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devilconx

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  1. pythonnonplayer.h add: include “stdafx.h”
  2. Yes but i solved it. You need the new sell packet from gf.
  3. solution: keep the original code: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) go to ExtendedInventoryWindow class in: def SelectEmptySlot and def SelectItemSlot search: if player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_BOX_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_EFSUN_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_CICEK_INVENTORY == attachedSlotType: change like this: if player.SLOT_TYPE_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_BOX_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_EFSUN_INVENTORY == attachedSlotType or\ player.SLOT_TYPE_CICEK_INVENTORY == attachedSlotType:
  4. Hi. I have a problem with moving items between special inventory and inventory. I can move items to inventory and add items to switchbot, but can't move from inventory to special inventory. Before i edit this in uiinventory: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) Pic: if i modify this: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) to this: self.inventoryType = type if self.inventoryType == 0: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) elif self.inventoryType == 2: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) elif self.inventoryType == 3: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_BOX_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) elif self.inventoryType == 4: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_EFSUN_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) elif self.inventoryType == 5: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_CICEK_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) else: mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount) I can move items between inventory and special inventory but can't add items to switchbot. pic:
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