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Posts posted by DieMaQ
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Hey,
I Want To Convert the following item_proto.xml to .sql (it contains wolfman items)
https://mega.co.nz/#!hA9RiaRC!3po5aKn4KK9SnK2SobgC6V9f9mAIUqXJsGuI3vTLehQ
Thanks Alot
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#Push Please Help
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Hey,I Have Some Proplems And Errors1- I Cant put the pots in its place2- Some Items When I Use It It Work But like I Didn't take anything from it3- Lycan Armor proplem (21010)Video
Thanks
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UP UP UP Help Please
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Same proplem
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Hey Devs
I Want skill_proto.sql without proplems and contains wolfman skills from 170 to 175 like official
Thanks!!
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UP Please Help
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I Found It And I Have "BELT_INVENTORY" But I Still Have The Proplem
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Still Cant Find "item_table" in account or player
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There Is No item table in player in the database ??
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Hey Devs
I Have This Proplem
I Think That its from the Source
Please Help
Thanks!
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I Get This Error
SYSERR: Feb 8 21:58:04.848197 :: Boot: shop table size error SYSERR: Feb 8 21:58:04.848411 :: SpawnEventHelper: cannot get map base position 1 SYSERR: Feb 8 21:58:04.848419 :: SpawnEventHelper: cannot get map base position 3 SYSERR: Feb 8 21:58:04.848428 :: SpawnEventHelper: cannot get map base position 21 SYSERR: Feb 8 21:58:04.848435 :: SpawnEventHelper: cannot get map base position 23 SYSERR: Feb 8 21:58:04.848444 :: SpawnEventHelper: cannot get map base position 41 SYSERR: Feb 8 21:58:04.848451 :: SpawnEventHelper: cannot get map base position 43 SYSERR: Feb 8 21:58:05.112621 :: pid_deinit: End of pid
Please Help
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Belt System Is Not Working!!
is the source 40k?
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The Proplem is That I Have It On My Source And I Want to Remove it How?? Please Help
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Thanks A lot but there is no
SHOP_HOST_ITEM_MAX_NUM = 40,in packet.h"packet.h" in client source (UserInterface)
Found It Thnx
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packet.h
SHOP_HOST_ITEM_MAX_NUM = 40, to SHOP_HOST_ITEM_MAX_NUM = 80,
src/Server/common/length.h
SHOP_HOST_ITEM_MAX_NUM = 40, SHOP_PRICELIST_MAX_NUM = 40, to SHOP_HOST_ITEM_MAX_NUM = 80, SHOP_PRICELIST_MAX_NUM = 80,
src/Server/game/shop.cpp
m_pGrid = M2_NEW CGrid(5, 9); to m_pGrid = M2_NEW CGrid(10, 9);
shopdialog.py
import uiScriptLocale
window = {
"name" : "ShopDialog",
"x" : SCREEN_WIDTH - 400,
"y" : 10,
"style" : ("movable", "float",),
"width" : 184 + 160,
"height" : 328,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 184 + 160,
"height" : 328,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 8,
"width" : 169 + 160,
"color" : "gray",
"children" :
(
{ "name":"TitleName", "type":"text", "x":84+80, "y":4, "text":uiScriptLocale.SHOP_TITLE, "text_horizontal_align":"center" },
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 12,
"y" : 34,
"start_index" : 0,
"x_count" : 10,
"y_count" : 8,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub",
},
## Buy
{
"name" : "BuyButton",
"type" : "toggle_button",
"x" : 21,
"y" : 295,
"width" : 61,
"height" : 21,
"text" : uiScriptLocale.SHOP_BUY,
"default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
"over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
"down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
},
## Sell
{
"name" : "SellButton",
"type" : "toggle_button",
"x" : 104 + 160,
"y" : 295,
"width" : 61,
"height" : 21,
"text" : uiScriptLocale.SHOP_SELL,
"default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
"over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
"down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
},
## Close
{
"name" : "CloseButton",
"type" : "button",
"x" : 0,
"y" : 295,
"horizontal_align" : "center",
"text" : uiScriptLocale.PRIVATE_SHOP_CLOSE_BUTTON,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
},
),
},
),
}
by @Endymion & .py by @Theodor
Thanks A lot but there is no
SHOP_HOST_ITEM_MAX_NUM = 40,in packet.h -
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Thank You!!
Already did it with resource hacker
But I Will Try With the Source
Some Problems Help
in Community Support - Questions & Answers
Posted
Belt Fixed Thanks
#Push