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.francoiz.

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  1. I don't have those files, but your changes are fine in regular files (I've tested them). Keep in mind rebooting the server. If you continue experimenting the issue, I recommend you debug your server c++ project. You could log the skill cooltime here: bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster) { // ... int iCooltime = (int) pkSk->kCooldownPoly.Eval(); // here you could add a breakpoint or log the iCooltime value } And the cooltime formula is usually read here: CClientManager::InitializeSkillTable(). You can also check over there. Maybe your files are not using the skill_proto db table. Video with results: [Hidden Content]
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