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Posts posted by Iηfιηιт²⁴ᵏ
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Spoiler
root@vds:~ # gdb711
GNU gdb (GDB) 7.11 [GDB v7.11 for FreeBSD]
Copyright (C) 2016 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-portbld-freebsd10.1".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word".
(gdb) file /usr/home/game/share/game
Reading symbols from /usr/home/game/share/game...done.
(gdb) core /usr/home/game/channel1/core1/game.core
[New LWP 100064]
[New LWP 100210]
[New LWP 100198]
[New LWP 100195]
warning: `/libexec/ld-elf.so.1': Shared library architecture i386:x86-64 is not compatible with target architecture i386.
warning: .dynamic section for "/libexec/ld-elf.so.1" is not at the expected addr ess (wrong library or version mismatch?)
Core was generated by `game'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x28a1913e in memcpy () from /usr/lib32/libc.so.7
[Current thread is 1 (LWP 100064)]
(gdb) bt full
#0 0x28a1913e in memcpy () from /usr/lib32/libc.so.7
No symbol table info available.
#1 0x08456d80 in buffer_realloc (buffer=@0x2a5ca840: 0x0, length=132)
at buffer.c:280
temp = 0x2a5ca840
__func__ = "buffer_realloc"
#2 0x08456eaa in buffer_write (buffer=@0x41468964: 0x415b3000,
src=0x290f2000, length=39) at buffer.c:165
No locals.
#3 0x0810e4f8 in DESC::Packet (this=0x41468800, c_pvData=0x290f2000, iSize=39)
at desc.cpp:455
__FUNCTION__ = "Packet"
#4 0x0807b503 in CHARACTER::ChatPacket (this=0x33ae6000, type=1 '\001',
format=0x2900df7c "Lupta cu %s a \356nceput.") at char.cpp:4126
d = 0x41468800
chatbuf = "Lupta cu Zapacithuu a \356nceput.\000CAX\243\377\377F\324yZ`~ \023)M\000\000\000H\243\377\377\fcE\b\002\000\000\000a\232m\b\a\000\000\000M\000 \000\000\002\000\000\000\000\\y+\\_y+\021\000\000\000\001\000\000\000\000\\y+4\0 01\000\000\000\\y+\000\\y+\000\060\361@\250\243\377\377\250\345\020\b`~\023)\021 \000\000\000M\000\000\000\002\000\000\000\001\000\000\000\263'\241(W\244\377\377 \004\317\242(\320\341\377\377@\323I*W\244\377\377\205\000\000\000\000\000\000\00 0\000\020\000\000D\202\273B\r\000\000\000\360\243\377\377\004\317\242(\314\243\3 77\377\027*\241"...
---Type <return> to continue, or q <return> to quit---quit
How solve this (game.core)??
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How to combine 2 different sash?
(e.g. 85001+85005=>85002)
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how do I solve this problem
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running 1-2-3 days and then crash.
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how solve?
After this error occurs crash core
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Spoiler
SYSERR: Sep 27 17:43:33 :: Entergame: !GetMovablePosition (name FireGod 100x1213200 map 223 changed to 10000x1213200)
SYSERR: Sep 27 17:51:48 :: SyncPosition: Too often SyncPosition Interval(0ms)(em1337) from Name(Divinu) VICTIM(10273,1214692) SYNC(10269,1214694)
SYSERR: Sep 27 17:51:48 :: SyncPosition: Too often SyncPosition Interval(0ms)(em1337) from Name(Divinu) VICTIM(10275,1214712) SYNC(10370,1214717)
SYSERR: Sep 27 17:53:12 :: SyncPosition: Too often SyncPosition Interval(0ms)(em1337) from Name(Divinu) VICTIM(10926,1213121) SYNC(10926,1213121)
SYSERR: Sep 27 17:53:13 :: SyncPosition: Too often SyncPosition Interval(1ms)(em1337) from Name(Divinu) VICTIM(10963,1213160) SYNC(10946,1213166)
SYSERR: Sep 27 17:53:19 :: SyncPosition: Too often SyncPosition Interval(0ms)(em1337) from Name(Divinu) VICTIM(11075,1212929) SYNC(11073,1212920)
SYSERR: Sep 27 18:15:55 :: Entergame: !GetMovablePosition (name Querty 100x1213200 map 223 changed to 10000x1213200)
SYSERR: Sep 27 18:16:02 :: Entergame: !GetMovablePosition (name FireGod 100x1213200 map 223 changed to 10000x1213200)
SYSERR: Sep 27 19:05:12 :: Entergame: !GetMovablePosition (name LordNinja 100x1213200 map 223 changed to 10000x1213200)
SYSERR: Sep 27 19:49:44 :: Entergame: !GetMovablePosition (name Trunkss 100x1213200 map 223 changed to 10000x1213200) -
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How make aura/Berserk cowntdown 0 + effect Enchanted Blade
(Sorry for my english)
I hope you understand what i want :))
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syserr
SpoilerSYSERR: Aug 26 09:35:56 :: Process: SEQUENCE 2b717c00 mismatch 0x9a != 0x0 header 60
SYSERR: Aug 26 09:35:56 :: Process: SEQUENCE_LOG [MrBoyKa]-------------
[060 : 0xac]
[060 : 0xe2]
[013 : 0xa5]
[060 : 0xad]
[060 : 0x5b]
[060 : 0x84]
[060 : 0xd3]
[050 : 0x6c]
[060 : 0x28]
[060 : 0x80]
[060 : 0x1d]
[060 : 0xe6]
[060 : 0x35]
[060 : 0x66]
[060 : 0xb8]
[060 : 0x7c]
[060 : 0x18]
[060 : 0xd2]
[060 : 0x77]
[060 : 0xa0]
[060 : 0x9a]SYSERR: Aug 26 09:35:57 :: Process: SEQUENCE 2b717000 mismatch 0xae != 0x0 header 60
SYSERR: Aug 26 09:35:57 :: Process: SEQUENCE_LOG [CoNu]-------------
[060 : 0xea]
[060 : 0x7a]
[060 : 0x4e]
[060 : 0xce]
[060 : 0xbc]
[060 : 0xb]
[060 : 0x7]
[060 : 0xea]
[060 : 0xe0]
[060 : 0x5a]
[060 : 0xad]
[060 : 0x8b]
[060 : 0xc]
[060 : 0x96]
[060 : 0x56]
[060 : 0x87]
[060 : 0x95]
[060 : 0x7]
[060 : 0xb2]
[060 : 0x4c]
[060 : 0xae] -
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problem game.core
in Community Support - Questions & Answers
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