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NoNameBoyyy

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  1. You can change how many TargetSkins and SourceSkins to be read on a single model, on hair or on costume models. With this, if you have a models with multiple textures which have alpha channel on each of them, they will all be read, instead of only one. Example: Group ShapeData240 { SpecialPath "d:/ymir work/example/" ShapeIndex 37500 Model "assassin_m.gr2" SourceSkin "texture_m.dds" TargetSkin "texture_m.dds" SourceSkin2 "texture_2.dds" TargetSkin2 "texture_2.dds" SourceSkin3 "texture_3.dds" TargetSkin3 "texture_3.dds" SourceSkin4 "texture_4.dds" TargetSkin4 "texture_4.dds" SourceSkin5 "texture_5.dds" TargetSkin5 "texture_5.dds" SourceSkin6 "texture_6.dds" TargetSkin6 "texture_6.dds" ... } etc. the same for hair Code - Pastebin : [Hidden Content] - Look for #ifdef ENABLE_SKIN_EXTENDED or separate code: UserInterface/Locale_inc.h Gamelib/RaceDataFile.cpp For costumes: For hair:
  2. Hello, i've seen a fix somewhere a few years ago but i don't remember where. it's about the accuracy of what other users see when someone moves, also helpfull in duels and so. Thank you
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