Saddler
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Posts posted by Saddler
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Can you fix the invisibility bug that happens when a player revives or logs in please?
x2
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Game or db?
Points to db...
Regards
#Edit
Vanilla i download your libz.so.rar with libz.so.6 and i put on /usr/local/lib32/metin2 and now when i try start give me that error:
/libexec/ld-elf.so.1: /usr/local/lib32/metin2/libstdc++.so.6: Undefined symbol " _ThreadRuneLocale"
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9.2
You think will work on 9.0?
Regards.
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Hello guys today i'm gonna show u how to compile the source in freebsd.
First of all you need and dns or a dedicated server because in hamachi server we can not use the fetch command
We will install Gmake,Makedepend,Svn(subversion),Devil
1)gmake:
cd /usr/ports/devel/gmake && make install clean
2)makedepend:cd /usr/ports/devel/makedepend && make install clean
3)svn:
cd /usr/ports/devel/subversion && make install clean
4)devil:
cd /usr/ports/graphics/devil && make install clean
NOTE: if you have already installed some of this step just the step and follow the other
Then you do this:
From libdevil/ copy all .a files into /usr/lib
From libgame/From lib copy the From libgame.a file into /usr/lib
From libhackshield/From lib copy the From libanticpxsvr.a file into /usr/lib
From liblua/From lib copy the .a files into /usr/lib
From libpoly/ copy the .o files into /usr/lib
From libserverkey/ copy the .o files into /usr/lib
From libthecore/From lib copy the From libthecore.a files into /usr/lib
After copying the files into the /usr/lib do this:
go to the Extern folder of the novaline and open the include folder and copy everything into /usr/include
go to the Lib folder of the novaline branch and copy everything from there to /usr/lib
drag the cryptopp and openssl folders into /usr/include
So we have installed everything then we have to upload the branch novaline into /usr/src
then u give this command in freebsd:
cd /usr/src/novaline/Server && gmake
when gmake is done you go to /usr/src/novaline/Server/game/src and give this command:gmake clean && gmake -j20
to build the db just replace the /game/src with /db/src
This is my first release here so i am sorry if i post in wrong section
What version off FreeBSD do you use?
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/libexec/ld-elf.so.1: Shared object "libz.so.6" not found, required by "db"
And yeah, i put all libs on the folder /usr/local/lib32/metin2
Regards.
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#Boss
Regards.
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Usually i don't have hackers on my server because i don't allow. i do all for stop that.
But usually community report them on forum, then i ban.
Regards
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perma ban.
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I'm not into editing the binary. Vanilla core should be a project belonging on security, stability and performance. Client binaries weren't planned. They don't provide these stats and everyone wants to use his own binary maybe a new encryption or something like that. So it's up to you to make these things happen. You can easily set the Yang maximum to 2kkk and just let it as it is if you're unsure to use the new gold maximum.
Sanchez is right, you need to edit the source code and change the type of the variables so the gold amount won't be handled as 'int' anymore but as 'long long' or in his example 'unsigned long long'.
@Mehti: Please provide a syslog. I'll try to reproduce the error and see if I can get some more information.
€: I tried to reproduce the bug but nothing happened. I tried it with killing 1-2 metinstones. Then I spawned 10 and weakened them. For this test I've used the aggr-command to make the mobs attack me. Still no crash. I destroyed all 10 metinstones and no crash happened there.
Maybe you've got a quest causing these troubles. Check if you have something like that.
Ok, thanks.
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Vanilla, can you make your executable project for vanilla ?
Regards
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You should change the variables in some files:
- Packet.h / Line 1715
- PythonNetworkStreamPhaseGame / Line 1537
- PythonPlayerModule / Line 618
You saying i need a new compiled executable with that variables changed?
Regards
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Where we change the data int to long long ?
Regards
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Hey vanilla, and about client changes for gold limit, what we need to do ?
Just python or include binary features?
Regards.
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it's working and it's stable. Compiled with gcc4.9 for testing purpose.
I'll make a difference list and then choose with you what version to use. Then it'll be released.
Oh, and I forgot: In the new version you can use more attributes on your skills (e. g. you can enhance your attributues like str, con, int and dex with your skills..)
I hope now i can run that
Because old version's i can't run because libs and more libs.
I hope now everything is ok.
Regards.
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You're right. I'll try that since on 64 bit system it won't be that easy.
I'm glad you continue the work.
Good luck
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Is this from Source ?
Sure.
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Why compiled gamefiles from "users" of epvp, etc need "extra" libs to run?
And the ymir works with no problems?
I'm talking about vanilla project, it's closed now.
Regards
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A question, i'm able to compile the source in 64 bits?
I always heard only works in 32 bits.
Regards.
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I don't test mob_proto but probably, yes.
I edit.
Thanks.
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Hi,
Here is the tool to pack item_proto,mob_proto (clientside)
How to:
Put on folder item_proto.txt & item_names.txt then just click on dump_proto.
After that will create item_proto for your client.
Download: http://goo.gl/w2qeWL
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Awesome.
[ Dead Download Link ] Vanilla Core 2.4.1 [ We Need You ]
in Temporary
Posted
Vanilla and about FreeBSD 8.4 x64
I'm trying to run, i give you the error but i never get answer.
Regards