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anguel4875

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Everything posted by anguel4875

  1. Everything works like a charm,but only 1 thing is missing or i didnt implement it well enough? I can only sell items when the NPC window is open.. how can I fix that?
  2. Hi everyone, I’m working with @ Ulthar thanks to him. Ulthar V2 TMP4 base files and ran into a couple of issues. When I run: gmake clean gmake everything compiles fine (no errors) but when I log into the server, it still behaves like the old code is running. I’ve already: Recompiled multiple times Rebooted the VM Still no changes in-game. Also, after editing char_item.cpp, my ChatPacket output started showing Korean characters instead of English. I’m using vs code btw. Would appreciate any help or pointers
  3. Hi everyone, I’m a software with ~6 years of experience, and recently started working with Metin2 server files. Currently learning the core, fixing bugs, and building gameplay systems. Looking forward to contributing, sharing fixes, and learning from you all
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  4. Hello everyone, I recently downloaded TMP4 Base (Ulthar v2), and I’m trying to properly set up my first Metin2 private server. I have around 6–7 years of software development experience, but I’m new to the Metin2 server ecosystem, so I’m trying to understand how things are structured and what the best workflow is. So far, I have created a VM with VirtualBox and run the server, and everything is working. 1. What is the recommended workflow for development? I’m a bit confused about the correct development workflow. When I change something in the source code, should I compile the server every time? Where should that compiling happen: on the live server, inside a local VM/VirtualBox, or on my Windows machine? And after compiling, what’s the proper next step: replace the binaries on the server and restart it, or is there a better workflow for development and testing? 2. Is there any documentation or overview of what TMP4 Base (Ulthar v2) already includes? (systems, features, limitations, etc.) Thanks in advance
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