Jump to content

leek1142

Inactive Member
  • Posts

    4
  • Joined

  • Last visited

  • Feedback

    0%

About leek1142

Informations

  • Gender
    Male
  • Country
    Germany
  • Nationality
    German

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

leek1142's Achievements

Explorer

Explorer (4/16)

  • One Year In
  • Conversation Starter
  • First Post
  • Dedicated
  • One Month Later

Recent Badges

6

Reputation

  1. Hello everyone, I want to share a small mod for the collision system that removes the annoying block from normal monsters. After applying this, only Boss and King mobs will block your movement, while all other monsters can be walked through. 1. Edit in Client Source GameLib/ActorInstanceCollisionDetection.cpp Add on Top #include "../UserInterface/PythonNonPlayer.h" After: BOOL CActorInstance::TestActorCollision(CActorInstance& rVictim) { if (rVictim.IsDead()) return FALSE; Add : // --- No-Clip Patch: Normal monsters won't block anymore --- { DWORD vnum = rVictim.GetRace(); const CPythonNonPlayer::TMobTable* pMob = CPythonNonPlayer::Instance().GetTable(vnum); if (pMob) { // Only Boss and King should block if (pMob->bRank != CPythonNonPlayer::MOB_RANK_BOSS && pMob->bRank != CPythonNonPlayer::MOB_RANK_KING) { return FALSE; } } } // ----------------------------------------------------------- 1. Edit in Client Source UserInterface/PythonNonPlayer.h After enum EMobEnchants { MOB_ENCHANT_CURSE, MOB_ENCHANT_SLOW, MOB_ENCHANT_POISON, MOB_ENCHANT_STUN, MOB_ENCHANT_CRITICAL, MOB_ENCHANT_PENETRATE, MOB_ENCHANTS_MAX_NUM }; Add mob ranks enum EMobRank { MOB_RANK_PAWN, MOB_RANK_S_PAWN, MOB_RANK_KNIGHT, MOB_RANK_S_KNIGHT, MOB_RANK_BOSS, MOB_RANK_KING, }; Result Normal mobs (Pawn, Knight, etc.) will no longer block the player. Only Boss and King will block movement. This makes gameplay smoother, especially in rooms with many mobs.
      • 5
      • Love
      • Love
      • Metin2 Dev
  2. For everyone having problems connecting, configure Clientside: serverinfo.py, intrologin.py, Serverside: Channel1/2/3/4, Auth, Channel99. CONFiG Bind IP
  3. Hey guys.. i want to configure my Chest Drop in a lua script that i found online, but it doesnt really work. I already removed the associated drops and even the entire group from special_item_group.txt. When i click on the chest, my Server just crashes. Can anyone say whats wrong and what i have to do to make it working? Thanks
  4. when i set type & subtype in item_proto, the db wont start. I did everything that was said in the Tutorial. Anyone having a solution for this? This is the error i get, when i insert query in db. [Hidden Content] seems like there is a column missing, but i dont know what to do about it.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.