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Posts posted by Tacticus
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This is the quest I use, and it's working for me.
i am test too...same problem in floor when need kill all mobs
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and what is different when is pet lvl1 and lvl 20?
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Just use the affect.add_collect / affct.remove_collect functions
where add?? can you do it and put here if is not problem?? thx
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check my quest, tested and everything works:
quest thsgiftdev begin state start begin when login begin cmdchat("zetsugfsys "..q.getcurrentquestindex()) end function giverandomitem() local random_nr = number(1,5) chat("<Informacja> Trwa losowanie przedmiotu...") if random_nr==1 then pc.give_item2(53001, 1) elseif random_nr==2 then pc.give_item2(53002, 1) elseif random_nr==3 then pc.give_item2(53003, 1) elseif random_nr==4 then pc.give_item2(53005, 1) elseif random_nr==5 then pc.give_item2(53006, 1) end pc.setqf("giftsystemuse", get_time()+60*60*12) pc.change_gold(-1000000) cmdchat("giftsyshide") end when button or info begin if pc.get_money() < 1000000 then chat("<Informacja> Nie posiadasz 1.000000 Yang.") -- need 1kk return end end when button or info begin if pc.get_level() < 30 then chat("<Informacja> Musisz posiadać 30 poziom.") -- need 30 lvl return end end when button or info begin if pc.get_empty_inventory_count() <= 1 then chat("<Informacja> Masz za mało miejsca w ekwipunku.") -- if full invetory return end end when button or info begin if pc.getqf("giftsystemuse") <= get_time() then thsgiftdev.giverandomitem() else chat("<Informacja> Ponowne użycie będzie możliwe po upływie 12H.") end end end end
thx this quest is better
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can you say what bugs have? btw very nice map
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ye why block skype?
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ye something is problem in server timer
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Great and thanks for the release, but why we not use the official quest for the Blazing Purgatory?
quest flame_dungeon begin state start begin when 20394.click with pc.get_level() >= 90 begin pc.give_item2(71175, 1) set_state(run) end end state run begin function setting() return { ["bossroom_entry_pos"] = {8109,6867}, ["boss_pos"] = {686,637}, ["doors_pos"] = { {320,394}, {293,359}, {333,321}, {378,320}, {400,355}, {394,401} }, ["idoors_pos"] = { {268,447}, {234,359}, {300,264}, {454,217}, {470,355}, {467,469} }, ["doors_dir"] = {135,90,210,152,90,223}, ["idoors_dir"] = {135,90,210,135,90,239}, ["dungeon_entry_pos"] = {7762, 6739},-- 던전에 처음 들어오는 곳 ["DUNGEON_MAN_bpos"] = {690,722}, ["DUNGEON_MAN_pos"] = {354,362}, ["LEVEL2_STONE_pos"] = {195,352}, ["LEVEL4_TARGET_pos"] = {470,175}, ["LEVEL5_STONE_pos"] = { {486, 345}, {511, 336}, {525, 349}, {521, 365}, {503, 372}, {486, 365}, {500, 354} }, ["LEVEL6_TARGET_pos"] = {511,480}, ["outside_entry_pos"] = {6142,7068}, --입장시켜주는애 서있는 곳 ["YAK_pos"] = {376, 397} -- 약환 부하 } end function is_flamed(idx) -- 적룡성에 있는지 확인 return idx >= 351 * 10000 and idx < (351 + 1) *10000 end function make_dungeon() -- 던전 만들기 local setting = flame_dungeon.setting() d.new_jump_party(351, setting.dungeon_entry_pos[1], setting.dungeon_entry_pos[2]) -- d.spawn_mob_ac_dir(20385, setting.DUNGEON_MAN_pos[1], setting.DUNGEON_MAN_pos[2],0) -- d.spawn_mob(YAK,setting.YAK_pos[1],setting.YAK_pos[2]) d.regen_file("data/dungeon/flame_dungeon/npc.txt") d.setf("level",0) for i=1,6 do d.set_unique("door"..i, d.spawn_mob_ac_dir(20387, setting.doors_pos[i][1], setting.doors_pos[i][2],setting.doors_dir[i])) end for i=1,6 do d.set_unique("idoor"..i, d.spawn_mob_ac_dir(20388, setting.idoors_pos[i][1], setting.idoors_pos[i][2],setting.idoors_dir[i])) end d.setf("clear_count",0) d.setf("started",0) d.setf("dungeon_enter",0) -- 정상적으로 입장했는지? // 비정상 : 0 정상 : 1 // 튕기면 입장제한시간을 기록 안함 end function go_boss() -- 보스룸 가기 local setting = flame_dungeon.setting() if pc.get_level() < 104 then --레벨확인 -- syschat(gameforge.flame_dungeon._580_notice) say(gameforge.flame_dungeon._580_notice) return else if pc.getf("main_quest_flame_lv103", "__status")==main_quest_flame_lv103.__COMPLETE__ then -- 선행퀘스트 확인 -- say_title(gameforge.flame_dungeon._010_say) say(gameforge.flame_dungeon._010_say) local warp = select(gameforge.flame_dungeon._020_select,gameforge.flame_dungeon._030_select) if warp == 1 then d.setf("level",17) d.jump_all(setting.bossroom_entry_pos[1],setting.bossroom_entry_pos[2]) d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_fild_boss.txt") -- d.spawn_mob(20385,setting.DUNGEON_MAN_bpos[1],setting.DUNGEON_MAN_bpos[2]) d.spawn_mob(6091,setting.boss_pos[1],setting.boss_pos[2]) end else -- syschat(gameforge.flame_dungeon._040_notice) say(gameforge.flame_dungeon._040_notice) return end end end function level_clear() -- 레벨 깼을때, 리젠클리어, 지역클리어 d.setf("level",0) d.clear_regen() d.purge_area(750000,620000,817400,689400) -- 맵전체 -- d.purge() 사용고려 end function clear_timer(inx) -- 타이머 다지우기 clear_server_timer ("flame_dungeon_0m_left_timer", inx) clear_server_timer ("flame_dungeon_1m_left_timer", inx) clear_server_timer ("flame_dungeon_5m_left_timer", inx) clear_server_timer ("flame_dungeon_10m_left_timer", inx) clear_server_timer ("flame_dungeon_15m_left_timer", inx) clear_server_timer ("flame_dungeon_30m_left_timer", inx) clear_server_timer ("flame_dungeon_45m_left_timer", inx) clear_server_timer ("killed_A_1", inx) clear_server_timer ("killed_A_2", inx) clear_server_timer ("flame_dungeon_ticket_remove", inx) end when login begin local idx = pc.get_map_index() local setting = flame_dungeon.setting() if idx == 351 then pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) elseif flame_dungeon.is_flamed(idx) then -- 던전 입장, 보스룸 입장 예외 ------------------------------------------------------------------------------------------------------------------------------------------------------ --아래의 두줄중 위에줄을 사용하면 던전에서 종료했을경우 다시 원래 위치로 돌아온다. 아래줄을 활성화 하면 던전에서 종료했을 경우 던전 밖으로 나가게 된다. --던전에서 종료했을 경우 다시 원래 위치로 돌아올 경우, 던전에서 나가는 방법을 만들어줘야 하기 때문에 적룡성비의 나가기란 옵션을 활성화 해줘야 한다. ------------------------------------------------------------------------------------------------------------------------------------------------------ -- pc.set_warp_location(0, 0 , 0) --튕겼을때 다시 돌아오게 만들어 주는 부분 pc.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) -- 던전 나갔을 때 밖으로 튕기게함 local ticketGroup = {get_special_item_group (10033)} if d.getf("dungeon_enter") == 0 then -- 진행중이 아니면 local canPass = false for i=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then canPass = true break end end if get_global_time() - pc.getf("flame_dungeon","exit_time") < 30 * 60 then -- 입장제한시간이 걸렸으면 notice_multiline(gameforge.flame_dungeon._050_notice,d.notice) say(gameforge.flame_dungeon._060_say) timer("flame_dungeon_warp_timer", 5) elseif not canPass then notice_multiline(gameforge.flame_dungeon._070_notice,d.notice) say(gameforge.flame_dungeon._080_say) timer("flame_dungeon_warp_timer", 5) elseif pc.get_level() < 100 then notice_multiline(gameforge.flame_dungeon._090_notice,d.notice) say(gameforge.flame_dungeon._100_say) timer("flame_dungeon_warp_timer", 5) end elseif pc.getf("flame_dungeon","ticket_delete") == 0 then -- 진행중인데 티켓이 안지워졌을경우 for i=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then pc.remove_item(ticketGroup[i], ticketGroup[i+1]) break end end pc.setf("flame_dungeon","ticket_delete",1) end else pc.setf("flame_dungeon","ticket_delete",0) end end when flame_dungeon_warp_timer.timer begin local setting = flame_dungeon.setting() pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) end when logout begin local idx = pc.get_map_index() if flame_dungeon.is_flamed(idx) then if d.getf("dungeon_enter") == 1 then -- 정상적인 던전 입장 후 로그아웃 pc.setf("flame_dungeon","exit_time",get_global_time()) -- 인스턴스 안에서의 마지막 시간을 기록, 근데 시간제한 때문에 or 그냥 튕긴거면 안기록 end end end when 20394.chat.gameforge.flame_dungeon._110_npcChat begin local setting = flame_dungeon.setting() if party.is_party() then -- 던전 도중 나갈 경우 재입장 가능하도록 local party_check = 0 if d.find(party.getf("dungeon_index")) then party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid()) end if d.find(party.getf("dungeon_index")) and party_check then if get_global_time() - pc.getf("flame_dungeon","exit_time") < 5 * 60 then -- 접종 이후 5분 내? local dungeon_level = d.getf_from_map_index("level", party.getf("dungeon_index")) if dungeon_level == 17 then -- 보스 pc.warp(setting.bossroom_entry_pos[1] * 100, setting.bossroom_entry_pos[2] * 100, party.getf("dungeon_index")) else pc.warp(setting.dungeon_entry_pos[1] * 100, setting.dungeon_entry_pos[2] * 100, party.getf("dungeon_index")) end else -- 5분 초과하여 재 입장 불가 say_title(mob_name(20394)) say(gameforge.flame_dungeon._590_say) end else local pids = {party.get_member_pids()} local noTicketMembers = {} local notEnoughLevelMembers = {} local ticketCheck = true local levelCheck = true local ticketGroup = {get_special_item_group (10033)} for i, pid in next, pids, nil do q.begin_other_pc_block(pid) local canPass = false for idx=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then canPass = true break end end if not canPass then table.insert(noTicketMembers, pc.get_name()) ticketCheck = false end if pc.level < 100 then table.insert(notEnoughLevelMembers, pc.get_name()) levelCheck = false end q.end_other_pc_block() end if not ticketCheck then say_title(mob_name(20394)) say(gameforge.flame_dungeon._610_say) for i, name in next, noTicketMembers, nil do say(color(1,1,0), " "..name) end if levelCheck then return else wait() end end if not levelCheck then say_title(mob_name(20394)) say(gameforge.flame_dungeon._630_say) for i, name in next, notEnoughLevelMembers, nil do say(color(1,1,0), " "..name) end return end if party.is_leader() then say(gameforge.flame_dungeon._120_say) local warp = select(gameforge.flame_dungeon._130_select,gameforge.flame_dungeon._140_select) if warp == 1 then if party.is_map_member_flag_lt("exit_time", get_global_time() - 30 * 60 ) then flame_dungeon.make_dungeon() else --say("test : 파티원의 입장 제한시간이 끝나지 않았습니다.") say(gameforge.flame_dungeon._600_say) end end party.setf("flame_dungeon_boss_kill_count", 0) else say(gameforge.flame_dungeon._150_say) end end else say(gameforge.flame_dungeon._160_say) end end -- when 20394.chat."Test : 리소스확인" with is_test_server() begin -- 테스트용 -- local setting = flame_dungeon.setting() -- pc.setf("flame_dungeon","fdRtest",1) -- pc.warp( setting.dungeon_entry_pos[1]*100, setting.dungeon_entry_pos[2]*100, 351) -- end when 20394.chat."TEST : Init time limit init" with is_test_server() begin -- 테스트용 pc.setf("flame_dungeon","exit_time",get_global_time()-1800) say("Done") end -- when 20385.chat."Test : 현재 상태" with is_test_server() begin -- 테스트용 -- say("남은 몬스터 : "..d.count_monster()) -- say("level : "..d.getf("level")) -- say("Dmap index : "..d.get_map_index()) -- say("Pmap index : "..pc.get_map_index()) -- say("access limit : "..pc.getf("flame_dungeon","exit_time")) -- say("global time : "..get_global_time()) -- if flame_dungeon.is_flamed(d.get_map_index()) then -- say("in dungeon") -- is_flamed 함수 체크 -- end -- if d.is_unique_dead("stone1") then -- say("stone1 is dead") -- else -- say("stone1 is not dead") -- end -- end -- when 20385.chat."처음으로" begin -- 테스트용 -- say("초기화 합니다") -- flame_dungeon.clear_timer(d.get_map_index()) -- flame_dungeon.make_dungeon() -- end when 20385.chat."Test : Boss Room" with is_test_server() begin -- 테스트용 flame_dungeon.go_boss() end -- < 시간 경과 타이머> -- when 20385.chat."나가기" begin -- 던전에서 튕기지 않게 할 경우 활성화 -- local setting = flame_dungeon.setting() -- say("밖으로 나가시겠습니까?") -- local warp = select("확인","취소") -- if warp == 1 then -- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) -- end -- end when flame_dungeon_45m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 45),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_30m_left_timer', 15*60, get_server_timer_arg()) end end when flame_dungeon_30m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 30),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_15m_left_timer', 15*60, get_server_timer_arg()) end end when flame_dungeon_15m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 15),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_5m_left_timer', 10*60, get_server_timer_arg()) end end when flame_dungeon_5m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 5),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer('flame_dungeon_1m_left_timer', 4*60, get_server_timer_arg()) end end when flame_dungeon_1m_left_timer.server_timer begin if d.select(get_server_timer_arg()) then notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 1),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) server_timer ("flame_dungeon_0m_left_timer", 60, get_server_timer_arg()) end end when flame_dungeon_0m_left_timer.server_timer begin local setting = flame_dungeon.setting() if d.select(get_server_timer_arg()) then notice_multiline(gameforge.flame_dungeon._190_notice,d.notice) notice_multiline(gameforge.flame_dungeon._200_notice,d.notice) server_timer("dungeon_end_timer",10,d.get_map_index()) end end -- <<<< 던전 진행>>>> -- when 20385.chat.gameforge.flame_dungeon._210_npcChat with npc.lock() begin -- '0x'는 x번째 레벨 퀘스트 받을 수 있는 상태 , '1x'는 x번째 레벨 퀘스트 진행중 local setting = flame_dungeon.setting() if d.getf("started") == 0 then say(gameforge.flame_dungeon._230_say) say(gameforge.flame_dungeon._240_say) wait() d.setf("started",1) -- 파티원이 튕겨버렸는데 자기만 남아서 exit timer가 리셋되면 안되니깐 다음레벨을 눌렀을때를 시작할때로 봄 server_timer ("flame_dungeon_45m_left_timer",15*60, d.get_map_index()) notice_multiline(gameforge.flame_dungeon._250_notice,d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) -- 통행증 관련된 처리 -- 입장 후에 티켓을 없앤 사람을 튕겨내기 위해서 타이머를 이용해 티켓을 제거한다. local pids = {party.get_member_pids()} local ticketGroup = {get_special_item_group (10033)} for i, pid in next, pids, nil do q.begin_other_pc_block(pid) local canPass = false for idx=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then canPass = true pc.remove_item(ticketGroup[idx], ticketGroup[idx+1]) break end end if not canPass then pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) end q.end_other_pc_block() end d.setqf2("flame_dungeon","ticket_delete",1) d.setf("dungeon_enter",1) -- 던전과 파티에 서로에 대한 정보를 저장한다. party.setf("dungeon_index", d.get_map_index()) d.setf("party_leader_pid", party.get_leader_pid()) end if d.getf("level") < 7 then --진행중이 아니면 if d.getf("clear_count") == 6 then -- 방 여섯개 했으면 보스방 d.setf("level",7) else local rand = number(1,6)--랜덤에서 방문체크는 따로 배열없이 방의 문의 열려있는지로 체크함 local setlev = 0 d.setf("level",7) -- 혹시 모를 문제가 생겨 레벨이 안잡힐경우를 대비해 보스룸으로 셋팅해둠 for i=1,50 do setlev = setlev + 1 if setlev > 6 then setlev = 1 end if not d.is_unique_dead("door"..setlev) then rand = rand - 1 if rand == 0 then d.setf("level",setlev) d.setf("clear_count",d.getf("clear_count")+1) break end end end end end if d.getf("level") == 1 then say(gameforge.flame_dungeon._260_say) notice_multiline(gameforge.flame_dungeon._260_say,d.notice) d.kill_unique("door1") d.kill_unique("idoor1") d.setf("level",11) d.regen_file ("data/dungeon/flame_dungeon/".."fd_a.txt") server_timer ("killed_A_1", 12, d.get_map_index()) elseif d.getf("level") == 11 then say(gameforge.flame_dungeon._270_say) say_title(gameforge.flame_dungeon._280_sayTitle .. d.count_monster()) elseif d.getf("level") == 2 then say(gameforge.flame_dungeon._290_say) say(gameforge.flame_dungeon._300_say) notice_multiline(gameforge.flame_dungeon._290_say,d.notice) notice_multiline(gameforge.flame_dungeon._300_say,d.notice) d.spawn_mob(20386, setting.LEVEL2_STONE_pos[1], setting.LEVEL2_STONE_pos[2]) -- 봉인석 소환 d.kill_unique("door2") d.kill_unique("idoor2") d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_b.txt") d.setf("level",12) elseif d.getf("level") == 12 then say(gameforge.flame_dungeon._310_say) elseif d.getf("level") == 3 then say(gameforge.flame_dungeon._260_say) notice_multiline(gameforge.flame_dungeon._260_say,d.notice) d.kill_unique("door3") d.kill_unique("idoor3") d.setf("level",13) d.regen_file ("data/dungeon/flame_dungeon/".."fd_c.txt") server_timer ("killed_A_1", 12, d.get_map_index()) elseif d.getf("level") == 13 then say(gameforge.flame_dungeon._270_say) say_title(gameforge.flame_dungeon._280_sayTitle..d.count_monster()) elseif d.getf("level") == 4 then -- 474 178 say(gameforge.flame_dungeon._320_notice) notice_multiline(gameforge.flame_dungeon._320_notice,d.notice) d.setf("level",14) d.kill_unique("door4") d.kill_unique("idoor4") d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_d.txt") d.spawn_mob(6051,setting.LEVEL4_TARGET_pos[1],setting.LEVEL4_TARGET_pos[2] ) -- 타겟몬스터 소한 elseif d.getf("level") == 14 then say(gameforge.flame_dungeon._330_say) say(gameforge.flame_dungeon._340_say) elseif d.getf("level") == 5 then -- 510 355 say(gameforge.flame_dungeon._350_say) say(gameforge.flame_dungeon._360_say) notice_multiline(gameforge.flame_dungeon._350_say,d.notice) notice_multiline(gameforge.flame_dungeon._360_say,d.notice) d.kill_unique("door5") d.kill_unique("idoor5") d.setf("level",15) d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") local vis = { 0,0,0,0,0,0,0} for i=1,7 do vis[i] = 0 end for i = 1, 7 do -- 랜덤하게 돌소환 local ran = number(1,7) local st = 0 for j = 1, 50 do st = st + 1 if st > 7 then st = 1 end if vis[st] == 0 then ran = ran - 1 if ran == 0 then vis[st] = 1 d.set_unique("stone5_"..st, d.spawn_mob(20386, setting.LEVEL5_STONE_pos[i][1], setting.LEVEL5_STONE_pos[i][2])) break end end end end elseif d.getf("level") == 15 then say(gameforge.flame_dungeon._370_say) elseif d.getf("level") == 6 then -- 507 490 say(gameforge.flame_dungeon._380_say) notice_multiline(gameforge.flame_dungeon._380_say,d.notice) d.setf("level",16) d.kill_unique("door6") d.kill_unique("idoor6") d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_f.txt") d.spawn_mob(8057, setting.LEVEL6_TARGET_pos[1],setting.LEVEL6_TARGET_pos[2]) -- 타겟오브젝트 소환 elseif d.getf("level") == 16 then say(gameforge.flame_dungeon._390_say) say(gameforge.flame_dungeon._400_say) elseif d.getf("level") == 7 then -- setskin(NOWINDOW) flame_dungeon.go_boss() else say(gameforge.flame_dungeon._410_say) end npc.unlock() end when dungeon_end_timer.server_timer begin -- 종료 타이머 (끝나고 나가는거) local setting = flame_dungeon.setting() if d.select(get_server_timer_arg()) then flame_dungeon.clear_timer(d.get_map_index()) d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) d.exit_all() d.setf("party_leader_pid", 0) end end when killed_A_1.server_timer begin -- 타이머 돌리기1 (level1,level3) if d.select(get_server_timer_arg()) then if d.count_monster() <= 0 then -- 1레벨 몬스터 전멸시 if d.getf("level") == 11 then notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) else notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) end d.setf("level",0) else server_timer ("killed_A_2", 6, get_server_timer_arg()) end end end when killed_A_2.server_timer begin -- 타이머 돌리기2 (1과 2 번갈아가면서 돌아감) if d.select(get_server_timer_arg()) then if d.count_monster() <= 0 then -- 1레벨 몬스터 전멸시 if d.getf("level") == 11 then notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) else notice_multiline(gameforge.flame_dungeon._420_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) end d.setf("level",0) else server_timer ("killed_A_1", 6, get_server_timer_arg()) end end end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 12 begin -- 2레벨 봉인석 열쇠 드랍 local i = number(1, 100) -- 100분의 1 확률로 열쇠드랍 if i == 1 then game.drop_item (30329, 1) end end when 20386.take with flame_dungeon.is_flamed(pc.get_map_index()) and item.vnum == 30329 and d.getf("level") == 12 begin -- 2레벨 열쇠 먹었을때 local i = number(1, 5) -- 5분의 1 확률로 진짜 열쇠 if i == 1 then npc.purge() item.remove() notice_multiline(gameforge.flame_dungeon._440_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() else item.remove() say(gameforge.flame_dungeon._450_say) end end when 6051.kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 14 begin notice_multiline(gameforge.flame_dungeon._460_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 15 begin -- 5레벨 봉인석 열쇠 드랍 local i = number(1, 30) -- 30분의 1 확률로 열쇠드랍 if i == 1 then game.drop_item (30330, 1) end end when 20386.take with flame_dungeon.is_flamed(d.get_map_index()) and item.vnum == 30330 and d.getf("level") == 15 begin -- 5레벨 진짜열쇠 먹었을때 local setting = flame_dungeon.setting() if npc.get_vid() == d.get_unique_vid("stone5_1") then -- 첫번째 꺼는 선행되어야 할 일이 필요없으니 찾자마자 제거해줌 npc.purge() item.remove() say(gameforge.flame_dungeon._470_say) d.setf("stonekill",2) -- 2번 돌을 죽여라 if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end elseif npc.get_vid() == d.get_unique_vid("stone5_2") then if d.getf("stonekill") == 2 then -- 2번돌을 죽일 차롄데 2번돌에게 열쇠를 먹였을 때 npc.purge() item.remove() say(gameforge.flame_dungeon._480_say) d.setf("stonekill",3) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("2번") end elseif npc.get_vid() == d.get_unique_vid("stone5_3") then if d.getf("stonekill") == 3 then npc.purge() item.remove() say(gameforge.flame_dungeon._500_say) d.setf("stonekill",4) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("3번") end elseif npc.get_vid() == d.get_unique_vid("stone5_4") then if d.getf("stonekill") == 4 then npc.purge() item.remove() say(gameforge.flame_dungeon._510_say) d.setf("stonekill",5) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("4번") end elseif npc.get_vid() == d.get_unique_vid("stone5_5") then if d.getf("stonekill") == 5 then npc.purge() item.remove() say(gameforge.flame_dungeon._520_say) d.setf("stonekill",6) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("5번") end elseif npc.get_vid() == d.get_unique_vid("stone5_6") then if d.getf("stonekill") == 6 then npc.purge() item.remove() say(gameforge.flame_dungeon._530_say) d.setf("stonekill",7) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) -- say("6번") end else if d.getf("stonekill") == 7 then npc.purge() item.remove() notice_multiline(gameforge.flame_dungeon._440_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() else item.remove() say(gameforge.flame_dungeon._490_say) -- say("7번") end end end when 8057.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==16 begin -- 망마석 파괴했을 때 notice_multiline(gameforge.flame_dungeon._540_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() end when 6091.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- 보스 죽였을때 notice_multiline(gameforge.flame_dungeon._550_notice,d.notice) notice_multiline(gameforge.flame_dungeon._560_notice,d.notice) server_timer("dungeon_end_timer", 60,d.get_map_index()) flame_dungeon.level_clear() -- 파티원 중, 야마천 잡는 퀘스트(104렙, 105렙 퀘스트) 진행중인 사람이 있으면 퀘스트 클리어 되도록. if party.is_party() then party.setf("flame_dungeon_boss_kill_count", 1) end end end end
this quest dont work in 2x floor
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all look correct...where you see problem?? you just use belt for open all slots in belt window
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In 40k server files blazing purgatory dont work...can someone help fix this problem=??? thanks
One floor when must kill all deamons dont work...i think problem is with server_timer but i am not sure,and dont know fix it
quest: http://pastebin.com/4UMrF5vx
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nothing,it create skill but dont do dmg...idk is problem in gamefile or binnary?? bcs new 6x skill for warrior and assasin work normal,just 7,8 no
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LIB_SQL_get_player_name_by_idLIB_durationsay_npcset_skinstring.bytestring.charadd this in quest_functions
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He?! She is a girl, man... Just check her profile.
ye i am sry i didnt look profile
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man let first fix all bugs...later he can add more new things
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So i am try add new skills in my server(7and8),i am add all normal in client and all work,but problem is that this 7,8skill dont make dmg ingame...so i dont know what is problem,gamefile or what?? i am use 40250 gamefile,so if someone can help me i can pay too thanks
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again new patch
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can someone give me too unpacker for official clients??
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which program i need for insert it in some maps??
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thx...plz rar pasw?
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its amazing thx
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thanks for release,btw i need entpack full client and convert all models with bull.exe?
40k files problem with hamachi??
in Community Support - Questions & Answers
Posted
Hi i am run 40k server files with hamachi...and i have problem when my friends want login in client bcs surakopf.exe dont work in 40k client...i know i am put my metin2.bin,but surakopf crash...can someone help fix it or just give me new surakopf...or if someone can say me how use normal .exe for hamachi,so my players dont need this stupid sura...hamachi is only for test sever,later i will run dedicted...thanks