Yiv
-
Posts
160 -
Joined
-
Last visited
-
Days Won
1 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by Yiv
-
-
Xunil / lolor2 solved the problem.
Thank you.
Regards
-
Dear community,
I actually have these "slots" (not real slots there will be some images) which I want to show a tooltip if you move your mouse over:
These "slots" are defined in my python script (uiscript) as children of "TEST_Board":
{ "name":"Test1", "type":"image", "x":34, "y":73, "image":DEFAULT_SLOT, }, { "name":"Test2", "type":"image", "x":74, "y":73, "image":DEFAULT_SLOT, }, { "name":"Test3", "type":"image", "x":114, "y":73, "image":DEFAULT_SLOT, },
How can I put an tooltip for them?
Regards
-
Sorry, I was busy.
I will add you today!
Regards
-
I already told you that you need the source to "fix" that (doesn't work with vanilla 2.4 except of making in ASM maybe).
Regards
- 1
-
There's alreay a vm with that.
http://metin2dev.org/board/topic/389-not-really-a-rlsvm-with-freebsd-92-src-compileable/
Regards
-
Dear community,
I'm searching a guy who is able to make awesome trailers and/or teasers.
We would need a trailer and from time to time some teasers of new features.
These trailers/teasers have to be awesome and high quality!
If you are able to do trailers which are amazing, please contact me.
If you know somebody who is able to do such trailers/teasers, please contact me, too.
Regards
-
Vanilla, it's a very nice step to make this awesome project open source. I may use it for the project of a friend.
When do you plan to release it?
Regards
-
Dear community,
after I now compiled my own core (branch: mainline) I wanted to test it on an other machine but I get this error if the game core starts (database core works without problems!):
/usr/local/lib/libjbig.so.1: unsupported file layout
Who knows a solution?
Regards
-
I now managed to compile the game of mainline after I modified some things (my errors I did by myself and the libdevil linking). Tomorrow I try database because today I had too much to do!
Thank you guys.
Regards
-
It was linked but could be that it's wrong. I now copied from novaline Makefile.
I try to compile.
Thank you anyway
Regards
-
Dear community,
I tried to compile mainline on FreeBSD but I receive some errors:
Someone knows a solution?
linking ../test linking ../game_r123456_32.... OBJDIR/MarkImage.o: In function `CGuildMarkImage::GetData(unsigned int, unsigned int, unsigned int, unsigned int, void*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:128: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:129: undefined reference to `ilCopyPixels' OBJDIR/MarkImage.o: In function `CGuildMarkImage::PutData(unsigned int, unsigned int, unsigned int, unsigned int, void*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:122: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:123: undefined reference to `ilSetPixels' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Save(char const*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:48: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:49: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:51: undefined reference to `ilSave' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Create()': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:43: undefined reference to `ilGenImages' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Destroy()': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:34: undefined reference to `ilDeleteImages' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Load(char const*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:92: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:93: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:94: undefined reference to `ilOriginFunc' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:96: undefined reference to `ilLoad' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:102: undefined reference to `ilGetInteger' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:108: undefined reference to `ilGetInteger' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:114: undefined reference to `ilConvertImage' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Build(char const*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:64: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:65: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:66: undefined reference to `ilOriginFunc' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:71: undefined reference to `ilTexImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:79: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:81: undefined reference to `ilSave' OBJDIR/MarkImage.o: In function `CGuildMarkImage::GetData(unsigned int, unsigned int, unsigned int, unsigned int, void*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:128: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:129: undefined reference to `ilCopyPixels' OBJDIR/MarkImage.o: In function `CGuildMarkImage::PutData(unsigned int, unsigned int, unsigned int, unsigned int, void*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:122: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:123: undefined reference to `ilSetPixels' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Save(char const*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:48: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:49: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:51: undefined reference to `ilSave' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Create()': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:43: undefined reference to `ilGenImages' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Destroy()': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:34: undefined reference to `ilDeleteImages' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Load(char const*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:92: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:93: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:94: undefined reference to `ilOriginFunc' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:96: undefined reference to `ilLoad' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:102: undefined reference to `ilGetInteger' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:108: undefined reference to `ilGetInteger' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:114: undefined reference to `ilConvertImage' OBJDIR/MarkImage.o: In function `CGuildMarkImage::Build(char const*)': /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:64: undefined reference to `ilBindImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:65: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:66: undefined reference to `ilOriginFunc' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:71: undefined reference to `ilTexImage' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:79: undefined reference to `ilEnable' /usr/src/mainline/Srcs/Server/game/src/MarkImage.cpp:81: undefined reference to `ilSave' OBJDIR/char_battle.o: In function `CHARACTER::Dead(CHARACTER*, bool, CHARACTER*)': /usr/src/mainline/Srcs/Server/game/src/char_battle.cpp:1944: undefined reference to `CPartyBattle::OnDead(CParty*)' OBJDIR/char_battle.o: In function `CHARACTER::Dead(CHARACTER*, bool, CHARACTER*)': /usr/src/mainline/Srcs/Server/game/src/char_battle.cpp:1944: undefined reference to `CPartyBattle::OnDead(CParty*)' OBJDIR/main.o: In function `main': /usr/src/mainline/Srcs/Server/game/src/main.cpp:460: undefined reference to `ilInit' gmake: *** [../test] Error 1 gmake: *** Waiting for unfinished jobs.... gmake: *** [../game_r123456_32] Error 1
Regards
P.S: Compiling on Windows works without problems!
-
Do you know anything about programming?
You have to change some datatypes because they are int at the moment so (atm) it's not possbile to have more than 2147483647 Yang because it's the limit of int. For exampke change it to long long and you have to increase the max gold allowed which is in length.h. Don't forget to change the packets because else you will receive a wrong shown number in client. Of course you have to change the datatype of the gold field in the database, too. For the inventories, there's a tutorial here on metin2dev.
Have fun without any programming skills. You should ask somebody for help (maybe you should pay him, too).
Regards
-
Really, if you don't even know how to open source first learn basics about C++/general programming and then you can switch over to source and get started with learning by doing but you have to know some basics!
BTT: https://mega.co.nz/#!NlUQVJgY!FwzfQ3H4gCtIjCLCDuv_bGR-GJEUKw5VKvnctQLHbXk
Regards
-
Okay, I will test again tomorrow.
Thank you anyway until now!
Regards
-
I have them on channel1 (test server and there's no channel99 ).
Problem?
Regards
-
They're included (client and serverside) and both have these map index.
Regards
-
These are not the war maps and they are included, ofc.
Regards
-
You can say me the name and map index? I deleted some maps but I thought guild war is still there o.O
Regards
-
Dear community,
I tested guild war right now. The field type is properly working but if I choose type arena, my core crashes and I receive this in my syserr:
SYSERR: Apr 26 01:21:08 :: CGuild::GuildWarEntryAsk: GuildWar.GuildWarEntryAsk.NOT_EXIST_MAP id(408 vs 409) SYSERR: Apr 26 01:21:08 :: CGuild::GuildWarEntryAsk: GuildWar.GuildWarEntryAsk.NOT_EXIST_MAP id(409 vs 408) SYSERR: Apr 26 01:21:26 :: quest::PC::Save: quest::PC::Save : cannot find . in FlagMap
Who can help?
Regards
-
Of course I trust you but I know questing and I can see that there isn't a big difference.
And it's working ... That's unexplainable.
You can say me why this is working? There isn't a big difference, as I said!
Regards
-
There's nearly no difference.
You just put the targetting function into the letter event.
I'll try but this shouldn't change anything.
Regards
-
Dear community,
since I switched over from 34k to source (long time ago) I never tried my quests and today I did. There is an error in my bio quest which I don't really understand ...
Syserr says no info event found (Function in source I located: bool NPC::OnInfo(PC & pc, unsigned int quest_index)).
Quest (just beginning because I don't really want to post full quest :/):
quest bio_blood begin state start begin when login or levelup with pc.get_level() >= 30 and pc.getqf("bio_quest_line") == 0 begin set_state(information) end end state information begin when letter begin send_letter("Die Forschung des Biologen") end when button or info begin say_title("Die Forschung des Biologen") say("") say("Der Biologe sucht dich.") say("Er braucht Hilfe bei seiner aktuellen Forschung") say("und sucht einige Personen, die ihm helfen") say("können. Er hat auch eine Belohnung versprochen.") say("Vielleicht meldest du dich mal bei ihm.") say("") say_reward("Sprich mit dem Biologen.") local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, "Biologe") end end when __TARGET__.target.click or 20084.chat."Die Forschung des Biologen" begin target.delete("__TARGET__") . . .
I didn't find an error and compiling of quest works fine.
I also deleted my object folder and recompiled and reloaded the quests even restarted the whole server.
Who can help or has a suggestion what I can do?
Regards
-
You didn't increased the EQUIPMENT_START_INDEX in inventorywindow.py.
open inventorywindow.py and search this
EQUIPMENT_START_INDEX = 90
Replace to
EQUIPMENT_START_INDEX = 180
MfG
-
Nice thing you do! I hope you publish it after you finished!
Maybe it would be nice if you would add a feature like running around in the world (with the character you can see) to see the map with the eyes a player sees.
And the other thing is a dotted texturing i mean something if you draw a texture over an other it not fills all it just does some dots so it looks more natural like this:
Regards
- 2
Search for webname
in Off Topic
Posted
Thank you for your suggestions.
I already found a name so the topic can be closed
Regards