Hard PvM Oldschool • Maximum Level 99
Grand Opening: September 4, 2026 • 22:00 GMT+3
Hello Metin2.dev community,
Yore2 is a Hard PvM Oldschool project created from passion for the classic Metin2 experience and the nostalgia many of us still carry from its early years.
Our goal is not to replace the identity of the original game. We want to preserve the satisfaction of earning every upgrade, discovering valuable drops, building friendships and gradually transforming a new character into something memorable.
There are no powerful starting packages or instant shortcuts. Every character begins with a class weapon +0, and every meaningful achievement must be earned through gameplay.
QUICK INFORMATION
• Server Type: Hard PvM Oldschool
• Maximum Level: 99
• Languages: Romanian and English
• Kingdoms: Shinsoo, Chunjo and Jinno
• Starting Equipment: Class weapon +0
• Progression: Farming, quests, crafting and dungeons
• Economy: Player-driven
• PvP: Classic endgame PvP
• Grand Opening: September 4, 2026 at 22:00 GMT+3
A PROGRESSION THAT RESPECTS YOUR TIME
Yore2 has been designed around five meaningful stages:
Level 1–35: Awakening
Discover your class, establish your first farming routes and begin the classic horse journey.
Level 35–55: Establishment
Improve your equipment, collect Skill Books and create your first market value.
Level 55–75: Preparation
Advance through the Biologist missions and gather the resources required for dungeons.
Level 75–90: Mastery
Conquer the Demon Tower, improve your professions and refine your equipment.
Level 90–99: Legacy
Build your endgame identity, strengthen your guild and prepare for classic PvP.
A WORLD WHERE ITEMS REMAIN VALUABLE
We want every important drop to have a clear purpose.
Skill Books, Spirit Stones, Biologist relics, dungeon keys, herbs, ores and rare materials remain connected to crafting, character progression and the server economy.
Older resources do not immediately become useless. Through crafting recipes and specialist NPCs, surplus items can be converted into valuable materials, upgrades or tradable resources.
Scarcity has a purpose, trading matters and valuable equipment is meant to feel genuinely valuable.
CORE SYSTEMS
• Crafting and recipe-based progression
• Player-driven economy and offline shops
• Item Search for locating nearby offers
• Classic horse progression from level 1 to 21
• Expandable saddlebags
• Biologist missions with permanent bonuses
• Gathering, mining and herbalism
• Potion brewing and evolving profession tools
• Daily kingdom missions
• Timed map chests and hidden routes
• Party Mastery and improved Leadership
• Kingdom Atlas teleportation system
• Integrated Map Guide and Wiki Light
• Optional sprint system for active travelling
Yore2 does not use modern mounts designed to bypass the world. Travelling, preparation and knowledge of the maps remain important parts of the experience.
DUNGEONS AND PREPARATION
Dungeon preparation begins long before entering.
The Demon Tower preserves its identity as a classic challenge involving daily entries, Demonic Keys, Metin pressure and disciplined progression.
Hwang Temple follows a cursed route where quests, resistance and the Sabah Mask become essential parts of survival.
Entry limits keep victories meaningful, while additional attempts can be earned through gameplay. Keys, resistance items and rare materials maintain their value within the economy.
FOUR CLASSES, EIGHT CLASSIC PATHS
• Warrior — Body and Mental
• Ninja — Dagger and Archer
• Sura — Weapon and Black Magic
• Shaman — Dragon and Healing
The original class identities remain recognizable.
Ninja and Shaman receive carefully selected PvM improvements that support independent progression and party usefulness without replacing their classic roles.
Classic PvP remains an important part of the endgame.
BUILT FROM PASSION AND NOSTALGIA
Yore2 began with a simple idea: to bring back the feeling of starting with almost nothing and earning everything through patience, knowledge and determination.
We remember the anticipation before an important upgrade, the excitement of receiving a rare drop and the friendships created while farming, trading or preparing for a difficult challenge.
This project is dedicated to that feeling.
We want to create a stable, long-term world shaped together with its community. Every constructive suggestion will be read, and everyone is invited to join us from the beginning.
The gates open on September 4, 2026 at 22:00 GMT+3.
Website:
https://yore2.eu/
Complete Presentation:
https://yore2.eu/presentation/
Discord:
https://discord.gg/GHW8ddMzb5
Whether you plan to play from the first minute, follow the development or simply meet other oldschool players, you are welcome in our community.
Yore2 — Your journey. Your legend.