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Posts posted by Owsap
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It seems fly effect does not update when you change arrow type, maybe you forgot something in UserInterface.
InstanceBase.cpp#ifdef ENABLE_QUIVER_SYSTEM bool CInstanceBase::SetArrow(DWORD eArrow) { if (IsPoly()) return false; if (__IsShapeAnimalWear()) return false; if (eArrow) { CItemData * pItemData; if (!CItemManager::Instance().GetItemDataPointer(eArrow, &pItemData)) return false; if (pItemData->GetType() == CItemData::ITEM_TYPE_WEAPON) { if (pItemData->GetSubType() == CItemData::WEAPON_ARROW) { m_GraphicThingInstance.SetQuiverEquipped(false); m_GraphicThingInstance.SetQuiverEffectID(0); return true; } if (pItemData->GetSubType() == CItemData::WEAPON_QUIVER) { m_GraphicThingInstance.SetQuiverEquipped(true); m_GraphicThingInstance.SetQuiverEffectID(pItemData->GetValue(0)); return true; } } } m_GraphicThingInstance.SetQuiverEquipped(false); m_GraphicThingInstance.SetQuiverEffectID(0); return false; } void CInstanceBase::ChangeArrow(DWORD eArrow) { SetArrow(eArrow); } #endif
InstanceBase.h
#ifdef ENABLE_QUIVER_SYSTEM bool SetArrow(DWORD eArrow); void ChangeArrow(DWORD eArrow); #endif
NetworkActorManager.cpp
// Search: pkInstFind->ChangeWeapon(c_rkNetUpdateActorData.m_dwWeapon); // Add below: #ifdef ENABLE_QUIVER_SYSTEM pkInstFind->ChangeArrow(c_rkNetUpdateActorData.m_dwArrow); #endif
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when kill begin -- Trigger for killing anything. if npc.is_pc() then return -- Ignore dropping the item below if the target was a player. end local level_difference = 15 -- Level difference. local min_limit = npc.get_level() - level_difference local max_limit = npc.get_level() + level_difference if pc.get_level() >= min_limit and pc.get_level() <= max_limit then game.drop_item_with_ownership(19, 1) -- 1 Sword+9 end end
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You have duplicate REAL_TIME in item_proto remove one.
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Add TASKBAR_OFFLINE_SHOP in your locale/locale_game.txt
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7 minutes ago, Driguezgames said:
Yep exist
Maybe a binary/client problem then...
walk.mss file makes the character move animation. Check it out in your client.
By the way, no syserr errors?
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Make sure locale/data/pc3 exists.
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I am using Navicat 11.0.8 and I am trying to insert values into a table using a query but when i try to insert the values with the query it works but the character encoding is messed up! This is a problem that many people have on trying to execute querys on navicat to complete their new item_proto.xml.
As you can see on my code, the table is 'table' and i am inserting an ID, VNUM and a NAME. The VNUM is '体字' and the NAME is 'Versão'.
INSERT INTO table VALUES ('1', '体字', 'Versão');
Instead of showing '体字' on the VNUM and 'Versão' on the NAME, it shows '体å—' and 'Versão'.
This is very bad for me because I am trying to insert more than 5000 lines with alot of information.
I have tried to set the Character Encoding of the table using this these commands:
ALTER TABLE table CONVERT TO CHARACTER SET utf8 COLLATE utf8_unicode_ci; & ALTER TABLE table CONVERT TO CHARACTER SET big5 COLLATE big5_chinese_ci; & ALTER TABLE table CONVERT TO CHARACTER SET utf8 COLLATE utf8_general_ci;
I also have tried to delete my table and create a new one with the character encoding already to utf-8 and send the values..
SET FOREIGN_KEY_CHECKS=0; DROP TABLE IF EXISTS `table`; CREATE TABLE `table` ( `vnum` int(11) unsigned NOT NULL default '0', `name` varbinary(200) NOT NULL default 'Noname', `locale_name` varbinary(24) NOT NULL default 'Noname', ) ENGINE=MyISAM DEFAULT CHARSET=utf8; INSERT INTO `table` VALUES ('1', '体字', 'Versão');
Still show's '体å—' and 'Versão'.
If i edit the table manually, it show's correct! But i am not going to edit 5000+ lines...
2° Question
How can i convert Corean 돈꾸러미 from item_proto.xml to µ·²Ù·¯¹Ì ?
<ItemDef Vnum="1" Name="돈꾸러미" LocalizedName="Yang" Type="9" SubTy...
ANSI convertion converts Corean (돈꾸러미) to ëˆê¾¸ëŸ¬ë¯¸ instead of µ·²Ù·¯¹Ì which can be very hard on changing mob_drop, etc_drop and special_group_item items.
[Preview] League Of Legends map to metin2 - summoner's rift
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Nice work looks nice