Jump to content

Baltazar

3D Modeler
  • Posts

    90
  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by Baltazar

  1. He is also known as Sziver and Mosxiin. Already scammed me 3 years ago for almost 500€. Unfortunately cant find conversation with him. He already had topic with similar systems on this forum under name Sziver. @ AZICKO If you can see old or deleted posts then you should find it. I just wanted to say that. So nobody gets scammed again.

  2. Char_battle.cpp
     

    else if (type == DAMAGE_TYPE_NORMAL || type == DAMAGE_TYPE_NORMAL_RANGE)
    	{
    		[]...
    			int iCriticalPct = pAttacker->GetPoint(POINT_CRITICAL_PCT);
    
    			if (!IsPC())
    				iCriticalPct += pAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_CRITICAL_BONUS);
    
    			if (iCriticalPct)
    			{
    				iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL);
    
    				if (number(1, 100) <= iCriticalPct)
    				{
    					IsCritical = true;
    					dam *= 2; // dam = dam * 2, if you change it to dam *= 1 the damage you are dealing with critical attacks will be same like normal hits
    					EffectPacket(SE_CRITICAL);
    				}
    			}

     and this one is for skills
     

    	if (type == DAMAGE_TYPE_MELEE || type == DAMAGE_TYPE_RANGE || type == DAMAGE_TYPE_MAGIC)
    	{
    		if (pAttacker)
    		{
    			int iCriticalPct = pAttacker->GetPoint(POINT_CRITICAL_PCT);
    
    			if (!IsPC())
    				iCriticalPct += pAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_CRITICAL_BONUS);
    
    			if (iCriticalPct)
    			{
    				if (iCriticalPct >= 10)
    					iCriticalPct = 5 + (iCriticalPct - 10) / 4;
    				else
    					iCriticalPct /= 2;
    
    				iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL);
    
    				if (number(1, 100) <= iCriticalPct)
    				{
    					IsCritical = true;
    					dam *= 2;
    
    					EffectPacket(SE_CRITICAL);
    
    					if (IsAffectFlag(AFF_MANASHIELD))
    					{
    						RemoveAffect(AFF_MANASHIELD);
    					}
    				}
    			}

     

    • Love 1
  3. 4 hours ago, TMP4 said:

    WeedHex is right, for example map 105 is present on core1 and core2 too, and map 301 present on game1 and game99. And I only said that at first glance, if you don't mind I won't check each map one by one. A map must only declared once.

    Why tho? Why the forum can't have your answer public? Never understood why peopel ask people to go private on a forum, unless you want to ask him money for the fix. (And this time it's not even p2p packets issue since his map_allow setup is clearly wrong.)

    I didnt read each core, you are right. But I had same problem, so I just wanted to help him. I didnt want money or any type of payment, I am not this type of person. I wanted to go private cause I wanted to check his server source, he didnt have couple GG packets in input_p2p and packet_info. 

  4. Version of Files XXX

    Hello, I am having troubles with exported trees from 3dsmax. Tree looks like this in max viewport: 
    iPYRRsG.png

    In world editor it looks like this:
    yoiUa6M.png

    world editor after INSERT button:
    63bm63E.png

    and finally ingame it looks like this (like wtf xD):

    AR9He1h.png

     

     

    Thanks a lot for any advice

     

  5. M2 Download Center

    This is the hidden content, please
    ( Internal )

    Spoiler

    153719EYfyMFu.png

     

    Hello guys,

    I have finished couple mounts from wow and I would like to share this one with you! 


    Best Regards,
    Baltazar

     

    • Metin2 Dev 29
    • Dislove 1
    • Not Good 2
    • Sad 1
    • Lmao 2
    • Good 14
    • Love 2
    • Love 24
  6. Hello guys! I am making 3d models and I would like to know if its possible to make for example sword or sash animated ingame. Right now I am using mde exporter by ricky, but these kind of models are just not optimal for me, I dont like that these wings or swords I am making are transparent. If anyone know how to make gr2 model animated ingame then write me PM! I can pay for that for sure! Thanks a lot.

    Best Regards,
    Baltazar

  7. Hello guys, I added new blend items (3), but when I use one of new blend items then I cant use another 2 new blends (it says, that I already have this effect on me, which is bullshit, cause it has different apply types). Blends which were in blend.txt from ymir are working just fine. Is there any limit for item_blend? Thanks for answers.


    Best Regards,
    mustafaxddd

     

    blend.txt

  8. Hello, I have problem with adding bonuses to costume weapon. I am trying to add item, which will set 3 bonuses to costume weapon. Costume body and hair are working fine.
    This is the problem: https://metin2.download/picture/5802sSMsSYtv3ny9DZ16XND1iHs5QRz7/.gif

    Code:

                                        else if(item->GetVnum() == 70070)
                                        {
                                            if (item2->GetAttributeCount() != 0)
                                            {
                                                ChatPacket(CHAT_TYPE_INFO, "Bonuses are already in this item.");
                                                return false;
                                            }
                                            else
                                            {
                                                if (number(1, 100) <= 25) //Chance to add bonuses
                                                {
                                                    if (item2->GetType() == ITEM_COSTUME && item2->GetSubType() == COSTUME_WEAPON_SWORD && item->GetVnum() == 70070)
                                                    {
                                                        item2->SetForceAttribute(0, 1, 2000);
                                                        item2->SetForceAttribute(1, 63, 10);
                                                        item2->SetForceAttribute(2, 43, 10);
                                                    }
                                                }
                                            }
                                            item->SetCount(item->GetCount() - 1);
                                            return true;
                                        }

    Thanks for any advice.
    Best Regards,
    mustafaxddd

    • Metin2 Dev 1
  9. Hello! I tried to add 3th ring into inventory. I did everything same like 1st and 2nd ring slot, but now my server is not able to start db. This is what is in syslog:  CLIENT_DESC [db_clientdesc] trying DBPacket() while not connected

    I really don't know what is wrong, every part of code is same as code for item_ring.. This error is showing after adding item_ring3 into protoreader.cpp in db source. Is there any limit for item type? Thanks for every answer!
    Have a nice day

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.