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mogulul

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Posts posted by mogulul

  1. in your binary source go in InstanceBaseEffect.cpp and find

     

    if (IsGameMaster())
     {
      sprintf(szText, "|cFFFF0000 [TEAM] |cFFADFF2FLv %d", level);
      CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
     }
     else if (!IsGameMaster())
     {
      sprintf(szText, "|cFFADFF2FLv %d", level);
      CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
     }

     

    remove that and compile again.

    InstanceBaseEffect.cpp:

    Mai multe detalii: : https://doar1click.ro/sursa-metin2/topic-t7210.html

    InstanceBaseEffect.cpp:

    Mai multe detalii: : https://doar1click.ro/sursa-metin2/topic-t7210.html

  2. checkpointing: CHECKPOINT shutdown: tics did not updated. if you use 40k you can fix this error:

     

    Search:

     

    RETSIGTYPE checkpointing(int sig)
        sys_err("CHECKPOINT shutdown: tics did not updated.");
        abort();

     

    Modify like this

     

    RETSIGTYPE checkpointing(int sig)
        //sys_err("CHECKPOINT shutdown: tics did not updated.");
        //abort();

     

    After that

     

    cd /usr/src/your source/Srcs/Server/libthecore/src

        gmake clean
        gmake -j20

     

    and for this:

    SYSERR: Mar 16 11:24:19 :: Select: wrong QUEST_SELECT request! : 5859

     

    You can fix like this:

     

    Go to questlua_dungeon.cpp and search

     

    M2_DESTROY_CHARACTER(pChar);
    pChar->Dead();

     

    after that modify like this:

     

    //M2_DESTROY_CHARACTER(pChar);
    pChar->Dead();

    and compile;)

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