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Runah

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Posts posted by Runah

  1. 30 minutes ago, Syreldar said:
    
    GENERAL WAIT wait.msa 70
    GENERAL WAIT1 wait1.msa 20
    GENERAL WAIT2 wait2.msa 10
    GENERAL RUN run.msa 100
    GENERAL NORMAL_ATTACK normal_attack.msa 60
    GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
    GENERAL SPECIAL special_attack.msa 50
    GENERAL SPECIAL1 special_attack1.msa 50
    GENERAL FRONT_DEAD front_dead.msa 100
    

    Both client folder of the monster and data folder serverside.

    Thx again for ur answer,

    Same thing, could be anything with proto too?

    Would be great if you could send me ur nemere & razador folders to check out if the files are the same...

    Thx once again,

    Best Regards,

  2. Hi Syreldar,

    Thx for the answer.

    Well, i removed every single fall motion from motlist and the bug keep happening, i tried to remove everything and just let wait, run, normal_attack, special and walk. Even with just that the bug stills...

    Can u show me the motions that work with you? Maybe I forgot something....

    Thx for the help,

    Best Regards,

  3. Hi guys,

    So, i already checked almost everything that i can relate to this bug and i couldn't find the answer. No syslog or syserr about the bug.

    Here is a video:



    If you didn't understand what is happening let me explain...

    When i start moving away from him, he just comes to me (but i think that's just visual), because if i try to hit him or even do /purge he doesn't get damage or desappear (in purge case)...
    So he is not really next to me (just visual).

    Already checked every file from yamachu (razador files), client side and server side. Checked mob_proto too. If you could at least help me to understand where i can search more for a bug would be great.

    *** This bug just happen with Razador & Nemere ****

    Every answer can help,
    With the best regards,

    Runah

  4. Hi guys, i don't know if this is possible or not or is breaking some rule but i need a developer who understands much about c++.

    I'm doing a project and i need some help...

    I'm using c++ win forms, write, read from xml files.

    I think it can be simple for someone with some experience and normally i just learn how to do the things but i haven't much time.

    So i will pay/hour for that help.

    Hope you guys can help me.

     

    skype: runah1996

     

    With the best regards,

    Runah

  5. Hi guys, all fine? I hope so...

    I have 3 last bug's (i hope) that i can't really find the resolution on internet or even find it after several trys.

    1 - I have a bug that sometimes an war observer enter literraly in war (Example: 80 observers and 2 or 3 just enter in war);

    2 - All my dragon soul system is working fine except the rubi, the problem is in the refine (normal to brilliant)... I can refine all stones except the rubi normal (Example: I can refine rubi brillant, rubi rare, rubi legendary, and all the others type of stones, but the rubi normal i can't...);

    3 - Flame Spirit hit observers in war...

    Hope you guys can help me,
    With the best regards,

    Runah

  6. The problem wasn't stay invisible but stop the attckers... Anyway,
    Thx guys but i solved it. Was a problem in second if of char_battle.cpp (function: FuncStopMyAttcker or something like it) . i just deleted the second if and let the content after the first if. I don't know if u understand but i will put an example in some hours.


    EDIT:

    struct FuncForgetMyAttacker
    {
    	LPCHARACTER m_ch;
    	FuncForgetMyAttacker(LPCHARACTER ch)
    	{
    		m_ch = ch;
    	}
    	void operator()(LPENTITY ent)
    	{
    		if (ent->IsType(ENTITY_CHARACTER))
    		{
    			LPCHARACTER ch = (LPCHARACTER) ent;
    			if (ch->IsPC())
    				return;
    			//if (ch->m_kVIDVictim == m_ch->GetVID())
    			
    			ch->SetVictim(NULL);
    		}
    	}
    };
    


    With the best regards,
    Runah

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