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mag4nat

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  1. Yes that is what I'm doing. There is a vps bought via a ovh reseller, who is not asking for any private details. This server handles all client querys and is forwarding them to the "game-server". So the server itself does not contain its ip within the payload of a tcp/udp package to enable the client to set up direct socks connections to the server or something around this?
  2. First of all i have to thank you for your answers <3 This is not mean 'dumb'. You are not know anything about metin2 and i wanted to show one way. That's all Kind Regards Zerelth ~ Ellie I aint thought it was mean it just showed me how complex everything is and how small my knowledge about mt2 is Can someone explain the security related questions? Additionally i came up with another question, about using a reverse tcp/udp proxy. Is this working with metin2 server files "as-they-are" or does this need any additional configuration to prevent the server exposing its ip to the clients while handshakes and so on?
  3. Thanks a lot Zerelth™ I couldnt locate a kraizy.tar.gz via forum search nor google, could you provide me with a hint?
  4. don't want to annoy anyone but are these questions unsolvable or am I just looking at the wrong places?
  5. Hello Community, i have a few questions were i couldn't find any answers out there To introduce myself a little bit,that i have a chance to understand your answers, I'm experienced with C(#,++), Java (maybe helps ^^), Linux (Debian 6 to be precise), Photoshop, Blender and I'm working with Unity3D (on the job) - but I have no experience with Metin2 and most of the stuff seems highly confusing. So I'm asking the pros here if you jump start me My concerns about Metin2 are as followed: - Were is the point with client packing whilst having the ability to use enigma with file visualization? - I understood that the network handshake between client and server is using kind of 128bit encryption asynchronous for both ways and they can be changed to prevent bots from hooking to the netstream between client and server - right? -- There is something called LZO-Key (what is in fact not an encryption rather than a compression Lempel-Ziv-Overhumer) can someone explain this? -- There is something called item_proto & mob_proto what are those things exactly? - What tool is used to create the maps -- What file extensions (formats) is this tool supporting for 3D Models (.fbx, .obj, etc?) -- What file extensions (formats) is this tool supporting for Textures -- Is there a possibility to use bump-diffuse w normal maps to reduce polygons? -- Why are the graphics on all p-server i tested so crappy? Is the engine having any restrictions like max texture resolution or are there other reasons? I highly appreciate any answers regarding my (maybe) newbie questions and wish you and your family a merry Christmas (if you are celebrating it, if not .. I guess you will have other holiday's including presents )
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