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Ira™

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Everything posted by Ira™

  1. Ira™

    Granny 2.8

    User interface.cpp static void GrannyError(granny_log_message_type Type, granny_log_message_origin Origin, char const *Error, void *UserData) { TraceError("GRANNY: %s", Error); }
  2. Ohh, Ohh, you're right. They switched connections. Packets
  3. Maybe you use a game with a special command than can used by a player.
  4. ​Prove it ​ Unlike you who, only copy that is on dev, and seel for money. I do not sell protections that are already free. What I mean is that no one should sell what is not his. I am against you, who are working illegally sell and source.
  5. Everything you have written there is wrong.
  6. The problem is in uitooltip.py , in real_time function. Change it.
  7. ​+1 And if you remove IMPROVED_PACKET_ENCRIPTION, it work more fast.
  8. The author of this topic has removed the download link. I think we did all this for a reason. You should have a little respect and I will not reupload source. And not to put the archive password: metin2dev I mean he did not put password.
  9. ​Because clang is making huge progress. It's compilation times are by far faster than gcc. Additionally FreeBSD dropped gcc in favour of clang. So clang is the compiler used for the base system. If I want to make a vpc and sources that should work everywhere even with newer systems then it's best to stick with the native compiler ​I recommand you Intel compiler and gcc5 https://software.intel.com/en-us/c-compilers May I recommend gcc compiler, and intel compiler. I never used clang, so I can not give their opinion. Yes , clang is top 1 on compilation speed. Clang is faster that all compilers. GCC 5 also offers speed boosts in a few of our common open-source C/C++ benchmarks over GCC 4.9. Acutal i use Intel Compiler, and is good. Speed, optimization. Maybe i will try clang
  10. Why use clang. Use gcc5.1 All what i want is boost 1.55 and g++5.1
  11. If you disable IMPROVE_PACKET_ENCRYPTION the game will use pong exactly as 2089m. I removed and has no bugs.
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