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Aerrow

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Posts posted by Aerrow

  1. Please don't laught at me. I'm the only one who try to help you... :) And you don't understand... The ranking table use this sort system as default. You can see in the guild_manager.cpp search: len2 = snprintf(buffer + len, buflen - len, "%3d | %-12s | %-8d | %4d | %4d | %4d"

    This code looks like this:

    teszt.png

    But because the Metin2 don't use this font, and the text looks ugly...

    • Love 1
  2. Sure! We just need to change this:

    for (WORD i = BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END; ++i)
    But it's not working.
  3. If you want to use the original, change like this:

     

    	def __SendShoutChatPacket(self, text):
    
    		if 1 == len(text):
    			self.RunCloseEvent()
    			return
    
    		if app.GetTime() < self.lastShoutTime + 15:
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CHAT_SHOUT_LIMIT)
    			self.__ResetChat()
    			return
    
    		self.__SendChatPacket(text[1:], chat.CHAT_TYPE_SHOUT)
    		self.__ResetChat()
    
    		self.lastShoutTime = app.GetTime()

     

     

  4. Don't be noob please... You just need to search this in the root: "metin_slot_silver"

            if player.METIN_SOCKET_TYPE_SILVER == slotType:
                slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
            elif player.METIN_SOCKET_TYPE_GOLD == slotType:
                slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")
    
    
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