Sonitex
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Posts posted by Sonitex
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Does the game generate any client-side errors when you spawn NPC?
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Post your uitooltip.py
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4 minutes ago, Braxy said:
Hmm how does Walking Dead ends? I know that the series are coming back in 22 octomber this year... Idk how you see the end so fast..
By end I meant the last season.. Sorry :/
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1 hour ago, Fleon said:
Wow, no mention to the walking dead?
I was watching Walking Dead, but the ending is so bad I wouldn't recommend it to anyone. But I can recommend these series to you:
-Game of Thrones
-The 100
-The Flash
-Arrow , and every other Marvel's series
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Wouldn't it be eaiser if you add few if statements like they did for changers and adders which can be only used on weapons/armours till level 40?
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1 hour ago, Red said:
Well im trying to do the same think, but that command you gave only works on Devil's Tower, i try on Temple Ochao and did nothing :|
Can you help me ?
There is no 'map-index' condition for this function to work. As I said, you must enter the map as dungeon for it to work since this is a dungeon based function. Try adding d.in_dungeon() like this to avoid any unnecessary errors:
when kill with d.in_dungeon() begin
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I suppose you are doing an Arboreal Menace dungeon. You can use these two functions for that. It should work I think
d.set_unique("teleport", d.spawn_mob(9020, pc.get_local_x(), pc.get_local_y())) d.purge_unique("teleport")
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1st: uiInventroy.py - Function - def __LoadWindow(self): I believe
2nd:
3rd:
It is all in the Forum, you just have to search for it...
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5 hours ago, mikilh50 said:
Hello guy's!
I have a problem when i'm compile the binary.
The problem is here:
#ifdef NEW_PET_SYSTEM BOOL CInstanceBase::IsNewPet() { return m_GraphicThingInstance.IsNewPet(); } #endi
Error message:
IntelliSense: class "CActorInstance" has no member "IsNewPet" error C2039: 'IsNewPet' : is not a member of 'CActorInstance!
I add this to Instancebase.h
#ifdef NEW_PET_SYSTEM BOOL IsNewPet(); #endif
Thanks for helping.
What you did wrong is you pasted the function wrong. It should end with "#endif" but you wrote "#endi"
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On 23/07/2017 at 10:28 PM, Yau Kattham said:
- The server did not exist and there will be no bonus 6-7 ...
Ok then.
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1 hour ago, Fr3zy94 said:
Upload uiofflineshopbuilder.py and uiprivateshopbuilder.py on https://paste2.org/
Open your "uiofflineshopbuilder.py" and "uiprivateshopbuilder.py", copy their contents and paste them on in this site: https://paste2.org/
1 hour ago, Fleon said:there should be an ifdef for that, just enable it
Find yourself..
I suppose you did not buy it since if you would, you would ask the owner of the system
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7 minutes ago, Blodymind said:
Link is empty can you upload them somewhere , ty.
Where's that ifdef.
You stupid?
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Just so you know, this system will bug the account because of the exp overflow, becareful how you use it.
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That error refers to .txt files in your locale/% folder and protos, check them
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As he said, look at those files in uiScript (Offline-shop part)
- offlineshop_bankdialog.py
- offlineshopadminpanel.py
- offlineshopbuilder.py
- offlineshopchangetimedialog.py
- offlineshopdialog.py
- offlineshopinputdialog.py
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Hi everyone,
I am searching for someone who is experienced with SpeedTree and is willing to create something for me. I currently need a total of 75 trees (25 different kinds of trees in 3 different shapes).
Please contact me on Skype(sonitexo) for more informations and instructions. I will only pay with PayPal.
Kind Regards, Sonitex
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Take a look at loginwindow.py
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For the objects take a look at D:/ymir work/guild
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At Insidious Poison & Ambush you should use a different animation than those hashtags going into the ground or exploding. They don't fit plus you would have 3 skills with kind of same animation, but the rest looks really good . Don't get me wrong, I like them all, but you could add some uniqueness to those 2.
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v17.5 Element Image on Target
in Features & Metin2 Systems
Posted
Check your tabs at line 142 in uiTarget.py
@metin2-factory I seem to have the same problem as others, element icons are not showing up for some reason.