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Chris90909090909090

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Everything posted by Chris90909090909090

  1. [Hidden Content] when buy a item thqn come this
  2. i use the newest MOB proto de like and my petsystem work not when i kill a mob than becoms no exp why?
  3. Hey i search sash with scale and effect this with sparkel or so
  4. search this http://www.metin2wiki.de/index.php/Inventarerweiterung
  5. ihave this fixet next problems is this [Hidden Content]
  6. SYSERR: Oct 5 14:15:13 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Column count doesn't match value count at row 1 query: INSERT INTO player (id, account_id, name, level, st, ht, dx, iq, job, voice, dir, x, y, z, hp, mp, random_hp, random_sp, stat_point, stamina, part_base, part_main, part_hair, part_acce, gold, playtime, skill_level, quickslot) VALUES(0, 16, 'tutuuu', 1, 4, 3, 6, 3, 1, 0, 0, 459547, 954095, 0, 770, 260, 0, 0, 0, 800, 0, 0, 0, 0, 0, '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 SYSERR: Oct 5 14:15:13 :: __QUERY_PLAYER_CREATE: QUERY_ERROR: UPDATE player_index SET pid1=0 WHERE id=16 what is the fail
  7. [Hidden Content] i see no sparkel shinning on sash i have item scale pls bhelp me
  8. [Hidden Content] has no function pls help is for costume window
  9. import chr import grp import app import math import wndMgr import snd import net import systemSetting import localeInfo import chr import ui import uiScriptLocale import networkModule import playerSettingModule #################################### # ºü¸¥ ½ÇÇàÀ» À§ÇÑ ¸ðµâ ·Îµù ºÐ´ã #################################### import uiCommon import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import consoleModule import interfaceModule import uiTaskBar import uiInventory ################################### LEAVE_BUTTON_FOR_POTAL = FALSE NOT_NEED_DELETE_CODE = FALSE ENABLE_ENGNUM_DELETE_CODE = FALSE if localeInfo.IsJAPAN(): NOT_NEED_DELETE_CODE = TRUE elif localeInfo.IsHONGKONG(): ENABLE_ENGNUM_DELETE_CODE = TRUE elif localeInfo.IsNEWCIBN() or localeInfo.IsCIBN10(): ENABLE_ENGNUM_DELETE_CODE = TRUE elif localeInfo.IsEUROPE(): ENABLE_ENGNUM_DELETE_CODE = TRUE ################################### class SelectCharacterWindow(ui.Window): # SLOT4 #SLOT_ROTATION = ( 140.0, 260.0, 20.0 ) #SLOT_COUNT = 3 SLOT_ROTATION = [144.0,216.0,288.0, 0.0, 72.0, 0,0,0] SLOT_COUNT = 8 CHARACTER_TYPE_COUNT = 5 EMPIRE_NAME = { net.EMPIRE_A : localeInfo.EMPIRE_A, net.EMPIRE_B : localeInfo.EMPIRE_B, net.EMPIRE_C : localeInfo.EMPIRE_C } class CharacterRenderer(ui.Window): def OnRender(self): grp.ClearDepthBuffer() grp.SetGameRenderState() grp.PushState() grp.SetOmniLight() screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() newScreenWidth = float(screenWidth - 70) newScreenHeight = float(screenHeight) grp.SetViewport(70.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight) app.SetCenterPosition(-15.0, -170.0, -35.0) app.SetCamera(1550.0+(2.2*(float(newScreenHeight-600))), 15.0, 180.0, 95.0) grp.SetPerspective(11.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0) (x, y) = app.GetCursorPosition() grp.SetCursorPosition(x, y) chr.Deform() chr.Render() grp.RestoreViewport() grp.PopState() grp.SetInterfaceRenderState() def __init__(self, stream): ui.Window.__init__(self) net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, self) self.stream=stream self.slot = self.stream.GetCharacterSlot() self.openLoadingFlag = FALSE self.startIndex = -1 self.startReservingTime = 0 self.flagDict = {} self.curRotation = [] self.destRotation = [] for rot in self.SLOT_ROTATION: self.curRotation.append(rot) self.destRotation.append(rot) self.curNameAlpha = [] self.destNameAlpha = [] for i in xrange(self.CHARACTER_TYPE_COUNT): self.curNameAlpha.append(0.0) self.destNameAlpha.append(0.0) self.curGauge = [0.0, 0.0, 0.0, 0.0] self.destGauge = [0.0, 0.0, 0.0, 0.0] self.dlgBoard = 0 self.changeNameFlag = FALSE self.nameInputBoard = None self.sendedChangeNamePacket = FALSE self.startIndex = -1 self.isLoad = 0 import constInfo constInfo.BANK_PIN = 0 def __del__(self): ui.Window.__del__(self) net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, 0) def Open(self): if not self.__LoadBoardDialog(uiScriptLocale.LOCALE_UISCRIPT_PATH + "selectcharacterwindow.py"): dbg.TraceError("SelectCharacterWindow.Open - __LoadScript Error") return if not self.__LoadQuestionDialog("uiscript/questiondialog.py"): return self.Rotation = 0 playerSettingModule.LoadGameData("INIT") self.InitCharacterBoard() self.btnStart.Enable() self.btnCreate.Enable() self.btnDelete.Enable() #self.btnExit.Enable() self.btnLeft.Enable() self.btnRight.Enable() self.dlgBoard.Show() self.SetWindowName("SelectCharacterWindow") self.Show() if self.slot>=0: self.SelectSlot(self.slot) app.SetCenterPosition(0.0, 0.0, 0.0) app.SetCamera(1550.0, 15.0, 180.0, 95.0) self.isLoad=1 self.Refresh() if self.stream.isAutoSelect: chrSlot=self.stream.GetCharacterSlot() self.SelectSlot(chrSlot) self.StartGame() self.HideAllFlag() self.SetEmpire(net.GetEmpireID()) app.ShowCursor() def Close(self): self.stream.popupWindow.Close() if self.dlgBoard: self.dlgBoard.ClearDictionary() self.empireName = None self.flagDict = {} self.dlgBoard = None self.btnStart = None self.btnCreate = None self.btnDelete = None #self.btnExit = None self.btnLeft = None self.btnRight = None self.backGround = None self.dlgQuestion.ClearDictionary() self.dlgQuestion = None self.dlgQuestionText = None self.dlgQuestionAcceptButton = None self.dlgQuestionCancelButton = None self.privateInputBoard = None self.nameInputBoard = None chr.DeleteInstance(0) chr.DeleteInstance(1) chr.DeleteInstance(2) chr.DeleteInstance(3) chr.DeleteInstance(4) self.Hide() self.KillFocus() app.HideCursor() def SetEmpire(self, id): #self.empireName.SetText(self.EMPIRE_NAME.get(id, "")) if self.flagDict.has_key(id): self.flagDict[id].Show() def HideAllFlag(self): for flag in self.flagDict.values(): flag.Hide() def Refresh(self): if not self.isLoad: return # SLOT4 indexArray = (4, 3, 2, 1, 0) id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE) form=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_FORM) name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME) hair=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HAIR) acce = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ACCE) if id: self.MakeCharacter(i, id, name, race, form, hair, acce) self.SelectSlot(self.slot) def Refresh2(self): if not self.isLoad: return indexArray = (4, 3, 2, 1, 0) for i in xrange(8): if chr.HasInstance(i): chr.DeleteInstance(i) # SLOT4 id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE) form=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_FORM) name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME) hair=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HAIR) acce = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ACCE) if id: self.MakeCharacter(i, id, name, race, form, hair, acce) def GetCharacterSlotID(self, slotIndex): return net.GetAccountCharacterSlotDataInteger(slotIndex, net.ACCOUNT_CHARACTER_SLOT_ID) def __LoadQuestionDialog(self, fileName): self.dlgQuestion = ui.ScriptWindow() try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self.dlgQuestion, fileName) except: import exception exception.Abort("SelectCharacterWindow.LoadQuestionDialog.LoadScript") try: GetObject=self.dlgQuestion.GetChild self.dlgQuestionText=GetObject("message") self.dlgQuestionAcceptButton=GetObject("accept") self.dlgQuestionCancelButton=GetObject("cancel") except: import exception exception.Abort("SelectCharacterWindow.LoadQuestionDialog.BindObject") self.dlgQuestionText.SetText(localeInfo.SELECT_DO_YOU_DELETE_REALLY) self.dlgQuestionAcceptButton.SetEvent(ui.__mem_func__(self.RequestDeleteCharacter)) self.dlgQuestionCancelButton.SetEvent(ui.__mem_func__(self.dlgQuestion.Hide)) return 1 def __LoadBoardDialog(self, fileName): self.dlgBoard = ui.ScriptWindow() try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self.dlgBoard, fileName) except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript") try: GetObject=self.dlgBoard.GetChild self.charvon = GetObject("character_txt2") self.btnStart = GetObject("start_button") self.btnCreate = GetObject("create_button") self.btnDelete = GetObject("delete_button") #self.btnExit = GetObject("exit_button") self.CharacterName = GetObject("character_name_value") self.CharacterLevel = GetObject("character_level_value") #self.PlayTime = GetObject("character_play_time_value") self.CharacterHTH = GetObject("character_hth") self.CharacterINT = GetObject("character_int") self.CharacterSTR = GetObject("character_str") self.CharacterDEX = GetObject("character_dex") self.GuildName = GetObject("GuildName") self.NameList = [] #self.NameList.append(GetObject("name_warrior")) #self.NameList.append(GetObject("name_assassin")) #self.NameList.append(GetObject("name_sura")) #self.NameList.append(GetObject("name_shaman")) #self.NameList.append(GetObject("name_shaman")) self.GaugeList = [] self.GaugeList.append(GetObject("gauge_hth")) self.GaugeList.append(GetObject("gauge_int")) self.GaugeList.append(GetObject("gauge_str")) self.GaugeList.append(GetObject("gauge_dex")) self.btnLeft = GetObject("left_button") self.btnRight = GetObject("right_button") #self.empireName = GetObject("EmpireName") #self.flagDict[net.EMPIRE_A] = GetObject("EmpireFlag_A") #self.flagDict[net.EMPIRE_B] = GetObject("EmpireFlag_B") #self.flagDict[net.EMPIRE_C] = GetObject("EmpireFlag_C") self.backGround = GetObject("BackGround") self.charrend = GetObject("charrend") except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject") for name in self.NameList: name.SetAlpha(0.0) self.btnStart.SetEvent(ui.__mem_func__(self.StartGame)) self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter)) #self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect)) if NOT_NEED_DELETE_CODE: self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion)) else: self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode)) self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex)) self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex)) self.chrRenderer = self.CharacterRenderer() self.chrRenderer.SetParent(self.backGround) self.chrRenderer.Show() return 1 def MakeCharacter(self, index, id, name, race, form, hair, acce): if 0 == id: return chr.CreateInstance(index) chr.SelectInstance(index) chr.SetVirtualID(index) chr.SetNameString(name) chr.SetRace(race) chr.SetArmor(form) chr.SetHair(hair) chr.SetAcce(acce) chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) chr.SetRotation(0.0) ## Manage Character def StartGame(self): if self.sendedChangeNamePacket: return if self.changeNameFlag: self.OpenChangeNameDialog() return if -1 != self.startIndex: return self.btnStart.SetUp() self.btnCreate.SetUp() self.btnDelete.SetUp() #self.btnExit.SetUp() self.btnLeft.SetUp() self.btnRight.SetUp() self.btnStart.Disable() self.btnCreate.Disable() self.btnDelete.Disable() #self.btnExit.Disable() self.btnLeft.Disable() self.btnRight.Disable() self.dlgQuestion.Hide() self.stream.SetCharacterSlot(self.slot) self.startIndex = self.slot self.startReservingTime = app.GetTime() for i in xrange(self.SLOT_COUNT): if FALSE == chr.HasInstance(i): continue chr.SelectInstance(i) if i == self.slot: self.slot=self.slot chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1) continue chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED, 0.1) def OpenChangeNameDialog(self): import uiCommon nameInputBoard = uiCommon.InputDialogWithDescription() nameInputBoard.SetTitle(localeInfo.SELECT_CHANGE_NAME_TITLE) nameInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputName)) nameInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputName)) nameInputBoard.SetMaxLength(chr.PLAYER_NAME_MAX_LEN) nameInputBoard.SetBoardWidth(200) nameInputBoard.SetDescription(localeInfo.SELECT_INPUT_CHANGING_NAME) nameInputBoard.Open() nameInputBoard.slot = self.slot self.nameInputBoard = nameInputBoard def OnChangeName(self, id, name): self.SelectSlot(id) self.sendedChangeNamePacket = FALSE self.PopupMessage(localeInfo.SELECT_CHANGED_NAME) def AcceptInputName(self): changeName = self.nameInputBoard.GetText() if not changeName: return self.sendedChangeNamePacket = TRUE net.SendChangeNamePacket(self.nameInputBoard.slot, changeName) return self.CancelInputName() def CancelInputName(self): self.nameInputBoard.Close() self.nameInputBoard = None return TRUE def OnCreateFailure(self, type): self.sendedChangeNamePacket = FALSE if 0 == type: self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_NAME) elif 1 == type: self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME) elif 100 == type: self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_INDEX) def CreateCharacter(self): id = self.GetCharacterSlotID(self.slot) if 0==id: self.stream.SetCharacterSlot(self.slot) EMPIRE_MODE = 1 if EMPIRE_MODE: if self.__AreAllSlotEmpty(): self.stream.SetReselectEmpirePhase() else: self.stream.SetCreateCharacterPhase() else: self.stream.SetCreateCharacterPhase() def __AreAllSlotEmpty(self): for iSlot in xrange(self.SLOT_COUNT): if 0!=net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID): return 0 return 1 def PopupDeleteQuestion(self): id = self.GetCharacterSlotID(self.slot) if 0 == id: return self.dlgQuestion.Show() self.dlgQuestion.SetTop() def RequestDeleteCharacter(self): self.dlgQuestion.Hide() id = self.GetCharacterSlotID(self.slot) if 0 == id: self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT) return net.SendDestroyCharacterPacket(self.slot, "1234567") self.PopupMessage(localeInfo.SELECT_DELEING) def InputPrivateCode(self): import uiCommon privateInputBoard = uiCommon.InputDialogWithDescription() privateInputBoard.SetTitle(localeInfo.INPUT_PRIVATE_CODE_DIALOG_TITLE) privateInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrivateCode)) privateInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrivateCode)) if ENABLE_ENGNUM_DELETE_CODE: pass else: privateInputBoard.SetNumberMode() privateInputBoard.SetSecretMode() privateInputBoard.SetMaxLength(7) privateInputBoard.SetBoardWidth(250) privateInputBoard.SetDescription(localeInfo.INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION) privateInputBoard.Open() self.privateInputBoard = privateInputBoard def AcceptInputPrivateCode(self): privateCode = self.privateInputBoard.GetText() if not privateCode: return id = self.GetCharacterSlotID(self.slot) if 0 == id: self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT) return net.SendDestroyCharacterPacket(self.slot, privateCode) self.PopupMessage(localeInfo.SELECT_DELEING) self.CancelInputPrivateCode() return TRUE def CancelInputPrivateCode(self): self.privateInputBoard = None return TRUE def OnDeleteSuccess(self, slot): self.PopupMessage(localeInfo.SELECT_DELETED) self.DeleteCharacter(slot) def OnDeleteFailure(self): self.PopupMessage(localeInfo.SELECT_CAN_NOT_DELETE) def DeleteCharacter(self, index): chr.DeleteInstance(index) self.SelectSlot(self.slot) def ExitSelect(self): self.dlgQuestion.Hide() if LEAVE_BUTTON_FOR_POTAL: if app.loggined: self.stream.SetPhaseWindow(0) else: self.stream.setloginphase() else: self.stream.SetLoginPhase() self.Hide() def GetSlotIndex(self): return self.slot def DecreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT self.SelectSlot(slotIndex) def IncreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() + 1) % self.SLOT_COUNT self.SelectSlot(slotIndex) def SelectSlot(self, index): if index < 0: return if index >= self.SLOT_COUNT: return self.slot = index self.Refresh2() self.charvon.SetText(str(self.slot+1) + " 8") chr.SelectInstance(self.slot) for i in xrange(self.CHARACTER_TYPE_COUNT): self.destNameAlpha = 0.0 for i in xrange(self.SLOT_COUNT): self.destRotation[(i+self.slot)%self.SLOT_COUNT] = self.SLOT_ROTATION self.destGauge = [0.0, 0.0, 0.0, 0.0, 0.0] id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) if 0 != id: self.btnStart.Enable() self.btnDelete.Enable() self.btnCreate.Disable() playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME) level=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL) race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE) valueHTH=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH) valueINT=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT) valueSTR=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR) valueDEX=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX) name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME) guildID=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_ID) guildName=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME) self.changeNameFlag=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG) job = chr.RaceToJob(race) if job >= 0 and job < self.CHARACTER_TYPE_COUNT: self.destNameAlpha[job] = 1.0 self.CharacterName.SetText(name) self.CharacterLevel.SetText(str(level)) #self.PlayTime.SetText(str(playTime)) self.CharacterHTH.SetText("Vitalitat(" + str(valueHTH) + "):") self.CharacterINT.SetText("Intelligenz(" + str(valueINT) + "):") self.CharacterSTR.SetText("Starke(" + str(valueSTR) + "):") self.CharacterDEX.SetText("Beweglichkeit(" + str(valueDEX) + "):") if guildName: self.GuildName.SetText(guildName) else: self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD) statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX) if statesSummary > 0.0: self.destGauge = [ float(valueHTH) / statesSummary, float(valueINT) / statesSummary, float(valueSTR) / statesSummary, float(valueDEX) / statesSummary ] else: self.InitCharacterBoard() def InitCharacterBoard(self): self.btnStart.Disable() self.btnDelete.Disable() self.btnCreate.Enable() self.CharacterName.SetText("") self.CharacterLevel.SetText("") #self.PlayTime.SetText("") self.CharacterHTH.SetText("") self.CharacterINT.SetText("") self.CharacterSTR.SetText("") self.CharacterDEX.SetText("") self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD) ## Event def OnKeyDown(self, key): if 1 == key: self.ExitSelect() if 2 == key: self.SelectSlot(0) if 3 == key: self.SelectSlot(1) if 4 == key: self.SelectSlot(2) if 28 == key: id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) if 0 == id: self.CreateCharacter() else: self.StartGame() if 203 == key: self.slot = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT self.SelectSlot(self.slot) if 205 == key: self.slot = (self.GetSlotIndex() + 1) % self.SLOT_COUNT self.SelectSlot(self.slot) return TRUE def OnUpdate(self): chr.Update() self.Rotation = self.Rotation - 0.5 chr.SetRotation(self.Rotation) for i in xrange(4): self.curGauge += (self.destGauge - self.curGauge) / 10.0 if abs(self.curGauge - self.destGauge) < 0.005: self.curGauge = self.destGauge self.GaugeList.SetPercentage(self.curGauge, 1.0) for i in xrange(self.CHARACTER_TYPE_COUNT): self.curNameAlpha += (self.destNameAlpha - self.curNameAlpha) / 10.0 if len(self.NameList) > i: self.NameList.SetAlpha(self.curNameAlpha) #for i in xrange(self.SLOT_COUNT): # # if FALSE == chr.HasInstance(i): # continue # # chr.SelectInstance(i) # # distance = 50.0 # rotRadian = self.destRotation * (math.pi*2) / 360.0 # x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian) # y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian) # chr.SetPixelPosition(int(x), int(y), 30) # # ##### # # dir = app.GetRotatingDirection(self.destRotation, self.curRotation) # rot = app.GetDegreeDifference(self.destRotation, self.curRotation) # # if app.DEGREE_DIRECTION_RIGHT == dir: # self.curRotation += rot / 10.0 # elif app.DEGREE_DIRECTION_LEFT == dir: # self.curRotation -= rot / 10.0 # # self.curRotation = (self.curRotation + 360.0) % 360.0 ####################################################### if -1 != self.startIndex: ## Temporary ## BackGroundLoadingÀÌ Áö¿ø µÉ¶§±îÁö Àӽ÷Î.. if app.GetTime() - self.startReservingTime > 3.0: if FALSE == self.openLoadingFlag: chrSlot=self.stream.GetCharacterSlot() net.DirectEnter(chrSlot) self.openLoadingFlag = TRUE playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME) import player player.SetPlayTime(playTime) import chat chat.Clear() ## µé¾î°¥¶§ Chat À» ÃʱâÈ­. Àӽà Pos. ## Temporary ####################################################### def EmptyFunc(self): pass def PopupMessage(self, msg, func=0): if not func: func=self.EmptyFunc self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK) def OnPressExitKey(self): self.ExitSelect() return TRUE
  10. the problem is not GF the servers down because the admins have shown each other for money or something and more not, <div id="inner-editor"></div> that would be illogical if only specific server down would by GF
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