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genesisincognito

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  1. Sorry to write after such a long time since the last time this topic was used. Could you explain further? I am facing this SKILL_COLOR on mount problem, and some close to this ( - exemple, hair color dye reseting to default while having the dye technically still applied everytime i'm using an hair costum/relog/reboot ) Server side: typedef struct packet_char_additional_info { BYTE header; DWORD dwVID; char name[CHARACTER_NAME_MAX_LEN + 1]; WORD awPart[CHR_EQUIPPART_NUM]; BYTE bEmpire; DWORD dwGuildID; DWORD dwLevel; #if defined(__CONQUEROR_LEVEL__) DWORD dwConquerorLevel; #endif short sAlignment; BYTE bPKMode; DWORD dwMountVnum; #if defined(__QUIVER_SYSTEM__) DWORD dwArrow; #endif #if defined(__GUILD_LEADER_GRADE_NAME__) BYTE bGuildLeaderGrade; #endif #if defined(__GENDER_ALIGNMENT__) BYTE bJob; #endif #if defined(__SKILL_COLOR_SYSTEM__) DWORD dwSkillColor[ESkillColorLength::MAX_SKILL_COUNT + ESkillColorLength::MAX_BUFF_COUNT][ESkillColorLength::MAX_EFFECT_COUNT]; #endif BYTE bLanguage; #ifdef __GROWTH_PET_SYSTEM__ BYTE bCharacterSize; #endif } TPacketGCCharacterAdditionalInfo; /* typedef struct packet_update_char_old { BYTE header; DWORD dwVID; WORD awPart[CHR_EQUIPPART_NUM]; BYTE bMovingSpeed; BYTE bAttackSpeed; BYTE bStateFlag; DWORD dwAffectFlag[2]; DWORD dwGuildID; short sAlignment; BYTE bPKMode; DWORD dwMountVnum; } TPacketGCCharacterUpdateOld; */ typedef struct packet_update_char { BYTE header; DWORD dwVID; WORD awPart[CHR_EQUIPPART_NUM]; BYTE bMovingSpeed; BYTE bAttackSpeed; BYTE bStateFlag; DWORD dwAffectFlag[2]; DWORD dwGuildID; short sAlignment; DWORD dwLevel; #if defined(__CONQUEROR_LEVEL__) DWORD dwConquerorLevel; #endif BYTE bPKMode; DWORD dwMountVnum; #if defined(__QUIVER_SYSTEM__) DWORD dwArrow; #endif #if defined(__GUILD_LEADER_GRADE_NAME__) BYTE bGuildLeaderGrade; #endif //WORD wRaceNum; #if defined(__SKILL_COLOR_SYSTEM__) DWORD dwSkillColor[ESkillColorLength::MAX_SKILL_COUNT + ESkillColorLength::MAX_BUFF_COUNT][ESkillColorLength::MAX_EFFECT_COUNT]; #endif BYTE bLanguage; } TPacketGCCharacterUpdate; Thank you
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