kasko30
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Posts posted by kasko30
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Dude the percentage in the cube is not neccesary because it never fails
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Since there is no answer
#CLOSE-REQUEST
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7 hours ago, tierrilopes said:
Basically every single dungeon out there, starting with the blue dragon.
+1 hhhhhh if only people start thinking
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Hello metin2dev community
so my question is how to add a system option to disable seeing grass and trees effects so the player could reduce the lag ...
hope you know how
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you have problem with putting ; and ]
error: expected `;' before '}' token
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Is there a fix for it to show in taskbar ?
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13 hours ago, TheEnd said:
hey.
iam fix this
but i cant fix that in the video
any help guys
it is normal to me
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The syserr you get is from the rare item system . you will find this in playersettingsmodule.py
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Wow i was going to buy this system for 99
Bitcoinbut you just released it
thank you soooo much !><
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It seems that you are using KEMO Files (هههههه)
God Be With you !
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I need fix to i think there add some nessecary adds to the offline shop from server part
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Can somebody show us a full guide to implent it with the released okey card system .
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احمد ربي ردو عليك في المنظمة
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Hello community
I have handelscenter of kori that lock alike this one in these video :
https://www.youtube.com/watch?v=6ZTuUoSZ03Ehttps://www.youtube.com/watch?v=6ZTuUoSZ03E
a picture from kori handelscenter:
https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif
but kori handelscenter doesn't show the item tooltip (bonuses and stuff ) it shows only an image of it i want a way of making it shows them
this is the .py file of hadelscenter in attachements
i want someone to show me what to add in the file so i can see the item bonuses
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Just delete the old quest files from your server or delete them both and run this quest again .
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Thank you all i'll try it and see what happens
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1 hour ago, zeimpekis9 said:
It should be with a quest. I cant help but i can provide you with an other idea. Just in the first box place the same box vnum. When the players open the box they ll get an other. If somebody helps you i will use it too
another thing when i want to open the box it should give me one thing when i put another box in it's data i don't think it'll be good
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Go open taskbar.py located in locale_xx and uiscript and search for Mall and make sure the paths are correct .
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16 minutes ago, zeimpekis9 said:
It should be with a quest. I cant help but i can provide you with an other idea. Just in the first box place the same box vnum. When the players open the box they ll get an other. If somebody helps you i will use it too
yes i understand you it is good idea thank you but still i hope someone have what i need .
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Hello guys .
My question is how to make a box ingame open couple times before it dissapears from inventory just like fish box in official
Also a way to show how many times left before the box dissapears and Thank you
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#Close . I Changed the files Thnx anyway
Problem compiling source(mount like horse)
in Community Support - Questions & Answers
Posted
Hello ...
I tried adding the mount like a horse system but when compiling this error shows:
In file included from questlua.h:6,
from castle.cpp:19:
MountSystem.h:60: error: ISO C++ forbids declaration of 'unordered_map' with no type
MountSystem.h:60: error: typedef name may not be a nested-name-specifier
MountSystem.h:60: error: expected ';' before '<' token
MountSystem.h:94: error: 'TMountActorMap' does not name a type
Hope you know a solution and thanks