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Agorin

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Everything posted by Agorin

  1. Hi when i want do new rangs/grade in guild than after click on field "member" my client going to login panel someone have idea? my syser; SYSERR: Aug 7 11:01:57 :: Process: SEQUENCE 37fbc400 mismatch 0x72 != 0xc header 80 SYSERR: Aug 7 11:01:57 :: Process: SEQUENCE_LOG PlayerTest------------- [109 : 0xaf] [006 : 0xca] [241 : 0x8a] [010 : 0xcf] [080 : 0x48] [007 : 0xa7] [007 : 0x54] [007 : 0xc7] [080 : 0xd7] [080 : 0xdf] [080 : 0x1] [080 : 0x25] [080 : 0x72]
  2. how can i block potions and mount/horse on war map index 110?
  3. How Can i do effect for mount i mean something like that: on type 18?
  4. I have 2 question; 1: How can i block exp on map i mean after level up to next map, i dont want get exp on last map after max lv for map. 2: How to turn on this emoticons? because after enter this on chat effect is not showing only like on the picture..
  5. okay the problem is from source,game i tested this, but where now..??
  6. this is something wrong with type limit, because if i change to drop than items drop, but if type limit than dont drop..
  7. Hi, something wrong is with my mob_drop_item.txt i have only for test one mob with drop, here: Group mob { type limit mob 1093 level_limit 60 1 80005 1 400 } and item stil dont drop, its not the problem or item or tab or something like that because if i change this solution with Group mob1 { type drop mob 1093 1 80005 1 400 } than evryting its okay but item is droping only close to level mob, if i have 10/20 more than mob than item is dropped but i want to drop this item on all of time. What is happend? my db syserr: SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 23 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 20 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 26 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 24 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 22 SYSERR: Jul 28 07:12:38 :: Process: FDWATCH: peer null in event: ident 21
  8. After crash channel in putty i have: terminate called after throwing an instance of 'std::logic_error' what(): basic_string::_S_construct null not valid I know this problem calling when i use null somewhere or something like that but i dont know what to fix it and what i should looking in my source, any ideas, help?
  9. still this problem: terminate called after throwing an instance of 'std::logic_error' what(): basic_string::_S_construct null not valid no game core dont say antyhing..
  10. After this error, who is showing in putty, one of the channels going down. terminate called after throwing an instance of 'std::logic_error' what(): basic_string::_S_construct null not valid Any fix?
  11. Have you any fix for crash game.core guys? #0 0x08236fc8 in boost::simple_segregated_storage<unsigned int>::find_prev ( this=0x86bab50, ptr=0x5ed1b208) at simple_segregated_storage.hpp:175 iter = (void *) 0xd2 #1 0x08236e14 in CAffect::Release (p=0x5ed1b208) at simple_segregated_storage.hpp:126 No locals. #2 0x0809135d in CHARACTER::ClearAffect (this=0x5f008000, bSave=true) at char_affect.cpp:221 listAffects = {303, 304, 305, 306, 307, 308} pkAff = (CAffect *) 0x5ed1b208 #3 0x08098723 in CHARACTER::Dead (this=0x5f008000, pkKiller=0x32996000, bImmediateDead=false) at char_battle.cpp:1315 isAgreedPVP = false isUnderGuildWar = false isDuel = false isForked = false pack = {header = 0 '\0', vid = 60} __FUNCTION__ = "Dead" #4 0x080999b2 in CHARACTER::Damage (this=0x5f008000, pAttacker=0x32996000, dam=4988, type=DAMAGE_TYPE_NORMAL) at char_battle.cpp:2205 lMapIndex = <value optimized out> iMapEmpire = <value optimized out> iCurHP = -3063 iCurSP = 0 IsCritical = true IsPenetrate = false IsDeathBlow = <value optimized out> #5 0x08062fb2 in battle_hit (pkAttacker=0x32996000, pkVictim=0x5f008000, ---Type <return> to continue, or q <return> to quit---iRetDaQuit ) at battle.cpp:694 iDam = <value optimized out> pkWeapon = <value optimized out> #6 0x08063270 in battle_melee_attack (ch=0x32996000, victim=0x5f008000) at battle.cpp:165 max = 300 distance = 139 dam = 1641 ret = <value optimized out> #7 0x0809bec9 in CHARACTER::Attack (this=0x32996000, pkVictim=0x5f008000, bType=0 '\0') at char_battle.cpp:227 dwCurrentTime = 3734725 iRet = <value optimized out> __FUNCTION__ = "Attack" #8 0x08164fb4 in CInputMain::Attack (this=0x5f15a49c, ch=0x32996000, header=2 '\002', data=0x5fa87046 "\002") at input_main.cpp:1841 victim = 0x5f008000 #9 0x0816c325 in CInputMain::Analyze (this=0x5f15a49c, d=0x5f15a400, bHeader=<value optimized out>, c_pData=0x5fa87046 "\002") at input_main.cpp:3387 ch = 0x32996000 iExtraLen = <value optimized out> __FUNCTION__ = "Analyze" #10 0x08152cab in CInputProcessor::Process (this=0x5f15a49c, lpDesc=0x5f15a400, c_pvOrig=0x5fa87000, iBytes=156, r_iBytesProceed=@0xffffa534) at input.cpp:103 iExtraPacketSize = <value optimized out> bHeader = 2 '\002' [/CODE]
  12. My Channel is down, i dont have any syserr but when i put "top" in puty than after kick channel i have 100% of cpu, where is the problem? I delete all of quest in my server, no game.core.
  13. How can i fix this shit? On first page i have used auto pot and effect is showing on next page on this same positions in eq..
  14. When i play alone everything its okay my server standing all day, but if i turn on server for player than after 10-30min channel where are they going down, syser dont showing anything? Whats the problem? I delete all quest itd. Clean files. Im working o source 40k i have a lot of ram 10.3 FreeBSD 64bit, any ideas?
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