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Yiv

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Posts posted by Yiv

  1. Dear community,

     

    I actually have these "slots" (not real slots there will be some images) which I want to show a tooltip if you move your mouse over:

    9974ab128c.png

     

    These "slots" are defined in my python script (uiscript) as children of "TEST_Board":

    						{ "name":"Test1", "type":"image", "x":34, "y":73, "image":DEFAULT_SLOT, },
    						{ "name":"Test2", "type":"image", "x":74, "y":73, "image":DEFAULT_SLOT, },
    						{ "name":"Test3", "type":"image", "x":114, "y":73, "image":DEFAULT_SLOT, },

    How can I put an tooltip for them?

     

    Regards

  2. Dear community,

     

    I'm searching a guy who is able to make awesome trailers and/or teasers.

    We would need a trailer and from time to time some teasers of new features.

     

    These trailers/teasers have to be awesome and high quality!

     

    If you are able to do trailers which are amazing, please contact me.

    If you know somebody who is able to do such trailers/teasers, please contact me, too.

     

    Regards

  3. Dear community,

     

    I tried to compile mainline on FreeBSD but I receive some errors:
    bfcd7d9634.png

     

    Someone knows a solution?

     

    linking ../test
    linking ../game_r123456_32....
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::GetData(unsigned int, unsigned int, unsigned int, unsigned int, void*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:128: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:129: undefined reference to `ilCopyPixels'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::PutData(unsigned int, unsigned int, unsigned int, unsigned int, void*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:122: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:123: undefined reference to `ilSetPixels'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Save(char const*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:48: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:49: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:51: undefined reference to `ilSave'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Create()':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:43: undefined reference to `ilGenImages'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Destroy()':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:34: undefined reference to `ilDeleteImages'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Load(char const*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:92: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:93: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:94: undefined reference to `ilOriginFunc'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:96: undefined reference to `ilLoad'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:102: undefined reference to `ilGetInteger'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:108: undefined reference to `ilGetInteger'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:114: undefined reference to `ilConvertImage'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Build(char const*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:64: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:65: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:66: undefined reference to `ilOriginFunc'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:71: undefined reference to `ilTexImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:79: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:81: undefined reference to `ilSave'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::GetData(unsigned int, unsigned int, unsigned int, unsigned int, void*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:128: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:129: undefined reference to `ilCopyPixels'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::PutData(unsigned int, unsigned int, unsigned int, unsigned int, void*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:122: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:123: undefined reference to `ilSetPixels'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Save(char const*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:48: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:49: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:51: undefined reference to `ilSave'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Create()':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:43: undefined reference to `ilGenImages'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Destroy()':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:34: undefined reference to `ilDeleteImages'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Load(char const*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:92: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:93: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:94: undefined reference to `ilOriginFunc'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:96: undefined reference to `ilLoad'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:102: undefined reference to `ilGetInteger'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:108: undefined reference to `ilGetInteger'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:114: undefined reference to `ilConvertImage'
    OBJDIR/MarkImage.o: In function `CGuildMarkImage::Build(char const*)':
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:64: undefined reference to `ilBindImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:65: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:66: undefined reference to `ilOriginFunc'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:71: undefined reference to `ilTexImage'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:79: undefined reference to `ilEnable'
    /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:81: undefined reference to `ilSave'
    OBJDIR/char_battle.o: In function `CHARACTER::Dead(CHARACTER*, bool, CHARACTER*)':
    /usr/src/mainline/Srcs/Server/game/src/char_battle.cpp:1944: undefined reference to `CPartyBattle::OnDead(CParty*)'
    OBJDIR/char_battle.o: In function `CHARACTER::Dead(CHARACTER*, bool, CHARACTER*)':
    /usr/src/mainline/Srcs/Server/game/src/char_battle.cpp:1944: undefined reference to `CPartyBattle::OnDead(CParty*)'
    OBJDIR/main.o: In function `main':
    /usr/src/mainline/Srcs/Server/game/src/main.cpp:460: undefined reference to `ilInit'
    gmake: *** [../test] Error 1
    gmake: *** Waiting for unfinished jobs....
    gmake: *** [../game_r123456_32] Error 1
    

     

    Regards

     

    P.S: Compiling on Windows works without problems!

  4. Do you know anything about programming?

    You have to change some datatypes because they are int at the moment so (atm) it's not possbile to have more than 2147483647 Yang because it's the limit of int. For exampke change it to long long and you have to increase the max gold allowed which is in length.h. Don't forget to change the packets because else you will receive a wrong shown number in client. Of course you have to change the datatype of the gold field in the database, too. For the inventories, there's a tutorial here on metin2dev.

    Have fun without any programming skills. You should ask somebody for help (maybe you should pay him, too).

    Regards

  5. Dear community,

     

    I tested guild war right now. The field type is properly working but if I choose type arena, my core crashes and I receive this in my syserr:

    SYSERR: Apr 26 01:21:08 :: CGuild::GuildWarEntryAsk: GuildWar.GuildWarEntryAsk.NOT_EXIST_MAP id(408 vs 409)
    SYSERR: Apr 26 01:21:08 :: CGuild::GuildWarEntryAsk: GuildWar.GuildWarEntryAsk.NOT_EXIST_MAP id(409 vs 408)
    SYSERR: Apr 26 01:21:26 :: quest::PC::Save: quest::PC::Save : cannot find . in FlagMap

    Who can help?

     

    Regards

  6. Dear community,

     

    since I switched over from 34k to source (long time ago) I never tried my quests and today I did. There is an error in my bio quest which I don't really understand ...

     

    Syserr says no info event found (Function in source I located: bool NPC::OnInfo(PC & pc, unsigned int quest_index)).

     

    Quest (just beginning because I don't really want to post full quest :/):

    quest bio_blood begin
    	state start begin
    		when login or levelup with pc.get_level() >= 30 and pc.getqf("bio_quest_line") == 0 begin
    			set_state(information)
    		end
    	end
    	state information begin
    		when letter begin
    			send_letter("Die Forschung des Biologen")
    		end
    		when button or info begin
    			say_title("Die Forschung des Biologen")
    			say("")
    			say("Der Biologe sucht dich.")
    			say("Er braucht Hilfe bei seiner aktuellen Forschung")
    			say("und sucht einige Personen, die ihm helfen")
    			say("können. Er hat auch eine Belohnung versprochen.")
    			say("Vielleicht meldest du dich mal bei ihm.")
    			say("")
    			say_reward("Sprich mit dem Biologen.")
    			local v = find_npc_by_vnum(20084)
    			if v != 0 then target.vid("__TARGET__", v, "Biologe") end
    		end
    		when __TARGET__.target.click or 20084.chat."Die Forschung des Biologen" begin
    			target.delete("__TARGET__")
    .
    .
    .

    I didn't find an error and compiling of quest works fine.

    I also deleted my object folder and recompiled and reloaded the quests even restarted the whole server.

     

    Who can help or has a suggestion what I can do?

     

    Regards

  7. Nice thing you do! I hope you publish it after you finished!

     

    Maybe it would be nice if you would add a feature like running around in the world (with the character you can see) to see the map with the eyes a player sees.

     

    And the other thing is a dotted texturing i mean something if you draw a texture over an other it not fills all it just does some dots so it looks more natural like this:

    8ktu1.png

     

    Regards

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