for those who like war movies.
  3. Hell, when you go to debug u need put the game with the game.core and then debug and it will give more information about the problem and then they can give you a better help. do a after that. game game.core bt
  4. I had the same problem, i fix it reading this post idk exactly wich part of it.
  5. http://www.imdb.com/title/tt1921149/?ref_=nv_sr_1 Trash A nice movie about brazilian police and politician corruption, poor people life.
  6. Some item shops dont accept u add itens with time then you will need create a chest or a quest for those itens. Exemple, exp ring (70005) didnt work and then i create a quest to give an item to player an then they do a right click and receibe the ring.
  7. The energy crystal affect apply twice when you mount and unmount, my normal resist sword is 55% and then after use potion go to 66% (normal) and then after mount it reload the efect and just get 77%.
  8. Hi, i'm having a strange bug with the energy system. If i use an energy crystal and then use a mount the bonus just get double, and even after remove all my armor i still having the bugged effect. Someone have any clue how i could fix it? I'm using a self-compiled game. Here is an video with an example.
  9. Sorry for the delay, selfcompiled game mainline client novaline, yes i have some quests with mysql, but they only run in a monster kill and this monster just respawn on saturday and the lag happen everyday. Wich syslog do you want? From Auth? I try send all then here but it take more than 3 hours here just showing "saving post" and never end.
  10. Today i try play my server and run the HTOP on my dedicated to see what happen with the process when the server lag. And I notice 3 things. 1: The AUTH process get a high usage sometimes like 20-25% CPU usage 2; Have an process MYSQL running too and it get high and low all time, but after the lag it just get 80% usage sometimes even worse. 3: I have 2 channel 5 cores each running right now and on the HTOP it say 167 task. Anyone can confirm to me if any of those 3 is normal?
  11. The picture is offline, could you upload it on imgur? Wich proto are u using? SQL or TXT?
  12. Do you guys think have any chance of my timers lag the server? I have around 6 server_loop_timer running each 60 seconds And for each player level +90 who login i start 2 timer with 60 seconds each. And clear the timer when logout.
  13. The mapindex don't stack, i haven't the same map twice. I haven't this file on my /usr/local/etc/my.cnf oO No i didn't, because when something happen on their side they send a mail about it. And this is happening have more than a month.
  14. Hi everyone, i'm expecting some problems with my server have a couple of time, sometimes the server just lag and take something like 5 secs to execute a function like, open npc chat, open a teleport ring, do a gm command, and sometimes its even worse, the game get frozen no one can move and after a couple of seconds they can play normaly again. I have an dedicated server with this configs. And i'm running 2 channel with 5 core each (1 core is used only for login in each channel) and something like 150-200 players. CPU Intel® Xeon® CPU E3-1245 V2 @ 3.40GHz RAM 32GB Do you guys have any idea what it could be? Which config i should check? What i can do to improve the performance?
  15. Dont think so. I'm using the same game to debug it. And i'm using Game source: mainline Client source: novaline Maybe i'm debugging wrong? i do gdb game game.core core game.core bt
  16. First of all, thank you. 1: I search for item.has_flag on my quest folder and on object folder and only find it on the quest_functions and nothing more, any other command that i should search? 2: Something i can do to about it?
  17. Hi everyone. I was expecting some random crash's on my server and never have an syserr to analyze and take a conclusion. But now i learner how to debug the core and i have some results, hope some of you guys could help me with that. i haven't any knowledge about c++ to check those functions. First one: #0 0x08156079 in CItem::GetValue (this=0x3adb0f00, idx=0) at item.cpp:957 957 long CItem::GetValue(DWORD idx) [New Thread 29005500 (LWP 100508/game)] [New Thread 29005200 (LWP 100503/game)] [New Thread 29004f00 (LWP 100502/game)] [New Thread 29004300 (LWP 100883/game)] (gdb) bt #0 0x08156079 in CItem::GetValue (this=0x3adb0f00, idx=0) at item.cpp:957 #1 0x081b123c in quest::item_has_flag (L=0x3af9bdc0) at questlua_item.cpp:155 #2 0x08363cba in luaD_precall (L=0x3af9bdc0, func=0x3b1cedd8) at ldo.c:249 #3 0x0836ba86 in luaV_execute (L=0x3af9bdc0) at lvm.c:637 #4 0x08363fad in resume (L=0x3af9bdc0, ud=0xffffa164) at ldo.c:337 #5 0x0836393b in luaD_protectedparser (L=0x3af9bdc0, z=0x8363f80, bin=-24220) at ldo.c:462 #6 0x08363adb in lua_resume (L=0x0, nargs=1) at ldo.c:378 #7 0x08198952 in quest::CQuestManager::RunState (this=0xffffd940, qs=@0x3a3982a4) at questlua.cpp:846 #8 0x081cebdf in quest::CQuestManager::Input (this=0xffffd940, pc=99118, msg=0xffffa1fb "1") at questmanager.cpp:220 #9 0x08148f0f in CInputMain::QuestInputString (this=0x3a19d89c, ch=0x309fb800, c_pData=0x3a753006) at input_main.cpp:1963 #10 0x0814f778 in CInputMain::Analyze (this=0x3a19d89c, d=0x3a19d800, bHeader=<value optimized out>, c_pData=0x3a753006 "0361") at input_main.cpp:3166 #11 0x0813844b in CInputProcessor::Process (this=0x3a19d89c, lpDesc=0x3a19d800, c_pvOrig=0x3a753000, iBytes=90, r_iBytesProceed=@0xffffa734) at input.cpp:103 #12 0x08101933 in DESC::ProcessInput (this=0x3a19d800) at desc.cpp:313 #13 0x0825b3f4 in io_loop (fdw=0x29bd4840) at main.cpp:1012 #14 0x0825be51 in idle () at main.cpp:946 #15 0x0825d4ac in main (argc=1, argv=0xffffde08) at main.cpp:610 Second: #0 CHARACTER::GetName (this=0x30303631) at char.cpp:571 571 return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.sz LocaleName : "") : m_stName.c_str(); [New Thread 29005500 (LWP 100892/game)] [New Thread 29005200 (LWP 100885/game)] [New Thread 29004f00 (LWP 100884/game)] [New Thread 29004300 (LWP 100205/game)] (gdb) bt #0 CHARACTER::GetName (this=0x30303631) at char.cpp:571 #1 0x0815c31d in ITEM_MANAGER::SaveSingleItem (this=0xffffa844, item=0x3cb85c00) at item_manager.cpp:453 #2 0x0815e3f4 in ITEM_MANAGER::Update (this=0xffffa844) at item_manager.cpp:484 #3 0x0825aec3 in heartbeat (ht=0x297d0bb0, pulse=863981) at main.cpp:330 #4 0x0825b04f in idle () at main.cpp:929 #5 0x0825c70c in main (argc=1, argv=0xffffde08) at main.cpp:602 Third and last one(look like the first): #0 0x081552d9 in CItem::GetValue (this=0x3de1cd00, idx=0) at item.cpp:957 957 long CItem::GetValue(DWORD idx) [New Thread 29005500 (LWP 100345/game)] [New Thread 29005200 (LWP 100313/game)] [New Thread 29004f00 (LWP 100311/game)] [New Thread 29004300 (LWP 100145/game)] (gdb) bt #0 0x081552d9 in CItem::GetValue (this=0x3de1cd00, idx=0) at item.cpp:957 #1 0x081b049c in quest::item_get_value (L=0x3c70d280) at questlua_item.cpp:202 #2 0x08362f1a in luaD_precall (L=0x3c70d280, func=0x3d373ed8) at ldo.c:260 #3 0x0836ace6 in luaV_execute (L=0x3c70d280) at lvm.c:627 #4 0x0836320d in resume (L=0x3c70d280, ud=0xffffa164) at ldo.c:344 #5 0x08362b9b in luaD_rawrunprotected (L=0x3c70d280, f=0x83631e0 <resume>, ud=0xffffa164) at ldo.c:88 #6 0x08362d3b in lua_resume (L=0x3c70d280, nargs=1) at ldo.c:371 #7 0x08197bb2 in quest::CQuestManager::RunState (this=0xffffd940, qs=@0x3d737b14) at questlua.cpp:803 #8 0x081cde3f in quest::CQuestManager::Input (this=0xffffd940, pc=95865, msg=0xffffa1fb "1") at questmanager.cpp:241 #9 0x0814816f in CInputMain::QuestInputString (this=0x3d5dc09c, ch=0x2d649000, c_pData=0x3d71b000) at input_main.cpp:1963 #10 0x0814e9d8 in CInputMain::Analyze (this=0x3d5dc09c, d=0x3d5dc000, bHeader=<value optimized out>, c_pData=0x3d71b000 "0361") at input_main.cpp:3166 #11 0x081376ab in CInputProcessor::Process (this=0x3d5dc09c, lpDesc=0x3d5dc000, c_pvOrig=0x3d71b000, iBytes=79, r_iBytesProceed=@0xffffa734) at input.cpp:103 #12 0x08100b93 in DESC::ProcessInput (this=0x3d5dc000) at desc.cpp:313 #13 0x0825a654 in io_loop (fdw=0x297d4840) at main.cpp:1064 #14 0x0825b0b1 in idle () at main.cpp:941 #15 0x0825c70c in main (argc=1, argv=0xffffde08) at main.cpp:602 (gdb)
  18. Hi, today i had a strange problem with my server, my channel1 core1( only city map ) didn't crash but when a user try to move to one of this city he stay stuck and never teleport, and if the user re-open he stay stuck on loading screen, any suggestion? SYSERR: Nov 5 06:35:47.412184 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:35:47.412199 :: Process: SEQUENCE 3c1bcc00 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:35:47.412208 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:37:26.486182 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:37:26.486195 :: Process: SEQUENCE 3b311400 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:37:26.486204 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:37:35.406193 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:37:35.406203 :: Process: SEQUENCE 3978bc00 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:37:35.406212 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:38:36.522189 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:38:36.522203 :: Process: SEQUENCE 3a9ac800 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:38:36.522212 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:41:18.274704 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:41:18.274718 :: Process: SEQUENCE 3a9ac800 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:41:18.274727 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:45:50.22671 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:45:53.462203 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:45:53.462215 :: Process: SEQUENCE 3a9b3c00 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:45:53.462224 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:46:02.22583 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:46:18.22448 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:46:18.22460 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:46:32.22525 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:46:32.22538 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:46:47.1346 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:46:47.1356 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:01.1311 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:01.1327 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:13.1765 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:13.1775 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:13.1782 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:25.1201 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:25.1214 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:25.1221 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:38.1419 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:38.1432 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:38.1439 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:50.1617 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:50.1630 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:47:50.1636 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(100) Map(1) SYSERR: Nov 5 06:50:34.879127 :: UpdateSectree: null sectree name: legent 501513 993978 SYSERR: Nov 5 06:52:02.214169 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:52:02.214183 :: Process: SEQUENCE 3aa24400 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:52:02.214193 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:52:54.429145 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:52:54.429158 :: Process: SEQUENCE 3978bc00 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:52:54.429167 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:53:21.269150 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:53:21.269163 :: Process: SEQUENCE 32ff4c00 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:53:21.269172 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:54:50.123187 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 06:54:50.123201 :: Process: SEQUENCE 32ff4c00 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 06:54:50.123210 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 06:55:20.681160 :: HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) SYSERR: Nov 5 06:57:03.18145 :: HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) SYSERR: Nov 5 07:00:38.191141 :: HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) SYSERR: Nov 5 07:09:15.4144 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 07:09:15.4157 :: Process: SEQUENCE 3978b000 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 07:09:15.4166 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 07:24:52.259136 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 07:24:52.259149 :: Process: SEQUENCE 39786400 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 07:24:52.259158 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 07:39:03.133121 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 07:39:03.133135 :: Process: SEQUENCE 39786400 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 07:39:03.133144 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 07:39:47.194250 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 07:39:47.194264 :: Process: SEQUENCE 3978b000 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 07:39:47.194273 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 07:39:55.754140 :: HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) SYSERR: Nov 5 08:07:46.16254 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 08:07:46.16277 :: Process: SEQUENCE 32ff4c00 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 08:07:46.16286 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 08:28:11.225145 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 08:28:11.225158 :: Process: SEQUENCE 37be6800 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 08:28:11.225167 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 08:30:43.724152 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 08:30:43.724166 :: Process: SEQUENCE 37be6800 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 08:30:43.724175 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca] SYSERR: Nov 5 09:06:33.897158 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 09:06:33.897178 :: Process: SEQUENCE 3a9ac000 mismatch 0x8a != 0x2f header 3 SYSERR: Nov 5 09:06:33.897187 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [254 : 0xca] [003 : 0x8a] SYSERR: Nov 5 10:05:08.213158 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Nov 5 10:05:08.213176 :: Process: SEQUENCE 37be6800 mismatch 0xca != 0x2f header 3 SYSERR: Nov 5 10:05:08.213185 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [109 : 0xaf] [003 : 0xca]
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