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Everything posted by Chris90909090909090
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[Hidden Content] how fix this
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slot fail
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
nope is game src fail -
[Hidden Content] when buy a item thqn come this
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[Hidden Content] how fix this?
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official [Old][Archive] - [Official] Unpacked Updates Metin2.de
Chris90909090909090 replied to Shogun's topic in Guides & HowTo
[Hidden Content] so nice -
7&8 Skill Mysql problem
Chris90909090909090 replied to icewolf's topic in Community Support - Questions & Answers
np -
7&8 Skill Mysql problem
Chris90909090909090 replied to icewolf's topic in Community Support - Questions & Answers
you must "NULL" to "0" -
De like Mob Proto fail
Chris90909090909090 posted a topic in Community Support - Questions & Answers
i use the newest MOB proto de like and my petsystem work not when i kill a mob than becoms no exp why? -
won system
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
ihave this fixet next problems is this [Hidden Content] -
SYSERR: Oct 5 14:15:13 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Column count doesn't match value count at row 1 query: INSERT INTO player (id, account_id, name, level, st, ht, dx, iq, job, voice, dir, x, y, z, hp, mp, random_hp, random_sp, stat_point, stamina, part_base, part_main, part_hair, part_acce, gold, playtime, skill_level, quickslot) VALUES(0, 16, 'tutuuu', 1, 4, 3, 6, 3, 1, 0, 0, 459547, 954095, 0, 770, 260, 0, 0, 0, 800, 0, 0, 0, 0, 0, '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 SYSERR: Oct 5 14:15:13 :: __QUERY_PLAYER_CREATE: QUERY_ERROR: UPDATE player_index SET pid1=0 WHERE id=16 what is the fail
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[Hidden Content] i see no sparkel shinning on sash i have item scale pls bhelp me
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[Hidden Content] has no function pls help is for costume window
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sash in introselect
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
i can nmot open this -
sash in introselect
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
[Hidden Content]- 13 replies
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- 12
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sash in introselect
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
import chr import grp import app import math import wndMgr import snd import net import systemSetting import localeInfo import chr import ui import uiScriptLocale import networkModule import playerSettingModule #################################### # ºü¸¥ ½ÇÇàÀ» À§ÇÑ ¸ðµâ ·Îµù ºÐ´ã #################################### import uiCommon import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import consoleModule import interfaceModule import uiTaskBar import uiInventory ################################### LEAVE_BUTTON_FOR_POTAL = FALSE NOT_NEED_DELETE_CODE = FALSE ENABLE_ENGNUM_DELETE_CODE = FALSE if localeInfo.IsJAPAN(): NOT_NEED_DELETE_CODE = TRUE elif localeInfo.IsHONGKONG(): ENABLE_ENGNUM_DELETE_CODE = TRUE elif localeInfo.IsNEWCIBN() or localeInfo.IsCIBN10(): ENABLE_ENGNUM_DELETE_CODE = TRUE elif localeInfo.IsEUROPE(): ENABLE_ENGNUM_DELETE_CODE = TRUE ################################### class SelectCharacterWindow(ui.Window): # SLOT4 #SLOT_ROTATION = ( 140.0, 260.0, 20.0 ) #SLOT_COUNT = 3 SLOT_ROTATION = [144.0,216.0,288.0, 0.0, 72.0, 0,0,0] SLOT_COUNT = 8 CHARACTER_TYPE_COUNT = 5 EMPIRE_NAME = { net.EMPIRE_A : localeInfo.EMPIRE_A, net.EMPIRE_B : localeInfo.EMPIRE_B, net.EMPIRE_C : localeInfo.EMPIRE_C } class CharacterRenderer(ui.Window): def OnRender(self): grp.ClearDepthBuffer() grp.SetGameRenderState() grp.PushState() grp.SetOmniLight() screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() newScreenWidth = float(screenWidth - 70) newScreenHeight = float(screenHeight) grp.SetViewport(70.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight) app.SetCenterPosition(-15.0, -170.0, -35.0) app.SetCamera(1550.0+(2.2*(float(newScreenHeight-600))), 15.0, 180.0, 95.0) grp.SetPerspective(11.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0) (x, y) = app.GetCursorPosition() grp.SetCursorPosition(x, y) chr.Deform() chr.Render() grp.RestoreViewport() grp.PopState() grp.SetInterfaceRenderState() def __init__(self, stream): ui.Window.__init__(self) net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, self) self.stream=stream self.slot = self.stream.GetCharacterSlot() self.openLoadingFlag = FALSE self.startIndex = -1 self.startReservingTime = 0 self.flagDict = {} self.curRotation = [] self.destRotation = [] for rot in self.SLOT_ROTATION: self.curRotation.append(rot) self.destRotation.append(rot) self.curNameAlpha = [] self.destNameAlpha = [] for i in xrange(self.CHARACTER_TYPE_COUNT): self.curNameAlpha.append(0.0) self.destNameAlpha.append(0.0) self.curGauge = [0.0, 0.0, 0.0, 0.0] self.destGauge = [0.0, 0.0, 0.0, 0.0] self.dlgBoard = 0 self.changeNameFlag = FALSE self.nameInputBoard = None self.sendedChangeNamePacket = FALSE self.startIndex = -1 self.isLoad = 0 import constInfo constInfo.BANK_PIN = 0 def __del__(self): ui.Window.__del__(self) net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, 0) def Open(self): if not self.__LoadBoardDialog(uiScriptLocale.LOCALE_UISCRIPT_PATH + "selectcharacterwindow.py"): dbg.TraceError("SelectCharacterWindow.Open - __LoadScript Error") return if not self.__LoadQuestionDialog("uiscript/questiondialog.py"): return self.Rotation = 0 playerSettingModule.LoadGameData("INIT") self.InitCharacterBoard() self.btnStart.Enable() self.btnCreate.Enable() self.btnDelete.Enable() #self.btnExit.Enable() self.btnLeft.Enable() self.btnRight.Enable() self.dlgBoard.Show() self.SetWindowName("SelectCharacterWindow") self.Show() if self.slot>=0: self.SelectSlot(self.slot) app.SetCenterPosition(0.0, 0.0, 0.0) app.SetCamera(1550.0, 15.0, 180.0, 95.0) self.isLoad=1 self.Refresh() if self.stream.isAutoSelect: chrSlot=self.stream.GetCharacterSlot() self.SelectSlot(chrSlot) self.StartGame() self.HideAllFlag() self.SetEmpire(net.GetEmpireID()) app.ShowCursor() def Close(self): self.stream.popupWindow.Close() if self.dlgBoard: self.dlgBoard.ClearDictionary() self.empireName = None self.flagDict = {} self.dlgBoard = None self.btnStart = None self.btnCreate = None self.btnDelete = None #self.btnExit = None self.btnLeft = None self.btnRight = None self.backGround = None self.dlgQuestion.ClearDictionary() self.dlgQuestion = None self.dlgQuestionText = None self.dlgQuestionAcceptButton = None self.dlgQuestionCancelButton = None self.privateInputBoard = None self.nameInputBoard = None chr.DeleteInstance(0) chr.DeleteInstance(1) chr.DeleteInstance(2) chr.DeleteInstance(3) chr.DeleteInstance(4) self.Hide() self.KillFocus() app.HideCursor() def SetEmpire(self, id): #self.empireName.SetText(self.EMPIRE_NAME.get(id, "")) if self.flagDict.has_key(id): self.flagDict[id].Show() def HideAllFlag(self): for flag in self.flagDict.values(): flag.Hide() def Refresh(self): if not self.isLoad: return # SLOT4 indexArray = (4, 3, 2, 1, 0) id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE) form=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_FORM) name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME) hair=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HAIR) acce = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ACCE) if id: self.MakeCharacter(i, id, name, race, form, hair, acce) self.SelectSlot(self.slot) def Refresh2(self): if not self.isLoad: return indexArray = (4, 3, 2, 1, 0) for i in xrange(8): if chr.HasInstance(i): chr.DeleteInstance(i) # SLOT4 id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE) form=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_FORM) name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME) hair=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HAIR) acce = net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ACCE) if id: self.MakeCharacter(i, id, name, race, form, hair, acce) def GetCharacterSlotID(self, slotIndex): return net.GetAccountCharacterSlotDataInteger(slotIndex, net.ACCOUNT_CHARACTER_SLOT_ID) def __LoadQuestionDialog(self, fileName): self.dlgQuestion = ui.ScriptWindow() try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self.dlgQuestion, fileName) except: import exception exception.Abort("SelectCharacterWindow.LoadQuestionDialog.LoadScript") try: GetObject=self.dlgQuestion.GetChild self.dlgQuestionText=GetObject("message") self.dlgQuestionAcceptButton=GetObject("accept") self.dlgQuestionCancelButton=GetObject("cancel") except: import exception exception.Abort("SelectCharacterWindow.LoadQuestionDialog.BindObject") self.dlgQuestionText.SetText(localeInfo.SELECT_DO_YOU_DELETE_REALLY) self.dlgQuestionAcceptButton.SetEvent(ui.__mem_func__(self.RequestDeleteCharacter)) self.dlgQuestionCancelButton.SetEvent(ui.__mem_func__(self.dlgQuestion.Hide)) return 1 def __LoadBoardDialog(self, fileName): self.dlgBoard = ui.ScriptWindow() try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self.dlgBoard, fileName) except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript") try: GetObject=self.dlgBoard.GetChild self.charvon = GetObject("character_txt2") self.btnStart = GetObject("start_button") self.btnCreate = GetObject("create_button") self.btnDelete = GetObject("delete_button") #self.btnExit = GetObject("exit_button") self.CharacterName = GetObject("character_name_value") self.CharacterLevel = GetObject("character_level_value") #self.PlayTime = GetObject("character_play_time_value") self.CharacterHTH = GetObject("character_hth") self.CharacterINT = GetObject("character_int") self.CharacterSTR = GetObject("character_str") self.CharacterDEX = GetObject("character_dex") self.GuildName = GetObject("GuildName") self.NameList = [] #self.NameList.append(GetObject("name_warrior")) #self.NameList.append(GetObject("name_assassin")) #self.NameList.append(GetObject("name_sura")) #self.NameList.append(GetObject("name_shaman")) #self.NameList.append(GetObject("name_shaman")) self.GaugeList = [] self.GaugeList.append(GetObject("gauge_hth")) self.GaugeList.append(GetObject("gauge_int")) self.GaugeList.append(GetObject("gauge_str")) self.GaugeList.append(GetObject("gauge_dex")) self.btnLeft = GetObject("left_button") self.btnRight = GetObject("right_button") #self.empireName = GetObject("EmpireName") #self.flagDict[net.EMPIRE_A] = GetObject("EmpireFlag_A") #self.flagDict[net.EMPIRE_B] = GetObject("EmpireFlag_B") #self.flagDict[net.EMPIRE_C] = GetObject("EmpireFlag_C") self.backGround = GetObject("BackGround") self.charrend = GetObject("charrend") except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject") for name in self.NameList: name.SetAlpha(0.0) self.btnStart.SetEvent(ui.__mem_func__(self.StartGame)) self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter)) #self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect)) if NOT_NEED_DELETE_CODE: self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion)) else: self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode)) self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex)) self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex)) self.chrRenderer = self.CharacterRenderer() self.chrRenderer.SetParent(self.backGround) self.chrRenderer.Show() return 1 def MakeCharacter(self, index, id, name, race, form, hair, acce): if 0 == id: return chr.CreateInstance(index) chr.SelectInstance(index) chr.SetVirtualID(index) chr.SetNameString(name) chr.SetRace(race) chr.SetArmor(form) chr.SetHair(hair) chr.SetAcce(acce) chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) chr.SetRotation(0.0) ## Manage Character def StartGame(self): if self.sendedChangeNamePacket: return if self.changeNameFlag: self.OpenChangeNameDialog() return if -1 != self.startIndex: return self.btnStart.SetUp() self.btnCreate.SetUp() self.btnDelete.SetUp() #self.btnExit.SetUp() self.btnLeft.SetUp() self.btnRight.SetUp() self.btnStart.Disable() self.btnCreate.Disable() self.btnDelete.Disable() #self.btnExit.Disable() self.btnLeft.Disable() self.btnRight.Disable() self.dlgQuestion.Hide() self.stream.SetCharacterSlot(self.slot) self.startIndex = self.slot self.startReservingTime = app.GetTime() for i in xrange(self.SLOT_COUNT): if FALSE == chr.HasInstance(i): continue chr.SelectInstance(i) if i == self.slot: self.slot=self.slot chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1) continue chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED, 0.1) def OpenChangeNameDialog(self): import uiCommon nameInputBoard = uiCommon.InputDialogWithDescription() nameInputBoard.SetTitle(localeInfo.SELECT_CHANGE_NAME_TITLE) nameInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputName)) nameInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputName)) nameInputBoard.SetMaxLength(chr.PLAYER_NAME_MAX_LEN) nameInputBoard.SetBoardWidth(200) nameInputBoard.SetDescription(localeInfo.SELECT_INPUT_CHANGING_NAME) nameInputBoard.Open() nameInputBoard.slot = self.slot self.nameInputBoard = nameInputBoard def OnChangeName(self, id, name): self.SelectSlot(id) self.sendedChangeNamePacket = FALSE self.PopupMessage(localeInfo.SELECT_CHANGED_NAME) def AcceptInputName(self): changeName = self.nameInputBoard.GetText() if not changeName: return self.sendedChangeNamePacket = TRUE net.SendChangeNamePacket(self.nameInputBoard.slot, changeName) return self.CancelInputName() def CancelInputName(self): self.nameInputBoard.Close() self.nameInputBoard = None return TRUE def OnCreateFailure(self, type): self.sendedChangeNamePacket = FALSE if 0 == type: self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_NAME) elif 1 == type: self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME) elif 100 == type: self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_INDEX) def CreateCharacter(self): id = self.GetCharacterSlotID(self.slot) if 0==id: self.stream.SetCharacterSlot(self.slot) EMPIRE_MODE = 1 if EMPIRE_MODE: if self.__AreAllSlotEmpty(): self.stream.SetReselectEmpirePhase() else: self.stream.SetCreateCharacterPhase() else: self.stream.SetCreateCharacterPhase() def __AreAllSlotEmpty(self): for iSlot in xrange(self.SLOT_COUNT): if 0!=net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID): return 0 return 1 def PopupDeleteQuestion(self): id = self.GetCharacterSlotID(self.slot) if 0 == id: return self.dlgQuestion.Show() self.dlgQuestion.SetTop() def RequestDeleteCharacter(self): self.dlgQuestion.Hide() id = self.GetCharacterSlotID(self.slot) if 0 == id: self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT) return net.SendDestroyCharacterPacket(self.slot, "1234567") self.PopupMessage(localeInfo.SELECT_DELEING) def InputPrivateCode(self): import uiCommon privateInputBoard = uiCommon.InputDialogWithDescription() privateInputBoard.SetTitle(localeInfo.INPUT_PRIVATE_CODE_DIALOG_TITLE) privateInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrivateCode)) privateInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrivateCode)) if ENABLE_ENGNUM_DELETE_CODE: pass else: privateInputBoard.SetNumberMode() privateInputBoard.SetSecretMode() privateInputBoard.SetMaxLength(7) privateInputBoard.SetBoardWidth(250) privateInputBoard.SetDescription(localeInfo.INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION) privateInputBoard.Open() self.privateInputBoard = privateInputBoard def AcceptInputPrivateCode(self): privateCode = self.privateInputBoard.GetText() if not privateCode: return id = self.GetCharacterSlotID(self.slot) if 0 == id: self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT) return net.SendDestroyCharacterPacket(self.slot, privateCode) self.PopupMessage(localeInfo.SELECT_DELEING) self.CancelInputPrivateCode() return TRUE def CancelInputPrivateCode(self): self.privateInputBoard = None return TRUE def OnDeleteSuccess(self, slot): self.PopupMessage(localeInfo.SELECT_DELETED) self.DeleteCharacter(slot) def OnDeleteFailure(self): self.PopupMessage(localeInfo.SELECT_CAN_NOT_DELETE) def DeleteCharacter(self, index): chr.DeleteInstance(index) self.SelectSlot(self.slot) def ExitSelect(self): self.dlgQuestion.Hide() if LEAVE_BUTTON_FOR_POTAL: if app.loggined: self.stream.SetPhaseWindow(0) else: self.stream.setloginphase() else: self.stream.SetLoginPhase() self.Hide() def GetSlotIndex(self): return self.slot def DecreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT self.SelectSlot(slotIndex) def IncreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() + 1) % self.SLOT_COUNT self.SelectSlot(slotIndex) def SelectSlot(self, index): if index < 0: return if index >= self.SLOT_COUNT: return self.slot = index self.Refresh2() self.charvon.SetText(str(self.slot+1) + " 8") chr.SelectInstance(self.slot) for i in xrange(self.CHARACTER_TYPE_COUNT): self.destNameAlpha = 0.0 for i in xrange(self.SLOT_COUNT): self.destRotation[(i+self.slot)%self.SLOT_COUNT] = self.SLOT_ROTATION self.destGauge = [0.0, 0.0, 0.0, 0.0, 0.0] id=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) if 0 != id: self.btnStart.Enable() self.btnDelete.Enable() self.btnCreate.Disable() playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME) level=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL) race=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE) valueHTH=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH) valueINT=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT) valueSTR=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR) valueDEX=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX) name=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME) guildID=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_ID) guildName=net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME) self.changeNameFlag=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG) job = chr.RaceToJob(race) if job >= 0 and job < self.CHARACTER_TYPE_COUNT: self.destNameAlpha[job] = 1.0 self.CharacterName.SetText(name) self.CharacterLevel.SetText(str(level)) #self.PlayTime.SetText(str(playTime)) self.CharacterHTH.SetText("Vitalitat(" + str(valueHTH) + "):") self.CharacterINT.SetText("Intelligenz(" + str(valueINT) + "):") self.CharacterSTR.SetText("Starke(" + str(valueSTR) + "):") self.CharacterDEX.SetText("Beweglichkeit(" + str(valueDEX) + "):") if guildName: self.GuildName.SetText(guildName) else: self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD) statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX) if statesSummary > 0.0: self.destGauge = [ float(valueHTH) / statesSummary, float(valueINT) / statesSummary, float(valueSTR) / statesSummary, float(valueDEX) / statesSummary ] else: self.InitCharacterBoard() def InitCharacterBoard(self): self.btnStart.Disable() self.btnDelete.Disable() self.btnCreate.Enable() self.CharacterName.SetText("") self.CharacterLevel.SetText("") #self.PlayTime.SetText("") self.CharacterHTH.SetText("") self.CharacterINT.SetText("") self.CharacterSTR.SetText("") self.CharacterDEX.SetText("") self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD) ## Event def OnKeyDown(self, key): if 1 == key: self.ExitSelect() if 2 == key: self.SelectSlot(0) if 3 == key: self.SelectSlot(1) if 4 == key: self.SelectSlot(2) if 28 == key: id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID) if 0 == id: self.CreateCharacter() else: self.StartGame() if 203 == key: self.slot = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT self.SelectSlot(self.slot) if 205 == key: self.slot = (self.GetSlotIndex() + 1) % self.SLOT_COUNT self.SelectSlot(self.slot) return TRUE def OnUpdate(self): chr.Update() self.Rotation = self.Rotation - 0.5 chr.SetRotation(self.Rotation) for i in xrange(4): self.curGauge += (self.destGauge - self.curGauge) / 10.0 if abs(self.curGauge - self.destGauge) < 0.005: self.curGauge = self.destGauge self.GaugeList.SetPercentage(self.curGauge, 1.0) for i in xrange(self.CHARACTER_TYPE_COUNT): self.curNameAlpha += (self.destNameAlpha - self.curNameAlpha) / 10.0 if len(self.NameList) > i: self.NameList.SetAlpha(self.curNameAlpha) #for i in xrange(self.SLOT_COUNT): # # if FALSE == chr.HasInstance(i): # continue # # chr.SelectInstance(i) # # distance = 50.0 # rotRadian = self.destRotation * (math.pi*2) / 360.0 # x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian) # y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian) # chr.SetPixelPosition(int(x), int(y), 30) # # ##### # # dir = app.GetRotatingDirection(self.destRotation, self.curRotation) # rot = app.GetDegreeDifference(self.destRotation, self.curRotation) # # if app.DEGREE_DIRECTION_RIGHT == dir: # self.curRotation += rot / 10.0 # elif app.DEGREE_DIRECTION_LEFT == dir: # self.curRotation -= rot / 10.0 # # self.curRotation = (self.curRotation + 360.0) % 360.0 ####################################################### if -1 != self.startIndex: ## Temporary ## BackGroundLoadingÀÌ Áö¿ø µÉ¶§±îÁö Àӽ÷Î.. if app.GetTime() - self.startReservingTime > 3.0: if FALSE == self.openLoadingFlag: chrSlot=self.stream.GetCharacterSlot() net.DirectEnter(chrSlot) self.openLoadingFlag = TRUE playTime=net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME) import player player.SetPlayTime(playTime) import chat chat.Clear() ## µé¾î°¥¶§ Chat À» ÃʱâÈ. Àӽà Pos. ## Temporary ####################################################### def EmptyFunc(self): pass def PopupMessage(self, msg, func=0): if not func: func=self.EmptyFunc self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK) def OnPressExitKey(self): self.ExitSelect() return TRUE -
sash in introselect
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
hmm not work [Hidden Content] -
sash in introselect
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
i see sash not in introselect -
can me help anyone with sash in introlselect
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Cube Window
Chris90909090909090 replied to Chris90909090909090's topic in Community Support - Questions & Answers
no items in cube thats my problem -
can anyone help? [Hidden Content]
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i think the same.
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the problem is not GF the servers down because the admins have shown each other for money or something and more not, <div id="inner-editor"></div> that would be illogical if only specific server down would by GF