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Great

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Posts posted by Great

  1. Hi, i was created new protection for M2Bob, is working but I need few servers which have problems with bots for test it on live, protection can be disabled with command and instalation is easy. 

    For every server I'll be create license for 1 week, after that I'll be make discounts for that's servers which helping me with testing. 

    For more information please write to me on private message. 

  2. Hello Sanchez,

     

    First off thank you for this amaizing tutorial, but i have not been able to get this to work as of today.

     

    The error i am getting when i try to log in is:

    system.py(line:273) RunMainScript
    system.py(line:192) execfile
    system.py(line:163) Run
    prototype.py(line:61) <module>
    prototype.py(line:59) RunApp
    networkModule.py(line:113) Destroy
    introSelect.py(line:201) Close
    
    Run - <type 'exceptions.AttributeError'>:'SelectCharacterWindow' object has no attribute 'dlgQuestion'

    Is there any way i am able to fix this error?

    HELP PLZ?

    Metin2Beta have new packet structure

  3. char.cpp function void CHARACTER::PointChange 

    case POINT_LEVEL:
        [..]
        if (iLevStep >= 4)
    	{
    		sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
    		iLevStep = 4;
    	}
    
    	if (exp >= next_exp && iLevStep < 4)
    	{
    		for (int i = 0; i < 4 - iLevStep; ++i)
    			PointChange(POINT_LEVEL_STEP, 1, false, true);
    	}
    	else if (exp >= q * 3 && iLevStep < 3)
    	{
    		for (int i = 0; i < 3 - iLevStep; ++i)
    			PointChange(POINT_LEVEL_STEP, 1, false, true);
    	}
    	else if (exp >= q * 2 && iLevStep < 2)
    	{
    		for (int i = 0; i < 2 - iLevStep; ++i)
    			PointChange(POINT_LEVEL_STEP, 1, false, true);
    	}
    	else if (exp >= q && iLevStep < 1)
    		PointChange(POINT_LEVEL_STEP, 1);
    
    	if (iExpBalance)
    	{
    		PointChange(POINT_EXP, iExpBalance);
    	}
    	

    and case POINT_LEVEL_STEP:

     

    • Love 1
  4. Few days ago i found little bug with shop slots grid, in client shops have 5x8 but in some core sources is 5x9.

    To fix it open shop.cpp and find:

    m_pGrid = M2_NEW CGrid(5, 9);

    and replace with:

    m_pGrid = M2_NEW CGrid(5, 8);

    Save and recompile core.

    • Love 4
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