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Posts posted by Invictus
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what's likely happening is you have a duplicate shape index, and or you have a duplicate youtube.dds texture file, put it in a new directory, pack it then put it at the top of the index to over write any below it.
also youre using the wrong costume, the youtube one is textured for a fencing outfit for males not football. -
that makes the NPC solely aggressive to players, wanted to know what the ai_flag for 'attmob' was meant for as i'd like to set up an event where npc's also help defend a town from waves of mobs
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Anyone know what this AI flag does, i presumed it'd allow me to make npc's attack a mob
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last way is the most efficient due to more party members = harder dungeon/more mobs, as i said i hadn't gotten around to testing with dungeon flags and that was next on the list, other dungeons i've done have been purely for solo/boss kills. was going to use a timer to check but Iuzzo's will be the best choice i believe.
but then coding at 3 am on no sleep for two days isn't always a great idea lmfao
thanks for the help guys
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hey, anyone got a good efficient way to check if all the mobs are dead in a dungeon? as in there's not a single mob left.
the reason being. d.count_monster blows, it has some sort of delay, not entirely sure why but say you kill X mob, and it outputs say the value of 10 as in 10 left, if you kill another within a few seconds it will still say 10 even tho theres actually 9. so that function wont work for me.d.check_eliminated - this did nothing, couldn't figure out how to use it couldnt make any output in chat etc or likewise.
tried using quest flags, no luck on that part, got to test dungeon flags.
also is there a way to check amount of players in a single part? i can't see any function in the function list.
running 34k
appreciate the help.
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check out our server www.mt2invictus.eu
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thanks, will test it tonight
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Hi, does anyone have clean copies of the mission book quests?
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#1 Check the level is correct in the conf.txt (data/db/conf.txt) also check syserrs after trying to delete
#2 go to /quest and do rm -r object/ then ./qc RING.quest and see if the error presists, once again check and post errors
#4
quest hp begin state start begin when login or enter with pc.get_hp() < pc.get_max_hp() then -- write a function to give hp as i don't see one end end end
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found it, none of the above but did collateral to channel 99 idea
forgot to set up the port firewall to include channel 99 ports >_<, new host so had to set it all up only included the initial channels. -
precisely, already confirmed all client side and server side elements just for teleporting into the map, done a full reboot etc. tested with the OX event on & off can't find any reason why it wouldn't allow me to enter the map.
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Hi, is it possible to load in multiple libs? as currently, i use one i've developed and one Imer developed. but upon loading them both in imers is disabled but mine works
echo -e "033[31m Startet die Datenbank ..033[0m" cd data/db && env LD_32_PRELOAD="/usr/home/game/share/libdb_notxt.so" ./db & sleep 2 echo -e "033[31m Die Datenbank wurde gestartet.033[0m" echo -e "033[31m Startet den Loginserver ..033[0m" cd data/auth && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./auth && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./auth & sleep 2 echo -e "033[31m Der Loginserver wurde gestartet[0m" echo -e "033[31m Starte game99_1 ..033[0m" cd ./game99/core1 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m game99 Core 1 wurde gestartet.033[0m" echo -e "033[31m Starte game99_2 ..033[0m" cd ./game99/core2 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m game99 Core 2 wurde gestartet.033[0m" echo -e "033[31m Starte game99_3 ..033[0m" cd ./game99/core3 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m game99 Core 3 wurde gestartet.033[0m" echo -e "033[31m Starte game99_4 ..033[0m" cd ./game99/core4 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 2 echo -e "033[31m game99 Core 4 wurde gestartet.033[0m" echo -e "033[31m Starte game99 Core 5 ..033[0m" cd ./game99/core5 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m game99 Core 5 wurde gestartet.033[0m" echo -e "033[31m Startet Channel 1 Core 1 ..033[0m" cd ./channel1/core1 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 1 Core 1 wurde gestartet.033[0m" echo -e "033[31m Startet Channel 1 Core 2 ..033[0m" cd ./channel1/core2 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 1 Core 2 wurde gestartet.033[0m" echo -e "033[31m Startet Channel 1 Core 3 ..033[0m" cd ./channel1/core3 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 1 Core 3 wurde gestartet.033[0m" echo -e "033[31m Startet Channel 1 Core 4 ..033[0m" cd ./channel1/core4 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 1 Core 4 wurde gestartet.033[0m" echo -e "033[31m Startet Channel 1 Core 5 ..033[0m" cd ./channel1/core5 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 1 Core 5 wurde gestartet." cd ./channel2/core1 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & echo -e "033[31m Channel 2 Core 1 wurde gestartet.033[0m" echo -e "033[31m Startet Channel 2 Core 2 ..033[0m" cd ./channel2/core2 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 2 Core 2 wurde gestartet.033[0m" cd ./channel2/core3 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 2 Core 3 wurde gestartet.033[0m" cd ./channel2/core4 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "033[31m Channel 2 Core 4 wurde gestartet.033[0m" cd ./channel2/core5 && env LD_32_PRELOAD="/usr/home/game/share/libgame.so" ./game && env LD_32_PRELOAD="/usr/home/game/share/functions.so" ./game & sleep 5 echo -e "channel 2 started" cd .. ;;
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OX map suddenly stopped working, the strangest thing is, it works on the test server (exact same files), there's no syserrs or anything :S
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Close my server? lmfao you make me laugh, I have a better server than you could make in the next 5 years. When creating new dungeons bugs appear and sometimes it's easier to get other eyes on it rather than just my own, go be a douche on another forum.
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I tried using the party_kill event handler but it didnt work oddly enough, i did it like that and to set a qf then say it, no luck
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A flaw here, in this dungeon when you're in a party if you and your party member are hitting the same mob it'll add two to the 'totalkill' quest flag, what other ways are there of getting around this ?
the solo version works perfectly, just this left after you kill X amount it spawns the next set of mobs depending on the QF value.
when 6001.kill or 6002.kill or 6003.kill or 6004.kill or 6005.kill or 6006.kill or 6007.kill or 6008.kill or 6009.kill or 8052.kill with pc.get_map_index() >= 2160000 and pc.get_map_index() <= 2165000 begin local killcount = pc.getqf("totalkill") if party.is_party() then party.setqf("totalkill", killcount + 1) chat(pc.getqf("totalkill")) else pc.setqf("totalkill", killcount +1) chat("solo") end --syschat(pc.getqf("totalkill")) if pc.getqf("totalkill") == 21 then d.regen_file("data/dungeon/solo_purgatory/regen2.txt") elseif pc.getqf("totalkill") == 38 then d.regen_file("data/dungeon/solo_purgatory/regen3.txt") elseif pc.getqf("totalkill") == 43 then d.regen_file("data/dungeon/solo_purgatory/regen4.txt") end end
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already checked that, it's there and correct.
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Oddly, character deletion stopped working, there's no syserrs, we're on 34k and i'm unsure how to go at this issue. any information is appreciated.
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Anyone got a full copy of the Anti-Flag list? i got equipment i want to make non-tradeable but i don't the the correct anti-flags :/
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Best way to confirm it to him, open up team viewer login to paypal and show him transactions as paypal shows withdraws also but he obviously won't pay again until he has his money back, i believe paypal has a number you can ring for emergency support but i dont have it on hand.
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Not sure sorry, I use the exact same line for my perm bonus and they work perfectly fine. what game version are you on? any syserr's?
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The only reason behind having to "refund him" would be because he done a charge back and contacted paypal to make you refund him, Paypal have always been a good service for me atleast, especially since i had to upgrade to a business account.
It may be possible Paypal are holding the funds while overlooking the case?
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show quest so we can atleast see what you're doing wrong
[Request] 40k+ client and server files with source code
in Community Support - Questions & Answers
Posted
Hi, looking to start a new project up to this point I've been working within 34k.
I was wondering if anyone could direct me to a clean debugged version with the source code available?
Thanks,
Invictus