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sauber

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  1. Rest is in our website Landing Page
  2. Hi, My server is on beta testing at the moment, I patch root, locale, icon etc at least once day. I have noticed that if the change is too small, crcpatcher does not generate a new hash for the .eix files therefore corrupting the game's pack files. Can you recommend me a good autopatcher where it also checks day time or generates a non colliding hash for small changes? Or is there a way to bypass this issue? Thanks
  3. Hi, I have successfully compiled the game on windows (after a lot of hours), I can now run db and game on windows, I can run it on debug build, I can succesfully run it with local windows debugger, I can attach debugger to a running process. My issue is that I cannot hot reload game while making changes. Whenever I change even a sys_log ("a1") to sys_log("a2) I get the following upon hot reload: error C1092 : Edit and Continue does not support changes to data types; build requiredProject : error : Build errors occurred. Now the error message says that it does not support changes to data types but I am not changing any data types. I have found the following topic and made a lot of changes in the project properties but still I am failing to hot reload: [Hidden Content] Any opinions? What should I check? Any help would be really helpful. Thank you
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