Video: [Hidden Content]
Hi everyone,
I'm experiencing a strange issue related to character movement sync after attacks.
If you watch the video (left side), you'll see that Duel2 pushes Duel1, and then slightly shifts position without continuing movement. It looks like it's being repositioned unnecessarily after the push.
Another related issue: after multiple consecutive knockbacks, the victim character starts sliding in an unintended direction. Sometimes the skills are even cast behind the enemy, missing them completely.
I thought it was related to sync time, so I changed:
float m_fSyncTime -> DWORD m_fSyncTime;
I also updated all related code, but the problem still persists.
Any idea what might be causing this? I'd appreciate any suggestions or insights. Thanks in advance!