ekoo
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Posts posted by ekoo
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playerSettingModule.py(line:1385) playerSettingModule.LoadGameData (playerSettingModule.c:37470) playerSettingModule.py(line:1229) playerSettingModule.__LoadGameNPC (playerSettingModule.c:35331) LoadGameData - <type 'exceptions.KeyError'>:'srcFileName' ============================================================================================================ Abort!!!! !!! Failed to load game data : STEP [97]Solved
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Just compile the binrary as release not debug and you will not see this windowany othere bubug thing
learn c++ good for u
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Please explain better...
Do you know the hack which allow players to create items ? just vizual items ?
They can show them in trade, pm and chat, but this items are just visual not real.
Is there a way to make the game check if it exist in database ? and after let show them in chat etc ?
Does this glitch work on all items, or just item_quest?
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Traceback: Error: No module named rootlib
https://metin2.download/picture/01I5H9CClBhcOzVrtkI9ls119v3wjpeK/.png
rootlib must be included in client/lib/
if you are not using rootlib then check marty tuto again
How I can include it in clientlib? (note: I had include it when compile the binrary)
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Traceback: Error: No module named rootlib
https://metin2.download/picture/01I5H9CClBhcOzVrtkI9ls119v3wjpeK/.png
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Server: mainline_released
Client: novaline
Skills are working, but only at M1. You CAN'T make horse skills P. That's why skills don't do damage.
Have you ever seen a server where you can make horse skills P? Probably not. It's not impossible, but I guess you have to work with DB & server.
Until then, just make them M1 and give it a try.
Skill in my char is M1, same problem here
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same problem
mainline (game)
40250 client binrary
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It's need compile binrary using debug mode, I don't know diff do this
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so just change to locale to anything except "germany"
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Change locale to anything except "germany"
-- edited --
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Hello
Where I can find packet that's send dialog war to guild master? (in game source)
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Will be more better if do it with source
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Just compile your binary as RELEASE not DEBUG
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Regarding the player level in pm.. I'm not sure if this works in the latest files but before you did it this way:
Find this in uiwhisper.py:
net.SendWhisperPacket(self.targetName, text)
Replace it with this:
net.SendWhisperPacket(self.targetName, "(Lv. " + str(player.GetStatus(player.LEVEL) )+ "):" + text)
it works perfectly
thank you
what about first question
do you have any idea ?
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hi developers
i have two questions about python
first one : Can I replace chat text to picture ?
like replace s1 in chat text to smile like this ( )
secondly: Can I post player level next to his name in whisper ?
i believe all of this is possible, but idk if is it need python only or c++ too ?
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follow this
http://metin2dev.org/board/topic/344-kills-are-counted-twice/#entry2665
#4
and
quest kryzek_pvp begin state start begin when kill with npc.is_pc() begin pc.give_exp2(21000000) mysql_query("UPDATE player.player SET prestige=prestige+1 WHERE name='"..pc.get_name().."' LIMIT 1") end end end
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Hi guys! So I'm trying to create a pvp system with quests, but everytime a player kills another if gives 2 points instead of 1! Anyone can help me with this?
quest kryzek_pvp begin state start begin when kill begin if npc.is_pc() then pc.give_exp2(21000000) mysql_query("UPDATE player.player SET prestige=prestige+1 WHERE name='"..pc.get_name().."' LIMIT 1") end end end end
quest kryzek_pvp begin state start begin when kill with npc.is_pc() begin pc.give_exp2(21000000) mysql_query("UPDATE player.player SET `prestige`=prestige+1 WHERE `name`='"..pc.get_name().."' LIMIT 1") end end end
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Replace or die('socket error - no table'); with
or die(mysql_error());
and paste the error here
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to drop the item with the player's name and do not steal another player, what have to add?
replace game.drop_item(item) with:
game.drop_item_with_ownership(item, count)
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Hi everybody,
I want do function in game source ( mysql query select )
my function
int _mysql_query_select( lua_State* L ){ SQLMsg *msg = DBManager::instance().DirectQuery(lua_tostring(L, 1)); if (msg->uiSQLErrno != 0) return 0; MYSQL_RES *res = msg->Get()->pSQLResult; MYSQL_ROW row = mysql_fetch_row(res); if (!row) return 0; lua_pushstring(L, row); return 1; }
error
questlua_global.cpp: In function 'int quest::_mysql_query_select(lua_State*)': questlua_global.cpp:1207: error: cannot convert 'char**' to 'const char*' for argument '2' to 'void lua_pushstring(lua_State*, const char*)'
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*solved
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Copy the Makefile from novaline and try to compile with that.
There are many different files between the novaline&mainline, i think this will be get a lot of error
Effect Exp Pet
in Programming & Scripts
Posted · Edited by XmLX
you missing ; it end of code
add ; in end of code at line 2508