Hello,
I am experiencing a persistent and inconsistent issue related to mob synchronization (visual desync) on the client, and I was hoping someone could help me identify the cause.
Problem description:
Sometimes, after killing mobs (especially in DT), one mob remains visually “dead” (lying on the ground with negative HP) on one character.
In addition, I have encountered this issue across multiple maps, where mobs become invisible on one character, while they are visible and behave correctly on another.
This does not happen consistently — the same mob can either spawn correctly or bug out.
Additional observations:
On another character in the same area/dungeon, everything appears normal.
When using a second character that is initially far away and then approaches the main character:
On the main character, I only see a mob lying on the ground while still receiving damage, which suggests an invisible mob is attacking.
On the second character, the same mob is visible and spawned correctly.
Relogging or re-entering the area usually fixes the issue.
What I have already checked:
Full synchronization of client/server files (folders, mob_proto, item_proto, etc.)
Source:
I am using the following reference:
[Hidden Content]
I have been working on this source for about 1 year and 6 months, and I had not encountered this issue until recently, before opening it in beta.
If anyone has experienced something similar or has any ideas about what could cause this kind of desync (entity spawn/update/visibility), I would really appreciate your help.
I am also open to paid support if needed.
Thank you.