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one_arise
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ARISE started following Shaman Skills Problem , Server source compile , Unpack client root and 1 other
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Well then it’s the missing libs, if you have the old vdi I suggest you get the libs from there, or install new ones, the ones ur source needs
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Well if you own the client source you can check the LZO keys and unpack the root…
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Shaman Skills Problem
ARISE replied to HelloWorld's topic in Community Support - Questions & Answers
You have some target functions in that file, maybe its missing an if or something can you paste your pythonplayerskill.cpp code? -
Transmutation BUG - Mali System
ARISE replied to Jimmermania's topic in Community Support - Questions & Answers
FIX Search in UserInterface/PythonNetworkStreamPhaseGameActor.cpp for: void __SetWeaponPower(IAbstractPlayer& rkPlayer, DWORD dwWeaponID) { ... } Replace it with: void __SetWeaponPower(IAbstractPlayer& rkPlayer, DWORD dwWeaponID) { DWORD minPower = 0; DWORD maxPower = 0; DWORD minMagicPower = 0; DWORD maxMagicPower = 0; DWORD addPower = 0; CItemData* pkWeapon; #if defined(ENABLE_WEAPON_COSTUME_SYSTEM) || defined(__BL_TRANSMUTATION__) if (CItemManager::Instance().GetItemDataPointer(CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Equipment_Weapon)), &pkWeapon)) #else if (CItemManager::Instance().GetItemDataPointer(dwWeaponID, &pkWeapon)) #endif { if (pkWeapon->GetType() == CItemData::ITEM_TYPE_WEAPON) { minPower = pkWeapon->GetValue(3); maxPower = pkWeapon->GetValue(4); minMagicPower = pkWeapon->GetValue(1); maxMagicPower = pkWeapon->GetValue(2); addPower = pkWeapon->GetValue(5); } #ifdef ENABLE_WEAPON_COSTUME_SYSTEM else if (pkWeapon->GetType() == CItemData::ITEM_TYPE_COSTUME) { dwWeaponID = rkPlayer.GetItemIndex(TItemPos(INVENTORY, c_Equipment_Weapon)); CItemData* pkWeaponReal; if (CItemManager::Instance().GetItemDataPointer(dwWeaponID, &pkWeaponReal)) { if (pkWeaponReal->GetType() == CItemData::ITEM_TYPE_WEAPON) { minPower = pkWeaponReal->GetValue(3); maxPower = pkWeaponReal->GetValue(4); minMagicPower = pkWeaponReal->GetValue(1); maxMagicPower = pkWeaponReal->GetValue(2); addPower = pkWeaponReal->GetValue(5); } } } #endif } rkPlayer.SetWeaponPower(minPower, maxPower, minMagicPower, maxMagicPower, addPower); } That will fix it. Kind Regards, ONE -
Shaman Skills Problem
ARISE replied to HelloWorld's topic in Community Support - Questions & Answers
Try UserInterface/PythonPlayerSkill.cpp -
Are you also using the same VDI? Because you might have some libs missing...
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GM Invisible command mount bug
ARISE replied to bicho3711's topic in Community Support - Questions & Answers
HOW TO FIX For those who are using ENABLE_CANSEEHIDDENTHING_FOR_GM: UserInterface/InstanceBaseEffect.cpp Search in bool CInstanceBase::Create if (c_iGuildSymbolRace == GetRace()) { std::string strFileName = GetGuildSymbolFileName(m_dwGuildID); if (IsFile(strFileName.c_str())) m_GraphicThingInstance.ChangeMaterial(strFileName.c_str()); } Add under #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM if (IsAffect(AFFECT_INVISIBILITY) && __MainCanSeeHiddenThing()) m_GraphicThingInstance.BlendAlphaValue(0.5f, 0.5f); m_GraphicThingInstance.ShowAllAttachingEffect(); #endif I also suggest you add this Fix so when you TP your item effects and GM symbol remain hidden: After you have Ikarus Stealth Invisible fix set up, follow this step: UserInterface/InstanceBaseEffect.cpp Search in void CInstanceBase::SetAffectFlagContainer __SetNormalAffectFlagContainer(c_rkAffectFlagContainer); Add under #ifdef __ENABLE_STEALTH_FIX__ if (!__MainCanSeeHiddenThing() && (c_rkAffectFlagContainer.IsSet(AFFECT_INVISIBILITY) || c_rkAffectFlagContainer.IsSet(AFFECT_REVIVE_INVISIBILITY) || c_rkAffectFlagContainer.IsSet(AFFECT_EUNHYEONG)) ) m_GraphicThingInstance.HideAllAttachingEffect(); #endif That's it...