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Kid0

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Posts posted by Kid0

  1. hello dev's

    i have a problem with my binary compile

    this is the error

    1>------ Build started: Project: UserInterface, Configuration: Debug Win32 ------
    1>  StdAfx.cpp
    1>c:usersclientdesktopmainline_releasedmainline_sgsrcsclientuserinterface../eterLib/StdAfx.h(23): fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
     

  2. Hello

     

    how can i make to read sql instead .txt?

    // vim:ts=4 sw=4
    #include <map>
    #include "stdafx.h"
    #include "ClientManager.h"
    #include "Main.h"
    #include "Monarch.h"
    #include "CsvReader.h"
    #include "ProtoReader.h"
    
    using namespace std;
    
    extern int g_test_server;
    extern std::string g_stLocaleNameColumn;
    
    bool CClientManager::InitializeTables()
    {
    	if (!InitializeMobTable())
    	{
    		sys_err("InitializeMobTable FAILED");
    		return false;
    	}
    	if (!MirrorMobTableIntoDB())
    	{
    		sys_err("MirrorMobTableIntoDB FAILED");
    		return false; 
    	}
    
    	if (!InitializeItemTable())
    	{
    		sys_err("InitializeItemTable FAILED");
    		return false; 
    	}
    
    	if (!MirrorItemTableIntoDB())
    	{
    		sys_err("MirrorItemTableIntoDB FAILED");
    		return false; 
    	}
    
    	if (!InitializeShopTable())
    	{
    		sys_err("InitializeShopTable FAILED");
    		return false;
    	}
    
    	if (!InitializeSkillTable())
    	{
    		sys_err("InitializeSkillTable FAILED");
    		return false;
    	}
    
    	if (!InitializeRefineTable())
    	{
    		sys_err("InitializeRefineTable FAILED");
    		return false;
    	}
    
    	if (!InitializeItemAttrTable())
    	{
    		sys_err("InitializeItemAttrTable FAILED");
    		return false;
    	}
    
    	if (!InitializeItemRareTable())
    	{
    		sys_err("InitializeItemRareTable FAILED");
    		return false;
    	}
    
    	if (!InitializeBanwordTable())
    	{
    		sys_err("InitializeBanwordTable FAILED");
    		return false;
    	}
    
    	if (!InitializeLandTable())
    	{
    		sys_err("InitializeLandTable FAILED");
    		return false;
    	}
    
    	if (!InitializeObjectProto())
    	{
    		sys_err("InitializeObjectProto FAILED");
    		return false;
    	}
    
    	if (!InitializeObjectTable())
    	{
    		sys_err("InitializeObjectTable FAILED");
    		return false;
    	}
    
    	if (!InitializeMonarch())
    	{
    		sys_err("InitializeMonarch FAILED");
    		return false;
    	}
    
    
    	return true;
    }
    
    bool CClientManager::InitializeRefineTable()
    {
    	char query[2048];
    
    	snprintf(query, sizeof(query),
    			"SELECT id, cost, prob, vnum0, count0, vnum1, count1, vnum2, count2,  vnum3, count3, vnum4, count4 FROM refine_proto%s",
    			GetTablePostfix());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!pRes->uiNumRows)
    		return true;
    
    	if (m_pRefineTable)
    	{
    		sys_log(0, "RELOAD: refine_proto");
    		delete [] m_pRefineTable;
    		m_pRefineTable = NULL;
    	}
    
    	m_iRefineTableSize = pRes->uiNumRows;
    
    	m_pRefineTable	= new TRefineTable[m_iRefineTableSize];
    	memset(m_pRefineTable, 0, sizeof(TRefineTable) * m_iRefineTableSize);
    
    	TRefineTable* prt = m_pRefineTable;
    	MYSQL_ROW data;
    
    	while ((data = mysql_fetch_row(pRes->pSQLResult)))
    	{
    		//const char* s_szQuery = "SELECT src_vnum, result_vnum, cost, prob, "
    		//"vnum0, count0, vnum1, count1, vnum2, count2,  vnum3, count3, vnum4, count4 "
    
    		int col = 0;
    		//prt->src_vnum = atoi(data[col++]);
    		//prt->result_vnum = atoi(data[col++]);
    		str_to_number(prt->id, data[col++]);
    		str_to_number(prt->cost, data[col++]);
    		str_to_number(prt->prob, data[col++]);
    
    		for (int i = 0; i < REFINE_MATERIAL_MAX_NUM; i++)
    		{
    			str_to_number(prt->materials[i].vnum, data[col++]);
    			str_to_number(prt->materials[i].count, data[col++]);
    			if (prt->materials[i].vnum == 0)
    			{
    				prt->material_count = i;
    				break;
    			}
    		}
    
    		sys_log(0, "REFINE: id %ld cost %d prob %d mat1 %lu cnt1 %d", prt->id, prt->cost, prt->prob, prt->materials[0].vnum, prt->materials[0].count);
    
    		prt++;
    	}
    	return true;
    }
    
    class FCompareVnum
    {
    	public:
    		bool operator () (const TEntityTable & a, const TEntityTable &  const
    		{
    			return (a.dwVnum < b.dwVnum);
    		}
    };
    
    bool CClientManager::InitializeMobTable()
    {
    	//================== 함수 설명 ==================//
    	//1. 요약 : 'mob_proto.txt', 'mob_proto_test.txt', 'mob_names.txt' 파일을 읽고,
    	//		(!)[mob_table] 테이블 오브젝트를 생성한다. (타입 : TMobTable)
    	//2. 순서
    	//	1) 'mob_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
    	//	2) 'mob_proto_test.txt'파일과 (a)[localMap] 맵으로
    	//		([test_map_mobTableByVnum](vnum:TMobTable) 맵을 생성한다.
    	//	3) 'mob_proto.txt' 파일과  (a)[localMap] 맵으로
    	//		(!)[mob_table] 테이블을 만든다.
    	//			<참고>
    	//			각 row 들 중, 
    	//			([test_map_mobTableByVnum],(!)[mob_table] 모두에 있는 row는
    	//			([test_map_mobTableByVnum]의 것을 사용한다.
    	//	4) ([test_map_mobTableByVnum]의 row중, (!)[mob_table]에 없는 것을 추가한다.
    	//3. 테스트
    	//	1)'mob_proto.txt' 정보가 mob_table에 잘 들어갔는지. -> 완료
    	//	2)'mob_names.txt' 정보가 mob_table에 잘 들어갔는지.
    	//	3)'mob_proto_test.txt' 에서 [겹치는] 정보가 mob_table 에 잘 들어갔는지.
    	//	4)'mob_proto_test.txt' 에서 [새로운] 정보가 mob_table 에 잘 들어갔는지.
    	//	5) (최종) 게임 클라이언트에서 제대로 작동 하는지.
    	//_______________________________________________//
    
    
    	//===============================================//
    	//	1) 'mob_names.txt' 파일을 읽어서 (a)[localMap] 맵을 만든다.
    	//<(a)localMap 맵 생성>
    	map<int,const char*> localMap;
    	bool isNameFile = true;
    	//<파일 읽기>
    	cCsvTable nameData;
    	if(!nameData.Load("mob_names.txt",'t'))
    	{
    		fprintf(stderr, "mob_names.txt 파일을 읽어오지 못했습니다n");
    		isNameFile = false;
    	} else {
    		nameData.Next();	//설명row 생략.
    		while(nameData.Next()) {
    			localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
    		}
    	}
    	//________________________________________________//
    
    	
    	//===============================================//
    	//	2) 'mob_proto_test.txt'파일과 (a)localMap 맵으로
    	//		([test_map_mobTableByVnum](vnum:TMobTable) 맵을 생성한다.
    	//0. 
    	set<int> vnumSet;	//테스트용 파일 데이터중, 신규여부 확인에 사용.
    	//1. 파일 읽어오기
    	bool isTestFile = true;
    	cCsvTable test_data;
    	if(!test_data.Load("mob_proto_test.txt",'t'))
    	{
    		fprintf(stderr, "테스트 파일이 없습니다. 그대로 진행합니다.n");
    		isTestFile = false;
    	}
    	//2. (c)[test_map_mobTableByVnum](vnum:TMobTable) 맵 생성.
    	map<DWORD, TMobTable *> test_map_mobTableByVnum;
    	if (isTestFile) {
    		test_data.Next();	//설명 로우 넘어가기.
    
    		//ㄱ. 테스트 몬스터 테이블 생성.
    		TMobTable * test_mob_table = NULL;
    		int test_MobTableSize = test_data.m_File.GetRowCount()-1;
    		test_mob_table = new TMobTable[test_MobTableSize];
    		memset(test_mob_table, 0, sizeof(TMobTable) * test_MobTableSize);
    
    		//ㄴ. 테스트 몬스터 테이블에 값을 넣고, 맵에까지 넣기.
    		while(test_data.Next()) {
    
    			if (!Set_Proto_Mob_Table(test_mob_table, test_data, localMap))
    			{
    				fprintf(stderr, "몹 프로토 테이블 셋팅 실패.n");			
    			}
    
    			test_map_mobTableByVnum.insert(std::map<DWORD, TMobTable *>::value_type(test_mob_table->dwVnum, test_mob_table));
    
    			
    			++test_mob_table;
    			}
    
    	}
    
    	//	3) 'mob_proto.txt' 파일과  (a)[localMap] 맵으로
    	//		(!)[mob_table] 테이블을 만든다.
    	//			<참고>
    	//			각 row 들 중, 
    	//			([test_map_mobTableByVnum],(!)[mob_table] 모두에 있는 row는
    	//			([test_map_mobTableByVnum]의 것을 사용한다.
    
    	//1. 파일 읽기.
    	cCsvTable data;
    	if(!data.Load("mob_proto.txt",'t')) {
    		fprintf(stderr, "mob_proto.txt 파일을 읽어오지 못했습니다n");
    		return false;
    	}
    	data.Next();					//설명 row 넘어가기
    	//2. (!)[mob_table] 생성하기
    	//2.1 새로 추가되는 갯수를 파악
    	int addNumber = 0;
    	while(data.Next()) {
    		int vnum = atoi(data.AsStringByIndex(0));
    		std::map<DWORD, TMobTable *>::iterator it_map_mobTable;
    		it_map_mobTable = test_map_mobTableByVnum.find(vnum);
    		if(it_map_mobTable != test_map_mobTableByVnum.end()) {
    			addNumber++;
    		}
    	}
    	//data를 다시 첫줄로 옮긴다.(다시 읽어온다;
    	data.Destroy();
    	if(!data.Load("mob_proto.txt",'t'))
    	{
    		fprintf(stderr, "mob_proto.txt 파일을 읽어오지 못했습니다n");
    		return false;
    	}
    	data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
    	//2.2 크기에 맞게 mob_table 생성
    	if (!m_vec_mobTable.empty())
    	{
    		sys_log(0, "RELOAD: mob_proto");
    		m_vec_mobTable.clear();
    	}
    	m_vec_mobTable.resize(data.m_File.GetRowCount()-1 + addNumber);
    	memset(&m_vec_mobTable[0], 0, sizeof(TMobTable) * m_vec_mobTable.size());
    	TMobTable * mob_table = &m_vec_mobTable[0];
    	//2.3 데이터 채우기
    	while (data.Next())
    	{
    		int col = 0;
    		//([test_map_mobTableByVnum]에 같은 row가 있는지 조사.
    		bool isSameRow = true;
    		std::map<DWORD, TMobTable *>::iterator it_map_mobTable;
    		it_map_mobTable = test_map_mobTableByVnum.find(atoi(data.AsStringByIndex(col)));
    		if(it_map_mobTable == test_map_mobTableByVnum.end()) {
    			isSameRow = false;
    		}
    		//같은 row 가 있으면 (에서 읽어온다.
    		if(isSameRow) {
    			TMobTable *tempTable = it_map_mobTable->second;
    
    			mob_table->dwVnum = tempTable->dwVnum;
    			strlcpy(mob_table->szName, tempTable->szName, sizeof(tempTable->szName));
    			strlcpy(mob_table->szLocaleName, tempTable->szLocaleName, sizeof(tempTable->szName));
    			mob_table->bRank = tempTable->bRank;
    			mob_table->bType = tempTable->bType;
    			mob_table->bBattleType = tempTable->bBattleType;
    			mob_table->bLevel = tempTable->bLevel;
    			mob_table->bSize = tempTable->bSize;
    			mob_table->dwAIFlag = tempTable->dwAIFlag;
    			mob_table->dwRaceFlag = tempTable->dwRaceFlag;
    			mob_table->dwImmuneFlag = tempTable->dwImmuneFlag;
    			mob_table->bEmpire = tempTable->bEmpire;
    			strlcpy(mob_table->szFolder, tempTable->szFolder, sizeof(tempTable->szName));
    			mob_table->bOnClickType = tempTable->bOnClickType;
    			mob_table->bStr = tempTable->bStr;
    			mob_table->bDex = tempTable->bDex;
    			mob_table->bCon = tempTable->bCon;
    			mob_table->bInt = tempTable->bInt;
    			mob_table->dwDamageRange[0] = tempTable->dwDamageRange[0];
    			mob_table->dwDamageRange[1] = tempTable->dwDamageRange[1];
    			mob_table->dwMaxHP = tempTable->dwMaxHP;
    			mob_table->bRegenCycle = tempTable->bRegenCycle;
    			mob_table->bRegenPercent = tempTable->bRegenPercent;
    			mob_table->dwGoldMin = tempTable->dwGoldMin;
    			mob_table->dwGoldMax = tempTable->dwGoldMax;
    			mob_table->dwExp = tempTable->dwExp;
    			mob_table->wDef = tempTable->wDef;
    			mob_table->sAttackSpeed = tempTable->sAttackSpeed;
    			mob_table->sMovingSpeed = tempTable->sMovingSpeed;
    			mob_table->bAggresiveHPPct = tempTable->bAggresiveHPPct;
    			mob_table->wAggressiveSight = tempTable->wAggressiveSight;
    			mob_table->wAttackRange = tempTable->wAttackRange;
    				
    			mob_table->dwDropItemVnum = tempTable->dwDropItemVnum;
    			mob_table->dwResurrectionVnum = tempTable->dwResurrectionVnum;
    			for (int i = 0; i < MOB_ENCHANTS_MAX_NUM; ++i)
    				mob_table->cEnchants[i] = tempTable->cEnchants[i];
    				
    			for (int i = 0; i < MOB_RESISTS_MAX_NUM; ++i)
    				mob_table->cResists[i] = tempTable->cResists[i];
    				
    			mob_table->fDamMultiply = tempTable->fDamMultiply;
    			mob_table->dwSummonVnum = tempTable->dwSummonVnum;
    			mob_table->dwDrainSP = tempTable->dwDrainSP;
    			mob_table->dwPolymorphItemVnum = tempTable->dwPolymorphItemVnum;
    				
    			
    			mob_table->Skills[0].bLevel = tempTable->Skills[0].bLevel;
    			mob_table->Skills[0].dwVnum = tempTable->Skills[0].dwVnum;
    			mob_table->Skills[1].bLevel = tempTable->Skills[1].bLevel;
    			mob_table->Skills[1].dwVnum = tempTable->Skills[1].dwVnum;
    			mob_table->Skills[2].bLevel = tempTable->Skills[2].bLevel;
    			mob_table->Skills[2].dwVnum = tempTable->Skills[2].dwVnum;
    			mob_table->Skills[3].bLevel = tempTable->Skills[3].bLevel;
    			mob_table->Skills[3].dwVnum = tempTable->Skills[3].dwVnum;
    			mob_table->Skills[4].bLevel = tempTable->Skills[4].bLevel;
    			mob_table->Skills[4].dwVnum = tempTable->Skills[4].dwVnum;
    				
    			mob_table->bBerserkPoint = tempTable->bBerserkPoint;
    			mob_table->bStoneSkinPoint = tempTable->bStoneSkinPoint;
    			mob_table->bGodSpeedPoint = tempTable->bGodSpeedPoint;
    			mob_table->bDeathBlowPoint = tempTable->bDeathBlowPoint;
    			mob_table->bRevivePoint = tempTable->bRevivePoint;
    		} else {
    
    			if (!Set_Proto_Mob_Table(mob_table, data, localMap))
    			{
    				fprintf(stderr, "몹 프로토 테이블 셋팅 실패.n");			
    			}
    
    						
    		}
    
    		//셋에 vnum 추가
    		vnumSet.insert(mob_table->dwVnum);
    		
    
    		sys_log(1, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
    		++mob_table;
    
    	}
    	//_____________________________________________________//
    
    
    	//	4) ([test_map_mobTableByVnum]의 row중, (!)[mob_table]에 없는 것을 추가한다.
    	//파일 다시 읽어오기.
    	//test_data.Destroy();
    	//isTestFile = true;
    	//test_data;
    	if(!test_data.Load("mob_proto_test.txt",'t'))
    	{
    		fprintf(stderr, "테스트 파일이 없습니다. 그대로 진행합니다.n");
    		isTestFile = false;
    	}
    	if(isTestFile) {
    		test_data.Next();	//설명 로우 넘어가기.
    
    		while (test_data.Next())	//테스트 데이터 각각을 훑어나가며,새로운 것을 추가한다.
    		{
    			//중복되는 부분이면 넘어간다.
    			set<int>::iterator itVnum;
    			itVnum=vnumSet.find(atoi(test_data.AsStringByIndex(0)));
    			if (itVnum != vnumSet.end()) {
    				continue;
    			}
    
    			if (!Set_Proto_Mob_Table(mob_table, test_data, localMap))
    			{
    				fprintf(stderr, "몹 프로토 테이블 셋팅 실패.n");			
    			}
    
    			sys_log(0, "MOB #%-5d %-24s %-24s level: %-3u rank: %u empire: %d", mob_table->dwVnum, mob_table->szName, mob_table->szLocaleName, mob_table->bLevel, mob_table->bRank, mob_table->bEmpire);
    			++mob_table;
    
    		}
    	}
    	sort(m_vec_mobTable.begin(), m_vec_mobTable.end(), FCompareVnum());
    	return true;
    }
    
    bool CClientManager::InitializeShopTable()
    {
    	MYSQL_ROW	data;
    	int		col;
    
    	static const char * s_szQuery = 
    		"SELECT "
    		"shop.vnum, "
    		"shop.npc_vnum, "
    		"shop_item.item_vnum, "
    		"shop_item.count "
    		"FROM shop LEFT JOIN shop_item "
    		"ON shop.vnum = shop_item.shop_vnum ORDER BY shop.vnum, shop_item.item_vnum";
    
    	std::auto_ptr<SQLMsg> pkMsg2(CDBManager::instance().DirectQuery(s_szQuery));
    
    	// shop의 vnum은 있는데 shop_item 이 없을경우... 실패로 처리되니 주의 요망.
    	// 고처야할부분
    	SQLResult * pRes2 = pkMsg2->Get();
    
    	if (!pRes2->uiNumRows)
    	{
    		sys_err("InitializeShopTable : Table count is zero.");
    		return false;
    	}
    
    	std::map<int, TShopTable *> map_shop;
    
    	if (m_pShopTable)
    	{
    		delete [] (m_pShopTable);
    		m_pShopTable = NULL;
    	}
    
    	TShopTable * shop_table = m_pShopTable;
    
    	while ((data = mysql_fetch_row(pRes2->pSQLResult)))
    	{
    		col = 0;
    
    		int iShopVnum = 0;
    		str_to_number(iShopVnum, data[col++]);
    
    		if (map_shop.end() == map_shop.find(iShopVnum))
    		{
    			shop_table = new TShopTable;
    			memset(shop_table, 0, sizeof(TShopTable));
    			shop_table->dwVnum	= iShopVnum;
    
    			map_shop[iShopVnum] = shop_table;
    		}
    		else
    			shop_table = map_shop[iShopVnum];
    
    		str_to_number(shop_table->dwNPCVnum, data[col++]);
    
    		if (!data[col])	// 아이템이 하나도 없으면 NULL이 리턴 되므로..
    			continue;
    
    		TShopItemTable * pItem = &shop_table->items[shop_table->byItemCount];
    
    		str_to_number(pItem->vnum, data[col++]);
    		str_to_number(pItem->count, data[col++]);
    
    		++shop_table->byItemCount;
    	}
    
    	m_pShopTable = new TShopTable[map_shop.size()];
    	m_iShopTableSize = map_shop.size();
    
    	typeof(map_shop.begin()) it = map_shop.begin();
    
    	int i = 0;
    
    	while (it != map_shop.end())
    	{
    		thecore_memcpy((m_pShopTable + i), (it++)->second, sizeof(TShopTable));
    		sys_log(0, "SHOP: #%d items: %d", (m_pShopTable + i)->dwVnum, (m_pShopTable + i)->byItemCount);
    		++i;
    	}
    
    	return true;
    }
    
    bool CClientManager::InitializeQuestItemTable()
    {
    	using namespace std;
    
    	static const char * s_szQuery = "SELECT vnum, name, %s FROM quest_item_proto ORDER BY vnum";
    
    	char query[1024];
    	snprintf(query, sizeof(query), s_szQuery, g_stLocaleNameColumn.c_str());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!pRes->uiNumRows)
    	{
    		sys_err("query error or no rows: %s", query);
    		return false;
    	}
    
    	MYSQL_ROW row;
    
    	while ((row = mysql_fetch_row(pRes->pSQLResult)))
    	{
    		int col = 0;
    
    		TItemTable tbl;
    		memset(&tbl, 0, sizeof(tbl));
    
    		str_to_number(tbl.dwVnum, row[col++]);
    
    		if (row[col])
    			strlcpy(tbl.szName, row[col], sizeof(tbl.szName));
    
    		col++;
    
    		if (row[col])
    			strlcpy(tbl.szLocaleName, row[col], sizeof(tbl.szLocaleName));
    
    		col++;
    
    		if (m_map_itemTableByVnum.find(tbl.dwVnum) != m_map_itemTableByVnum.end())
    		{
    			sys_err("QUEST_ITEM_ERROR! %lu vnum already exist! (name %s)", tbl.dwVnum, tbl.szLocaleName);
    			continue;
    		}
    
    		tbl.bType = ITEM_QUEST; // quest_item_proto 테이블에 있는 것들은 모두 ITEM_QUEST 유형
    		tbl.bSize = 1;
    
    		m_vec_itemTable.push_back(tbl);
    	}
    
    	return true;
    }
    
    bool CClientManager::InitializeItemTable()
    {
    	//================== 함수 설명 ==================//
    	//1. 요약 : 'item_proto.txt', 'item_proto_test.txt', 'item_names.txt' 파일을 읽고,
    	//		<item_table>(TItemTable), <m_map_itemTableByVnum> 오브젝트를 생성한다.
    	//2. 순서
    	//	1) 'item_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
    	//	2) 'item_proto_text.txt'파일과 (a)[localMap] 맵으로
    	//		([test_map_itemTableByVnum](vnum:TItemTable) 맵을 생성한다.
    	//	3) 'item_proto.txt' 파일과  (a)[localMap] 맵으로
    	//		(!)[item_table], <m_map_itemTableByVnum>을 만든다.
    	//			<참고>
    	//			각 row 들 중, 
    	//			([test_map_itemTableByVnum],(!)[mob_table] 모두에 있는 row는
    	//			([test_map_itemTableByVnum]의 것을 사용한다.
    	//	4) ([test_map_itemTableByVnum]의 row중, (!)[item_table]에 없는 것을 추가한다.
    	//3. 테스트
    	//	1)'item_proto.txt' 정보가 item_table에 잘 들어갔는지. -> 완료
    	//	2)'item_names.txt' 정보가 item_table에 잘 들어갔는지.
    	//	3)'item_proto_test.txt' 에서 [겹치는] 정보가 item_table 에 잘 들어갔는지.
    	//	4)'item_proto_test.txt' 에서 [새로운] 정보가 item_table 에 잘 들어갔는지.
    	//	5) (최종) 게임 클라이언트에서 제대로 작동 하는지.
    	//_______________________________________________//
    
    
    
    	//=================================================================================//
    	//	1) 'item_names.txt' 파일을 읽어서 (a)[localMap](vnum:name) 맵을 만든다.
    	//=================================================================================//
    	bool isNameFile = true;
    	map<int,const char*> localMap;
    	cCsvTable nameData;
    	if(!nameData.Load("item_names.txt",'t'))
    	{
    		fprintf(stderr, "item_names.txt 파일을 읽어오지 못했습니다n");
    		isNameFile = false;
    	} else {
    		nameData.Next();
    		while(nameData.Next()) {
    			localMap[atoi(nameData.AsStringByIndex(0))] = nameData.AsStringByIndex(1);
    		}
    	}
    	//_________________________________________________________________//
    
    	//=================================================================//
    	//	2) 'item_proto_text.txt'파일과 (a)[localMap] 맵으로
    	//		([test_map_itemTableByVnum](vnum:TItemTable) 맵을 생성한다.
    	//=================================================================//
    	map<DWORD, TItemTable *> test_map_itemTableByVnum;
    	//1. 파일 읽어오기.
    	cCsvTable test_data;
    	if(!test_data.Load("item_proto_test.txt",'t'))
    	{
    		fprintf(stderr, "item_proto_test.txt 파일을 읽어오지 못했습니다n");
    		//return false;
    	} else {
    		test_data.Next();	//설명 로우 넘어가기.
    
    		//2. 테스트 아이템 테이블 생성.
    		TItemTable * test_item_table = NULL;
    		int test_itemTableSize = test_data.m_File.GetRowCount()-1;
    		test_item_table = new TItemTable[test_itemTableSize];
    		memset(test_item_table, 0, sizeof(TItemTable) * test_itemTableSize);
    
    		//3. 테스트 아이템 테이블에 값을 넣고, 맵에까지 넣기.
    		while(test_data.Next()) {
    
    
    			if (!Set_Proto_Item_Table(test_item_table, test_data, localMap))
    			{
    				fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.n");			
    			}
    
    			test_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(test_item_table->dwVnum, test_item_table));
    			test_item_table++;
    
    		}
    	}
    	//______________________________________________________________________//
    
    
    	//========================================================================//
    	//	3) 'item_proto.txt' 파일과  (a)[localMap] 맵으로
    	//		(!)[item_table], <m_map_itemTableByVnum>을 만든다.
    	//			<참고>
    	//			각 row 들 중, 
    	//			([test_map_itemTableByVnum],(!)[mob_table] 모두에 있는 row는
    	//			([test_map_itemTableByVnum]의 것을 사용한다.
    	//========================================================================//
    
    	//vnum들을 저장할 셋. 새로운 테스트 아이템을 판별할때 사용된다.
    	set<int> vnumSet;
    
    	//파일 읽어오기.
    	cCsvTable data;
    	if(!data.Load("item_proto.txt",'t'))
    	{
    		fprintf(stderr, "item_proto.txt 파일을 읽어오지 못했습니다n");
    		return false;
    	}
    	data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
    
    	if (!m_vec_itemTable.empty())
    	{
    		sys_log(0, "RELOAD: item_proto");
    		m_vec_itemTable.clear();
    		m_map_itemTableByVnum.clear();
    	}
    
    	//===== 아이템 테이블 생성 =====//
    	//새로 추가되는 갯수를 파악한다.
    	int addNumber = 0;
    	while(data.Next()) {
    		int vnum = atoi(data.AsStringByIndex(0));
    		std::map<DWORD, TItemTable *>::iterator it_map_itemTable;
    		it_map_itemTable = test_map_itemTableByVnum.find(vnum);
    		if(it_map_itemTable != test_map_itemTableByVnum.end()) {
    			addNumber++;
    		}
    	}
    	//data를 다시 첫줄로 옮긴다.(다시 읽어온다;
    	data.Destroy();
    	if(!data.Load("item_proto.txt",'t'))
    	{
    		fprintf(stderr, "item_proto.txt 파일을 읽어오지 못했습니다n");
    		return false;
    	}
    	data.Next(); //맨 윗줄 제외 (아이템 칼럼을 설명하는 부분)
    
    	m_vec_itemTable.resize(data.m_File.GetRowCount() - 1 + addNumber);
    	memset(&m_vec_itemTable[0], 0, sizeof(TItemTable) * m_vec_itemTable.size());
    	int testValue =  m_vec_itemTable.size();
    
    	TItemTable * item_table = &m_vec_itemTable[0];
    
    	while (data.Next())
    	{
    		int col = 0;
    
    		std::map<DWORD, TItemTable *>::iterator it_map_itemTable;
    		it_map_itemTable = test_map_itemTableByVnum.find(atoi(data.AsStringByIndex(col)));
    		if(it_map_itemTable == test_map_itemTableByVnum.end()) {
    			//각 칼럼 데이터 저장
    			
    			if (!Set_Proto_Item_Table(item_table, data, localMap))
    			{
    				fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.n");			
    			}
    
    
    			
    		} else {	//$$$$$$$$$$$$$$$$$$$$$$$ 테스트 아이템 정보가 있다!	
    			TItemTable *tempTable = it_map_itemTable->second;
    
    			item_table->dwVnum = tempTable->dwVnum;
    			strlcpy(item_table->szName, tempTable->szName, sizeof(item_table->szName));
    			strlcpy(item_table->szLocaleName, tempTable->szLocaleName, sizeof(item_table->szLocaleName));
    			item_table->bType = tempTable->bType;
    			item_table->bSubType = tempTable->bSubType;
    			item_table->bSize = tempTable->bSize;
    			item_table->dwAntiFlags = tempTable->dwAntiFlags;
    			item_table->dwFlags = tempTable->dwFlags;
    			item_table->dwWearFlags = tempTable->dwWearFlags;
    			item_table->dwImmuneFlag = tempTable->dwImmuneFlag;
    			item_table->dwGold = tempTable->dwGold;
    			item_table->dwShopBuyPrice = tempTable->dwShopBuyPrice;
    			item_table->dwRefinedVnum =tempTable->dwRefinedVnum;
    			item_table->wRefineSet =tempTable->wRefineSet;
    			item_table->bAlterToMagicItemPct = tempTable->bAlterToMagicItemPct;
    			item_table->cLimitRealTimeFirstUseIndex = -1;
    			item_table->cLimitTimerBasedOnWearIndex = -1;
    
    			int i;
    
    			for (i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
    			{
    				item_table->aLimits[i].bType = tempTable->aLimits[i].bType;
    				item_table->aLimits[i].lValue = tempTable->aLimits[i].lValue;
    
    				if (LIMIT_REAL_TIME_START_FIRST_USE == item_table->aLimits[i].bType)
    					item_table->cLimitRealTimeFirstUseIndex = (char)i;
    
    				if (LIMIT_TIMER_BASED_ON_WEAR == item_table->aLimits[i].bType)
    					item_table->cLimitTimerBasedOnWearIndex = (char)i;
    			}
    
    			for (i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
    			{
    				item_table->aApplies[i].bType = tempTable->aApplies[i].bType;
    				item_table->aApplies[i].lValue = tempTable->aApplies[i].lValue;
    			}
    
    			for (i = 0; i < ITEM_VALUES_MAX_NUM; ++i)
    				item_table->alValues[i] = tempTable->alValues[i];
    
    			item_table->bGainSocketPct = tempTable->bGainSocketPct;
    			item_table->sAddonType = tempTable->sAddonType;
    
    			item_table->bWeight  = tempTable->bWeight;
    
    		}
    		vnumSet.insert(item_table->dwVnum);
    		m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
    		++item_table;
    	}
    	//_______________________________________________________________________//
    
    	//========================================================================//
    	//	4) ([test_map_itemTableByVnum]의 row중, (!)[item_table]에 없는 것을 추가한다.
    	//========================================================================//
    	test_data.Destroy();
    	if(!test_data.Load("item_proto_test.txt",'t'))
    	{
    		fprintf(stderr, "item_proto_test.txt 파일을 읽어오지 못했습니다n");
    		//return false;
    	} else {
    		test_data.Next();	//설명 로우 넘어가기.
    
    		while (test_data.Next())	//테스트 데이터 각각을 훑어나가며,새로운 것을 추가한다.
    		{
    			//중복되는 부분이면 넘어간다.
    			set<int>::iterator itVnum;
    			itVnum=vnumSet.find(atoi(test_data.AsStringByIndex(0)));
    			if (itVnum != vnumSet.end()) {
    				continue;
    			}
    			
    			if (!Set_Proto_Item_Table(item_table, test_data, localMap))
    			{
    				fprintf(stderr, "아이템 프로토 테이블 셋팅 실패.n");			
    			}
    
    
    			m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
    
    			item_table++;
    
    		}
    	}
    
    
    
    	// QUEST_ITEM_PROTO_DISABLE
    	// InitializeQuestItemTable();
    	// END_OF_QUEST_ITEM_PROTO_DISABLE
    
    	m_map_itemTableByVnum.clear();
    
    	itertype(m_vec_itemTable) it = m_vec_itemTable.begin();
    
    	while (it != m_vec_itemTable.end())
    	{
    		TItemTable * item_table = &(*(it++));
    
    		sys_log(1, "ITEM: #%-5lu %-24s %-24s VAL: %ld %ld %ld %ld %ld %ld WEAR %lu ANTI %lu IMMUNE %lu REFINE %lu REFINE_SET %u MAGIC_PCT %u", 
    				item_table->dwVnum,
    				item_table->szName,
    				item_table->szLocaleName,
    				item_table->alValues[0],
    				item_table->alValues[1],
    				item_table->alValues[2],
    				item_table->alValues[3],
    				item_table->alValues[4],
    				item_table->alValues[5],
    				item_table->dwWearFlags,
    				item_table->dwAntiFlags,
    				item_table->dwImmuneFlag,
    				item_table->dwRefinedVnum,
    				item_table->wRefineSet,
    				item_table->bAlterToMagicItemPct);
    
    		m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table));
    	}
    	sort(m_vec_itemTable.begin(), m_vec_itemTable.end(), FCompareVnum());
    	return true;
    }
    
    
    bool CClientManager::InitializeSkillTable()
    {
    	char query[4096];
    	snprintf(query, sizeof(query),
    		"SELECT dwVnum, szName, bType, bMaxLevel, dwSplashRange, "
    		"szPointOn, szPointPoly, szSPCostPoly, szDurationPoly, szDurationSPCostPoly, "
    		"szCooldownPoly, szMasterBonusPoly, setFlag+0, setAffectFlag+0, "
    		"szPointOn2, szPointPoly2, szDurationPoly2, setAffectFlag2+0, "
    		"szPointOn3, szPointPoly3, szDurationPoly3, szGrandMasterAddSPCostPoly, "
    		"bLevelStep, bLevelLimit, prerequisiteSkillVnum, prerequisiteSkillLevel, iMaxHit, szSplashAroundDamageAdjustPoly, eSkillType+0, dwTargetRange "
    		"FROM skill_proto%s ORDER BY dwVnum",
    		GetTablePostfix());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!pRes->uiNumRows)
    	{
    		sys_err("no result from skill_proto");
    		return false;
    	}
    
    	if (!m_vec_skillTable.empty())
    	{
    		sys_log(0, "RELOAD: skill_proto");
    		m_vec_skillTable.clear();
    	}
    
    	m_vec_skillTable.reserve(pRes->uiNumRows);
    
    	MYSQL_ROW	data;
    	int		col;
    
    	while ((data = mysql_fetch_row(pRes->pSQLResult)))
    	{
    		TSkillTable t;
    		memset(&t, 0, sizeof(t));
    
    		col = 0;
    
    		str_to_number(t.dwVnum, data[col++]);
    		strlcpy(t.szName, data[col++], sizeof(t.szName));
    		str_to_number(t.bType, data[col++]);
    		str_to_number(t.bMaxLevel, data[col++]);
    		str_to_number(t.dwSplashRange, data[col++]);
    
    		strlcpy(t.szPointOn, data[col++], sizeof(t.szPointOn));
    		strlcpy(t.szPointPoly, data[col++], sizeof(t.szPointPoly));
    		strlcpy(t.szSPCostPoly, data[col++], sizeof(t.szSPCostPoly));
    		strlcpy(t.szDurationPoly, data[col++], sizeof(t.szDurationPoly));
    		strlcpy(t.szDurationSPCostPoly, data[col++], sizeof(t.szDurationSPCostPoly));
    		strlcpy(t.szCooldownPoly, data[col++], sizeof(t.szCooldownPoly));
    		strlcpy(t.szMasterBonusPoly, data[col++], sizeof(t.szMasterBonusPoly));
    
    		str_to_number(t.dwFlag, data[col++]);
    		str_to_number(t.dwAffectFlag, data[col++]);
    
    		strlcpy(t.szPointOn2, data[col++], sizeof(t.szPointOn2));
    		strlcpy(t.szPointPoly2, data[col++], sizeof(t.szPointPoly2));
    		strlcpy(t.szDurationPoly2, data[col++], sizeof(t.szDurationPoly2));
    		str_to_number(t.dwAffectFlag2, data[col++]);
    
    		// ADD_GRANDMASTER_SKILL
    		strlcpy(t.szPointOn3, data[col++], sizeof(t.szPointOn3));
    		strlcpy(t.szPointPoly3, data[col++], sizeof(t.szPointPoly3));
    		strlcpy(t.szDurationPoly3, data[col++], sizeof(t.szDurationPoly3));
    
    		strlcpy(t.szGrandMasterAddSPCostPoly, data[col++], sizeof(t.szGrandMasterAddSPCostPoly));
    		// END_OF_ADD_GRANDMASTER_SKILL
    
    		str_to_number(t.bLevelStep, data[col++]);
    		str_to_number(t.bLevelLimit, data[col++]);
    		str_to_number(t.preSkillVnum, data[col++]);
    		str_to_number(t.preSkillLevel, data[col++]);
    
    		str_to_number(t.lMaxHit, data[col++]);
    
    		strlcpy(t.szSplashAroundDamageAdjustPoly, data[col++], sizeof(t.szSplashAroundDamageAdjustPoly));
    
    		str_to_number(t.bSkillAttrType, data[col++]);
    		str_to_number(t.dwTargetRange, data[col++]);
    
    		sys_log(0, "SKILL: #%d %s flag %u point %s affect %u cooldown %s", t.dwVnum, t.szName, t.dwFlag, t.szPointOn, t.dwAffectFlag, t.szCooldownPoly);
    
    		m_vec_skillTable.push_back(t);
    	}
    
    	return true;
    }
    
    bool CClientManager::InitializeBanwordTable()
    {
    	m_vec_banwordTable.clear();
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery("SELECT word FROM banword"));
    
    	SQLResult * pRes = pkMsg->Get();
    
    	if (pRes->uiNumRows == 0)
    		return true;
    
    	MYSQL_ROW data;
    
    	while ((data = mysql_fetch_row(pRes->pSQLResult)))
    	{
    		TBanwordTable t;
    
    		if (data[0])
    		{
    			strlcpy(t.szWord, data[0], sizeof(t.szWord));
    			m_vec_banwordTable.push_back(t);
    		}
    	}
    
    	sys_log(0, "BANWORD: total %d", m_vec_banwordTable.size());
    	return true;
    }
    
    bool CClientManager::InitializeItemAttrTable()
    {
    	char query[4096];
    	snprintf(query, sizeof(query),
    			"SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr%s ORDER BY apply",
    			GetTablePostfix());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!pRes->uiNumRows)
    	{
    		sys_err("no result from item_attr");
    		return false;
    	}
    
    	if (!m_vec_itemAttrTable.empty())
    	{
    		sys_log(0, "RELOAD: item_attr");
    		m_vec_itemAttrTable.clear();
    	}
    
    	m_vec_itemAttrTable.reserve(pRes->uiNumRows);
    
    	MYSQL_ROW	data;
    
    	while ((data = mysql_fetch_row(pRes->pSQLResult)))
    	{
    		TItemAttrTable t;
    
    		memset(&t, 0, sizeof(TItemAttrTable));
    
    		int col = 0;
    
    		strlcpy(t.szApply, data[col++], sizeof(t.szApply));
    		str_to_number(t.dwApplyIndex, data[col++]);
    		str_to_number(t.dwProb, data[col++]);
    		str_to_number(t.lValues[0], data[col++]);
    		str_to_number(t.lValues[1], data[col++]);
    		str_to_number(t.lValues[2], data[col++]);
    		str_to_number(t.lValues[3], data[col++]);
    		str_to_number(t.lValues[4], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);
    
    		sys_log(0, "ITEM_ATTR: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
    				t.szApply,
    				t.dwProb,
    				t.lValues[0],
    				t.lValues[1],
    				t.lValues[2],
    				t.lValues[3],
    				t.lValues[4],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);
    
    		m_vec_itemAttrTable.push_back(t);
    	}
    
    	return true;
    }
    
    bool CClientManager::InitializeItemRareTable()
    {
    	char query[4096];
    	snprintf(query, sizeof(query),
    			"SELECT apply, apply+0, prob, lv1, lv2, lv3, lv4, lv5, weapon, body, wrist, foots, neck, head, shield, ear FROM item_attr_rare%s ORDER BY apply",
    			GetTablePostfix());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!pRes->uiNumRows)
    	{
    		sys_err("no result from item_attr_rare");
    		return false;
    	}
    
    	if (!m_vec_itemRareTable.empty())
    	{
    		sys_log(0, "RELOAD: item_attr_rare");
    		m_vec_itemRareTable.clear();
    	}
    
    	m_vec_itemRareTable.reserve(pRes->uiNumRows);
    
    	MYSQL_ROW	data;
    
    	while ((data = mysql_fetch_row(pRes->pSQLResult)))
    	{
    		TItemAttrTable t;
    
    		memset(&t, 0, sizeof(TItemAttrTable));
    
    		int col = 0;
    
    		strlcpy(t.szApply, data[col++], sizeof(t.szApply));
    		str_to_number(t.dwApplyIndex, data[col++]);
    		str_to_number(t.dwProb, data[col++]);
    		str_to_number(t.lValues[0], data[col++]);
    		str_to_number(t.lValues[1], data[col++]);
    		str_to_number(t.lValues[2], data[col++]);
    		str_to_number(t.lValues[3], data[col++]);
    		str_to_number(t.lValues[4], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_BODY], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_NECK], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD], data[col++]);
    		str_to_number(t.bMaxLevelBySet[ATTRIBUTE_SET_EAR], data[col++]);
    
    		sys_log(0, "ITEM_RARE: %-20s %4lu { %3d %3d %3d %3d %3d } { %d %d %d %d %d %d %d }",
    				t.szApply,
    				t.dwProb,
    				t.lValues[0],
    				t.lValues[1],
    				t.lValues[2],
    				t.lValues[3],
    				t.lValues[4],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_WEAPON],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_BODY],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_WRIST],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_FOOTS],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_NECK],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_HEAD],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_SHIELD],
    				t.bMaxLevelBySet[ATTRIBUTE_SET_EAR]);
    
    		m_vec_itemRareTable.push_back(t);
    	}
    
    	return true;
    }
    
    bool CClientManager::InitializeLandTable()
    {
    	using namespace building;
    
    	char query[4096];
    
    	snprintf(query, sizeof(query),
    		"SELECT id, map_index, x, y, width, height, guild_id, guild_level_limit, price "
    		"FROM land%s WHERE enable='YES' ORDER BY id",
    		GetTablePostfix());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!m_vec_kLandTable.empty())
    	{
    		sys_log(0, "RELOAD: land");
    		m_vec_kLandTable.clear();
    	}
    
    	m_vec_kLandTable.reserve(pRes->uiNumRows);
    
    	MYSQL_ROW	data;
    
    	if (pRes->uiNumRows > 0)
    		while ((data = mysql_fetch_row(pRes->pSQLResult)))
    		{
    			TLand t;
    
    			memset(&t, 0, sizeof(t));
    
    			int col = 0;
    
    			str_to_number(t.dwID, data[col++]);
    			str_to_number(t.lMapIndex, data[col++]);
    			str_to_number(t.x, data[col++]);
    			str_to_number(t.y, data[col++]);
    			str_to_number(t.width, data[col++]);
    			str_to_number(t.height, data[col++]);
    			str_to_number(t.dwGuildID, data[col++]);
    			str_to_number(t.bGuildLevelLimit, data[col++]);
    			str_to_number(t.dwPrice, data[col++]);
    
    			sys_log(0, "LAND: %lu map %-4ld %7ldx%-7ld w %-4ld h %-4ld", t.dwID, t.lMapIndex, t.x, t.y, t.width, t.height);
    
    			m_vec_kLandTable.push_back(t);
    		}
    
    	return true;
    }
    
    void parse_pair_number_string(const char * c_pszString, std::vector<std::pair<int, int> > & vec)
    {
    	// format: 10,1/20,3/300,50
    	const char * t = c_pszString;
    	const char * p = strchr(t, '/');
    	std::pair<int, int> k;
    
    	char szNum[32 + 1];
    	char * comma;
    
    	while (p)
    	{
    		if (isnhdigit(*t))
    		{
    			strlcpy(szNum, t, MIN(sizeof(szNum), (p-t)+1));
    
    			comma = strchr(szNum, ',');
    
    			if (comma)
    			{
    				*comma = '0';
    				str_to_number(k.second, comma+1);
    			}
    			else
    				k.second = 0;
    
    			str_to_number(k.first, szNum);
    			vec.push_back(k);
    		}
    
    		t = p + 1;
    		p = strchr(t, '/');
    	}
    
    	if (isnhdigit(*t))
    	{
    		strlcpy(szNum, t, sizeof(szNum));
    
    		comma = strchr(const_cast<char*>(t), ',');
    
    		if (comma)
    		{
    			*comma = '0';
    			str_to_number(k.second, comma+1);
    		}
    		else
    			k.second = 0;
    
    		str_to_number(k.first, szNum);
    		vec.push_back(k);
    	}
    }
    
    bool CClientManager::InitializeObjectProto()
    {
    	using namespace building;
    
    	char query[4096];
    	snprintf(query, sizeof(query),
    			"SELECT vnum, price, materials, upgrade_vnum, upgrade_limit_time, life, reg_1, reg_2, reg_3, reg_4, npc, group_vnum, dependent_group "
    			"FROM object_proto%s ORDER BY vnum",
    			GetTablePostfix());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!m_vec_kObjectProto.empty())
    	{
    		sys_log(0, "RELOAD: object_proto");
    		m_vec_kObjectProto.clear();
    	}
    
    	m_vec_kObjectProto.reserve(MAX(0, pRes->uiNumRows));
    
    	MYSQL_ROW	data;
    
    	if (pRes->uiNumRows > 0)
    		while ((data = mysql_fetch_row(pRes->pSQLResult)))
    		{
    			TObjectProto t;
    
    			memset(&t, 0, sizeof(t));
    
    			int col = 0;
    
    			str_to_number(t.dwVnum, data[col++]);
    			str_to_number(t.dwPrice, data[col++]);
    
    			std::vector<std::pair<int, int> > vec;
    			parse_pair_number_string(data[col++], vec);
    
    			for (unsigned int i = 0; i < OBJECT_MATERIAL_MAX_NUM && i < vec.size(); ++i)
    			{
    				std::pair<int, int> & r = vec[i];
    
    				t.kMaterials[i].dwItemVnum = r.first;
    				t.kMaterials[i].dwCount = r.second;
    			}
    
    			str_to_number(t.dwUpgradeVnum, data[col++]);
    			str_to_number(t.dwUpgradeLimitTime, data[col++]);
    			str_to_number(t.lLife, data[col++]);
    			str_to_number(t.lRegion[0], data[col++]);
    			str_to_number(t.lRegion[1], data[col++]);
    			str_to_number(t.lRegion[2], data[col++]);
    			str_to_number(t.lRegion[3], data[col++]);
    
    			// ADD_BUILDING_NPC
    			str_to_number(t.dwNPCVnum, data[col++]);
    			str_to_number(t.dwGroupVnum, data[col++]);
    			str_to_number(t.dwDependOnGroupVnum, data[col++]);
    
    			t.lNPCX = 0;
    			t.lNPCY = MAX(t.lRegion[1], t.lRegion[3])+300;
    			// END_OF_ADD_BUILDING_NPC
    
    			sys_log(0, "OBJ_PROTO: vnum %lu price %lu mat %lu %lu",
    					t.dwVnum, t.dwPrice, t.kMaterials[0].dwItemVnum, t.kMaterials[0].dwCount);
    
    			m_vec_kObjectProto.push_back(t);
    		}
    
    	return true;
    }
    
    bool CClientManager::InitializeObjectTable()
    {
    	using namespace building;
    
    	char query[4096];
    	snprintf(query, sizeof(query), "SELECT id, land_id, vnum, map_index, x, y, x_rot, y_rot, z_rot, life FROM object%s ORDER BY id", GetTablePostfix());
    
    	std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query));
    	SQLResult * pRes = pkMsg->Get();
    
    	if (!m_map_pkObjectTable.empty())
    	{
    		sys_log(0, "RELOAD: object");
    		m_map_pkObjectTable.clear();
    	}
    
    	MYSQL_ROW data;
    
    	if (pRes->uiNumRows > 0)
    		while ((data = mysql_fetch_row(pRes->pSQLResult)))
    		{
    			TObject * k = new TObject;
    
    			memset(k, 0, sizeof(TObject));
    
    			int col = 0;
    
    			str_to_number(k->dwID, data[col++]);
    			str_to_number(k->dwLandID, data[col++]);
    			str_to_number(k->dwVnum, data[col++]);
    			str_to_number(k->lMapIndex, data[col++]);
    			str_to_number(k->x, data[col++]);
    			str_to_number(k->y, data[col++]);
    			str_to_number(k->xRot, data[col++]);
    			str_to_number(k->yRot, data[col++]);
    			str_to_number(k->zRot, data[col++]);
    			str_to_number(k->lLife, data[col++]);
    
    			sys_log(0, "OBJ: %lu vnum %lu map %-4ld %7ldx%-7ld life %ld", 
    					k->dwID, k->dwVnum, k->lMapIndex, k->x, k->y, k->lLife);
    
    			m_map_pkObjectTable.insert(std::make_pair(k->dwID, k));
    		}
    
    	return true;
    }
    
    bool CClientManager::InitializeMonarch()
    {
    	CMonarch::instance().LoadMonarch();
    
    	return true;
    }
    
    bool CClientManager::MirrorMobTableIntoDB()
    {
    	for (itertype(m_vec_mobTable) it = m_vec_mobTable.begin(); it != m_vec_mobTable.end(); it++)
    	{
    		const TMobTable& t = *it;
    		char query[4096];
    		if (g_stLocaleNameColumn == "name")
    		{
    			snprintf(query, sizeof(query),
    				"replace into mob_proto%s "
    				"("
    				"vnum, name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
    				"on_click, empire, drop_item, resurrection_vnum, folder, "
    				"st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
    				"gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, "
    
    				"enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
    				"resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
    				"resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
    				"dam_multiply, summon, drain_sp, "
    
    				"skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
    				"skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
    				"sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
    				") "
    				"values ("
    
    				"%d, "%s", %d, %d, %d, %d, %d, %u, %u, %u, " 
    				"%d, %d, %d, %d, '%s', "
    				"%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, %d, %d, %d, %d, "
    
    				"%d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, "
    				"%f, %d, %d, "
    
    				"%d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d"
    				")",
    				GetTablePostfix(), /*g_stLocaleNameColumn.c_str(),*/
    
    				t.dwVnum, t.szName, /*t.szLocaleName, */t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
    				t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
    				t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,
    
    				t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
    				t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
    				t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
    				t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10], 
    				t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP, 
    
    				t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel, 
    				t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel, 
    				t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
    				);
    		}
    		else
    		{
    			snprintf(query, sizeof(query),
    				"replace into mob_proto%s "
    				"("
    				"vnum, name, %s, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, "
    				"on_click, empire, drop_item, resurrection_vnum, folder, "
    				"st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, "
    				"gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, "
    
    				"enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, "
    				"resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, "
    				"resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, "
    				"dam_multiply, summon, drain_sp, "
    
    				"skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, "
    				"skill_vnum3, skill_level3, skill_vnum4, skill_level4, "
    				"sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive"
    				") "
    				"values ("
    
    				"%d, "%s", "%s", %d, %d, %d, %d, %d, %u, %u, %u, " 
    				"%d, %d, %d, %d, '%s', "
    				"%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, %d, %d, %d, %d, "
    
    				"%d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, "
    				"%f, %d, %d, "
    
    				"%d, %d, %d, %d, %d, %d, "
    				"%d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d"
    				")",
    				GetTablePostfix(), g_stLocaleNameColumn.c_str(),
    
    				t.dwVnum, t.szName, t.szLocaleName, t.bType, t.bRank, t.bBattleType, t.bLevel, t.bSize, t.dwAIFlag, t.dwRaceFlag, t.dwImmuneFlag,
    				t.bOnClickType, t.bEmpire, t.dwDropItemVnum, t.dwResurrectionVnum, t.szFolder,
    				t.bStr, t.bDex, t.bCon, t.bInt, t.dwDamageRange[0], t.dwDamageRange[1], t.dwMaxHP, t.bRegenCycle, t.bRegenPercent, t.dwExp,
    
    				t.dwGoldMin, t.dwGoldMax, t.wDef, t.sAttackSpeed, t.sMovingSpeed, t.bAggresiveHPPct, t.wAggressiveSight, t.wAttackRange, t.dwPolymorphItemVnum,
    				t.cEnchants[0], t.cEnchants[1], t.cEnchants[2], t.cEnchants[3], t.cEnchants[4], t.cEnchants[5],
    				t.cResists[0], t.cResists[1], t.cResists[2], t.cResists[3], t.cResists[4], t.cResists[5],
    				t.cResists[6], t.cResists[7], t.cResists[8], t.cResists[9], t.cResists[10], 
    				t.fDamMultiply, t.dwSummonVnum, t.dwDrainSP, 
    
    				t.Skills[0].dwVnum, t.Skills[0].bLevel, t.Skills[1].dwVnum, t.Skills[1].bLevel, t.Skills[2].dwVnum, t.Skills[2].bLevel, 
    				t.Skills[3].dwVnum, t.Skills[3].bLevel, t.Skills[4].dwVnum, t.Skills[4].bLevel, 
    				t.bBerserkPoint, t.bStoneSkinPoint, t.bGodSpeedPoint, t.bDeathBlowPoint, t.bRevivePoint
    				);
    		}
    
    		CDBManager::instance().AsyncQuery(query);
    	}
    	return true;
    }
    
    bool CClientManager::MirrorItemTableIntoDB()
    {
    	for (itertype(m_vec_itemTable) it = m_vec_itemTable.begin(); it != m_vec_itemTable.end(); it++)
    	{
    		if (g_stLocaleNameColumn != "name")
    		{
    			const TItemTable& t = *it;
    			char query[4096];
    			snprintf(query, sizeof(query),
    				"replace into item_proto%s ("
    				"vnum, type, subtype, name, %s, gold, shop_buy_price, weight, size, "
    				"flag, wearflag, antiflag, immuneflag, "
    				"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
    				"limittype0, limitvalue0, limittype1, limitvalue1, "
    				"applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
    				"value0, value1, value2, value3, value4, value5 ) "
    				"values ("
    				"%d, %d, %d, "%s", "%s", %d, %d, %d, %d, "
    				"%d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, "
    				"%d, %ld, %d, %ld, "
    				"%d, %ld, %d, %ld, %d, %ld, "
    				"%ld, %ld, %ld, %ld, %ld, %ld )",
    				GetTablePostfix(), g_stLocaleNameColumn.c_str(), 
    				t.dwVnum, t.bType, t.bSubType, t.szName, t.szLocaleName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize,
    				t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag, 
    				t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType,
    				t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue,
    				t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue,
    				t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]);
    			CDBManager::instance().AsyncQuery(query);
    		}
    		else
    		{
    			const TItemTable& t = *it;
    			char query[4096];
    			snprintf(query, sizeof(query),
    				"replace into item_proto%s ("
    				"vnum, type, subtype, name, gold, shop_buy_price, weight, size, "
    				"flag, wearflag, antiflag, immuneflag, "
    				"refined_vnum, refine_set, magic_pct, socket_pct, addon_type, "
    				"limittype0, limitvalue0, limittype1, limitvalue1, "
    				"applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, "
    				"value0, value1, value2, value3, value4, value5 ) "
    				"values ("
    				"%d, %d, %d, "%s", %d, %d, %d, %d, "
    				"%d, %d, %d, %d, "
    				"%d, %d, %d, %d, %d, "
    				"%d, %ld, %d, %ld, "
    				"%d, %ld, %d, %ld, %d, %ld, "
    				"%ld, %ld, %ld, %ld, %ld, %ld )",
    				GetTablePostfix(), 
    				t.dwVnum, t.bType, t.bSubType, t.szName, t.dwGold, t.dwShopBuyPrice, t.bWeight, t.bSize,
    				t.dwFlags, t.dwWearFlags, t.dwAntiFlags, t.dwImmuneFlag, 
    				t.dwRefinedVnum, t.wRefineSet, t.bAlterToMagicItemPct, t.bGainSocketPct, t.sAddonType,
    				t.aLimits[0].bType, t.aLimits[0].lValue, t.aLimits[1].bType, t.aLimits[1].lValue,
    				t.aApplies[0].bType, t.aApplies[0].lValue, t.aApplies[1].bType, t.aApplies[1].lValue, t.aApplies[2].bType, t.aApplies[2].lValue,
    				t.alValues[0], t.alValues[1], t.alValues[2], t.alValues[3], t.alValues[4], t.alValues[5]);
    			CDBManager::instance().AsyncQuery(query);
    		}
    	}
    	return true;
    }
    
    

    ClientManagerBoot.cpp(i think this is)

  3. CC=gcc
    CXX=g++
    
    PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    
    default: libthecore libpoly libgame liblua libsql libserverkey game db
    	@echo "--------------------------------------"
    	@echo "Build Done"
    	@echo "--------------------------------------"
    
    libserverkey: .
    	@touch $@/Depend
    	$(MAKE) -C $@ dep
    	$(MAKE) -C $@ clean
    	$(MAKE) -C $@
    
    liblua: .
    	$(MAKE) -C $@ clean
    	$(MAKE) -C $@
    
    libsql: .
    	@touch $@/Depend
    	$(MAKE) -C $@ dep
    	$(MAKE) -C $@ clean
    	$(MAKE) -C $@
    
    libgame: .
    	@touch $@/src/Depend
    	$(MAKE) -C $@/src dep
    	$(MAKE) -C $@/src clean
    	$(MAKE) -C $@/src
    
    libpoly: .
    	@touch $@/Depend
    	$(MAKE) -C $@ dep
    	$(MAKE) -C $@ clean
    	$(MAKE) -C $@ 
    
    libthecore: .
    	@touch $@/src/Depend
    	$(MAKE) -C $@/src dep
    	$(MAKE) -C $@/src clean
    	$(MAKE) -C $@/src
    
    libserverkey: .
    	@touch $@/Depend
    	$(MAKE) -C $@ dep
    	$(MAKE) -C $@ clean
    	$(MAKE) -C $@
    
    game: .
    	@touch $@/src/Depend
    	$(MAKE) -C $@/src dep
    	$(MAKE) -C $@/src clean
    	$(MAKE) -C $@/src limit_time
    #	$(MAKE) -C $@/src
    
    db: .
    	@touch $@/src/Depend
    	$(MAKE) -C $@/src dep
    	$(MAKE) -C $@/src clean
    #	$(MAKE) -C $@/src
    
    all: 
    	@echo "--------------------------------------"
    	@echo "Full Build Start"
    	@echo "--------------------------------------"
    
    	$(MAKE) -C liblua clean
    	$(MAKE) -C liblua
    
    	@touch libsql/Depend
    	$(MAKE) -C libsql dep
    	$(MAKE) -C libsql clean
    	$(MAKE) -C libsql
    
    	@touch libgame/src/Depend
    	$(MAKE) -C libgame/src dep
    	$(MAKE) -C libgame/src clean
    	$(MAKE) -C libgame/src
    
    	@touch libpoly/Depend
    	$(MAKE) -C libpoly dep
    	$(MAKE) -C libpoly clean
    	$(MAKE) -C libpoly 
    
    	@touch libthecore/src/Depend
    	$(MAKE) -C libthecore/src dep
    	$(MAKE) -C libthecore/src clean
    	$(MAKE) -C libthecore/src
    
    	@touch game/src/Depend
    	$(MAKE) -C game/src dep
    	$(MAKE) -C game/src clean
    	$(MAKE) -C game/src limit_time
    #	$(MAKE) -C game/src
    
    	@touch db/src/Depend
    	$(MAKE) -C db/src dep
    	$(MAKE) -C db/src clean
    #	$(MAKE) -C db/src
    
    	@echo "--------------------------------------"
    	@echo "Full Build End"
    	@echo "--------------------------------------"
    
    

    this is my makefile,he doesn't find

     

    SVN_VERSION = $(shell svnversion -n .)
     
    you can help me ?
    thanks
     
    bad english....
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