PythonMiniMap, change like this
else if (pkInstEach->IsEnemy())
{
if (pkInstEach->IsBoss())
{
aMarkPosition.m_fX = (m_fWidth - (float)m_WhiteMark.GetWidth()) / 2.0f + fDistanceFromCenterX + m_fScreenX;
aMarkPosition.m_fY = (m_fHeight - (float)m_WhiteMark.GetHeight()) / 2.0f + fDistanceFromCenterY + m_fScreenY;
m_BossPositionVector.push_back(aMarkPosition);
}
else
{
aMarkPosition.m_fX = (m_fWidth - (float)m_WhiteMark.GetWidth()) / 2.0f + fDistanceFromCenterX + m_fScreenX;
aMarkPosition.m_fY = (m_fHeight - (float)m_WhiteMark.GetHeight()) / 2.0f + fDistanceFromCenterY + m_fScreenY;
m_MonsterPositionVector.push_back(aMarkPosition);
}
}