Hello everyone,
I'm completely new to Metin2 modding but I'm trying to get started by importing map buildings into Blender. I've successfully assembled the map texture and the terrain (heightmap), but I'm running into major issues converting the 3D models.
My goal is simply to import models like a1-001-house3.gr2 into Blender so I can place them on the map.
The Problems I've Encountered So Far:
LSLib Toolkit Issue: I tried using the LSLib Toolkit (Divinity/BG3 tool), but the resulting files are unusable. They only contain the floating vertices (points) of the model, not the actual faces/polygons. I believe this is due to the old Metin2 Granny version (2.4/2.9) being incompatible with newer converters.
Granny Viewer: I used the Granny Viewer 2.9.1.0, which successfully displays the model, but the version I have does not include an Export function, so I cannot save it as a usable file.
Blender Plugin Errors: I attempted to install the Metin2 GR2 Blender Add-on, but I encountered errors related to io_scene_dos2de (a Divinity plugin), which is currently breaking my Blender environment.
My Request to the Community:
Could someone please share a reliable, confirmed working tool (preferably a simple executable or a tested Python script/Blender add-on) that can handle the old Metin2 .gr2 files?
I need a method that results in a complete .OBJ, .DAE, or .FBX file that includes all polygons and faces, ready for Blender import.
If possible, please provide:
A direct download link for the tool (e.g., grn2obj.exe or a working Blender plugin ZIP).
A brief, step-by-step guide on how to use it, as I am a beginner in this specific area.
Thank you very much for your help!