Ira™
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Posts posted by Ira™
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Ohh, Ohh, you're right. They switched connections. Packets
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This way will not work longer.
work well.
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Maybe you use a game with a special command than can used by a player.
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Contact me.
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Solved, i helped him on skype.
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In 2015 not work, he has some bugs vss.
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Heh, send me a message in privat.
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Everything you have written there is wrong.
Prove it
Unlike you who, only copy that is on dev, and seel for money.
I do not sell protections that are already free.What I mean is that no one should sell what is not his.
I am against you, who are working illegally sell and source. -
Everything you have written there is wrong.
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The problem is in uitooltip.py , in real_time function.
Change it.
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Looooooooooooooow
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But you're a programmer and you have a whole team which does C++, Lua and Python, which is enough to solve this problem... or at least that's you're saying here: http://metin2dev.org/board/index.php?/topic/7292-service-c-lua-and-python-scripting/
Whatever, check this: http://metin2dev.org/board/index.php?/topic/1237-compiled-binary-crashes-after-loading-screen/#comment-9232
+1 You're right, it is the best programmer.
=)))
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Never touch a running system.
Simple as that Why compiling for linux if freebsd is working stable and fast? It works without any problems, why should someone do all the work porting it when it's already working fine
+1
And if you remove IMPROVED_PACKET_ENCRIPTION, it work more fast.
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Maybe you pack files is hybrid crypt
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U pay for this job ?
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The author of this topic has removed the download link. I think we did all this for a reason.
You should have a little respect and I will not reupload source.
And not to put the archive password: metin2dev
I mean he did not put password.- 1
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Why use clang. Use gcc5.1
All what i want is boost 1.55 and g++5.1
Because clang is making huge progress. It's compilation times are by far faster than gcc. Additionally FreeBSD dropped gcc in favour of clang. So clang is the compiler used for the base system. If I want to make a vpc and sources that should work everywhere even with newer systems then it's best to stick with the native compiler
I recommand you Intel compiler and gcc5 https://software.intel.com/en-us/c-compilers
May I recommend gcc compiler, and intel compiler. I never used clang, so I can not give their opinion.
Yes , clang is top 1 on compilation speed. Clang is faster that all compilers.
GCC 5 also offers speed boosts in a few of our common open-source C/C++ benchmarks over GCC 4.9.
Acutal i use Intel Compiler, and is good. Speed, optimization.
Maybe i will try clang
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Why use clang. Use gcc5.1
All what i want is boost 1.55 and g++5.1
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Login packet, You ust rewrite that packet
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Send me a message in private.
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root@:/usr/src/novaline/Srcs/Server # gmake Makefile:47: warning: overriding recipe for target 'libserverkey' Makefile:13: warning: ignoring old recipe for target 'libserverkey' gmake -C libthecore/src dep gmake[1]: Entering directory '/usr/src/novaline/Srcs/Server/libthecore/src' g++ -Wall -O2 -pipe -mcpu=i686 -g -I../include -MM *.c > Depend g++: not found Makefile:33: recipe for target 'dep' failed gmake[1]: *** [dep] Error 127 gmake[1]: Leaving directory '/usr/src/novaline/Srcs/Server/libthecore/src' Makefile:41: recipe for target 'libthecore' failed gmake: *** [libthecore] Error 2
uname -a FreeBSD .localhost 10.1-RELEASE-p10 FreeBSD 10.1-RELEASE-p10
pkg info | grep gcc gcc-4.8.4_3 GNU Compiler Collection 4.8 gcc-ecj-4.5 Eclipse Java Compiler used to build GCC Java
Machine is one PowerEdge with hardware (include here memory) ok.
Source of mt2 is from kraizy.tgz
If any other info is necesary please ask about.
Any advice is welcome.
Thank you in advance.
Intra pe mess si iti dau eu pm, Si te ajut.
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If you disable IMPROVE_PACKET_ENCRYPTION the game will use pong exactly as 2089m.
I removed and has no bugs.
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Granny 2.8
in Binaries
Posted
User interface.cpp