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Everything posted by Agorin
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GUI Guild Rangs/Grade Problem
Agorin replied to Agorin's topic in Community Support - Questions & Answers
help -
Hi when i want do new rangs/grade in guild than after click on field "member" my client going to login panel someone have idea? my syser; SYSERR: Aug 7 11:01:57 :: Process: SEQUENCE 37fbc400 mismatch 0x72 != 0xc header 80 SYSERR: Aug 7 11:01:57 :: Process: SEQUENCE_LOG PlayerTest------------- [109 : 0xaf] [006 : 0xca] [241 : 0x8a] [010 : 0xcf] [080 : 0x48] [007 : 0xa7] [007 : 0x54] [007 : 0xc7] [080 : 0xd7] [080 : 0xdf] [080 : 0x1] [080 : 0x25] [080 : 0x72]
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How can i do button to show/hide sash?
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how can i block potions and mount/horse on war map index 110?
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How Can i do effect for mount i mean something like that: on type 18?
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mob_drop_item.txt problem
Agorin replied to Agorin's topic in Community Support - Questions & Answers
fixed, can cls. -
mob_drop_item.txt problem
Agorin replied to Agorin's topic in Community Support - Questions & Answers
okay the problem is from source,game i tested this, but where now..?? -
mob_drop_item.txt problem
Agorin replied to Agorin's topic in Community Support - Questions & Answers
this is something wrong with type limit, because if i change to drop than items drop, but if type limit than dont drop.. -
mob_drop_item.txt problem
Agorin replied to Agorin's topic in Community Support - Questions & Answers
help -
Hi, something wrong is with my mob_drop_item.txt i have only for test one mob with drop, here: Group mob { type limit mob 1093 level_limit 60 1 80005 1 400 } and item stil dont drop, its not the problem or item or tab or something like that because if i change this solution with Group mob1 { type drop mob 1093 1 80005 1 400 } than evryting its okay but item is droping only close to level mob, if i have 10/20 more than mob than item is dropped but i want to drop this item on all of time. What is happend? my db syserr: SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 23 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 20 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 26 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 24 SYSERR: Jul 28 07:12:37 :: Process: FDWATCH: peer null in event: ident 22 SYSERR: Jul 28 07:12:38 :: Process: FDWATCH: peer null in event: ident 21
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'std::logic_error' PROBLEM IN PUTTY
Agorin replied to Agorin's topic in Community Support - Questions & Answers
core dont showing anything with bt and bt full -
'std::logic_error' PROBLEM IN PUTTY
Agorin replied to Agorin's topic in Community Support - Questions & Answers
up.. -
'std::logic_error' PROBLEM IN PUTTY
Agorin posted a topic in Community Support - Questions & Answers
After crash channel in putty i have: terminate called after throwing an instance of 'std::logic_error' what(): basic_string::_S_construct null not valid I know this problem calling when i use null somewhere or something like that but i dont know what to fix it and what i should looking in my source, any ideas, help? -
Putty Error Crash Channel
Agorin replied to Agorin's topic in Community Support - Questions & Answers
still this problem: terminate called after throwing an instance of 'std::logic_error' what(): basic_string::_S_construct null not valid no game core dont say antyhing.. -
Putty Error Crash Channel
Agorin replied to Agorin's topic in Community Support - Questions & Answers
core gdb help. -
Putty Error Crash Channel
Agorin replied to Agorin's topic in Community Support - Questions & Answers
help pls -
Putty Error Crash Channel
Agorin replied to Agorin's topic in Community Support - Questions & Answers
f5.. -
After this error, who is showing in putty, one of the channels going down. terminate called after throwing an instance of 'std::logic_error' what(): basic_string::_S_construct null not valid Any fix?
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Have you any fix for crash game.core guys? #0 0x08236fc8 in boost::simple_segregated_storage<unsigned int>::find_prev ( this=0x86bab50, ptr=0x5ed1b208) at simple_segregated_storage.hpp:175 iter = (void *) 0xd2 #1 0x08236e14 in CAffect::Release (p=0x5ed1b208) at simple_segregated_storage.hpp:126 No locals. #2 0x0809135d in CHARACTER::ClearAffect (this=0x5f008000, bSave=true) at char_affect.cpp:221 listAffects = {303, 304, 305, 306, 307, 308} pkAff = (CAffect *) 0x5ed1b208 #3 0x08098723 in CHARACTER::Dead (this=0x5f008000, pkKiller=0x32996000, bImmediateDead=false) at char_battle.cpp:1315 isAgreedPVP = false isUnderGuildWar = false isDuel = false isForked = false pack = {header = 0 '\0', vid = 60} __FUNCTION__ = "Dead" #4 0x080999b2 in CHARACTER::Damage (this=0x5f008000, pAttacker=0x32996000, dam=4988, type=DAMAGE_TYPE_NORMAL) at char_battle.cpp:2205 lMapIndex = <value optimized out> iMapEmpire = <value optimized out> iCurHP = -3063 iCurSP = 0 IsCritical = true IsPenetrate = false IsDeathBlow = <value optimized out> #5 0x08062fb2 in battle_hit (pkAttacker=0x32996000, pkVictim=0x5f008000, ---Type <return> to continue, or q <return> to quit---iRetDaQuit ) at battle.cpp:694 iDam = <value optimized out> pkWeapon = <value optimized out> #6 0x08063270 in battle_melee_attack (ch=0x32996000, victim=0x5f008000) at battle.cpp:165 max = 300 distance = 139 dam = 1641 ret = <value optimized out> #7 0x0809bec9 in CHARACTER::Attack (this=0x32996000, pkVictim=0x5f008000, bType=0 '\0') at char_battle.cpp:227 dwCurrentTime = 3734725 iRet = <value optimized out> __FUNCTION__ = "Attack" #8 0x08164fb4 in CInputMain::Attack (this=0x5f15a49c, ch=0x32996000, header=2 '\002', data=0x5fa87046 "\002") at input_main.cpp:1841 victim = 0x5f008000 #9 0x0816c325 in CInputMain::Analyze (this=0x5f15a49c, d=0x5f15a400, bHeader=<value optimized out>, c_pData=0x5fa87046 "\002") at input_main.cpp:3387 ch = 0x32996000 iExtraLen = <value optimized out> __FUNCTION__ = "Analyze" #10 0x08152cab in CInputProcessor::Process (this=0x5f15a49c, lpDesc=0x5f15a400, c_pvOrig=0x5fa87000, iBytes=156, r_iBytesProceed=@0xffffa534) at input.cpp:103 iExtraPacketSize = <value optimized out> bHeader = 2 '\002' [/CODE]
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My Channel is down, i dont have any syserr but when i put "top" in puty than after kick channel i have 100% of cpu, where is the problem? I delete all of quest in my server, no game.core.
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How can i fix this shit? On first page i have used auto pot and effect is showing on next page on this same positions in eq..
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Source Free BSD 10.3 64bit crash channel
Agorin replied to Agorin's topic in Community Support - Questions & Answers
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When i play alone everything its okay my server standing all day, but if i turn on server for player than after 10-30min channel where are they going down, syser dont showing anything? Whats the problem? I delete all quest itd. Clean files. Im working o source 40k i have a lot of ram 10.3 FreeBSD 64bit, any ideas?
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Problem core crash channel
Agorin replied to Agorin's topic in Community Support - Questions & Answers
f5