Jump to content

devdeza

Member
  • Posts

    3
  • Joined

  • Last visited

  • Feedback

    0%

About devdeza

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

devdeza's Achievements

Contributor

Contributor (5/16)

  • One Year In
  • First Post
  • Dedicated
  • One Month Later
  • Week One Done

Recent Badges

0

Reputation

  1. Hey, when I teleport, the bonus doesn't check. I have to mount and dismount first. When I dismount and then teleport, the mount appears twice. What could be wrong?
  2. game.py search: def __PrivateShop_Open(self): add: self.uiNewShopCreate.privateShopBuilder.BindInterface(self.interface) self.uiNewShopCreate.privateShopBuilder.SetInven(self.interface.wndInventory) self.uiNewShopCreate.privateShopBuilder.wndInventory.BindWindow(self.interface.privateShopBuilder)
  3. PythonMiniMap, change like this else if (pkInstEach->IsEnemy()) { if (pkInstEach->IsBoss()) { aMarkPosition.m_fX = (m_fWidth - (float)m_WhiteMark.GetWidth()) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = (m_fHeight - (float)m_WhiteMark.GetHeight()) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_BossPositionVector.push_back(aMarkPosition); } else { aMarkPosition.m_fX = (m_fWidth - (float)m_WhiteMark.GetWidth()) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = (m_fHeight - (float)m_WhiteMark.GetHeight()) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_MonsterPositionVector.push_back(aMarkPosition); } }
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.