Ira™
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Posts posted by Ira™
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Txt make update to sql, you don't need a convertor
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Because you have problem with linking.
You are probably not linking to those libraries libs (.so or .a) look at the documentation and see what libs you need to link your program with.The compiler is basically complaining about the fact that you haven't told it
which is the constructor for the StandardAnalyser class.
You are forward declaring the class but not defining it which doesn't really make sense. If it is defined in the header files then you don't need to forward declare it. If it is a class the you are creating then just forward declaring it is not enough. You need to define the class. You seem to have straddled the fence.
namespace Ira { namespace analysis { namespace standard { class StandardAnalyzer; } } }
is the forward declaration. It just tells the compiler that the class exists, it doesn't tell the compiler anything about it. The compiler needs a class definition.
So, is it a class that is defined in the CIra libraries or is it a class you are creating yourself? Your solution depends on your answer.
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That is true, but my game file is not there. If i compile without wolfman files then it is there, but with wolfman files it is not there. But in the logs are no errors or? I see the db but not the game
Click refresh Right click and refresh
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INSERT INTO `item_proto` VALUES ('79501', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '100000', '0', '0', '0', '0', '0', '7', '86400', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0'); INSERT INTO `item_proto` VALUES ('79502', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '550000', '0', '0', '0', '0', '0', '7', '604800', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0'); INSERT INTO `item_proto` VALUES ('79503', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '0', '0', '0', '0', '0', '0', '7', '1296000', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0'); INSERT INTO `item_proto` VALUES ('79504', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '0', '0', '0', '0', '0', '0', '7', '2592000', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0');
Here is, but you musy replace FLAG
I don't have that flag in db and item_proto structure, actual type is ITEM_WEAPON (type number 1) .
You must generate code flag for : WEAPON_UNLIMITED_ARROW (You must generate number type and replace intro item_proto navicat manually)
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Link not work.
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My problem is that i must Buy 2 Servers. 1 for compile and 1 for play.. because i use up to 4 Channels and so i can't use more then 4?GB Ram on a 32bit Maschine ._.
That's why i need to compile on 64 Bit.. did anyone have a other soulution?
I don't wana compile on PC.. Upload Game (43MB) cost to many time
Solution :
Try by yourself. And ask for help for errors. What is that you ask someone to work for you.What do I mean by that? If you need someone to work for you pays, so you turn to your offering your services.
To help / questions post errors, problems occur when trying alone. Do not ask directly, I want that, I want that.
I've said before, try alone and i help you ...whit that.
All the best. Ira
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can i write you i've i have any problems :?
maybe , i think yes. :)))
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Atm i compile on 32bit system.. i not installed a 64 Bit system.. did you have a instruction please?
You must change size_t to unsigned long. 64bit
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is there now any soulution to compile Source/Game on 64Bit System?...
Sure, I've compiled 64bit long ago.
It's easy . What errors you have?
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Version 3.4.20 , it's from gcc49.
I know this.
Can you give me libstdc++.so.6 version 3.4.20. I don't find it.
Use brain, install gcc49 and you find in local/lib/gcc49/
And move from lib/gcc49 to /usr/lib
Or edit libmap.conf with location local/lib/gcc49/libstdc++.so.6
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Version 3.4.20 , it's from gcc49.
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I dont like your offer.
Expect for new answers.
Thank you
You can't do this on 34k.
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It is not possible to 34k.
Only the source, my offer is still available, look for me on skype.And yes, i cand do this for you. But not on 34k.
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I will not post the entire source, because i buy it. I post already the files which has errors. So if you can help me then help, but if you can't then ignore it.
I checked those files.
There is no problem with them. -
please help me
What help do you need, woman?
Do not you understand that your files are destroyed, we know where to what kind of files you have.There may be 100 causes,
if you do not check files, I would not know.
Post the entire source if you want and fix it for you -
https://www.microsoft.com/web/platform/tools.aspx it has super optimized.
Good luck with project.
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1. I use Eternexus
2. The Property eix/epk are from my other client, where I can see the Buildings.
3. I'm already using a other client
But anyway for the help and flame.
Alina said to show us syserr.
What's so hard? For this si syserr created, to tell you where is the problem.
Soo, show that syserr.
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property.
You unpacked and packed again property?
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It's the api tool
You dont have in : a password
ADMINPAGE_PASSWORD:
the default password is SHOWMETHEMONEY and if you don't have , he use default to login with api tool.
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What bug is this? How manifest?
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gcc -shared -o lib.so main.o
gcc - Default compiler (g++ for c++codes)
-shared (tell the compiler to make .so )
-o (Creating object files)
lib.so (name of libray and extension)
main.o (Target .cpp/.c /.cc) -
boost location wrong in makefile.
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Hard, very hard.
Event with the source posted by me, hard ....
Warnings on compiling, can i Hide them?
in Community Support - Questions & Answers
Posted · Edited by Ira™
#pragma is used only in visual studio.
Add in makefile -w at CFLAGS and delete -Wall.