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Posts posted by kodepiko
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Just edit the wear part of weapon costume at clientside source when the model is set and add there shining part from normal weapons/armors
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why you don't ask @VegaS (author) for help if you buy this system from him? if this is stolen then good luck
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you can't use any skill of characters or what? describe it or make video ilustrating this problem
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This is one of memory leaks
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On 13.08.2016 at 3:02 AM, tavi said:
Hey I have a bug on party, when somebody make a party and give him the hp bonus, when the players leave the party, the HP bonus remain active.
I find on the web a solution but it make another bug..
Solution is
Edit party.cpp:
void CParty::ComputeRolePoint(LPCHARACTER ch, BYTE bRole, bool bAdd)
{
if (!bAdd)
{
ch->PointChange(POINT_PARTY_ATTACKER_BONUS, -ch->GetPoint(POINT_PARTY_ATTACKER_BONUS));
ch->PointChange(POINT_PARTY_TANKER_BONUS, -ch->GetPoint(POINT_PARTY_TANKER_BONUS));
ch->PointChange(POINT_PARTY_BUFFER_BONUS, -ch->GetPoint(POINT_PARTY_BUFFER_BONUS));
ch->PointChange(POINT_PARTY_SKILL_MASTER_BONUS, -ch->GetPoint(POINT_PARTY_SKILL_MASTER_BONUS));
ch->PointChange(POINT_PARTY_DEFENDER_BONUS, -ch->GetPoint(POINT_PARTY_DEFENDER_BONUS));
ch->PointChange(POINT_PARTY_HASTE_BONUS, -ch->GetPoint(POINT_PARTY_HASTE_BONUS));
ch->ComputeBattlePoints()ch->ComputePoints();
return;
}I add the ch->ComputePoints(); (red color up). the new bug is on a player from party if is offline, all stats of another player up and down..
What I remember when leader isn't same map as party members they don't receive bonuses.. so when leader logout they of course loss profits... it's correct.
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Check socket0 of this items in player.item database, if there's stone vnum instead of sword vnum (like on gif)
you have mismatch packets or something broken with src code you recently change.
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Create group of items in special_item_group with item vnums like exp rings group and other buff items, so it wasn't be possible to wear same vnums at the same time
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Try to save server_attr in worldeditor and upload serverside to your map folder - I don't remember does ATTR is also checked at serverside
PS. it's important to have this also clientside so pack your map when you finish editing attr in worldeditor (try water and maybe attr type 3?).
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Here is quest: http://pastebin.com/3zDpuL01
I don't know your mob vnum so you need to replace MOB_VNUM and MAP_INDEX with index of map you are warping to..
I asked for local coordinates, not global... I told you local are for ex. 568, 115 (exactly x, y of your character on minimap) - so you need to change them
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still looking for idea or maybe someone can do some debugs what is inflicted in that move
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I can do this for you but at first you need to give me INDEX of this map, and LOCAL coordinates (for ex. 200, 68 of every corner / bottom) and mob vnum
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maybe you have CMD file at share folder so inside this you can block commands (or set privileges) - or maybe they are disabled inside source code, check cmd.cpp
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4 minutes ago, kntybrn said:
i changed game files, pack files. i dont know about client side now downloading vs 2008 for client
Yes you need to edit clientside src
UserInterface/Packet.h
SHOP_HOST_ITEM_MAX_NUM = 40
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make sure you change GRID clientside and serverside, you change only python part?
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On 22.07.2016 at 3:35 PM, alin2894 said:
How? a hint?
input.cpp just do like this: or you can add adminpage_ip1-2 what I remember in CONFIG files but if you don't use 'bash commands' you can do my way.
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SYSERR: Jul 21 21:44:10.360840 :: Analyze: login phase does not handle this packet! header 3
SYSERR: Jul 21 21:44:10.360865 :: Process: SEQUENCE 297b0d80 mismatch 0xc6 != 0x2f header 3
SYSERR: Jul 21 21:44:10.360874 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
[109 : 0x12]
[003 : 0xc6]Hello guys, I'm experiencing weird problem, I used sequence table generator by Tyrar on both game and bin file
The main point is when client is running couple of hours (2-3 hours+) and I try to warp somewhere I got "freeze" or "stuck" I don't get loading screen.. then I choose character select and game kicks me.
(but this is because sequence, somehow PACKET 3 (CHAR SELECT?) being send to login phase) I think the problem is much earlier than sequence error happens..
HEADER_CG_LOGIN2 = 109, - so I don't know what is wrong with login2 - it is used anyway? maybe it's used when relogging instead of first login.
Are you guys having some experience of this matter? I mean client kick after couple of hours running when you try to for ex. warp (I can move with no problem).
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Man, I got many other costumes which works great with weapons, all types are same otherwise I couldn't wear it...
I will try later changing specular to 0 or other texture (but at females are same problem), anyway I doubt it change something, it looks that this is model problem and maybe bone in it.
Do you have this costume and it works for you with equipped weapon? Make sure so we can talk..
@update
This is of course not specular problem (tried at 0, also with other texture like black, blue rabbit etc) same problem with not visible weapon
just model bone problem... anyone have working warrior_rabbit1.gr2 (not only warrior but all classes) with visible weapon? (I tried original models from easter patch)
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Yes, problem is propably at client source when you set weapon but I don't use this system so I can't tell you more.
I think there are some working tutorials or ready to go packages with costume systems without bugs so look at them or compare your files
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18 minutes ago, Crystal™ said:
I 've seen it but i don't think that it is not specular's problem...
Also if you are searching for the gr2/texture just check in the topic of metin2.de patches or an official client , i think the costumes are in easter's patch
Yes, thats true, I have original easter patch - can you check this costume on your server? I'm really disapointed why it doesn't work, other costumes are fine.
Someone has problem with moving at this costume, but for me it works fine, just this weapon thing.
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4 hours ago, Crystal™ said:
Check the spectacular number in item_proto clientside.
Did you read topic or just look at photo?..
don't look at specular it's no visible weapon problem...
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Hey guys,
do you have this rabbit costume with visible weapon? I don't know why model is bugged but other costumes are working great.
This problem appears on all characters, male and female...
I need only .gr2 files (don't look at specular )
Regards
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On 12.07.2016 at 0:22 AM, rorschach said:
Hello I just have installed the offline shop system It works but when i withdraw some yangs in my bank the amount of yang does not decrease from the bank but I get them.
Here is the function that I think does the job :
DBManager::instance().DirectQuery("UPDATE player.player SET money = money - %u WHERE id = %u", dwRequiredMoney, ch->GetPlayerID());
I would be grateful if someone could help me.
Thank in advance.
try changing to
DBManager::instance().DirectQuery("UPDATE player.player SET gold = gold - %u WHERE id = %u", dwRequiredMoney, ch->GetPlayerID());
I think you need also check condition if price > money
just replace money to gold because in player.player there's gold field, not money
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Any other ideas about it?
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I think this rotation is only for final rotation after move when character stop (tested it clientside), it's more complicated thing as I see
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