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Posts posted by Micha aka xCPx
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try to replace this:
d.purge_area(750000,620000,817400,689400)
with another command. for me it looks like there is an kind of overflow in there ...
I think it´s because of the huge area you wanna clear. The more players are online and get in flame dungeon, the more mobs are there and the greater the array or dictionary gets where the pointers to the monsters in that area are located.
For example ( simply an example i cannot look the function from my mobiles correctly):
If in d.purge_area or an subscending function there is an array with the size of 32767 is defined as the temporary space for the monsters
and each flame dungeon has 2000 mobs at the moment.
If the dungeon is opened 10x then 2000 * 10 = 20 000 = < 32767 ---> everythng is fine
but if it´s opened 20x then 2000 * 20 = 40 000 = > 32767 ---> Memory overflow ---> Core crashes.
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Is das grade dein Ernst?
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If you are still searching, add me on Skype: mav2904
We can talk about price etc there.
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seach for another iibpng16.so.xx and make a simlink
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I don´t know what gamecores you run, but my cores usually run at 100-200mb ram per core.
im looking for god of c++ [Paid 50$]
in Paid Support / Searching / Recruiting
Posted
add me skype: mav2904