mackabro2
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Posts posted by mackabro2
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_mob_spawn: _mob_spawn: wrong mapindex same error
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mob_spawn(2493, 475, 709, 41)
mob x y MAP_INDEX BLUE
_mob_spawn: _mob_spawn: wrong mapindex
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Anyone know of some function that invoke a mob on a map for example in mob.spawn_in_map(MOBVUM, X , Y, MAP_INDEX)
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Does anyone know where are the coordinates of where the inventory opens wanted to do it but left open
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Fix error sistemascreative
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Open uiexchange.py
seach
self.TitleName.SetText(localeInfo.EXCHANGE_TITLE % (exchange.GetNameFromTarget()))
edit
self.TitleName.SetText(localeInfo.EXCHANGE_TITLE % (exchange.GetNameFromTarget()) + player.LEVEL)
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You can not use directly game function, so you need a hook
add your script under def __init__
self.Inithookabrir()
Add this function in your scriptdef Inithookabrir(self): global oldAbrir oldAbrir = game.GameWindow.abrirlogo game.GameWindow.abrirlogo = self.Abrir
and you use with like this
oldAbrir = 0 def Abrir(self): """add Your functions""" global oldAbrir self.oldAbrir()
0323 13:01:48104 :: Traceback (most recent call last):0323 13:01:48104 :: File "ui.py", line 1022, in CallEvent0323 13:01:48109 ::0323 13:01:48109 :: apply(self.eventFunc, self.eventArgs)0323 13:01:48109 :: File "Djssnob.py", line 58, in a_func0323 13:01:48110 ::0323 13:01:48110 :: self.oldAbrir()0323 13:01:48110 :: AttributeError0323 13:01:48110 :: :0323 13:01:48110 :: 'Dialog1' object has no attribute 'oldAbrir' -
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Can anyone tell me how can I make one Puchar def game.py in another py already tried these form but not one wasself.abrir = game.GameWindow()self.abrir.abrirlogo()game.GameWindow.abrirlogo()x=game.GameWindow.abrirlogo()x=game.GameWindow().abrirlogo()
Help die quest
in Community Support - Questions & Answers
Posted
Does anyone have any function in C ++ to do that
when dead begin
syschat("sdaklad")