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Posts posted by Runah
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30 minutes ago, Syreldar said:
GENERAL WAIT wait.msa 70 GENERAL WAIT1 wait1.msa 20 GENERAL WAIT2 wait2.msa 10 GENERAL RUN run.msa 100 GENERAL NORMAL_ATTACK normal_attack.msa 60 GENERAL NORMAL_ATTACK1 normal_attack1.msa 40 GENERAL SPECIAL special_attack.msa 50 GENERAL SPECIAL1 special_attack1.msa 50 GENERAL FRONT_DEAD front_dead.msa 100
Both client folder of the monster and data folder serverside.
Thx again for ur answer,
Same thing, could be anything with proto too?
Would be great if you could send me ur nemere & razador folders to check out if the files are the same...Thx once again,
Best Regards,
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Hi Syreldar,
Thx for the answer.
Well, i removed every single fall motion from motlist and the bug keep happening, i tried to remove everything and just let wait, run, normal_attack, special and walk. Even with just that the bug stills...
Can u show me the motions that work with you? Maybe I forgot something....Thx for the help,
Best Regards,
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Hi guys,
So, i already checked almost everything that i can relate to this bug and i couldn't find the answer. No syslog or syserr about the bug.
Here is a video:
If you didn't understand what is happening let me explain...
When i start moving away from him, he just comes to me (but i think that's just visual), because if i try to hit him or even do /purge he doesn't get damage or desappear (in purge case)...
So he is not really next to me (just visual).
Already checked every file from yamachu (razador files), client side and server side. Checked mob_proto too. If you could at least help me to understand where i can search more for a bug would be great.
*** This bug just happen with Razador & Nemere ****Every answer can help,
With the best regards,Runah
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This site is mine. I didn't sell to this guy, so i don't know how the fuckk he has my website. well i have an idea how actually, by my clients but anyway... sad.
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Faster and better. Good Job.
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Hi guys, i don't know if this is possible or not or is breaking some rule but i need a developer who understands much about c++.
I'm doing a project and i need some help...
I'm using c++ win forms, write, read from xml files.
I think it can be simple for someone with some experience and normally i just learn how to do the things but i haven't much time.
So i will pay/hour for that help.
Hope you guys can help me.skype: runah1996
With the best regards,
Runah
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A little BUMP
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Hi guys, my cores are crashing cause of server RAM. My autorun log this:
Out of memory (Needed 8164 bytes)Out of memory (Needed 8164 bytes)
I think the problem is that RAM doesn't clean the cash, so it's always getting full.
How can i solve this? :S -
Solved, actually i was refreshing status after get HP, that's the problem. (my fail) #Close
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Didn't work, but thank you anyway!
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Bug that's a problem, because if he is farming or attacking moob and lose health they just down and up the horse and get MaxHP...
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I know that oficials are like that, but that's a bug and the problem is that players spend to much elixir (%) and potions because of that bug...
Thx by the way, hope you can help me. -
Let me explain better with an example:
I have 10k health, i summon pet (pet gives 3k health) - Stay with 13k / max 13k hp
I mount the horse (all fine) - stay with 13k / max 13k hp
I unmount / unride - Stay with 10k / max 13k hp... -
Hi guys, like title says, it's simples, when pet is summoned and i unride from horse ou mount, just lose the health that pet gives...
I hope you guys can help me,
With the best regards,
Runah -
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So i tryed all of them and this is the answers to you guys:
FuiObrigado - Isn't just from the same guild it happens sometimes with different kingdoms and guilds (different from the guilds and kingdoms in war). And the second isn't that easy, i have all code = for rubi and the others, that's why it's stupid doesn't work.
Sema - Nop just 200 max
Stein - 40250 -
Sorry i was afk some days, i will try all of them and send feedback.
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Hi guys, all fine? I hope so...
I have 3 last bug's (i hope) that i can't really find the resolution on internet or even find it after several trys.
1 - I have a bug that sometimes an war observer enter literraly in war (Example: 80 observers and 2 or 3 just enter in war);
2 - All my dragon soul system is working fine except the rubi, the problem is in the refine (normal to brilliant)... I can refine all stones except the rubi normal (Example: I can refine rubi brillant, rubi rare, rubi legendary, and all the others type of stones, but the rubi normal i can't...);
3 - Flame Spirit hit observers in war...
Hope you guys can help me,
With the best regards,Runah
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The problem wasn't stay invisible but stop the attckers... Anyway,
Thx guys but i solved it. Was a problem in second if of char_battle.cpp (function: FuncStopMyAttcker or something like it) . i just deleted the second if and let the content after the first if. I don't know if u understand but i will put an example in some hours.
EDIT:struct FuncForgetMyAttacker { LPCHARACTER m_ch; FuncForgetMyAttacker(LPCHARACTER ch) { m_ch = ch; } void operator()(LPENTITY ent) { if (ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER ch = (LPCHARACTER) ent; if (ch->IsPC()) return; //if (ch->m_kVIDVictim == m_ch->GetVID()) ch->SetVictim(NULL); } } };
With the best regards,
Runah -
I know that don't solve, but if he test, give us help to help him...
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Keep needing help, i checked bd and client side like Shisui asked for and it's all ok, must be in source, some ideas guys?
Nemere & Razador bug
in Community Support - Questions & Answers
Posted
When i said "Same thing" i was saying that i tried with ur motlist and didn't work too, that's why i asked for the files inside hanma_boss and yamachun_boss :/